Implement restrictions for time of games
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4 changed files with 46 additions and 7 deletions
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@ -39,10 +39,12 @@ min_suits: 4
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max_suits: 6
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max_suits: 6
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# Corresponds to game IDs from hanab.live
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# Corresponds to game IDs from hanab.live
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# Only games matching these criteria will be considered
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starting_game_id: 1000000
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starting_game_id: 1000000
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ending_game_id: 9999999
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ending_game_id: 9999999
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# EST = Eastern Standard Time, so USA/Eastern
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# EST = Eastern Standard Time, so USA/Eastern
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# Only games started within this time period will be considered.
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starting_time: "2023-10-10 00:00:00 EST"
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starting_time: "2023-10-10 00:00:00 EST"
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ending_time: "2023-12-10 00:00:00 EST"
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ending_time: "2023-12-10 00:00:00 EST"
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@ -128,7 +128,7 @@ class Config:
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@check_config_attr
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@check_config_attr
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def starting_time(self) -> datetime.datetime:
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def starting_time(self) -> datetime.datetime:
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time = self._config["starting_time"]
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time = self._config["starting_time"]
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return dateutil.parser(time, tzinfos={'EST': 'US/Eastern'})
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return dateutil.parser.parse(time, tzinfos={'EST': 'US/Eastern'})
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@property
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@property
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@check_config_attr
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@check_config_attr
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@ -66,6 +66,7 @@ def process_game_entry(game_json: Dict, username_dict: Dict, variant_ids: List[i
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seed = game_json["seed"]
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seed = game_json["seed"]
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score = game_json["score"]
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score = game_json["score"]
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num_turns = game_json["numTurns"]
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num_turns = game_json["numTurns"]
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start_time = game_json["datetimeStarted"]
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game_options = game_json["options"]
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game_options = game_json["options"]
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var_id = game_options["variantID"]
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var_id = game_options["variantID"]
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@ -74,10 +75,12 @@ def process_game_entry(game_json: Dict, username_dict: Dict, variant_ids: List[i
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# Now, check if the game is one that we accept for league
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# Now, check if the game is one that we accept for league
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if not utils.are_game_options_allowed(game_id, game_options):
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if not all([
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return
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utils.are_game_options_allowed(game_id, game_options),
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utils.is_player_count_allowed(game_id, num_players),
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if not utils.is_player_count_allowed(game_id, num_players):
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utils.is_game_id_allowed(game_id),
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utils.is_time_allowed(game_id, start_time)
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]):
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return
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return
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if var_id not in variant_ids:
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if var_id not in variant_ids:
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@ -217,6 +220,9 @@ def detailed_fetch_game(game_id: int) -> bool:
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if not utils.is_player_count_allowed(game_id, num_players):
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if not utils.is_player_count_allowed(game_id, num_players):
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return False
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return False
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if not utils.is_game_id_allowed(game_id):
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return False
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var_id = database.get_variant_id(var_name)
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var_id = database.get_variant_id(var_name)
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if var_id is None:
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if var_id is None:
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logger.debug("Rejected game {} due to invalid variant id {}".format(game_id, var_id))
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logger.debug("Rejected game {} due to invalid variant id {}".format(game_id, var_id))
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35
src/utils.py
35
src/utils.py
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@ -4,6 +4,8 @@ import unidecode
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import constants
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import constants
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from config import config_manager
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from config import config_manager
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import dateutil.parser
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import datetime
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from log_setup import logger
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from log_setup import logger
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@ -19,7 +21,7 @@ def are_game_options_allowed(game_id: int, game_options: Dict) -> bool:
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"""
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"""
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for forbidden_option in constants.FORBIDDEN_GAME_OPTIONS:
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for forbidden_option in constants.FORBIDDEN_GAME_OPTIONS:
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if game_options.get(forbidden_option, False):
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if game_options.get(forbidden_option, False):
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logger.debug("Rejected game {} due to option {} set".format(game_id, forbidden_option))
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logger.debug("Rejected game {} due to option {} set.".format(game_id, forbidden_option))
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return False
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return False
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# All options ok
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# All options ok
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return True
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return True
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@ -31,7 +33,36 @@ def is_player_count_allowed(game_id: int, num_players: int) -> bool:
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"""
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"""
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config = config_manager.get_config()
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config = config_manager.get_config()
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if not (config.min_player_count <= num_players <= config.max_player_count):
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if not (config.min_player_count <= num_players <= config.max_player_count):
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logger.debug("Rejected game {} due to invalid number of players ({})".format(game_id, num_players))
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logger.debug("Rejected game {} due to invalid number of players ({}): Must be in range [{},{}]".format(
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game_id, num_players, config.min_player_count, config.max_player_count
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))
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return False
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return True
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def is_game_id_allowed(game_id: int) -> bool:
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"""
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Check if the game is is allowed for league.
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"""
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config = config_manager.get_config()
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if not (config.starting_game_id <= game_id <= config.ending_game_id):
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logger.debug("Rejected game {} due to invalid game id: Must be in range [{},{}]".format(
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game_id, config.starting_game_id, config.ending_game_id
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))
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return False
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return True
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def is_time_allowed(game_id: int, start_time: str) -> bool:
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"""
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Check if game was played during the league period and is thus allowed
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"""
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time = dateutil.parser.parse(start_time)
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config = config_manager.get_config()
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if not config.starting_time <= time <= config.ending_time:
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logger.debug("Rejected game {} due to invalid start time ({}): Must be in range [{},{}]".format(
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game_id, time, config.starting_time, config.ending_time
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))
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return False
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return False
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return True
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return True
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