Proper caching of player history
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parent
94d698ad14
commit
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2 changed files with 9 additions and 4 deletions
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@ -41,5 +41,6 @@ FORBIDDEN_GAME_OPTIONS = [
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, "detrimentalCharacters"
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, "detrimentalCharacters"
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]
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]
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# Cache time in secodn
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# Cache time (in seconds) for history requests of players
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USER_HISTORY_CACHE_TIME = 5
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# In case of frequent reruns (especially during development), we do not want to stress the server too much.
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USER_HISTORY_CACHE_TIME = 5 * 60
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@ -19,13 +19,17 @@ from config import config_manager
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# This ensures that we do not pose too many requests to the website, especially while in development where we
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# This ensures that we do not pose too many requests to the website, especially while in development where we
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# might frequently re-initialize the database.
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# might frequently re-initialize the database.
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session = requests_cache.CachedSession(
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session = requests_cache.CachedSession(
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platformdirs.user_cache_dir(constants.APP_NAME) + 'hanab.live.requests-cache',
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platformdirs.user_cache_dir(constants.APP_NAME) + '/hanab.live.requests-cache',
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urls_expire_after={
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urls_expire_after={
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# Game exports will never change, so cache them forever
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# Game exports will never change, so cache them forever
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'hanab.live/export/*': requests_cache.NEVER_EXPIRE
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'hanab.live/export/*': requests_cache.NEVER_EXPIRE,
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# Cash history requests for 5 minutes, this seems like a reasonable time
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'hanab.live/api/v1/history-full/*': constants.USER_HISTORY_CACHE_TIME
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}
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}
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)
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)
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print(platformdirs.user_cache_dir(constants.APP_NAME) + 'hanab.live.requests-cache')
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class GameInfo:
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class GameInfo:
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def __init__(self, game_id: int, num_players: int, variant_id: int, seed: str, score: int, num_turns: int,
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def __init__(self, game_id: int, num_players: int, variant_id: int, seed: str, score: int, num_turns: int,
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