expand cli for endgames
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2 changed files with 8 additions and 4 deletions
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@ -16,10 +16,15 @@ import fetch_games
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import ratings
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import stats
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import render_site
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import endgames
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from log_setup import logger
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def subcommand_analyze_endgames():
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endgames.work_thread()
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def subcommand_init(force: bool, no_fetch_variants: bool):
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tables = database.get_existing_tables()
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if len(tables) > 0 and not force:
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@ -101,6 +106,7 @@ def get_parser() -> argparse.ArgumentParser:
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subparsers.add_parser('process-ratings', help="Process ratings of all games.")
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subparsers.add_parser('process-stats', help="Process statistics for all players.")
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subparsers.add_parser('generate-site', help="Generate the website from the DB.")
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subparsers.add_parser('analyze-endgames', help="Run endgame analysis on games in DB. Resource intensive!")
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subparsers.add_parser('run', help="Run the automatic suite: Fetch + process games and render site.")
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fetch_parser = subparsers.add_parser('fetch', help='Fetch new data.')
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@ -122,6 +128,7 @@ def main():
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'generate-site': subcommand_generate_site,
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'fetch': subcommand_fetch,
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'run': subcommand_run,
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'analyze-endgames': subcommand_analyze_endgames
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}[args.command]
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if args.verbose:
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@ -231,9 +231,6 @@ def work_thread():
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time.sleep(60 * constants.ENDGAME_ANALYSIS_QUERY_INTERVAL_MINUTES)
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else:
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(game_id, ) = res
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logger.info("Analyisng endgame of {}".format(game_id))
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logger.info("Analyzing endgame of game {}".format(game_id))
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return_code = analyze_and_store_game(game_id)
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print("Finished endgame analysis of {}: Returncode {}".format(game_id, return_code))
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work_thread()
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