add bdr/statistics parser

This commit is contained in:
Maximilian Keßler 2023-11-23 18:11:34 +01:00
parent 12434f7c27
commit 4e0b624c3f
Signed by: max
GPG key ID: BCC5A619923C0BA5

61
src/statistics.py Normal file
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import enum
from typing import List, Tuple
from hanabi import hanab_game
class GameOutcome(enum.Enum):
win = 0
discard_crit = 1
bomb_crit = 2
strikeout = 3
bottom_deck = 4
vote_to_kill = 5
out_of_pace = 6
class GameAnalysisResult:
def __init__(self, outcomes: List[GameOutcome], bdrs: List[Tuple[hanab_game.DeckCard, int]]):
self.outcome = GameOutcome
self.bdrs = bdrs
def analyze_game(instance: hanab_game.HanabiInstance, actions: List[hanab_game.Action]) -> GameAnalysisResult:
# List of bdrs
bdrs = []
# This is the default value if we find no other reason why the game was lost (or won)
outcomes = []
game = hanab_game.GameState(instance)
def handle_lost_card(card, game, play: bool):
if not game.is_trash(card):
if game.is_critical(card):
outcomes.append(GameOutcome.bomb_crit if play else GameOutcome.discard_crit)
elif card.rank != 1:
if card in game.deck[game.progress:]:
bdrs.append((card, game.draw_pile_size))
else:
if game.deck[game.progress:].count(card) == 2:
bdrs.append((card, game.draw_pile_size))
for action in actions:
if action.type == hanab_game.ActionType.Discard:
discarded_card = instance.deck[action.target]
handle_lost_card(discarded_card, game, False)
if action.type == hanab_game.ActionType.Play:
played_card = instance.deck[action.target]
if not game.is_playable(played_card) and not game.is_trash(played_card):
bombed_card = instance.deck[action.target]
handle_lost_card(bombed_card, game, True)
game.make_action(action)
if game.pace < 0 and GameOutcome.out_of_pace not in outcomes:
outcomes.append(GameOutcome.out_of_pace)
if game.strikes == 3:
outcomes.append(GameOutcome.strikeout)
elif actions[-1].type in [hanab_game.ActionType.EndGame, hanab_game.ActionType.VoteTerminate]:
outcomes.append(GameOutcome.vote_to_kill)
if game.score == 5 * instance.num_suits:
outcomes.append(GameOutcome.win)
return GameAnalysisResult(outcomes, bdrs)