add bdr/statistics parser
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61
src/statistics.py
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61
src/statistics.py
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import enum
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from typing import List, Tuple
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from hanabi import hanab_game
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class GameOutcome(enum.Enum):
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win = 0
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discard_crit = 1
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bomb_crit = 2
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strikeout = 3
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bottom_deck = 4
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vote_to_kill = 5
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out_of_pace = 6
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class GameAnalysisResult:
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def __init__(self, outcomes: List[GameOutcome], bdrs: List[Tuple[hanab_game.DeckCard, int]]):
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self.outcome = GameOutcome
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self.bdrs = bdrs
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def analyze_game(instance: hanab_game.HanabiInstance, actions: List[hanab_game.Action]) -> GameAnalysisResult:
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# List of bdrs
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bdrs = []
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# This is the default value if we find no other reason why the game was lost (or won)
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outcomes = []
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game = hanab_game.GameState(instance)
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def handle_lost_card(card, game, play: bool):
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if not game.is_trash(card):
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if game.is_critical(card):
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outcomes.append(GameOutcome.bomb_crit if play else GameOutcome.discard_crit)
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elif card.rank != 1:
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if card in game.deck[game.progress:]:
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bdrs.append((card, game.draw_pile_size))
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else:
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if game.deck[game.progress:].count(card) == 2:
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bdrs.append((card, game.draw_pile_size))
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for action in actions:
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if action.type == hanab_game.ActionType.Discard:
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discarded_card = instance.deck[action.target]
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handle_lost_card(discarded_card, game, False)
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if action.type == hanab_game.ActionType.Play:
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played_card = instance.deck[action.target]
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if not game.is_playable(played_card) and not game.is_trash(played_card):
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bombed_card = instance.deck[action.target]
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handle_lost_card(bombed_card, game, True)
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game.make_action(action)
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if game.pace < 0 and GameOutcome.out_of_pace not in outcomes:
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outcomes.append(GameOutcome.out_of_pace)
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if game.strikes == 3:
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outcomes.append(GameOutcome.strikeout)
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elif actions[-1].type in [hanab_game.ActionType.EndGame, hanab_game.ActionType.VoteTerminate]:
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outcomes.append(GameOutcome.vote_to_kill)
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if game.score == 5 * instance.num_suits:
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outcomes.append(GameOutcome.win)
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return GameAnalysisResult(outcomes, bdrs)
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