Variant ratings: Constant sum of rating
Whenever a variants gains/loses points now, we ensure that the sum of all variant ratings of that type stays constant by adjusting all other variants in the opposite direction.
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3 changed files with 45 additions and 6 deletions
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@ -263,14 +263,14 @@ CREATE TABLE variant_base_ratings (
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DROP TABLE IF EXISTS variant_ratings CASCADE;
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CREATE TABLE variant_ratings (
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/** This should reference the game that triggered the elo update */
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league_id INTEGER NOT NULL REFERENCES games (league_id),
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variant_id SMALLINT NOT NULL REFERENCES variants (id),
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league_id INTEGER NOT NULL REFERENCES games (league_id),
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variant_id SMALLINT NOT NULL REFERENCES variants (id),
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num_players SMALLINT NOT NULL,
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change REAL NOT NULL,
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value_after REAL NOT NULL,
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PRIMARY KEY (league_id, variant_id)
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PRIMARY KEY (league_id, variant_id, num_players)
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);
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DROP TABLE IF EXISTS user_base_ratings CASCADE;
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@ -43,7 +43,7 @@ FORBIDDEN_GAME_OPTIONS = [
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# Cache time (in seconds) for history requests of players
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# In case of frequent reruns (especially during development), we do not want to stress the server too much.
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USER_HISTORY_CACHE_TIME = 5 * 60
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USER_HISTORY_CACHE_TIME = 60 * 60
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# Fraction of seeds which is assumed to be unwinnable
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UNWINNABLE_SEED_FRACTION = 0.02
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@ -196,13 +196,52 @@ def process_rating_of_next_game() -> bool:
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# Calculate changes in rating
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user_changes, variant_change = compute_rating_changes(user_ratings, games_played, variant_rating, score == 5 * num_suits)
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# Update database for variants
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# Update database for the played variant
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cur.execute("INSERT INTO variant_ratings (league_id, variant_id, num_players, change, value_after) "
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"VALUES (%s, %s, %s, %s, %s)",
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(league_id, variant_id, num_players, variant_change, variant_rating + variant_change)
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)
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# Note: We do not commit here, only after players have been processed as well
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# Now, we get a list of all other variants of the same rating type, we will also need to update these.
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cur.execute(
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"SELECT DISTINCT ON (variants.id, variant_base_ratings.num_players)"
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" variants.id,"
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" variant_base_ratings.num_players,"
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" COALESCE(variant_ratings.value_after, variant_base_ratings.rating) AS current_rating "
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"FROM variants "
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"LEFT OUTER JOIN variant_base_ratings"
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" ON variants.id = variant_base_ratings.variant_id "
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"LEFT OUTER JOIN variant_ratings "
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" ON variant_ratings.variant_id = variant_base_ratings.variant_id"
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" AND variant_ratings.num_players = variant_base_ratings.num_players "
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"WHERE"
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" variants.rating_type = %s"
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" AND NOT"
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" (variants.id = %s AND variant_base_ratings.num_players = %s)"
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"GROUP BY ("
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" variants.id, variant_base_ratings.num_players, variant_base_ratings.rating,"
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" variant_ratings.league_id, variant_ratings.value_after, variant_base_ratings.num_players"
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" ) "
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"ORDER BY variants.id, variant_base_ratings.num_players, league_id DESC",
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(rating_type, variant_id, num_players)
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)
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# This ensures that the sum of ratings of variants of the same type stays constant (up to rounding).
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variants_of_same_rating_type = cur.fetchall()
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other_variant_change = -variant_change / len(variants_of_same_rating_type)
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other_variant_vals = []
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for (other_variant_id, other_num_players, current_rating) in variants_of_same_rating_type:
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other_variant_vals.append((league_id, other_variant_id, other_num_players, other_variant_change, current_rating + other_variant_change))
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# This updates the variants now
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psycopg2.extras.execute_values(
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cur,
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"INSERT INTO variant_ratings (league_id, variant_id, num_players, change, value_after) "
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"VALUES %s",
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other_variant_vals
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)
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user_ratings_vals = []
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for user_id, change in user_changes.items():
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user_ratings_vals.append((league_id, user_id, rating_type, change, user_ratings[user_id] + change))
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