Render endgame statistics to website
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60aa757ba0
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5 changed files with 155 additions and 5 deletions
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@ -85,3 +85,7 @@ body {
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.history-bullets ul {
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.history-bullets ul {
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flex-direction: column;
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flex-direction: column;
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}
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}
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table, th, td {
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border: 1px solid black;
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}
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@ -379,8 +379,8 @@ CREATE TABLE endgames (
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*/
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*/
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suit_index SMALLINT, /* 0 for clue actions */
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suit_index SMALLINT, /* 0 for clue actions */
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rank SMALLINT, /* 0 for clue actions */
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rank SMALLINT, /* 0 for clue actions */
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enumerator INTEGER NOT NULL CHECK (enumerator >= 0),
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enumerator BIGINT NOT NULL CHECK (enumerator >= 0),
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denominator INTEGER NOT NULL CHECK (denominator > 0),
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denominator BIGINT NOT NULL CHECK (denominator > 0),
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PRIMARY KEY (game_id, turn, action_type, suit_index, rank)
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PRIMARY KEY (game_id, turn, action_type, suit_index, rank)
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);
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);
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@ -29,6 +29,10 @@ class EndgameAction:
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enumerator: int
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enumerator: int
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denominator: int
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denominator: int
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@property
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def win_rate(self):
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return self.enumerator / self.denominator
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def analyze_and_store_game(game_id: int) -> int:
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def analyze_and_store_game(game_id: int) -> int:
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actions, return_code = analyze_game_from_db(game_id)
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actions, return_code = analyze_game_from_db(game_id)
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@ -157,7 +161,7 @@ def store_endgame_actions(game_id: int, endgame_actions: List[EndgameAction], re
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def load_endgame_actions(game_id: int) -> List[EndgameAction]:
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def load_endgame_actions(game_id: int) -> List[EndgameAction]:
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cur = conn_manager.get_new_cursor()
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cur = conn_manager.get_new_cursor()
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cur.execute(
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cur.execute(
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"SELECT (turn, action_type, suit_index, rank, enumerator, denominator) "
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"SELECT turn, action_type, suit_index, rank, enumerator, denominator "
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"FROM endgames "
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"FROM endgames "
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"WHERE game_id = %s "
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"WHERE game_id = %s "
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"ORDER BY turn ASC, action_type ASC, suit_index ASC, rank ASC",
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"ORDER BY turn ASC, action_type ASC, suit_index ASC, rank ASC",
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@ -205,6 +209,20 @@ def parse_card(card: str) -> hanabi.hanab_game.DeckCard:
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return hanabi.hanab_game.DeckCard(suit, rank)
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return hanabi.hanab_game.DeckCard(suit, rank)
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def print_action_type(action_type: hanabi.hanab_game.ActionType) -> str:
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match action_type:
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case hanabi.hanab_game.ActionType.Play:
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return "Play"
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case hanabi.hanab_game.ActionType.Discard:
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return "Discard"
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case hanabi.hanab_game.ActionType.RankClue:
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return "Clue"
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case hanabi.hanab_game.ActionType.ColorClue:
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return "Clue"
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case _:
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return "Unknown Action"
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def work_thread():
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def work_thread():
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"""
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"""
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Will continuously query database to analyze endgames.
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Will continuously query database to analyze endgames.
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@ -17,11 +17,11 @@ import constants
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import config
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import config
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import utils
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import utils
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from dataclasses import dataclass
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from dataclasses import dataclass
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import endgames
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from database import conn_manager
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from database import conn_manager
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@dataclass
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@dataclass
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class PlayerEntry:
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class PlayerEntry:
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player_name: str
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player_name: str
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@ -713,6 +713,78 @@ def build_unique_variants(variant_rows: List[VariantRow]):
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return [row for row in variant_rows if row.num_players == config.config_manager.get_config().min_player_count]
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return [row for row in variant_rows if row.num_players == config.config_manager.get_config().min_player_count]
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def render_game_pages(env: jinja2.Environment, out_dir: Path):
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endgames = get_endgame_page_data()
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template = env.get_template("game.html")
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for game_id, data in endgames.items():
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rendered_template = template.render(
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total_games_played=get_total_games(),
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total_players=get_num_players(),
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latest_run=datetime.datetime.now().isoformat(),
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game_id=game_id,
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data=data
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)
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output_file = out_dir / 'game' / str(game_id) / 'index.html'
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output_file.parent.mkdir(exist_ok=True, parents=True)
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with open(output_file, 'w') as f:
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f.write(rendered_template)
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def format_endgame_action(endgame_action: endgames.EndgameAction):
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return "{} {}: {}/{} ~ {}".format(
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endgames.print_action_type(endgame_action.action_type),
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endgame_action.card,
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endgame_action.enumerator,
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endgame_action.denominator,
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endgame_action.action_type.value
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)
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@dataclass
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class EndgameActionRow:
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description: str
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enumerator: int
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denominator: int
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@property
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def win_rate(self):
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return round(100 * self.enumerator / self.denominator, 3)
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def convert_endgame_action(endgame_action: endgames.EndgameAction) -> EndgameActionRow:
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description = "{} {}".format(endgames.print_action_type(endgame_action.action_type), endgame_action.card)
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return EndgameActionRow(description, endgame_action.enumerator, endgame_action.denominator)
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def get_endgame_page_data():
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cur = conn_manager.get_new_cursor()
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cur.execute(
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"SELECT game_id "
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"FROM games "
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"LEFT OUTER JOIN endgames_analyzed "
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" ON endgames_analyzed.game_id = games.id "
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"WHERE termination_reason IS NOT NULL"
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)
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ret = {}
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for (game_id, ) in cur.fetchall():
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ret[game_id] = []
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actions = endgames.load_endgame_actions(game_id)
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while len(actions) > 0:
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cur_turn = actions[0].turn
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actions_this_turn: List[endgames.EndgameAction] = []
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while len(actions) > 0 and actions[0].turn == cur_turn:
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action, *actions = actions
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actions_this_turn.append(action)
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actions_this_turn.sort(key=lambda a: -a.win_rate)
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best_action, *other_actions = [convert_endgame_action(a) for a in actions_this_turn]
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ret[game_id].append(
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(cur_turn, best_action, other_actions)
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)
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return ret
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def render_main_site(env: jinja2.Environment, out_dir: Path):
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def render_main_site(env: jinja2.Environment, out_dir: Path):
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rating_lists = get_rating_lists()
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rating_lists = get_rating_lists()
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streak_lists = get_streak_list()
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streak_lists = get_streak_list()
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@ -842,7 +914,8 @@ def render_all():
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render_main_site(env, out_dir)
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render_main_site(env, out_dir)
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render_player_pages(env, out_dir)
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render_player_pages(env, out_dir)
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render_variant_pages(env, out_dir)
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render_variant_pages(env, out_dir)
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render_game_pages(env, out_dir)
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if __name__ == "__main__":
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if __name__ == "__main__":
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render_all()
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render_all()
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55
templates/game.html
Normal file
55
templates/game.html
Normal file
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@ -0,0 +1,55 @@
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{% extends "layout.html" %}
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{% block navbar %}
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<nav class="navbar navbar-expand-lg navbar-light bg-light">
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<div class="container">
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<a class="navbar-brand" href="/">The Hanabi Pro Hunting League</a><a class="navbar-brand" href="#"><small class="text-muted">- Endgame Statistics for {{game_id}}</small></a>
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<button class="navbar-toggler" type="button" data-toggle="collapse" data-target="#navbarNav" aria-controls="navbarNav" aria-expanded="false" aria-label="Toggle navigation">
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<span class="navbar-toggler-icon"></span>
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</button>
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<div class="collapse navbar-collapse" id="navbarNav">
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<ul class="navbar-nav ml-auto">
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<li class="nav-item">
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<a class="nav-link" id="Back" href="/">Back</a>
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</li>
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</ul>
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</div>
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</div>
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</nav>
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{% endblock %}
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{% block content %}
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<div class="tab-content" id="myTabContent">
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<div class="tab-pane fade show active" id="overview">
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<div class="container my-5">
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<h3>
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Endgame Statistics for game {{game_id}}
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</h3>
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<table>
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<tr>
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<th>Turn</th>
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<th>Action</th>
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<th>Fractional Probability</th>
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<th>Probability</th>
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</tr>
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{% for (turn, best_action, other_actions) in data %}
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<tr>
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<td rowspan="{{ other_actions|length + 1 }}">{{ turn }}</td>
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<td>{{ best_action.description }}</td>
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<td>{{ best_action.enumerator }}/{{ best_action.denominator }}</td>
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<td>{{ best_action.win_rate }}%</td>
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</tr>
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{% for action in other_actions %}
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<tr>
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<td>{{ action.description }}</td>
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<td>{{ action.enumerator }}/{{ action.denominator }}</td>
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<td>{{ action.win_rate }}%</td>
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</tr>
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{% endfor %}
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{% endfor %}
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</table>
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</div>
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</div>
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</div>
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{% endblock %}
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