improve game sites
This commit is contained in:
parent
96c6fc0df2
commit
145142c4a9
2 changed files with 39 additions and 12 deletions
|
@ -12,12 +12,14 @@ import requests_cache
|
||||||
import platformdirs
|
import platformdirs
|
||||||
|
|
||||||
import stats
|
import stats
|
||||||
|
import hanabi.hanab_game
|
||||||
|
|
||||||
import constants
|
import constants
|
||||||
import config
|
import config
|
||||||
import utils
|
import utils
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
import endgames
|
import endgames
|
||||||
|
import games_db_interface
|
||||||
|
|
||||||
from database import conn_manager
|
from database import conn_manager
|
||||||
|
|
||||||
|
@ -747,21 +749,36 @@ class EndgameActionRow:
|
||||||
description: str
|
description: str
|
||||||
enumerator: int
|
enumerator: int
|
||||||
denominator: int
|
denominator: int
|
||||||
|
marked: bool = False
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def win_rate(self):
|
def win_rate(self):
|
||||||
return round(100 * self.enumerator / self.denominator, 3)
|
return round(100 * self.enumerator / self.denominator, 3)
|
||||||
|
|
||||||
|
|
||||||
def convert_endgame_action(endgame_action: endgames.EndgameAction) -> EndgameActionRow:
|
def convert_endgame_action(endgame_action: endgames.EndgameAction, game: hanabi.hanab_game.GameState, action: hanabi.hanab_game.Action) -> EndgameActionRow:
|
||||||
action_str = endgames.print_action_type(endgame_action.action_type)
|
action_str = endgames.print_action_type(endgame_action.action_type)
|
||||||
target_str: str
|
target_str: str
|
||||||
if action_str != "Clue":
|
if endgame_action.action_type not in [hanabi.hanab_game.ActionType.ColorClue, hanabi.hanab_game.ActionType.RankClue]:
|
||||||
target_str = " {}".format(endgame_action.card)
|
target_str = " {}".format(endgame_action.card)
|
||||||
else:
|
else:
|
||||||
target_str = ""
|
target_str = ""
|
||||||
description = action_str + target_str
|
description = action_str + target_str
|
||||||
return EndgameActionRow(description, endgame_action.enumerator, endgame_action.denominator)
|
|
||||||
|
marked = False
|
||||||
|
# To simplify comparisons, we only work with color clues here. Endgame actions always consist of color clues.
|
||||||
|
if action.type == hanabi.hanab_game.ActionType.RankClue:
|
||||||
|
action.type = hanabi.hanab_game.ActionType.ColorClue
|
||||||
|
if endgame_action.action_type == action.type:
|
||||||
|
if endgame_action.action_type == hanabi.hanab_game.ActionType.ColorClue:
|
||||||
|
marked = True
|
||||||
|
else:
|
||||||
|
game_target = game.instance.deck[action.target]
|
||||||
|
if game.is_trash(game_target):
|
||||||
|
game_target = hanabi.hanab_game.DeckCard(0, 0)
|
||||||
|
if endgame_action.card == game_target:
|
||||||
|
marked = True
|
||||||
|
return EndgameActionRow(description, endgame_action.enumerator, endgame_action.denominator, marked)
|
||||||
|
|
||||||
|
|
||||||
def get_endgame_page_data():
|
def get_endgame_page_data():
|
||||||
|
@ -776,15 +793,25 @@ def get_endgame_page_data():
|
||||||
ret = {}
|
ret = {}
|
||||||
for (game_id, ) in cur.fetchall():
|
for (game_id, ) in cur.fetchall():
|
||||||
ret[game_id] = []
|
ret[game_id] = []
|
||||||
actions = endgames.load_endgame_actions(game_id)
|
instance, actions, _ = games_db_interface.load_game_parts(game_id)
|
||||||
while len(actions) > 0:
|
game = hanabi.hanab_game.GameState(instance)
|
||||||
cur_turn = actions[0].turn
|
|
||||||
actions_this_turn: List[endgames.EndgameAction] = []
|
endgame_actions = endgames.load_endgame_actions(game_id)
|
||||||
while len(actions) > 0 and actions[0].turn == cur_turn:
|
while len(endgame_actions) > 0:
|
||||||
|
# Move to current turn and update game
|
||||||
|
cur_turn = endgame_actions[0].turn
|
||||||
|
# Note the -1 here since turns on hanab.live start to count at 1
|
||||||
|
while len(game.actions) < cur_turn - 1:
|
||||||
action, *actions = actions
|
action, *actions = actions
|
||||||
|
game.make_action(action)
|
||||||
|
assert len(actions) > 0
|
||||||
|
|
||||||
|
actions_this_turn: List[endgames.EndgameAction] = []
|
||||||
|
while len(endgame_actions) > 0 and endgame_actions[0].turn == cur_turn:
|
||||||
|
action, *endgame_actions = endgame_actions
|
||||||
actions_this_turn.append(action)
|
actions_this_turn.append(action)
|
||||||
actions_this_turn.sort(key=lambda a: -a.win_rate)
|
actions_this_turn.sort(key=lambda a: -a.win_rate)
|
||||||
best_action, *other_actions = [convert_endgame_action(a) for a in actions_this_turn]
|
best_action, *other_actions = [convert_endgame_action(a, game, actions[0]) for a in actions_this_turn]
|
||||||
ret[game_id].append(
|
ret[game_id].append(
|
||||||
(cur_turn, best_action, other_actions)
|
(cur_turn, best_action, other_actions)
|
||||||
)
|
)
|
||||||
|
|
|
@ -45,14 +45,14 @@
|
||||||
</tr>
|
</tr>
|
||||||
{% for (turn, best_action, other_actions) in data %}
|
{% for (turn, best_action, other_actions) in data %}
|
||||||
<tr>
|
<tr>
|
||||||
<td rowspan="{{ other_actions|length + 1 }}"><a href="https://hanab.live/replay/{{game_id}}#{{turn}}">{{ turn }}</td>
|
<td rowspan="{{ other_actions|length + 1 }}"><a href="https://hanab.live/replay/{{game_id}}#{{turn}}">{{ turn }}</a></td>
|
||||||
<td>{{ best_action.description }}</td>
|
<td>{% if best_action.marked %}<b>{% endif %}{{ best_action.description }}{% if best_action.marked %}</b>{% endif %}</td>
|
||||||
<td>{{ best_action.enumerator }}/{{ best_action.denominator }}</td>
|
<td>{{ best_action.enumerator }}/{{ best_action.denominator }}</td>
|
||||||
<td>{{ best_action.win_rate }}%</td>
|
<td>{{ best_action.win_rate }}%</td>
|
||||||
</tr>
|
</tr>
|
||||||
{% for action in other_actions %}
|
{% for action in other_actions %}
|
||||||
<tr>
|
<tr>
|
||||||
<td>{{ action.description }}</td>
|
<td>{% if action.marked %}<b>{% endif %}{{ action.description }}{% if action.marked %}</b>{% endif %}</td>
|
||||||
<td>{{ action.enumerator }}/{{ action.denominator }}</td>
|
<td>{{ action.enumerator }}/{{ action.denominator }}</td>
|
||||||
<td>{{ action.win_rate }}%</td>
|
<td>{{ action.win_rate }}%</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
|
Loading…
Reference in a new issue