Py-Hanabi/compress.py

205 lines
7 KiB
Python

import json
from enum import Enum
from typing import List, Optional
import more_itertools
from variants import variant_id, variant_name
BASE62 = "abcdefghijklmnopqrstuvwxyz0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
COLORS = 'rygbpt'
# Helper method, iterate over chunks of length n in a string
def chunks(s: str, n: int):
for i in range(0, len(s), n):
yield s[i:i+n]
class DeckCard():
def __init__(self, suitIndex: int, rank: int, deck_index=None):
self.suitIndex: int = suitIndex
self.rank: int = rank
self.deck_index = deck_index
@staticmethod
def from_json(deck_card):
return DeckCard(**deck_card)
def __eq__(self, other):
return self.suitIndex == other.suitIndex and self.rank == other.rank
def __repr__(self):
return COLORS[self.suitIndex] + str(self.rank)
def __hash__(self):
# should be injective enough, we never use cards with ranks differing by 1000
return 1000 * self.suitIndex + self.rank
class ActionType(Enum):
Play = 0
Discard = 1
ColorClue = 2
RankClue = 3
EndGame = 4
VoteTerminate = 5 ## hack: online, this is encoded as a 10
class Action():
def __init__(self, type_: ActionType, target: int, value: Optional[int] = None):
self.type = type_
self.target = target
self.value = value
@staticmethod
def from_json(action):
return Action(
ActionType(action['type']),
int(action['target']),
action.get('value', None)
)
def __repr__(self):
match self.type:
case ActionType.Play:
return "Play card {}".format(self.target)
case ActionType.Discard:
return "Discard card {}".format(self.target)
case ActionType.ColorClue:
return "Clue color {} to player {}".format(self.value, self.target)
case ActionType.RankClue:
return "Clue rank {} to player {}".format(self.value, self.target)
case ActionType.EndGame:
return "Player {} ends the game (code {})".format(self.target, self.value)
case ActionType.VoteTerminate:
return "Players vote to terminate the game (code {})".format(self.value)
return "Undefined action"
def compress_actions(actions: List[Action], game_id=None) -> str:
minType = 0
maxType = 0
if len(actions) != 0:
minType = min(map(lambda a: a.type.value, actions))
maxType = max(map(lambda a: a.type.value, actions))
typeRange = maxType - minType + 1
def compress_action(action):
## We encode action values with +1 to differentiate
# null (encoded 0) and 0 (encoded 1)
value = 0 if action.value is None else action.value + 1
if action.type == ActionType.VoteTerminate:
value = 0
with open('vote_terminate_actions.txt', 'a') as f:
f.write('target: {}, value: {}, game_id: {}\n'.format(action.target, action.value, game_id))
a = BASE62[typeRange * value + (action.type.value - minType)]
b = BASE62[action.target]
return a + b
out = str(minType) + str(maxType)
out += ''.join(map(compress_action, actions))
return out
def decompress_actions(actions_str: str) -> List[Action]:
try:
minType = int(actions_str[0])
maxType = int(actions_str[1])
except ValueError:
raise ValueError("invalid action string: invalid min/max range")
assert(maxType >= minType)
if not len(actions_str) % 2 == 0:
raise ValueError("Invalid length of action str")
typeRange = maxType - minType + 1
def decompress_action(action):
actionType = ActionType((BASE62.index(action[0]) % typeRange) + minType)
value = None
if actionType not in [actionType.Play, actionType.Discard]:
## We encode values with +1 to differentiate null (encoded 0) and 0 (encoded 1)
value = BASE62.index(action[0]) // typeRange - 1
if value == -1:
value = None
target = BASE62.index(action[1])
return Action(actionType, target, value)
return [decompress_action(a) for a in chunks(actions_str[2:], 2)]
def compress_deck(deck: List[DeckCard]) -> str:
assert(len(deck) != 0)
minRank = min(map(lambda c: c.rank, deck))
maxRank = max(map(lambda c: c.rank, deck))
rankRange = maxRank - minRank + 1
def compress_card(card):
return BASE62[rankRange * card.suitIndex + (card.rank - minRank)]
out = str(minRank) + str(maxRank)
out += ''.join(map(compress_card, deck))
return out
def decompress_deck(deck_str: str) -> List[DeckCard]:
assert(len(deck_str) >= 2)
minRank = int(deck_str[0])
maxRank = int(deck_str[1])
assert(maxRank >= minRank)
rankRange = maxRank - minRank + 1
def decompress_card(card_char):
index = BASE62.index(card_char)
suitIndex = index // rankRange
rank = index % rankRange + minRank
return DeckCard(suitIndex, rank)
return [decompress_card(c) for c in deck_str[2:]]
def compressJSONGame(game_json: dict) -> str:
out = ""
num_players = len(game_json.get('players', []))
num_players = game_json.get('num_players', num_players)
if not 2 <= num_players:
raise ValueError("Invalid JSON game: could not parse num players")
out = "{}".format(num_players)
try:
deck = game_json['deck']
except:
raise KeyError("JSON game contains no deck")
assert(len(deck) > 0)
if type(deck[0]) != DeckCard:
try:
deck = [DeckCard.from_json(card) for card in deck]
except:
raise ValueError("invalid jSON format: could not convert to deck cards")
# now, deck is in the correct form
out += compress_deck(deck)
out += "," # first part finished
actions = game_json.get('actions', [])
if len(actions) == 0:
print("WARNING: action array is empty")
else:
if type(actions[0]) != Action:
try:
actions = [Action.from_json(action) for action in actions]
except:
raise ValueError("invalid JSON format: could not convert to actions")
out += compress_actions(actions)
out += ","
variant = game_json.get("variant", "No Variant")
out += str(variant_id(variant))
return ''.join(more_itertools.intersperse("-", out, 20))
def decompressJSONGame(game_str: str)->dict:
game = {}
game_str = game_str.replace("-", "")
try:
[players_deck, actions, variant_id] = game_str.split(",")
except:
raise ValueError("Invalid format of compressed string!")
game['players'] = ["Alice", "Bob", "Cathy", "Donald", "Emily"][:int(players_deck[0])]
game['deck'] = decompress_deck(players_deck[1:])
game['actions'] = decompress_actions(actions)
game['options'] = {
"variant": variant_name(int(variant_id))
}
return game
def link(game_json: dict) -> str:
compressed = compressJSONGame(game_json)
return "https://hanab.live/replay-json/{}".format(compressed)