140 lines
5.3 KiB
Python
140 lines
5.3 KiB
Python
from compress import DeckCard
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from typing import List
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from enum import Enum
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from compress import decompress_deck
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import numpy
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from database import conn
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STANDARD_HAND_SIZE = {2: 5, 3: 5, 4: 4, 5: 4, 6: 3}
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COLORS='rygbp'
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deck_str = "15xaivliynfkrhpdwtprfaskwvfhnpcmjdksmlabcquqoegxugub"
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deck = decompress_deck(deck_str)
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class InfeasibilityType(Enum):
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OutOfPace = 0 # idx denotes index of last card drawn before being forced to reduce pace, value denotes how bad pace is
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OutOfHandSize = 1 # idx denotes index of last card drawn before being forced to discard a crit
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NotTrivial = 2
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class InfeasibilityReason():
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def __init__(self, infeasibility_type, idx, value=None):
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self.type = infeasibility_type
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self.index = idx
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self.value = value
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def __repr__(self):
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match self.type:
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case InfeasibilityType.OutOfPace:
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return "Deck runs out of pace ({}) after drawing card {}".format(self.value, self.index)
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case InfeasibilityType.OutOfHandSize:
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return "Deck runs out of hand size after drawing card {}".format(self.index)
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def analyze(deck: List[DeckCard], num_players, find_non_trivial=False) -> InfeasibilityReason | None:
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num_suits = max(map(lambda c: c.suitIndex, deck)) + 1
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hand_size = STANDARD_HAND_SIZE[num_players]
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# we will sweep through the deck and pretend that we instantly play all cards
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# as soon as we have them (and recurse this)
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# this allows us to detect standard pace issue arguments
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stacks = [0] * num_suits
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stored_cards = set()
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stored_crits = set()
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min_forced_pace = 100
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worst_index = 0
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for (i, card) in enumerate(deck):
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if card.rank == stacks[card.suitIndex] + 1:
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# card is playable
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stacks[card.suitIndex] += 1
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# check for further playables that we stored
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for check_rank in range(card.rank + 1, 6):
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check_card = DeckCard(card.suitIndex, check_rank)
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if check_card in stored_cards:
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stacks[card.suitIndex] += 1
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stored_cards.remove(check_card)
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if check_card in stored_crits:
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stored_crits.remove(check_card)
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else:
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break
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elif card.rank <= stacks[card.suitIndex]:
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pass # card is trash
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elif card.rank > stacks[card.suitIndex] + 1:
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# need to store card
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if card in stored_cards or card.rank == 5:
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stored_crits.add(card)
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stored_cards.add(card)
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## check for out of handsize:
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if len(stored_crits) == num_players * hand_size:
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return InfeasibilityReason(InfeasibilityType.OutOfHandSize, i)
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if find_non_trivial and len(stored_cards) == num_players * hand_size:
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return InfeasibilityReason(InfeasibilityType.NotTrivial, i)
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# the last - 1 is there because we have to discard 'next', causing a further draw
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max_remaining_plays = (len(deck) - i - 1) + num_players - 1
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needed_plays = 5 * num_suits - sum(stacks)
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missing = max_remaining_plays - needed_plays
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if missing < min_forced_pace:
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# print("update to {}: {}".format(i, missing))
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min_forced_pace = missing
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worst_index = i
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# check that we correctly walked through the deck
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assert(len(stored_cards) == 0)
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assert(len(stored_crits) == 0)
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assert(sum(stacks) == 5 * num_suits)
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if min_forced_pace < 0:
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return InfeasibilityReason(InfeasibilityType.OutOfPace, worst_index, min_forced_pace)
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else:
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return None
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def run_on_database():
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cur = conn.cursor()
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cur2 = conn.cursor()
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for num_p in range(2, 6):
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cur.execute("SELECT seed, num_players, deck from seeds where variant_id = 0 and num_players = (%s) order by seed asc", (num_p,))
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res = cur.fetchall()
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hand = 0
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pace = 0
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non_trivial = 0
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d = None
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print("Checking {} {}-player seeds from database".format(len(res), num_p))
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for (seed, num_players, deck) in res:
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deck = decompress_deck(deck)
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a = analyze(deck, num_players, True)
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if type(a) == InfeasibilityReason:
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if a.type == InfeasibilityType.OutOfHandSize:
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# print("Seed {} infeasible: {}\n{}".format(seed, a, deck))
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hand += 1
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elif a.type == InfeasibilityType.OutOfPace:
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pace += 1
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elif a.type == InfeasibilityType.NotTrivial:
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non_trivial += 1
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d = seed, deck
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print("Found {} seeds running out of hand size, {} running out of pace and {} that are not trivial".format(hand, pace, non_trivial))
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if d is not None:
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print("example non-trivial deck (seed {}): [{}]"
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.format(
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d[0],
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", ".join(c.colorize() for c in d[1])
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)
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)
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print()
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# if p < 0:
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# print("seed {} ({} players) runs out of pace ({}) after drawing {}: {}:\n{}".format(seed, num_players, p, i, deck[i], deck))
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# cur.execute("UPDATE seeds SET feasible = f WHERE seed = (%s)", seed)
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if __name__ == "__main__":
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# print(deck)
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# a = analyze(deck, 4)
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# print(a)
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run_on_database()
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