100 lines
4.1 KiB
Python
100 lines
4.1 KiB
Python
import json
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from site_api import get, api, replay
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from database import Game, store, load, commit, conn
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from compress import compress_deck, compress_actions, DeckCard, Action
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from variants import variant_id
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from hanabi import HanabiInstance, GameState, Action
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with open('variants.json') as f:
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variants = json.loads(f.read())
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def download_games(variant_id, name=None):
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url = "variants/{}".format(variant_id)
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r = api(url)
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if not r:
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print("Not a valid variant: {}".format(variant_id))
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return
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num_entries = r['total_rows']
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print("Downloading {} entries for variant {} ({})".format(num_entries, variant_id, name))
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num_pages = (num_entries + 99) // 100
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for page in range(0, num_pages):
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print("Downloading page {} of {}".format(page + 1, num_pages), end = '\r')
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r = api(url + "?page={}".format(page))
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for row in r['rows']:
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row.pop('users')
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row.pop('datetime')
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g = Game(row)
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g.variant_id = variant_id
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store(g)
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print()
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print('Downloaded and stored {} entries for variant {} ({})'.format(num_entries, variant_id, name))
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commit()
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# requires seed AND game to already have an entry in database
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# return: (successfully exported game, game without cheat options, null if not exported)
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def export_game(game_id) -> [bool, bool]:
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with conn.cursor() as cur:
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cur.execute("SELECT deck_plays, one_extra_card, one_less_card, all_or_nothing, actions FROM games WHERE id = (%s)", (game_id,))
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res = cur.fetchall()
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if len(res) == 1:
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print(res)
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return
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else:
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print('game is completely new')
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# return
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r = get("export/{}".format(game_id))
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if r is None:
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print("Failed to export game id {}".format(game_id))
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return False, None
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assert(r['id'] == game_id)
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# print(r)
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try:
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num_players = len(r['players'])
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seed = r['seed']
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options = r.get('options', {})
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var_id = variant_id(options.get('variant', 'No Variant'))
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deck_plays = options.get('deckPlays', False)
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one_extra_card = options.get('oneExtraCard', False)
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one_less_card = options.get('oneLessCard', False)
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all_or_nothing = options.get('allOrNothing', False)
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actions = [Action.from_json(action) for action in r['actions']]
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deck = [DeckCard.from_json(card) for card in r['deck']]
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except KeyError:
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print('Error parsing JSON when exporting game {}'.format(game_id))
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raise
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# need to play through the game once to find out its score
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game = GameState(HanabiInstance(deck, num_players))
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for action in actions:
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game.make_action(action)
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try:
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compressed_deck = compress_deck(deck)
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except:
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print("Failed to compress deck while exporting game {}".format(game_id))
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raise
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try:
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compressed_actions = compress_actions(actions)
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except:
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print("Failed to compress actions while exporting game {}".format(game_id))
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raise
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with conn.cursor() as cur:
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# cur.execute("UPDATE seeds SET deck=(%s) WHERE seed=(%s);", (deck, seed))
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cur.execute(
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"INSERT INTO seeds (seed, num_players, variant_id, deck)"
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"VALUES (%s, %s, %s, %s)"
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"ON CONFLICT (seed) DO NOTHING",
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(seed, num_players, var_id, compressed_deck)
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)
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cur.execute(
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"INSERT INTO games (id, num_players, score, seed, variant_id, deck_plays, one_extra_card, one_less_card, all_or_nothing, actions)"
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"VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)",
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(game_id, num_players, game.score, seed, var_id, deck_plays, one_extra_card, one_less_card, all_or_nothing, compressed_actions))
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conn.commit()
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return True, not any([deck_plays, one_extra_card, one_less_card, all_or_nothing])
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if __name__ == "__main__":
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export_game(961092)
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