65 lines
2.1 KiB
Python
65 lines
2.1 KiB
Python
import json
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from site_api import get, api, replay
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from sat import COLORS, solve
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from database import Game, store, load, commit, conn
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from download_data import export_game
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def update_seeds_db():
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cur2 = conn.cursor()
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with conn.cursor() as cur:
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cur.execute("SELECT num_players, seed, variant_id from games;")
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for (num_players, seed, variant_id) in cur:
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cur2.execute("SELECT COUNT(*) from seeds WHERE seed = (%s);", (seed,))
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if cur2.fetchone()[0] == 0:
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print("new seed {}".format(seed))
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cur2.execute("INSERT INTO seeds"
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"(seed, num_players, variant_id)"
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"VALUES"
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"(%s, %s, %s)",
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(seed, num_players, variant_id)
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)
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conn.commit()
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else:
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print("seed {} already found in DB".format(seed))
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def get_decks_of_seeds():
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cur = conn.cursor()
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cur2 = conn.cursor()
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cur.execute("SELECT seed FROM seeds WHERE deck is NULL")
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for (seed,) in cur:
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cur2.execute("SELECT id FROM games WHERE seed = (%s)", (seed,))
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(game_id,) = cur2.fetchone()
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print("Exporting game {} for seed {}.".format(game_id, seed))
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export_game(game_id)
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conn.commit()
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get_decks_of_seeds()
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exit(0)
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print('looked at {} games'.format(num_games))
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for i in range(2,7):
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print("Found {} seeds in {}-player in database".format(len(seeds[i]), i))
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hard_seeds = []
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for seed in seeds[3]:
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if not known_solvable(seed):
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# print("seed {} has no solve in online database".format(seed))
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hard_seeds.append(seed)
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print("Found {} seeds with no solve in database, attacking each with SAT solver"
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.format(len(hard_seeds)))
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for seed in hard_seeds:
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r = replay(seed)
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if not r:
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continue
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s, sol = solvable(r)
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if s:
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print("Seed {} was found to be solvable".format(seed))
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# print(sol)
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else:
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print("==============================")
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print("Found non-solvable seed {}", seed)
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print("==============================")
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