142 lines
No EOL
6.4 KiB
SQL
142 lines
No EOL
6.4 KiB
SQL
/* Database schema for the tables storing information on available hanab.live variants, suits and colors */
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/* Available suits. The associated id is arbitrary upon initial generation, but fixed for referentiability */
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DROP TABLE IF EXISTS suits CASCADE;
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CREATE TABLE suits (
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id SERIAL PRIMARY KEY,
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name TEXT NOT NULL UNIQUE,
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display_name TEXT NOT NULL,
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abbreviation CHAR(1) NOT NULL,
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/**
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This is encodes how cards of this suit behave under rank clues, we use:
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0: not touched by rank,
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1: touched by actual rank of the cards
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2: touched by all ranks
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*/
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rank_clues SMALLINT NOT NULL DEFAULT 1,
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/**
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This encodes how cards of this suit behave under color clues, we use:
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0: not touched by color,
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1: touched by native colors,
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2: touched by all colors
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*/
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color_clues SMALLINT NOT NULL DEFAULT 1,
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prism BOOLEAN NOT NULL DEFAULT FALSE,
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dark BOOLEAN NOT NULL DEFAULT FALSE,
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reversed BOOLEAN NOT NULL DEFAULT FALSE
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);
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CREATE INDEX suits_name_idx ON suits (name);
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/* Available color clues. The indexing is arbitrary upon initial generation, but fixed for referentiability */
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DROP TABLE IF EXISTS colors CASCADE;
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CREATE TABLE colors (
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id SERIAL PRIMARY KEY,
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name TEXT NOT NULL UNIQUE
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);
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CREATE INDEX colors_name_idx ON colors (name);
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/**
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Stores the native colors of each suit,
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i.e. the colors that are available in a variant where that suit is available
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and which touch the suit
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*/
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DROP TABLE IF EXISTS suit_colors CASCADE;
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CREATE TABLE suit_colors (
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suit_id INTEGER NOT NULL,
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color_id INTEGER NOT NULL,
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FOREIGN KEY (suit_id) REFERENCES suits (id) ON DELETE CASCADE,
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FOREIGN KEY (color_id) REFERENCES colors (id) ON DELETE CASCADE,
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UNIQUE (suit_id, color_id)
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);
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/* Available variants. ids correspond to the same ids used by hanab.live */
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DROP TABLE IF EXISTS variants CASCADE;
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CREATE TABLE variants (
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id SERIAL PRIMARY KEY,
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name TEXT NOT NULL UNIQUE,
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clue_starved BOOLEAN NOT NULL DEFAULT FALSE,
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throw_it_in_a_hole BOOLEAN NOT NULL DEFAULT FALSE,
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/**
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If set to true, the clue types (color, rank) have to be alternating during the game.
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The type of the starting clue can still be freely chosen
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Mutually exclusive with no_color_clues and no_rank_clues
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*/
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alternating_clues BOOLEAN NOT NULL DEFAULT FALSE,
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/**
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If set to true, no rank clues can be given
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Instead, any color given is interpreted as a simultaneous rank clue at the same time,
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where the colors correspond in order to the available ranks, wrapping around if necessary.
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To be precise,
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if (r_1, r_2, ..., r_k) are the available rank clues in the variant
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and (c_1, c_2, ..., c_l) are the available color clues in the variant,
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then color clue c_i will be interpreted simultaneously as all rank clues r_j with i == j (mod l).
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Note that this means that if there are more colors clues than rank clues,
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some color clues are not hybrid rank clues, and conversely, if there are less color clues than rank clues,
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then some colors will be interpreted as multiple rank clues at the same time.
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Mutually exclusive with no_color_clues
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*/
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synesthesia BOOLEAN NOT NULL DEFAULT FALSE,
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chimneys BOOLEAN NOT NULL DEFAULT FALSE,
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funnels BOOLEAN NOT NULL DEFAULT FALSE,
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no_color_clues BOOLEAN NOT NULL DEFAULT FALSE,
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no_rank_clues BOOLEAN NOT NULL DEFAULT FALSE,
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empty_color_clues BOOLEAN NOT NULL DEFAULT FALSE,
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empty_rank_clues BOOLEAN NOT NULL DEFAULT FALSE,
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odds_and_evens BOOLEAN NOT NULL DEFAULT FALSE,
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up_or_down BOOLEAN NOT NULL DEFAULT FALSE,
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critical_fours BOOLEAN NOT NULL DEFAULT FALSE,
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num_suits SMALLINT NOT NULL,
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/**
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A variant can have a special rank.
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Cards of that rank will behave different from their actual suit,
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the next two parameters control this behaviour
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If set to null, there is no such special rank
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*/
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special_rank SMALLINT DEFAULT NULL,
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/**
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Encodes how cards of the special rank (if present) are touched by ranks,
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in the same manner how we encoded in @table suits
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*/
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special_rank_ranks SMALLINT NOT NULL DEFAULT 1,
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/**
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Encodes how cards of the special rank (if present) are touched by colorss,
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in the same manner how we encoded in @table suits
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*/
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special_rank_colors SMALLINT NOT NULL DEFAULT 1,
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/**
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If set to true, then cards of the special rank
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will appear as different ranks depending on their suit:
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The rank values touching the deceptive special rank are chosen consecutively (starting from smallest)
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among all available ranks in the order of the suits of the variant, wrapping around if necessary.
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If set, special_rank_ranks has to be set to 1
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*/
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special_deceptive BOOLEAN NOT NULL DEFAULT FALSE,
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CHECK (special_rank_ranks = 1 OR special_deceptive IS FALSE),
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CHECK (funnels IS FALSE OR chimneys IS FALSE),
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CHECK (funnels IS FALSE OR odds_and_evens IS FALSE),
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CHECK (chimneys IS FALSE OR odds_and_evens IS FALSE),
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CHECK (no_rank_clues IS FALSE OR empty_rank_clues IS FALSE),
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CHECK (no_color_clues IS FALSE OR empty_color_clues IS FALSE),
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CHECK (no_color_clues IS FALSE OR no_rank_clues IS FALSE),
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CHECK (no_rank_clues IS FALSE OR alternating_clues IS FALSE),
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CHECK (no_color_clues IS FALSE OR alternating_clues IS FALSE),
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CHECK (no_color_clues IS FALSE OR synesthesia IS FALSE)
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);
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CREATE INDEX variants_name_idx ON variants (name);
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/**
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Stores the suits appearing in each variant
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Among all entries with fixed (variant_id, suit_id),
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the stored index controls the order of the suits appearing in this variant (in ascending order)
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*/
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DROP TABLE IF EXISTS variant_suits CASCADE;
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CREATE TABLE variant_suits (
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variant_id INT NOT NULL,
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suit_id INT NOT NULL,
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index SMALLINT NOT NULL,
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FOREIGN KEY (variant_id) REFERENCES variants (id) ON DELETE CASCADE,
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FOREIGN KEY (suit_id) REFERENCES suits (id) ON DELETE CASCADE,
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UNIQUE (variant_id, suit_id),
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UNIQUE (variant_id, index)
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);
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CREATE INDEX variant_suits_index ON variant_suits (variant_id, index); |