# Hanabi-Suite This is my personal attempt to write hanabi-related code to analyse and play around with the game. The main goals of the code are: - Provide an easy-to-use interface that supports all the variants available at hanab.live (some variants not supported yet) - Store data in a local database that mirrors (part of) the hanab.live database - This allows local analysis of a large sample of real-world hanab games played - It also allows us to store additional data for games / seeds etc, like: Is this seed theoretically winnable etc - Develop fast, exact algorithms to test for feasibility of instances - Develop bots that can play hanabi reasonably well, both for cheating and solitaire versions of the game - Have analysis tools for actual games played (from which turn onwords did we lose? What was the correct winning line in the end?) Apart from the obvious use-cases for some features, I want to explore boundaries of the following questions: - What percentage of games is theoretically winnable, assuming perfect information? (solitaire play) - To answer this, we need fast, exact algorithms and run them on larg samples of seeds - What percentage of games is theoretically winnable by only looking at drawn cards, but not into the draw pile (cheating play)? - I guess we need to write a very good bot here, based on https://github.com/fpvandoorn/hanabi # Alternative stuff that I would also like to try out eventually - Have some sort of endgame database, both for solitaire and cheating play - Develop certificates for infeasibility of hanab instances (I don't think the problem lies in coNP, but for real-world instances, most decks seems to have a short explanation on why they are not winnable) - Have analysis tools that can compute optimal moves in cheating play for endgame situations (and display winning percentages) - Analyse every seed on hanab.live for feasibility Clearly, there is still much work to do, any contributions, suggestions etc are welcome