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debug-expo
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.gitignore
vendored
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.gitignore
vendored
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@ -4,7 +4,6 @@ hanab.live
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venv/
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venv/
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# pycache dir
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# pycache dir
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__pycache__
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__pycache__
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test.py
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# a few output files
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# a few output files
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674
LICENSE
674
LICENSE
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@ -1,674 +0,0 @@
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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||||||
of this license document, but changing it is not allowed.
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||||||
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|
||||||
Preamble
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|
||||||
|
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||||||
The GNU General Public License is a free, copyleft license for
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|
||||||
software and other kinds of works.
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|
||||||
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|
||||||
The licenses for most software and other practical works are designed
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|
||||||
to take away your freedom to share and change the works. By contrast,
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|
||||||
the GNU General Public License is intended to guarantee your freedom to
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|
||||||
share and change all versions of a program--to make sure it remains free
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|
||||||
software for all its users. We, the Free Software Foundation, use the
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|
||||||
GNU General Public License for most of our software; it applies also to
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|
||||||
any other work released this way by its authors. You can apply it to
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|
||||||
your programs, too.
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|
||||||
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|
||||||
When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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|
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have the freedom to distribute copies of free software (and charge for
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them if you wish), that you receive source code or can get it if you
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|
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want it, that you can change the software or use pieces of it in new
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|
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free programs, and that you know you can do these things.
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|
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|
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To protect your rights, we need to prevent others from denying you
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|
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these rights or asking you to surrender the rights. Therefore, you have
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|
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certain responsibilities if you distribute copies of the software, or if
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|
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you modify it: responsibilities to respect the freedom of others.
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|
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|
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For example, if you distribute copies of such a program, whether
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|
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gratis or for a fee, you must pass on to the recipients the same
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|
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freedoms that you received. You must make sure that they, too, receive
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or can get the source code. And you must show them these terms so they
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|
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know their rights.
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|
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Developers that use the GNU GPL protect your rights with two steps:
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(1) assert copyright on the software, and (2) offer you this License
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giving you legal permission to copy, distribute and/or modify it.
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For the developers' and authors' protection, the GPL clearly explains
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Some devices are designed to deny users access to install or run
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have designed this version of the GPL to prohibit the practice for those
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products. If such problems arise substantially in other domains, we
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stand ready to extend this provision to those domains in future versions
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of the GPL, as needed to protect the freedom of users.
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Finally, every program is threatened constantly by software patents.
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|
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States should not allow patents to restrict development and use of
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|
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software on general-purpose computers, but in those that do, we wish to
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avoid the special danger that patents applied to a free program could
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make it effectively proprietary. To prevent this, the GPL assures that
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patents cannot be used to render the program non-free.
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The precise terms and conditions for copying, distribution and
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modification follow.
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|
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TERMS AND CONDITIONS
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|
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0. Definitions.
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|
||||||
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|
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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To "modify" a work means to copy from or adapt all or part of the work
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A "covered work" means either the unmodified Program or a work based
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on the Program.
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To "propagate" a work means to do anything with it that, without
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permission, would make you directly or secondarily liable for
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The "System Libraries" of an executable work include anything, other
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packaging a Major Component, but which is not part of that Major
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implementation is available to the public in source code form. A
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"Major Component", in this context, means a major essential component
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The "Corresponding Source" for a work in object code form means all
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the source code needed to generate, install, and (for an executable
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work) run the object code and to modify the work, including scripts to
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control those activities. However, it does not include the work's
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System Libraries, or general-purpose tools or generally available free
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programs which are used unmodified in performing those activities but
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includes interface definition files associated with source files for
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subprograms and other parts of the work.
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The Corresponding Source need not include anything that users
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can regenerate automatically from other parts of the Corresponding
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Source.
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|
||||||
The Corresponding Source for a work in source code form is that
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same work.
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|
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All rights granted under this License are granted for the term of
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copyright on the Program, and are irrevocable provided the stated
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conditions are met. This License explicitly affirms your unlimited
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permission to run the unmodified Program. The output from running a
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covered work is covered by this License only if the output, given its
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content, constitutes a covered work. This License acknowledges your
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rights of fair use or other equivalent, as provided by copyright law.
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You may make, run and propagate covered works that you do not
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convey, without conditions so long as your license otherwise remains
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in force. You may convey covered works to others for the sole purpose
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of having them make modifications exclusively for you, or provide you
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with facilities for running those works, provided that you comply with
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|
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the terms of this License in conveying all material for which you do
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||||||
not control copyright. Those thus making or running the covered works
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for you must do so exclusively on your behalf, under your direction
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and control, on terms that prohibit them from making any copies of
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your copyrighted material outside their relationship with you.
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|
||||||
Conveying under any other circumstances is permitted solely under
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|
||||||
the conditions stated below. Sublicensing is not allowed; section 10
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|
||||||
makes it unnecessary.
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|
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3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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No covered work shall be deemed part of an effective technological
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measure under any applicable law fulfilling obligations under article
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11 of the WIPO copyright treaty adopted on 20 December 1996, or
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||||||
similar laws prohibiting or restricting circumvention of such
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measures.
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|
||||||
When you convey a covered work, you waive any legal power to forbid
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circumvention of technological measures to the extent such circumvention
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||||||
is effected by exercising rights under this License with respect to
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|
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the covered work, and you disclaim any intention to limit operation or
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|
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modification of the work as a means of enforcing, against the work's
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users, your or third parties' legal rights to forbid circumvention of
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technological measures.
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4. Conveying Verbatim Copies.
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|
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You may convey verbatim copies of the Program's source code as you
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|
||||||
receive it, in any medium, provided that you conspicuously and
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||||||
appropriately publish on each copy an appropriate copyright notice;
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||||||
keep intact all notices stating that this License and any
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||||||
non-permissive terms added in accord with section 7 apply to the code;
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||||||
keep intact all notices of the absence of any warranty; and give all
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recipients a copy of this License along with the Program.
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|
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You may charge any price or no price for each copy that you convey,
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and you may offer support or warranty protection for a fee.
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5. Conveying Modified Source Versions.
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|
||||||
You may convey a work based on the Program, or the modifications to
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produce it from the Program, in the form of source code under the
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|
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terms of section 4, provided that you also meet all of these conditions:
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|
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|
||||||
a) The work must carry prominent notices stating that you modified
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|
||||||
it, and giving a relevant date.
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|
||||||
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|
||||||
b) The work must carry prominent notices stating that it is
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|
||||||
released under this License and any conditions added under section
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|
||||||
7. This requirement modifies the requirement in section 4 to
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|
||||||
"keep intact all notices".
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|
||||||
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|
||||||
c) You must license the entire work, as a whole, under this
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|
||||||
License to anyone who comes into possession of a copy. This
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|
||||||
License will therefore apply, along with any applicable section 7
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|
||||||
additional terms, to the whole of the work, and all its parts,
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|
||||||
regardless of how they are packaged. This License gives no
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|
||||||
permission to license the work in any other way, but it does not
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|
||||||
invalidate such permission if you have separately received it.
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|
||||||
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|
||||||
d) If the work has interactive user interfaces, each must display
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|
||||||
Appropriate Legal Notices; however, if the Program has interactive
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||||||
interfaces that do not display Appropriate Legal Notices, your
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|
||||||
work need not make them do so.
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|
||||||
A compilation of a covered work with other separate and independent
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works, which are not by their nature extensions of the covered work,
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|
||||||
and which are not combined with it such as to form a larger program,
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|
||||||
in or on a volume of a storage or distribution medium, is called an
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|
||||||
"aggregate" if the compilation and its resulting copyright are not
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|
||||||
used to limit the access or legal rights of the compilation's users
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|
||||||
beyond what the individual works permit. Inclusion of a covered work
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|
||||||
in an aggregate does not cause this License to apply to the other
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|
||||||
parts of the aggregate.
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|
||||||
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|
||||||
6. Conveying Non-Source Forms.
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|
||||||
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|
||||||
You may convey a covered work in object code form under the terms
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|
||||||
of sections 4 and 5, provided that you also convey the
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|
||||||
machine-readable Corresponding Source under the terms of this License,
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|
||||||
in one of these ways:
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|
||||||
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|
||||||
a) Convey the object code in, or embodied in, a physical product
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|
||||||
(including a physical distribution medium), accompanied by the
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|
||||||
Corresponding Source fixed on a durable physical medium
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|
||||||
customarily used for software interchange.
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|
||||||
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|
||||||
b) Convey the object code in, or embodied in, a physical product
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|
||||||
(including a physical distribution medium), accompanied by a
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|
||||||
written offer, valid for at least three years and valid for as
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|
||||||
long as you offer spare parts or customer support for that product
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|
||||||
model, to give anyone who possesses the object code either (1) a
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|
||||||
copy of the Corresponding Source for all the software in the
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|
||||||
product that is covered by this License, on a durable physical
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|
||||||
medium customarily used for software interchange, for a price no
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|
||||||
more than your reasonable cost of physically performing this
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|
||||||
conveying of source, or (2) access to copy the
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|
||||||
Corresponding Source from a network server at no charge.
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|
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|
||||||
c) Convey individual copies of the object code with a copy of the
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|
||||||
written offer to provide the Corresponding Source. This
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|
||||||
alternative is allowed only occasionally and noncommercially, and
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|
||||||
only if you received the object code with such an offer, in accord
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|
||||||
with subsection 6b.
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|
||||||
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|
||||||
d) Convey the object code by offering access from a designated
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|
||||||
place (gratis or for a charge), and offer equivalent access to the
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|
||||||
Corresponding Source in the same way through the same place at no
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|
||||||
further charge. You need not require recipients to copy the
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|
||||||
Corresponding Source along with the object code. If the place to
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|
||||||
copy the object code is a network server, the Corresponding Source
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|
||||||
may be on a different server (operated by you or a third party)
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|
||||||
that supports equivalent copying facilities, provided you maintain
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|
||||||
clear directions next to the object code saying where to find the
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|
||||||
Corresponding Source. Regardless of what server hosts the
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|
||||||
Corresponding Source, you remain obligated to ensure that it is
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|
||||||
available for as long as needed to satisfy these requirements.
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|
||||||
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|
||||||
e) Convey the object code using peer-to-peer transmission, provided
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|
||||||
you inform other peers where the object code and Corresponding
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|
||||||
Source of the work are being offered to the general public at no
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|
||||||
charge under subsection 6d.
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|
||||||
|
|
||||||
A separable portion of the object code, whose source code is excluded
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|
||||||
from the Corresponding Source as a System Library, need not be
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|
||||||
included in conveying the object code work.
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|
||||||
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|
||||||
A "User Product" is either (1) a "consumer product", which means any
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|
||||||
tangible personal property which is normally used for personal, family,
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|
||||||
or household purposes, or (2) anything designed or sold for incorporation
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|
||||||
into a dwelling. In determining whether a product is a consumer product,
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|
||||||
doubtful cases shall be resolved in favor of coverage. For a particular
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|
||||||
product received by a particular user, "normally used" refers to a
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|
||||||
typical or common use of that class of product, regardless of the status
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|
||||||
of the particular user or of the way in which the particular user
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|
||||||
actually uses, or expects or is expected to use, the product. A product
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|
||||||
is a consumer product regardless of whether the product has substantial
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|
||||||
commercial, industrial or non-consumer uses, unless such uses represent
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|
||||||
the only significant mode of use of the product.
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|
||||||
|
|
||||||
"Installation Information" for a User Product means any methods,
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|
||||||
procedures, authorization keys, or other information required to install
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|
||||||
and execute modified versions of a covered work in that User Product from
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|
||||||
a modified version of its Corresponding Source. The information must
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|
||||||
suffice to ensure that the continued functioning of the modified object
|
|
||||||
code is in no case prevented or interfered with solely because
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|
||||||
modification has been made.
|
|
||||||
|
|
||||||
If you convey an object code work under this section in, or with, or
|
|
||||||
specifically for use in, a User Product, and the conveying occurs as
|
|
||||||
part of a transaction in which the right of possession and use of the
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|
||||||
User Product is transferred to the recipient in perpetuity or for a
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|
||||||
fixed term (regardless of how the transaction is characterized), the
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|
||||||
Corresponding Source conveyed under this section must be accompanied
|
|
||||||
by the Installation Information. But this requirement does not apply
|
|
||||||
if neither you nor any third party retains the ability to install
|
|
||||||
modified object code on the User Product (for example, the work has
|
|
||||||
been installed in ROM).
|
|
||||||
|
|
||||||
The requirement to provide Installation Information does not include a
|
|
||||||
requirement to continue to provide support service, warranty, or updates
|
|
||||||
for a work that has been modified or installed by the recipient, or for
|
|
||||||
the User Product in which it has been modified or installed. Access to a
|
|
||||||
network may be denied when the modification itself materially and
|
|
||||||
adversely affects the operation of the network or violates the rules and
|
|
||||||
protocols for communication across the network.
|
|
||||||
|
|
||||||
Corresponding Source conveyed, and Installation Information provided,
|
|
||||||
in accord with this section must be in a format that is publicly
|
|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
|
|
||||||
|
|
||||||
7. Additional Terms.
|
|
||||||
|
|
||||||
"Additional permissions" are terms that supplement the terms of this
|
|
||||||
License by making exceptions from one or more of its conditions.
|
|
||||||
Additional permissions that are applicable to the entire Program shall
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|
||||||
be treated as though they were included in this License, to the extent
|
|
||||||
that they are valid under applicable law. If additional permissions
|
|
||||||
apply only to part of the Program, that part may be used separately
|
|
||||||
under those permissions, but the entire Program remains governed by
|
|
||||||
this License without regard to the additional permissions.
|
|
||||||
|
|
||||||
When you convey a copy of a covered work, you may at your option
|
|
||||||
remove any additional permissions from that copy, or from any part of
|
|
||||||
it. (Additional permissions may be written to require their own
|
|
||||||
removal in certain cases when you modify the work.) You may place
|
|
||||||
additional permissions on material, added by you to a covered work,
|
|
||||||
for which you have or can give appropriate copyright permission.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Use with the GNU Affero General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU Affero General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the special requirements of the GNU Affero General Public License,
|
|
||||||
section 13, concerning interaction through a network will apply to the
|
|
||||||
combination as such.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
Hanabi
|
|
||||||
Copyright (C) 2023 Maximilian Keßler
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
<program> Copyright (C) 2023 Maximilian Keßler
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
50
README.md
50
README.md
|
@ -1,9 +1,10 @@
|
||||||
# Hanabi-Suite
|
# Hanabi-Suite
|
||||||
|
|
||||||
Disclaimer: This repository is still not in a good cleaned up code style, mainly due to me lacking time to clean stuff up properly.
|
Disclaimer: This repository is still not in a good cleaned up code style, mainly due to me lacking time to clean stuff up properly
|
||||||
Do not expect everything to work, do not expect everything to be well-documented.
|
Do not expect everything to work, do not expect everything to be well-documented
|
||||||
However, I try to improve this from now on so that eventually, reasonable interfaces will exist so that this becomes actually more usable than now
|
However, I try to improve this from now on so that eventually, reasonable interfaces will exist so that this becomes actually more usable than now
|
||||||
|
|
||||||
|
Generally speaking, stuff that is already in a proper package/subfolder should be alright and I plan to keep it clean (also with a clean git history)
|
||||||
|
|
||||||
## What is this?
|
## What is this?
|
||||||
|
|
||||||
|
@ -37,48 +38,5 @@ Apart from the obvious use-cases for some features, I want to explore boundaries
|
||||||
- Analyse every seed on hanab.live for feasibility
|
- Analyse every seed on hanab.live for feasibility
|
||||||
|
|
||||||
|
|
||||||
## Installation
|
|
||||||
|
|
||||||
### Python
|
|
||||||
The hanabi folder is a working python package that you should be able to import if it's in your python path.
|
|
||||||
You will need to install the `requirements.txt` as usual, I recommend setting up a `venv`:
|
|
||||||
```
|
|
||||||
python -m venv venv
|
|
||||||
source venv/bin/activate
|
|
||||||
pip install -r requirements.txt
|
|
||||||
```
|
|
||||||
|
|
||||||
### SAT-solver
|
|
||||||
After installing python, you should have installed `pysmt` with it, an interface to use SAT-solvers with python.
|
|
||||||
We still need a solver, for this, run
|
|
||||||
```
|
|
||||||
$ pysmt-install --help
|
|
||||||
// Pick a solver, e.g. z3 works
|
|
||||||
$ pysmt-install --z3
|
|
||||||
```
|
|
||||||
|
|
||||||
### PostgreSQL
|
|
||||||
You need to install PostgreSQL on your system, for installation instructions refer to your distribution.
|
|
||||||
Create a new database and user, for example:
|
|
||||||
```
|
|
||||||
$ sudo -iu postgres
|
|
||||||
$ psql
|
|
||||||
# CREATE USER hanabi WITH PASSWORD 'Insert password here';
|
|
||||||
# CREATE DATABASE "hanab-live" with owner "hanabi";
|
|
||||||
```
|
|
||||||
Put the connection parameters in a config file (for the format, see `example_config.yaml`).
|
|
||||||
This should be located at your system default for the application `hanabi-suite`,
|
|
||||||
on POSIX systems this should be `~/.config/hanabi-suite/config.yaml`.
|
|
||||||
|
|
||||||
|
|
||||||
## Usage of stuff that already works:
|
## Usage of stuff that already works:
|
||||||
Use the `hanabi_suite.py` CLI interface to download games and analyze them.
|
Use the `hanabi_suite.py` CLI interface to download games and analyze them
|
||||||
An initial setup might look like this:
|
|
||||||
|
|
||||||
```
|
|
||||||
hanabi_cli.py gen-config // Generates configuration file for DB connection parameters and prints its location
|
|
||||||
<Edit your configuration file>
|
|
||||||
hanabi_cli.py init // Initializes database tables
|
|
||||||
hanabi_cli.py download --var 0 // Donwloads information on all 'No Variant' games
|
|
||||||
hanabi_cli.py analyze --download <game id> // Downloads and analyzes game from hanab.live
|
|
||||||
```
|
|
||||||
|
|
54
cheating_strategy
Normal file
54
cheating_strategy
Normal file
|
@ -0,0 +1,54 @@
|
||||||
|
card types:
|
||||||
|
trash, playable, useful (dispensable), critical
|
||||||
|
|
||||||
|
|
||||||
|
pace := #(cards left in deck) + #players - #(cards left to play)
|
||||||
|
modified_pace := pace - #(players without useful cards)
|
||||||
|
endgame := #(cards left to play) - #(cards left in deck) = #players - pace
|
||||||
|
-> endgame >= 0 iff pace <= #players
|
||||||
|
in_endgame := endgame >= 0
|
||||||
|
|
||||||
|
discard_badness(card) :=
|
||||||
|
1 if trash
|
||||||
|
8 - #players if card useful but duplicate visible # TODO: should probably account for rank of card as well, currently, lowest one is chosen
|
||||||
|
80 - 10*rank if card is not critical but currently unique # this ensures we prefer to discard higher ranked cards
|
||||||
|
600 - 100*rank if only criticals in hand # essentially not relevant, since we are currently only optimizing for full score
|
||||||
|
|
||||||
|
|
||||||
|
Algorithm:
|
||||||
|
|
||||||
|
if (have playable card):
|
||||||
|
if (in endgame) and not (in extraround):
|
||||||
|
stall in the following situations:
|
||||||
|
- we have exactly one useful card, it is a 5, and a copy of each useful card is visible
|
||||||
|
- we have exactly one useful card, it is a 4, the player with the matching 5 has another critical card to play
|
||||||
|
- we have exactly one useful card (todo: maybe use critical here?), the deck has size 1, someone else has 2 crits
|
||||||
|
- we have exactly one playable card, it is a 4, and a further useful card, but the playable is redistributable in the following sense:
|
||||||
|
the other playing only has this one useful card, and the player holding the matching 5 sits after the to-be-redistributed player
|
||||||
|
- sth else that seems messy and is currently not understood, ignored for now
|
||||||
|
TODO: maybe introduce some midgame stalls here, since we know the deck?
|
||||||
|
play a card, matching the first of the following criteria. if several cards match, recurse with this set of cards
|
||||||
|
- if in extraround, play crit
|
||||||
|
- if in second last round and we have 2 crits, play crit
|
||||||
|
- play card with lowest rank
|
||||||
|
- play a critical card
|
||||||
|
- play unique card, i.e. not visible
|
||||||
|
- lowest suit index (for determinancy)
|
||||||
|
|
||||||
|
if 8 hints:
|
||||||
|
give a hint
|
||||||
|
|
||||||
|
if 0 hints:
|
||||||
|
discard card with lowest badness
|
||||||
|
|
||||||
|
stall in the following situations:
|
||||||
|
- #(cards in deck) == 2 and (card of rank 3 or lower is missing) and we have the connecting card
|
||||||
|
- #clues >= 8 - #(useful cards in hand), there are useful cards in the deck and either:
|
||||||
|
- the next player has no useful cards at all
|
||||||
|
- we have two more crits than the next player and they have trash
|
||||||
|
- we are in endgame and the deck only contains one card
|
||||||
|
- it is possible that no-one discards in the following round and we are not waiting for a card whose rank is smaller than pace // TODO: this feels like a weird condition
|
||||||
|
|
||||||
|
discard if (discard badness) + #hints < 10
|
||||||
|
|
||||||
|
stall if someone has a better discard
|
|
@ -1,14 +1,12 @@
|
||||||
import copy
|
import copy
|
||||||
from typing import Tuple
|
from typing import Tuple, Optional
|
||||||
|
|
||||||
from hanabi import logger
|
from database.database import conn
|
||||||
from hanabi import database
|
from compress import decompress_deck, decompress_actions, link
|
||||||
from hanabi import hanab_game
|
from hanabi import Action, GameState
|
||||||
from hanabi.live import hanab_live
|
from hanab_live import HanabLiveInstance, HanabLiveGameState
|
||||||
from hanabi.live import compress
|
from sat import solve_sat
|
||||||
from hanabi.solvers import sat
|
from log_setup import logger
|
||||||
|
|
||||||
from hanabi.database import games_db_interface
|
|
||||||
|
|
||||||
|
|
||||||
# returns minimal number T of turns (from game) after which instance was infeasible
|
# returns minimal number T of turns (from game) after which instance was infeasible
|
||||||
|
@ -18,55 +16,59 @@ from hanabi.database import games_db_interface
|
||||||
# returns 1 if instance is feasible but first turn is suboptimal
|
# returns 1 if instance is feasible but first turn is suboptimal
|
||||||
# ...
|
# ...
|
||||||
# # turns + 1 if the final state is still winning
|
# # turns + 1 if the final state is still winning
|
||||||
def check_game(game_id: int) -> Tuple[int, hanab_game.GameState]:
|
def check_game(game_id: int) -> Tuple[int, GameState]:
|
||||||
logger.debug("Analysing game {}".format(game_id))
|
logger.debug("Analysing game {}".format(game_id))
|
||||||
with database.conn.cursor() as cur:
|
with conn.cursor() as cur:
|
||||||
cur.execute("SELECT games.num_players, score, games.variant_id, starting_player FROM games "
|
cur.execute("SELECT games.num_players, deck, actions, score, games.variant_id FROM games "
|
||||||
|
"INNER JOIN seeds ON seeds.seed = games.seed "
|
||||||
"WHERE games.id = (%s)",
|
"WHERE games.id = (%s)",
|
||||||
(game_id,)
|
(game_id,)
|
||||||
)
|
)
|
||||||
res = cur.fetchone()
|
res = cur.fetchone()
|
||||||
if res is None:
|
if res is None:
|
||||||
raise ValueError("No game associated with id {} in database.".format(game_id))
|
raise ValueError("No game associated with id {} in database.".format(game_id))
|
||||||
(num_players, score, variant_id, starting_player) = res
|
(num_players, compressed_deck, compressed_actions, score, variant_id) = res
|
||||||
instance, actions = games_db_interface.load_game_parts(game_id)
|
deck = decompress_deck(compressed_deck)
|
||||||
|
actions = decompress_actions(compressed_actions)
|
||||||
|
|
||||||
|
instance = HanabLiveInstance(deck, num_players, variant_id=variant_id)
|
||||||
|
|
||||||
# check if the instance is already won
|
|
||||||
if instance.max_score == score:
|
if instance.max_score == score:
|
||||||
game = hanab_live.HanabLiveGameState(instance)
|
game = HanabLiveGameState(instance)
|
||||||
for action in actions:
|
for action in actions:
|
||||||
game.make_action(action)
|
game.make_action(action)
|
||||||
# instance has been won, nothing to compute here
|
# instance has been won, nothing to compute here
|
||||||
return len(actions) + 1, game
|
return len(actions) + 1, game
|
||||||
|
|
||||||
# first, check if the instance itself is feasible:
|
|
||||||
game = hanab_live.HanabLiveGameState(instance)
|
|
||||||
solvable, solution = sat.solve_sat(game)
|
|
||||||
if not solvable:
|
|
||||||
return 0, solution
|
|
||||||
logger.verbose("Instance {} is feasible after 0 turns: {}".format(game_id, compress.link(solution)))
|
|
||||||
|
|
||||||
# store lower and upper bounds of numbers of turns after which we know the game was feasible / infeasible
|
# store lower and upper bounds of numbers of turns after which we know the game was feasible / infeasible
|
||||||
solvable_turn = 0
|
solvable_turn = 0
|
||||||
unsolvable_turn = len(actions)
|
unsolvable_turn = len(actions)
|
||||||
|
|
||||||
|
# first, check if the instance itself is feasible:
|
||||||
|
game = HanabLiveGameState(instance)
|
||||||
|
solvable, solution = solve_sat(game)
|
||||||
|
if not solvable:
|
||||||
|
logger.debug("Returning: Instance {} is not feasible.")
|
||||||
|
return 0, solution
|
||||||
|
logger.verbose("Instance {} is feasible after 0 turns: {}".format(game_id, link(solution)))
|
||||||
|
|
||||||
while unsolvable_turn - solvable_turn > 1:
|
while unsolvable_turn - solvable_turn > 1:
|
||||||
try_turn = (unsolvable_turn + solvable_turn) // 2
|
try_turn = (unsolvable_turn + solvable_turn) // 2
|
||||||
try_game = copy.deepcopy(game)
|
try_game = copy.deepcopy(game)
|
||||||
assert len(try_game.actions) == solvable_turn
|
assert(len(try_game.actions) == solvable_turn)
|
||||||
for a in range(solvable_turn, try_turn):
|
for a in range(solvable_turn, try_turn):
|
||||||
try_game.make_action(actions[a])
|
try_game.make_action(actions[a])
|
||||||
logger.debug("Checking if instance {} is feasible after {} turns.".format(game_id, try_turn))
|
logger.debug("Checking if instance {} is feasible after {} turns.".format(game_id, try_turn))
|
||||||
solvable, potential_sol = sat.solve_sat(try_game)
|
solvable, potential_sol = solve_sat(try_game)
|
||||||
if solvable:
|
if solvable:
|
||||||
solution = potential_sol
|
solution = potential_sol
|
||||||
game = try_game
|
game = try_game
|
||||||
solvable_turn = try_turn
|
solvable_turn = try_turn
|
||||||
logger.verbose("Instance {} is feasible after {} turns: {}#{}"
|
logger.verbose("Instance {} is feasible after {} turns: {}#{}"
|
||||||
.format(game_id, solvable_turn, compress.link(solution), solvable_turn + 1))
|
.format(game_id, solvable_turn, link(solution), solvable_turn + 1))
|
||||||
else:
|
else:
|
||||||
unsolvable_turn = try_turn
|
unsolvable_turn = try_turn
|
||||||
logger.verbose("Instance {} is not feasible after {} turns.".format(game_id, unsolvable_turn))
|
logger.verbose("Instance {} is not feasible after {} turns.".format(game_id, unsolvable_turn))
|
||||||
|
|
||||||
assert unsolvable_turn - 1 == solvable_turn
|
assert unsolvable_turn - 1 == solvable_turn, "Programming error"
|
||||||
return unsolvable_turn, solution
|
return unsolvable_turn, solution
|
250
compress.py
Executable file
250
compress.py
Executable file
|
@ -0,0 +1,250 @@
|
||||||
|
#! /bin/python3
|
||||||
|
import json
|
||||||
|
import sys
|
||||||
|
import more_itertools
|
||||||
|
|
||||||
|
from enum import Enum
|
||||||
|
from termcolor import colored
|
||||||
|
from typing import List, Optional, Union
|
||||||
|
|
||||||
|
from variants import variant_id, variant_name
|
||||||
|
from hanabi import DeckCard, ActionType, Action, GameState, HanabiInstance
|
||||||
|
from hanab_live import HanabLiveGameState, HanabLiveInstance
|
||||||
|
|
||||||
|
|
||||||
|
# use same BASE62 as on hanab.live to encode decks
|
||||||
|
BASE62 = "abcdefghijklmnopqrstuvwxyz0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
|
||||||
|
|
||||||
|
|
||||||
|
# Helper method, iterate over chunks of length n in a string
|
||||||
|
def chunks(s: str, n: int):
|
||||||
|
for i in range(0, len(s), n):
|
||||||
|
yield s[i:i+n]
|
||||||
|
|
||||||
|
|
||||||
|
# exception thrown by decompression methods if parsing fails
|
||||||
|
class InvalidFormatError(ValueError):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
def compress_actions(actions: List[Action], game_id=None) -> str:
|
||||||
|
minType = 0
|
||||||
|
maxType = 0
|
||||||
|
if len(actions) != 0:
|
||||||
|
minType = min(map(lambda a: a.type.value, actions))
|
||||||
|
maxType = max(map(lambda a: a.type.value, actions))
|
||||||
|
typeRange = maxType - minType + 1
|
||||||
|
|
||||||
|
def compress_action(action):
|
||||||
|
## We encode action values with +1 to differentiate
|
||||||
|
# null (encoded 0) and 0 (encoded 1)
|
||||||
|
value = 0 if action.value is None else action.value + 1
|
||||||
|
if action.type == ActionType.VoteTerminate:
|
||||||
|
# This is currently a hack, the actual format has a 10 here
|
||||||
|
# but we cannot encode this
|
||||||
|
value = 0
|
||||||
|
try:
|
||||||
|
a = BASE62[typeRange * value + (action.type.value - minType)]
|
||||||
|
b = BASE62[action.target]
|
||||||
|
except IndexError as e:
|
||||||
|
raise ValueError("Encoding action failed, value too large, found {}".format(value)) from e
|
||||||
|
return a + b
|
||||||
|
|
||||||
|
return "{}{}{}".format(
|
||||||
|
minType,
|
||||||
|
maxType,
|
||||||
|
''.join(map(compress_action, actions))
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
def decompress_actions(actions_str: str) -> List[Action]:
|
||||||
|
if not len(actions_str) >= 2:
|
||||||
|
raise InvalidFormatError("min/max range not specified, found: {}".format(actions_str))
|
||||||
|
try:
|
||||||
|
minType = int(actions_str[0])
|
||||||
|
maxType = int(actions_str[1])
|
||||||
|
except ValueError as e:
|
||||||
|
raise InvalidFormatError(
|
||||||
|
"min/max range of actions not specified, expected two integers, found {}".format(actions_str[:2])
|
||||||
|
) from e
|
||||||
|
if not minType <= maxType:
|
||||||
|
raise InvalidFormatError("min/max range illegal, found [{},{}]".format(minType, maxType))
|
||||||
|
typeRange = maxType - minType + 1
|
||||||
|
|
||||||
|
if not len(actions_str) % 2 == 0:
|
||||||
|
raise InvalidFormatError("Invalid action string length: Expected even number of characters")
|
||||||
|
|
||||||
|
for (index, char) in enumerate(actions_str[2:]):
|
||||||
|
if not char in BASE62:
|
||||||
|
raise InvalidFormatError(
|
||||||
|
"Invalid character at index {}: Found {}, expected one of {}".format(
|
||||||
|
index, char, BASE62
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
def decompress_action(index, action):
|
||||||
|
try:
|
||||||
|
action_type_value = (BASE62.index(action[0]) % typeRange) + minType
|
||||||
|
action_type = ActionType(action_type_value)
|
||||||
|
except ValueError as e:
|
||||||
|
raise InvalidFormatError(
|
||||||
|
"Invalid action type at action {}: Found {}, expected one of {}".format(
|
||||||
|
index, action_type_value,
|
||||||
|
[action_type.value for action_type in ActionType]
|
||||||
|
)
|
||||||
|
) from e
|
||||||
|
## We encode values with +1 to differentiate null (encoded 0) and 0 (encoded 1)
|
||||||
|
value = BASE62.index(action[0]) // typeRange - 1
|
||||||
|
if value == -1:
|
||||||
|
value = None
|
||||||
|
if action_type in [ActionType.Play, ActionType.Discard]:
|
||||||
|
if value is not None:
|
||||||
|
raise InvalidFormatError(
|
||||||
|
"Invalid action value: Action at action index {} is Play/Discard, expected value None, found: {}".format(index, value)
|
||||||
|
)
|
||||||
|
target = BASE62.index(action[1])
|
||||||
|
return Action(action_type, target, value)
|
||||||
|
|
||||||
|
return [decompress_action(idx, a) for (idx, a) in enumerate(chunks(actions_str[2:], 2))]
|
||||||
|
|
||||||
|
|
||||||
|
def compress_deck(deck: List[DeckCard]) -> str:
|
||||||
|
assert(len(deck) != 0)
|
||||||
|
minRank = min(map(lambda c: c.rank, deck))
|
||||||
|
maxRank = max(map(lambda c: c.rank, deck))
|
||||||
|
rankRange = maxRank - minRank + 1
|
||||||
|
|
||||||
|
def compress_card(card):
|
||||||
|
try:
|
||||||
|
return BASE62[rankRange * card.suitIndex + (card.rank - minRank)]
|
||||||
|
except IndexError as e:
|
||||||
|
raise InvalidFormatError(
|
||||||
|
"Could not compress card, suit or rank too large. Found: {}".format(card)
|
||||||
|
) from e
|
||||||
|
return "{}{}{}".format(
|
||||||
|
minRank,
|
||||||
|
maxRank,
|
||||||
|
''.join(map(compress_card, deck))
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
def decompress_deck(deck_str: str) -> List[DeckCard]:
|
||||||
|
if len(deck_str) < 2:
|
||||||
|
raise InvalidFormatError("min/max rank range not specified, found: {}".format(deck_str))
|
||||||
|
try:
|
||||||
|
minRank = int(deck_str[0])
|
||||||
|
maxRank = int(deck_str[1])
|
||||||
|
except ValueError as e:
|
||||||
|
raise InvalidFormatError(
|
||||||
|
"min/max rank range not specified, expected two integers, found {}".format(deck_str[:2])
|
||||||
|
) from e
|
||||||
|
if not maxRank >= minRank:
|
||||||
|
raise InvalidFormatError(
|
||||||
|
"Invalid rank range, found [{},{}]".format(minRank, maxRank)
|
||||||
|
)
|
||||||
|
rankRange = maxRank - minRank + 1
|
||||||
|
|
||||||
|
for (index, char) in enumerate(deck_str[2:]):
|
||||||
|
if not char in BASE62:
|
||||||
|
raise InvalidFormatError(
|
||||||
|
"Invalid character at index {}: Found {}, expected one of {}".format(
|
||||||
|
index, char, BASE62
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
def decompress_card(card_char):
|
||||||
|
index = BASE62.index(card_char)
|
||||||
|
suitIndex = index // rankRange
|
||||||
|
rank = index % rankRange + minRank
|
||||||
|
return DeckCard(suitIndex, rank)
|
||||||
|
|
||||||
|
return [decompress_card(c) for c in deck_str[2:]]
|
||||||
|
|
||||||
|
|
||||||
|
# compresses a standard GameState object into hanab.live format
|
||||||
|
# which can be used in json replay links
|
||||||
|
# The GameState object has to be standard / fitting hanab.live variants,
|
||||||
|
# otherwise compression is not possible
|
||||||
|
def compress_game_state(state: Union[GameState, HanabLiveGameState]) -> str:
|
||||||
|
var_id = -1
|
||||||
|
if isinstance(state, HanabLiveGameState):
|
||||||
|
var_id = state.instance.variant_id
|
||||||
|
else:
|
||||||
|
assert isinstance(state, GameState)
|
||||||
|
var_id = HanabLiveInstance.select_standard_variant_id(state.instance)
|
||||||
|
out = "{}{},{},{}".format(
|
||||||
|
state.instance.num_players,
|
||||||
|
compress_deck(state.instance.deck),
|
||||||
|
compress_actions(state.actions),
|
||||||
|
var_id
|
||||||
|
)
|
||||||
|
with_dashes = ''.join(more_itertools.intersperse("-", out, 20))
|
||||||
|
return with_dashes
|
||||||
|
|
||||||
|
|
||||||
|
def decompress_game_state(game_str: str) -> GameState:
|
||||||
|
game_str = game_str.replace("-", "")
|
||||||
|
parts = game_str.split(",")
|
||||||
|
if not len(parts) == 3:
|
||||||
|
raise InvalidFormatError(
|
||||||
|
"Expected 3 comma-separated parts of game, found {}".format(
|
||||||
|
len(parts)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
[players_deck, actions, variant_id] = parts
|
||||||
|
if len(players_deck) == 0:
|
||||||
|
raise InvalidFormatError("Expected nonempty first part")
|
||||||
|
try:
|
||||||
|
num_players = int(players_deck[0])
|
||||||
|
except ValueError as e:
|
||||||
|
raise InvalidFormatError(
|
||||||
|
"Expected number of players, found: {}".format(players_deck[0])
|
||||||
|
) from e
|
||||||
|
|
||||||
|
try:
|
||||||
|
deck = decompress_deck(players_deck[1:])
|
||||||
|
except InvalidFormatError as e:
|
||||||
|
raise InvalidFormatError("Error while parsing deck") from e
|
||||||
|
|
||||||
|
try:
|
||||||
|
actions = decompress_actions(actions)
|
||||||
|
except InvalidFormatError as e:
|
||||||
|
raise InvalidFormatError("Error while parsing actions") from e
|
||||||
|
|
||||||
|
try:
|
||||||
|
variant_id = int(variant_id)
|
||||||
|
except ValueError:
|
||||||
|
raise ValueError("Expected variant id, found: {}".format(variant_id))
|
||||||
|
|
||||||
|
instance = HanabiInstance(deck, num_players)
|
||||||
|
game = GameState(instance)
|
||||||
|
|
||||||
|
# TODO: game is not in consistent state
|
||||||
|
game.actions = actions
|
||||||
|
return game
|
||||||
|
|
||||||
|
|
||||||
|
def link(game_state: GameState) -> str:
|
||||||
|
compressed = compress_game_state(game_state)
|
||||||
|
return "https://hanab.live/shared-replay-json/{}".format(compressed)
|
||||||
|
|
||||||
|
|
||||||
|
# add link method to GameState class
|
||||||
|
GameState.link = link
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
for arg in sys.argv[1:]:
|
||||||
|
deck = decompress_deck(arg)
|
||||||
|
c = compress_deck(deck)
|
||||||
|
assert(c == arg)
|
||||||
|
print(deck)
|
||||||
|
|
||||||
|
inst = HanabiInstance(deck, 5, variant_id = 32)
|
||||||
|
game = GameState(inst)
|
||||||
|
game.play(1)
|
||||||
|
game.play(5)
|
||||||
|
game.clue()
|
||||||
|
print(game.link())
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
# constants.py
|
# constants.py
|
||||||
|
|
||||||
APP_NAME = 'hanabi-suite'
|
|
||||||
|
|
||||||
# some values shared by all (default) hanabi instances
|
# some values shared by all (default) hanabi instances
|
||||||
HAND_SIZES = {2: 5, 3: 5, 4: 4, 5: 4, 6: 3}
|
HAND_SIZES = {2: 5, 3: 5, 4: 4, 5: 4, 6: 3}
|
||||||
|
@ -8,14 +7,10 @@ NUM_STRIKES = 3
|
||||||
COLOR_INITIALS = 'rygbpt'
|
COLOR_INITIALS = 'rygbpt'
|
||||||
PLAYER_NAMES = ["Alice", "Bob", "Cathy", "Donald", "Emily", "Frank"]
|
PLAYER_NAMES = ["Alice", "Bob", "Cathy", "Donald", "Emily", "Frank"]
|
||||||
|
|
||||||
# DB connection parameters
|
|
||||||
DEFAULT_DB_NAME = 'hanab-live'
|
|
||||||
DEFAULT_DB_USER = 'hanabi'
|
|
||||||
|
|
||||||
|
#### hanab.live stuff
|
||||||
|
|
||||||
# hanab.live stuff
|
# Id of no variant
|
||||||
|
|
||||||
# id of no variant
|
|
||||||
NO_VARIANT_ID = 0
|
NO_VARIANT_ID = 0
|
||||||
|
|
||||||
# a map (num_suits, num_dark_suits) -> variant id of a variant on hanab.live fitting that distribution
|
# a map (num_suits, num_dark_suits) -> variant id of a variant on hanab.live fitting that distribution
|
1
database/__init__.py
Normal file
1
database/__init__.py
Normal file
|
@ -0,0 +1 @@
|
||||||
|
from .database import cur, conn
|
79
database/database.py
Normal file
79
database/database.py
Normal file
|
@ -0,0 +1,79 @@
|
||||||
|
import psycopg2
|
||||||
|
from typing import Optional, Dict
|
||||||
|
|
||||||
|
# global connection
|
||||||
|
conn = psycopg2.connect("dbname=hanab-live-2 user=postgres")
|
||||||
|
|
||||||
|
# cursor
|
||||||
|
cur = conn.cursor()
|
||||||
|
|
||||||
|
|
||||||
|
# init_database_tables()
|
||||||
|
# populate_static_tables()
|
||||||
|
|
||||||
|
|
||||||
|
class Game():
|
||||||
|
def __init__(self, info=None):
|
||||||
|
self.id = -1
|
||||||
|
self.num_players = -1
|
||||||
|
self.score = -1
|
||||||
|
self.seed = ""
|
||||||
|
self.variant_id = -1
|
||||||
|
self.deck_plays = None
|
||||||
|
self.one_extra_card = None
|
||||||
|
self.one_less_card = None
|
||||||
|
self.all_or_nothing = None
|
||||||
|
self.num_turns = None
|
||||||
|
if type(info) == dict:
|
||||||
|
self.__dict__.update(info)
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def from_tuple(t):
|
||||||
|
g = Game()
|
||||||
|
g.id = t[0]
|
||||||
|
g.num_players = t[1]
|
||||||
|
g.score = t[2]
|
||||||
|
g.seed = t[3]
|
||||||
|
g.variant_id = t[4]
|
||||||
|
g.deck_plays = t[5]
|
||||||
|
g.one_extra_card = t[6]
|
||||||
|
g.one_less_card = t[7]
|
||||||
|
g.all_or_nothing = t[8]
|
||||||
|
g.num_turns = t[9]
|
||||||
|
return g
|
||||||
|
|
||||||
|
def __eq__(self, other):
|
||||||
|
return self.__dict__ == other.__dict__
|
||||||
|
|
||||||
|
|
||||||
|
def load(game_id: int) -> Optional[Game]:
|
||||||
|
cur.execute("SELECT * from games WHERE id = {};".format(game_id))
|
||||||
|
a = cur.fetchone()
|
||||||
|
if a is None:
|
||||||
|
return None
|
||||||
|
else:
|
||||||
|
return Game.from_tuple(a)
|
||||||
|
|
||||||
|
|
||||||
|
def store(game: Game):
|
||||||
|
stored = load(game.id)
|
||||||
|
if stored is None:
|
||||||
|
# print("inserting game with id {} into DB".format(game.id))
|
||||||
|
cur.execute(
|
||||||
|
"INSERT INTO games"
|
||||||
|
"(id, num_players, score, seed, variant_id)"
|
||||||
|
"VALUES"
|
||||||
|
"(%s, %s, %s, %s, %s);",
|
||||||
|
(game.id, game.num_players, game.score, game.seed, game.variant_id)
|
||||||
|
)
|
||||||
|
print("Inserted game with id {}".format(game.id))
|
||||||
|
else:
|
||||||
|
pass
|
||||||
|
# if not stored == game:
|
||||||
|
# print("Already stored game with id {}, aborting".format(game.id))
|
||||||
|
# print("Stored game is: {}".format(stored.__dict__))
|
||||||
|
# print("New game is: {}".format(game.__dict__))
|
||||||
|
|
||||||
|
|
||||||
|
def commit():
|
||||||
|
conn.commit()
|
30
database/games_seeds_schema.sql
Normal file
30
database/games_seeds_schema.sql
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
DROP TABLE IF EXISTS seeds CASCADE;
|
||||||
|
CREATE TABLE seeds (
|
||||||
|
seed TEXT NOT NULL PRIMARY KEY,
|
||||||
|
num_players SMALLINT NOT NULL,
|
||||||
|
variant_id SMALLINT NOT NULL,
|
||||||
|
deck VARCHAR(62) NOT NULL,
|
||||||
|
feasible BOOLEAN DEFAULT NULL,
|
||||||
|
max_score_theoretical SMALLINT
|
||||||
|
);
|
||||||
|
CREATE INDEX seeds_variant_idx ON seeds (variant_id);
|
||||||
|
|
||||||
|
|
||||||
|
DROP TABLE IF EXISTS games CASCADE;
|
||||||
|
CREATE TABLE games (
|
||||||
|
id INT PRIMARY KEY,
|
||||||
|
seed TEXT NOT NULL REFERENCES seeds,
|
||||||
|
num_players SMALLINT NOT NULL,
|
||||||
|
starting_player SMALLINT NOT NULL DEFAULT 0,
|
||||||
|
score SMALLINT NOT NULL,
|
||||||
|
variant_id SMALLINT NOT NULL,
|
||||||
|
deck_plays BOOLEAN,
|
||||||
|
one_extra_card BOOLEAN,
|
||||||
|
one_less_card BOOLEAN,
|
||||||
|
all_or_nothing BOOLEAN,
|
||||||
|
num_turns SMALLINT,
|
||||||
|
actions TEXT
|
||||||
|
);
|
||||||
|
CREATE INDEX games_seed_score_idx ON games (seed, score);
|
||||||
|
CREATE INDEX games_var_seed_idx ON games (variant_id, seed);
|
||||||
|
CREATE INDEX games_player_idx ON games (num_players);
|
|
@ -1,31 +1,9 @@
|
||||||
import json
|
import json
|
||||||
import requests
|
import requests
|
||||||
from pathlib import Path
|
from pathlib import Path
|
||||||
|
from log_setup import logger
|
||||||
|
|
||||||
import platformdirs
|
from .database import cur, conn
|
||||||
|
|
||||||
from hanabi import logger
|
|
||||||
from hanabi import constants
|
|
||||||
from hanabi.database import cur, conn
|
|
||||||
|
|
||||||
|
|
||||||
def get_existing_tables():
|
|
||||||
cur.execute(
|
|
||||||
" SELECT tablename FROM pg_tables"
|
|
||||||
" WHERE"
|
|
||||||
" schemaname = 'public' AND "
|
|
||||||
" tablename IN ("
|
|
||||||
" 'seeds',"
|
|
||||||
" 'games',"
|
|
||||||
" 'suits',"
|
|
||||||
" 'colors',"
|
|
||||||
" 'suit_colors',"
|
|
||||||
" 'variants',"
|
|
||||||
" 'variant_suits',"
|
|
||||||
" 'variant_game_downloads'"
|
|
||||||
" )"
|
|
||||||
)
|
|
||||||
return [table for (table,) in cur.fetchall()]
|
|
||||||
|
|
||||||
|
|
||||||
def init_database_tables():
|
def init_database_tables():
|
||||||
|
@ -192,21 +170,15 @@ def _populate_variants(variants):
|
||||||
|
|
||||||
def _download_json_files():
|
def _download_json_files():
|
||||||
logger.verbose("Downloading JSON files for suits and variants from github...")
|
logger.verbose("Downloading JSON files for suits and variants from github...")
|
||||||
base_url = "https://raw.githubusercontent.com/Hanabi-Live/hanabi-live/main/packages/game/src/json"
|
base_url = "https://raw.githubusercontent.com/Hanabi-Live/hanabi-live/main/packages/data/src/json"
|
||||||
cache_dir = Path(platformdirs.user_cache_dir(constants.APP_NAME))
|
|
||||||
cache_dir.mkdir(parents=True, exist_ok=True)
|
|
||||||
data = {}
|
data = {}
|
||||||
for name in ["suits", "variants"]:
|
for name in ["suits", "variants"]:
|
||||||
file = (cache_dir / name).with_suffix(".json")
|
filename = name + '.json'
|
||||||
if file.exists():
|
url = base_url + "/" + filename
|
||||||
data[name] = json.loads(file.read_text())
|
|
||||||
continue
|
|
||||||
url = base_url + "/" + file.name
|
|
||||||
response = requests.get(url)
|
response = requests.get(url)
|
||||||
if not response.status_code == 200:
|
if not response.status_code == 200:
|
||||||
err_msg = "Could not download initialization file {} from github (tried url {})".format(file.name, url)
|
err_msg = "Could not download initialization file {} from github (tried url {})".format(filename, url)
|
||||||
logger.error(err_msg)
|
logger.error(err_msg)
|
||||||
raise RuntimeError(err_msg)
|
raise RuntimeError(err_msg)
|
||||||
file.write_text(response.text)
|
|
||||||
data[name] = json.loads(response.text)
|
data[name] = json.loads(response.text)
|
||||||
return data['suits'], data['variants']
|
return data['suits'], data['variants']
|
|
@ -1,6 +1,6 @@
|
||||||
/* Database schema for the tables storing information on available hanab.live variants, suits and colors */
|
/* Database schema for the tables storing information on available hanab.live variants, suits and colors */
|
||||||
|
|
||||||
/* Available suits. The associated id is arbitrary upon initial generation, but fixed afterwards for identification */
|
/* Available suits. The associated id is arbitrary upon initial generation, but fixed for referentiability */
|
||||||
DROP TABLE IF EXISTS suits CASCADE;
|
DROP TABLE IF EXISTS suits CASCADE;
|
||||||
CREATE TABLE suits (
|
CREATE TABLE suits (
|
||||||
id SERIAL PRIMARY KEY,
|
id SERIAL PRIMARY KEY,
|
||||||
|
@ -27,7 +27,7 @@ CREATE TABLE suits (
|
||||||
);
|
);
|
||||||
CREATE INDEX suits_name_idx ON suits (name);
|
CREATE INDEX suits_name_idx ON suits (name);
|
||||||
|
|
||||||
/* Available color clues. The indexing is arbitrary upon initial generation, but fixed afterwards for identification */
|
/* Available color clues. The indexing is arbitrary upon initial generation, but fixed for referentiability */
|
||||||
DROP TABLE IF EXISTS colors CASCADE;
|
DROP TABLE IF EXISTS colors CASCADE;
|
||||||
CREATE TABLE colors (
|
CREATE TABLE colors (
|
||||||
id SERIAL PRIMARY KEY,
|
id SERIAL PRIMARY KEY,
|
||||||
|
@ -99,7 +99,7 @@ CREATE TABLE variants (
|
||||||
*/
|
*/
|
||||||
special_rank_ranks SMALLINT NOT NULL DEFAULT 1,
|
special_rank_ranks SMALLINT NOT NULL DEFAULT 1,
|
||||||
/**
|
/**
|
||||||
Encodes how cards of the special rank (if present) are touched by colors,
|
Encodes how cards of the special rank (if present) are touched by colorss,
|
||||||
in the same manner how we encoded in @table suits
|
in the same manner how we encoded in @table suits
|
||||||
*/
|
*/
|
||||||
special_rank_colors SMALLINT NOT NULL DEFAULT 1,
|
special_rank_colors SMALLINT NOT NULL DEFAULT 1,
|
220
deck_analyzer.py
Normal file
220
deck_analyzer.py
Normal file
|
@ -0,0 +1,220 @@
|
||||||
|
from compress import DeckCard
|
||||||
|
from typing import List
|
||||||
|
from enum import Enum
|
||||||
|
|
||||||
|
from database import conn
|
||||||
|
from hanabi import HanabiInstance, pp_deck
|
||||||
|
from compress import decompress_deck
|
||||||
|
import constants
|
||||||
|
|
||||||
|
|
||||||
|
class InfeasibilityType(Enum):
|
||||||
|
OutOfPace = 0 # idx denotes index of last card drawn before being forced to reduce pace, value denotes how bad pace is
|
||||||
|
OutOfHandSize = 1 # idx denotes index of last card drawn before being forced to discard a crit
|
||||||
|
NotTrivial = 2
|
||||||
|
CritAtBottom = 3
|
||||||
|
|
||||||
|
|
||||||
|
class InfeasibilityReason():
|
||||||
|
def __init__(self, infeasibility_type, idx, value=None):
|
||||||
|
self.type = infeasibility_type
|
||||||
|
self.index = idx
|
||||||
|
self.value = value
|
||||||
|
|
||||||
|
def __repr__(self):
|
||||||
|
match self.type:
|
||||||
|
case InfeasibilityType.OutOfPace:
|
||||||
|
return "Deck runs out of pace ({}) after drawing card {}".format(self.value, self.index)
|
||||||
|
case InfeasibilityType.OutOfHandSize:
|
||||||
|
return "Deck runs out of hand size after drawing card {}".format(self.index)
|
||||||
|
case InfeasibilityType.CritAtBottom:
|
||||||
|
return "Deck has crit non-5 at bottom (index {})".format(self.index)
|
||||||
|
|
||||||
|
|
||||||
|
def analyze_suit(occurrences):
|
||||||
|
# denotes the indexes of copies we can use wlog
|
||||||
|
picks = {
|
||||||
|
1: 0,
|
||||||
|
**{ r: None for r in range(2, 5) },
|
||||||
|
5: 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# denotes the intervals when cards will be played wlog
|
||||||
|
play_times = {
|
||||||
|
1: [occurrences[1][0]],
|
||||||
|
**{ r: None for _ in range(instance.num_suits)
|
||||||
|
for r in range(2,6)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
print("occurrences are: {}".format(occurrences))
|
||||||
|
|
||||||
|
for rank in range(2, 6):
|
||||||
|
|
||||||
|
# general analysis
|
||||||
|
earliest_play = max(min(play_times[rank - 1]), min(occurrences[rank]))
|
||||||
|
latest_play = max( *play_times[rank - 1], *occurrences[rank])
|
||||||
|
play_times[rank] = [earliest_play, latest_play]
|
||||||
|
|
||||||
|
# check a few extra cases regarding the picks when the rank is not 5
|
||||||
|
if rank != 5:
|
||||||
|
# check if we can just play the first copy
|
||||||
|
if max(play_times[rank - 1]) < min(occurrences[rank]):
|
||||||
|
picks[rank] = 0
|
||||||
|
play_times[rank] = [min(occurrences[rank])]
|
||||||
|
continue
|
||||||
|
|
||||||
|
|
||||||
|
# check if the second copy is not worse than the first when it comes,
|
||||||
|
# because we either have to wait for smaller cards anyway
|
||||||
|
# or the next card is not there anyway
|
||||||
|
if max(occurrences[rank]) < max(earliest_play, min(occurrences[rank + 1])):
|
||||||
|
picks[rank] = 1
|
||||||
|
|
||||||
|
|
||||||
|
return picks, play_times
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def analyze_card_usage(instance: HanabiInstance):
|
||||||
|
storage_size = instance.num_players * instance.hand_size
|
||||||
|
for suit in range(instance.num_suits):
|
||||||
|
print("analysing suit {}: {}".format(
|
||||||
|
suit,
|
||||||
|
pp_deck((c for c in instance.deck if c.suitIndex == suit))
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
occurrences = {
|
||||||
|
rank: [max(0, i - storage_size + 1) for (i, card) in enumerate(instance.deck) if card == DeckCard(suit, rank)]
|
||||||
|
for rank in range(1,6)
|
||||||
|
}
|
||||||
|
|
||||||
|
picks, play_times = analyze_suit(occurrences)
|
||||||
|
|
||||||
|
print("did analysis:")
|
||||||
|
print("play times: ", play_times)
|
||||||
|
print("picks: ", picks)
|
||||||
|
print()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def analyze(instance: HanabiInstance, find_non_trivial=False) -> InfeasibilityReason | None:
|
||||||
|
|
||||||
|
if instance.deck[-1].rank != 5 and instance.deck[-1].suitIndex + instance.num_dark_suits >= instance.num_suits:
|
||||||
|
return InfeasibilityReason(InfeasibilityType.CritAtBottom, instance.deck_size - 1)
|
||||||
|
|
||||||
|
# we will sweep through the deck and pretend that we instantly play all cards
|
||||||
|
# as soon as we have them (and recurse this)
|
||||||
|
# this allows us to detect standard pace issue arguments
|
||||||
|
|
||||||
|
stacks = [0] * instance.num_suits
|
||||||
|
stored_cards = set()
|
||||||
|
stored_crits = set()
|
||||||
|
|
||||||
|
min_forced_pace = 100
|
||||||
|
worst_index = 0
|
||||||
|
|
||||||
|
ret = None
|
||||||
|
|
||||||
|
for (i, card) in enumerate(instance.deck):
|
||||||
|
if card.rank == stacks[card.suitIndex] + 1:
|
||||||
|
# card is playable
|
||||||
|
stacks[card.suitIndex] += 1
|
||||||
|
# check for further playables that we stored
|
||||||
|
for check_rank in range(card.rank + 1, 6):
|
||||||
|
check_card = DeckCard(card.suitIndex, check_rank)
|
||||||
|
if check_card in stored_cards:
|
||||||
|
stacks[card.suitIndex] += 1
|
||||||
|
stored_cards.remove(check_card)
|
||||||
|
if check_card in stored_crits:
|
||||||
|
stored_crits.remove(check_card)
|
||||||
|
else:
|
||||||
|
break
|
||||||
|
elif card.rank <= stacks[card.suitIndex]:
|
||||||
|
pass # card is trash
|
||||||
|
elif card.rank > stacks[card.suitIndex] + 1:
|
||||||
|
# need to store card
|
||||||
|
if card in stored_cards or card.rank == 5:
|
||||||
|
stored_crits.add(card)
|
||||||
|
stored_cards.add(card)
|
||||||
|
|
||||||
|
## check for out of handsize:
|
||||||
|
if len(stored_crits) == instance.num_players * instance.hand_size:
|
||||||
|
return InfeasibilityReason(InfeasibilityType.OutOfHandSize, i)
|
||||||
|
|
||||||
|
if find_non_trivial and len(stored_cards) == instance.num_players * instance.hand_size:
|
||||||
|
ret = InfeasibilityReason(InfeasibilityType.NotTrivial, i)
|
||||||
|
|
||||||
|
# the last - 1 is there because we have to discard 'next', causing a further draw
|
||||||
|
max_remaining_plays = (instance.deck_size - i - 1) + instance.num_players - 1
|
||||||
|
|
||||||
|
needed_plays = 5 * instance.num_suits - sum(stacks)
|
||||||
|
missing = max_remaining_plays - needed_plays
|
||||||
|
if missing < min_forced_pace:
|
||||||
|
# print("update to {}: {}".format(i, missing))
|
||||||
|
min_forced_pace = missing
|
||||||
|
worst_index = i
|
||||||
|
|
||||||
|
# check that we correctly walked through the deck
|
||||||
|
assert(len(stored_cards) == 0)
|
||||||
|
assert(len(stored_crits) == 0)
|
||||||
|
assert(sum(stacks) == 5 * instance.num_suits)
|
||||||
|
|
||||||
|
if min_forced_pace < 0:
|
||||||
|
return InfeasibilityReason(InfeasibilityType.OutOfPace, worst_index, min_forced_pace)
|
||||||
|
elif ret is not None:
|
||||||
|
return ret
|
||||||
|
else:
|
||||||
|
return None
|
||||||
|
|
||||||
|
|
||||||
|
def run_on_database():
|
||||||
|
cur = conn.cursor()
|
||||||
|
cur2 = conn.cursor()
|
||||||
|
for num_p in range(2, 6):
|
||||||
|
cur.execute("SELECT seed, num_players, deck from seeds where variant_id = 0 and num_players = (%s) order by seed asc", (num_p,))
|
||||||
|
res = cur.fetchall()
|
||||||
|
hand = 0
|
||||||
|
pace = 0
|
||||||
|
non_trivial = 0
|
||||||
|
d = None
|
||||||
|
print("Checking {} {}-player seeds from database".format(len(res), num_p))
|
||||||
|
for (seed, num_players, deck) in res:
|
||||||
|
deck = decompress_deck(deck)
|
||||||
|
a = analyze(HanabiInstance(deck, num_players), True)
|
||||||
|
if type(a) == InfeasibilityReason:
|
||||||
|
if a.type == InfeasibilityType.OutOfHandSize:
|
||||||
|
# print("Seed {} infeasible: {}\n{}".format(seed, a, deck))
|
||||||
|
hand += 1
|
||||||
|
elif a.type == InfeasibilityType.OutOfPace:
|
||||||
|
pace += 1
|
||||||
|
elif a.type == InfeasibilityType.NotTrivial:
|
||||||
|
non_trivial += 1
|
||||||
|
d = seed, deck
|
||||||
|
|
||||||
|
print("Found {} seeds running out of hand size, {} running out of pace and {} that are not trivial".format(hand, pace, non_trivial))
|
||||||
|
if d is not None:
|
||||||
|
print("example non-trivial deck (seed {}): [{}]"
|
||||||
|
.format(
|
||||||
|
d[0],
|
||||||
|
", ".join(c.colorize() for c in d[1])
|
||||||
|
)
|
||||||
|
)
|
||||||
|
print()
|
||||||
|
# if p < 0:
|
||||||
|
# print("seed {} ({} players) runs out of pace ({}) after drawing {}: {}:\n{}".format(seed, num_players, p, i, deck[i], deck))
|
||||||
|
# cur.execute("UPDATE seeds SET feasible = f WHERE seed = (%s)", seed)
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
# print(deck)
|
||||||
|
# a = analyze(deck, 4)
|
||||||
|
# print(a)
|
||||||
|
# run_on_database()
|
||||||
|
deck_str = "15bcfwnqsdmbnfuvhskrgfixwckklojxgemrhpqppuaaiyadultv"
|
||||||
|
deck_str = "15misofrmvvuxujkphaqpcflegysdwqaakcilbxtuhwfrbgdnpkn"
|
||||||
|
deck_str = "15wqpvhdkufjcrewyxulvarhgolkixmfgmndbpstqbupcanfisak"
|
||||||
|
deck = decompress_deck(deck_str)
|
||||||
|
print(pp_deck(deck))
|
||||||
|
instance = HanabiInstance(deck, 2)
|
||||||
|
analyze_card_usage(instance)
|
190
download_data.py
Normal file
190
download_data.py
Normal file
|
@ -0,0 +1,190 @@
|
||||||
|
import alive_progress
|
||||||
|
from typing import Dict, Optional
|
||||||
|
|
||||||
|
import psycopg2.errors
|
||||||
|
|
||||||
|
from site_api import get, api, replay
|
||||||
|
from database.database import Game, store, load, commit, conn, cur
|
||||||
|
from compress import compress_deck, compress_actions, DeckCard, Action, InvalidFormatError
|
||||||
|
from variants import variant_id, variant_name
|
||||||
|
from hanab_live import HanabLiveInstance, HanabLiveGameState
|
||||||
|
|
||||||
|
from log_setup import logger
|
||||||
|
|
||||||
|
|
||||||
|
#
|
||||||
|
def detailed_export_game(game_id: int, score: Optional[int] = None, var_id: Optional[int] = None,
|
||||||
|
seed_exists: bool = False) -> None:
|
||||||
|
"""
|
||||||
|
Downloads full details of game, inserts seed and game into DB
|
||||||
|
If seed is already present, it is left as is
|
||||||
|
If game is already present, game details will be updated
|
||||||
|
|
||||||
|
:param game_id:
|
||||||
|
:param score: If given, this will be inserted as score of the game. If not given, score is calculated
|
||||||
|
:param var_id If given, this will be inserted as variant id of the game. If not given, this is looked up
|
||||||
|
:param seed_exists: If specified and true, assumes that the seed is already present in database.
|
||||||
|
If this is not the case, call will raise a DB insertion error
|
||||||
|
"""
|
||||||
|
logger.debug("Importing game {}".format(game_id))
|
||||||
|
|
||||||
|
assert_msg = "Invalid response format from hanab.live while exporting game id {}".format(game_id)
|
||||||
|
|
||||||
|
game_json = get("export/{}".format(game_id))
|
||||||
|
assert game_json.get('id') == game_id, assert_msg + ": " + str(game_json)
|
||||||
|
|
||||||
|
players = game_json.get('players', [])
|
||||||
|
num_players = len(players)
|
||||||
|
seed = game_json.get('seed', None)
|
||||||
|
options = game_json.get('options', {})
|
||||||
|
var_id = var_id or variant_id(options.get('variant', 'No Variant'))
|
||||||
|
deck_plays = options.get('deckPlays', False)
|
||||||
|
one_extra_card = options.get('oneExtraCard', False)
|
||||||
|
one_less_card = options.get('oneLessCard', False)
|
||||||
|
all_or_nothing = options.get('allOrNothing', False)
|
||||||
|
starting_player = options.get('startingPlayer', 0)
|
||||||
|
actions = [Action.from_json(action) for action in game_json.get('actions', [])]
|
||||||
|
deck = [DeckCard.from_json(card) for card in game_json.get('deck', None)]
|
||||||
|
|
||||||
|
assert players != [], assert_msg
|
||||||
|
assert seed is not None, assert_msg
|
||||||
|
|
||||||
|
if score is None:
|
||||||
|
# need to play through the game once to find out its score
|
||||||
|
game = HanabLiveGameState(
|
||||||
|
HanabLiveInstance(
|
||||||
|
deck, num_players, var_id,
|
||||||
|
deck_plays=deck_plays,
|
||||||
|
one_less_card=one_less_card,
|
||||||
|
one_extra_card=one_extra_card,
|
||||||
|
all_or_nothing=all_or_nothing
|
||||||
|
),
|
||||||
|
starting_player
|
||||||
|
)
|
||||||
|
print(game.instance.hand_size, game.instance.num_players)
|
||||||
|
for action in actions:
|
||||||
|
game.make_action(action)
|
||||||
|
score = game.score
|
||||||
|
|
||||||
|
try:
|
||||||
|
compressed_deck = compress_deck(deck)
|
||||||
|
except InvalidFormatError:
|
||||||
|
logger.error("Failed to compress deck while exporting game {}: {}".format(game_id, deck))
|
||||||
|
raise
|
||||||
|
try:
|
||||||
|
compressed_actions = compress_actions(actions)
|
||||||
|
except InvalidFormatError:
|
||||||
|
logger.error("Failed to compress actions while exporting game {}".format(game_id))
|
||||||
|
raise
|
||||||
|
|
||||||
|
if not seed_exists:
|
||||||
|
cur.execute(
|
||||||
|
"INSERT INTO seeds (seed, num_players, variant_id, deck)"
|
||||||
|
"VALUES (%s, %s, %s, %s)"
|
||||||
|
"ON CONFLICT (seed) DO NOTHING",
|
||||||
|
(seed, num_players, var_id, compressed_deck)
|
||||||
|
)
|
||||||
|
logger.debug("New seed {} imported.".format(seed))
|
||||||
|
|
||||||
|
cur.execute(
|
||||||
|
"INSERT INTO games ("
|
||||||
|
"id, num_players, starting_player, score, seed, variant_id, deck_plays, one_extra_card, one_less_card,"
|
||||||
|
"all_or_nothing, actions"
|
||||||
|
")"
|
||||||
|
"VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)"
|
||||||
|
"ON CONFLICT (id) DO UPDATE SET ("
|
||||||
|
"deck_plays, one_extra_card, one_less_card, all_or_nothing, actions"
|
||||||
|
") = ("
|
||||||
|
"EXCLUDED.deck_plays, EXCLUDED.one_extra_card, EXCLUDED.one_less_card, EXCLUDED.all_or_nothing,"
|
||||||
|
"EXCLUDED.actions"
|
||||||
|
")",
|
||||||
|
(
|
||||||
|
game_id, num_players, starting_player, score, seed, var_id, deck_plays, one_extra_card, one_less_card,
|
||||||
|
all_or_nothing, compressed_actions
|
||||||
|
)
|
||||||
|
)
|
||||||
|
logger.debug("Imported game {}".format(game_id))
|
||||||
|
|
||||||
|
|
||||||
|
def process_game_row(game: Dict, var_id):
|
||||||
|
game_id = game.get('id', None)
|
||||||
|
seed = game.get('seed', None)
|
||||||
|
num_players = game.get('num_players', None)
|
||||||
|
score = game.get('score', None)
|
||||||
|
|
||||||
|
if any(v is None for v in [game_id, seed, num_players, score]):
|
||||||
|
raise ValueError("Unknown response format on hanab.live")
|
||||||
|
|
||||||
|
cur.execute("SAVEPOINT seed_insert")
|
||||||
|
try:
|
||||||
|
cur.execute(
|
||||||
|
"INSERT INTO games (id, seed, num_players, score, variant_id)"
|
||||||
|
"VALUES"
|
||||||
|
"(%s, %s ,%s ,%s ,%s)"
|
||||||
|
"ON CONFLICT (id) DO NOTHING",
|
||||||
|
(game_id, seed, num_players, score, var_id)
|
||||||
|
)
|
||||||
|
except psycopg2.errors.ForeignKeyViolation:
|
||||||
|
cur.execute("ROLLBACK TO seed_insert")
|
||||||
|
detailed_export_game(game_id, score, var_id)
|
||||||
|
cur.execute("RELEASE seed_insert")
|
||||||
|
logger.debug("Imported game {}".format(game_id))
|
||||||
|
|
||||||
|
|
||||||
|
def download_games(var_id):
|
||||||
|
name = variant_name(var_id)
|
||||||
|
page_size = 100
|
||||||
|
if name is None:
|
||||||
|
raise ValueError("{} is not a known variant_id.".format(var_id))
|
||||||
|
|
||||||
|
url = "variants/{}".format(var_id)
|
||||||
|
r = api(url, refresh=True)
|
||||||
|
if not r:
|
||||||
|
raise RuntimeError("Failed to download request from hanab.live")
|
||||||
|
|
||||||
|
num_entries = r.get('total_rows', None)
|
||||||
|
if num_entries is None:
|
||||||
|
raise ValueError("Unknown response format on hanab.live")
|
||||||
|
|
||||||
|
cur.execute(
|
||||||
|
"SELECT COUNT(*) FROM games WHERE variant_id = %s AND id <= "
|
||||||
|
"(SELECT COALESCE (last_game_id, 0) FROM variant_game_downloads WHERE variant_id = %s)",
|
||||||
|
(var_id, var_id)
|
||||||
|
)
|
||||||
|
num_already_downloaded_games = cur.fetchone()[0]
|
||||||
|
assert num_already_downloaded_games <= num_entries, "Database inconsistent, too many games present."
|
||||||
|
next_page = num_already_downloaded_games // page_size
|
||||||
|
last_page = (num_entries - 1) // page_size
|
||||||
|
|
||||||
|
if num_already_downloaded_games == num_entries:
|
||||||
|
logger.info("Already downloaded all games ({} many) for variant {} [{}]".format(num_entries, var_id, name))
|
||||||
|
return
|
||||||
|
logger.info(
|
||||||
|
"Downloading remaining {} (total {}) entries for variant {} [{}]".format(
|
||||||
|
num_entries - num_already_downloaded_games, num_entries, var_id, name
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
with alive_progress.alive_bar(
|
||||||
|
total=num_entries - num_already_downloaded_games,
|
||||||
|
title='Downloading games for variant id {} [{}]'.format(var_id, name),
|
||||||
|
enrich_print=False
|
||||||
|
) as bar:
|
||||||
|
for page in range(next_page, last_page + 1):
|
||||||
|
r = api(url + "?col[0]=0&page={}".format(page), refresh=page == last_page)
|
||||||
|
rows = r.get('rows', [])
|
||||||
|
if page == next_page:
|
||||||
|
rows = rows[num_already_downloaded_games % 100:]
|
||||||
|
if not (page == last_page or len(rows) == page_size):
|
||||||
|
logger.warn('WARN: received unexpected row count ({}) on page {}'.format(len(rows), page))
|
||||||
|
for row in rows:
|
||||||
|
process_game_row(row, var_id)
|
||||||
|
bar()
|
||||||
|
cur.execute(
|
||||||
|
"INSERT INTO variant_game_downloads (variant_id, last_game_id) VALUES"
|
||||||
|
"(%s, %s)"
|
||||||
|
"ON CONFLICT (variant_id) DO UPDATE SET last_game_id = EXCLUDED.last_game_id",
|
||||||
|
(var_id, r['rows'][-1]['id'])
|
||||||
|
)
|
||||||
|
conn.commit()
|
||||||
|
|
|
@ -1,3 +0,0 @@
|
||||||
dbname: hanab-live
|
|
||||||
dbuser: hanabi
|
|
||||||
dbpass: null
|
|
|
@ -1,14 +1,14 @@
|
||||||
#! /bin/python3
|
#! /bin/python3
|
||||||
import collections
|
import collections
|
||||||
import sys
|
import sys
|
||||||
|
|
||||||
from enum import Enum
|
from enum import Enum
|
||||||
from typing import Optional
|
from log_setup import logger
|
||||||
|
from typing import Tuple, List, Optional
|
||||||
|
from time import sleep
|
||||||
|
|
||||||
from hanabi import logger
|
from hanabi import DeckCard, Action, ActionType, GameState, HanabiInstance
|
||||||
from hanabi import hanab_game
|
from compress import link, decompress_deck
|
||||||
from hanabi.live import compress
|
from database.database import conn
|
||||||
from hanabi import database
|
|
||||||
|
|
||||||
|
|
||||||
class CardType(Enum):
|
class CardType(Enum):
|
||||||
|
@ -20,8 +20,8 @@ class CardType(Enum):
|
||||||
UniqueVisible = 4
|
UniqueVisible = 4
|
||||||
|
|
||||||
|
|
||||||
class CardState:
|
class CardState():
|
||||||
def __init__(self, card_type: CardType, card: hanab_game.DeckCard, weight: Optional[int] = 1):
|
def __init__(self, card_type: CardType, card: DeckCard, weight=1):
|
||||||
self.card_type = card_type
|
self.card_type = card_type
|
||||||
self.card = card
|
self.card = card
|
||||||
self.weight = weight
|
self.weight = weight
|
||||||
|
@ -67,7 +67,7 @@ class WeightedCard:
|
||||||
|
|
||||||
|
|
||||||
class HandState:
|
class HandState:
|
||||||
def __init__(self, player: int, game_state: hanab_game.GameState):
|
def __init__(self, player: int, game_state: GameState):
|
||||||
self.trash = []
|
self.trash = []
|
||||||
self.playable = []
|
self.playable = []
|
||||||
self.critical = []
|
self.critical = []
|
||||||
|
@ -119,7 +119,7 @@ class HandState:
|
||||||
|
|
||||||
|
|
||||||
class CheatingStrategy:
|
class CheatingStrategy:
|
||||||
def __init__(self, game_state: hanab_game.GameState):
|
def __init__(self, game_state: GameState):
|
||||||
self.game_state = game_state
|
self.game_state = game_state
|
||||||
|
|
||||||
def make_move(self):
|
def make_move(self):
|
||||||
|
@ -136,8 +136,10 @@ class CheatingStrategy:
|
||||||
exit(0)
|
exit(0)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class GreedyStrategy():
|
class GreedyStrategy():
|
||||||
def __init__(self, game_state: hanab_game.GameState):
|
def __init__(self, game_state: GameState):
|
||||||
self.game_state = game_state
|
self.game_state = game_state
|
||||||
|
|
||||||
self.earliest_draw_times = []
|
self.earliest_draw_times = []
|
||||||
|
@ -145,7 +147,7 @@ class GreedyStrategy():
|
||||||
self.earliest_draw_times.append([])
|
self.earliest_draw_times.append([])
|
||||||
for r in range(1, 6):
|
for r in range(1, 6):
|
||||||
self.earliest_draw_times[s].append(max(
|
self.earliest_draw_times[s].append(max(
|
||||||
game_state.deck.index(hanab_game.DeckCard(s, r)) - game_state.hand_size * game_state.num_players + 1,
|
game_state.deck.index(DeckCard(s, r)) - game_state.hand_size * game_state.num_players + 1,
|
||||||
0 if r == 1 else self.earliest_draw_times[s][r - 2]
|
0 if r == 1 else self.earliest_draw_times[s][r - 2]
|
||||||
))
|
))
|
||||||
|
|
||||||
|
@ -187,7 +189,7 @@ class GreedyStrategy():
|
||||||
copy_holders = set(self.game_state.holding_players(state.card))
|
copy_holders = set(self.game_state.holding_players(state.card))
|
||||||
copy_holders.remove(player)
|
copy_holders.remove(player)
|
||||||
connecting_holders = set(
|
connecting_holders = set(
|
||||||
self.game_state.holding_players(hanab_game.DeckCard(state.card.suitIndex, state.card.rank + 1)))
|
self.game_state.holding_players(DeckCard(state.card.suitIndex, state.card.rank + 1)))
|
||||||
|
|
||||||
if len(copy_holders) == 0:
|
if len(copy_holders) == 0:
|
||||||
# card is unique, imortancy is based lexicographically on whether somebody has the conn. card and the rank
|
# card is unique, imortancy is based lexicographically on whether somebody has the conn. card and the rank
|
||||||
|
@ -243,8 +245,8 @@ class GreedyStrategy():
|
||||||
self.game_state.clue()
|
self.game_state.clue()
|
||||||
|
|
||||||
|
|
||||||
def run_deck(instance: hanab_game.HanabiInstance) -> hanab_game.GameState:
|
def run_deck(instance: HanabiInstance) -> GameState:
|
||||||
gs = hanab_game.GameState(instance)
|
gs = GameState(instance)
|
||||||
strat = CheatingStrategy(gs)
|
strat = CheatingStrategy(gs)
|
||||||
while not gs.is_over():
|
while not gs.is_over():
|
||||||
strat.make_move()
|
strat.make_move()
|
||||||
|
@ -255,7 +257,7 @@ def run_samples(num_players, sample_size):
|
||||||
logger.info("Running {} test games on {} players using greedy strategy.".format(sample_size, num_players))
|
logger.info("Running {} test games on {} players using greedy strategy.".format(sample_size, num_players))
|
||||||
won = 0
|
won = 0
|
||||||
lost = 0
|
lost = 0
|
||||||
cur = database.conn.cursor()
|
cur = conn.cursor()
|
||||||
cur.execute(
|
cur.execute(
|
||||||
"SELECT seed, num_players, deck, variant_id "
|
"SELECT seed, num_players, deck, variant_id "
|
||||||
"FROM seeds WHERE variant_id = 0 AND num_players = (%s)"
|
"FROM seeds WHERE variant_id = 0 AND num_players = (%s)"
|
||||||
|
@ -263,13 +265,13 @@ def run_samples(num_players, sample_size):
|
||||||
(num_players, sample_size))
|
(num_players, sample_size))
|
||||||
for r in cur:
|
for r in cur:
|
||||||
seed, num_players, deck_str, var_id = r
|
seed, num_players, deck_str, var_id = r
|
||||||
deck = compress.decompress_deck(deck_str)
|
deck = decompress_deck(deck_str)
|
||||||
instance = hanab_game.HanabiInstance(deck, num_players)
|
instance = HanabiInstance(deck, num_players)
|
||||||
final_game_state = run_deck(instance)
|
final_game_state = run_deck(instance)
|
||||||
if final_game_state.score != instance.max_score:
|
if final_game_state.score != instance.max_score:
|
||||||
logger.verbose(
|
logger.verbose(
|
||||||
"Greedy strategy lost {}-player seed {:10} {}:\n{}"
|
"Greedy strategy lost {}-player seed {:10} {}:\n{}"
|
||||||
.format(num_players, seed, str(deck), compress.link(final_game_state))
|
.format(num_players, seed, str(deck), link(final_game_state))
|
||||||
)
|
)
|
||||||
lost += 1
|
lost += 1
|
||||||
else:
|
else:
|
||||||
|
@ -278,3 +280,9 @@ def run_samples(num_players, sample_size):
|
||||||
logger.info("Won {} ({}%) and lost {} ({}%) from sample of {} test games using greedy strategy.".format(
|
logger.info("Won {} ({}%) and lost {} ({}%) from sample of {} test games using greedy strategy.".format(
|
||||||
won, round(100 * won / sample_size, 2), lost, round(100 * lost / sample_size, 2), sample_size
|
won, round(100 * won / sample_size, 2), lost, round(100 * lost / sample_size, 2), sample_size
|
||||||
))
|
))
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
for p in range(2, 6):
|
||||||
|
run_samples(p, int(sys.argv[1]))
|
||||||
|
print()
|
81
hanab_live.py
Normal file
81
hanab_live.py
Normal file
|
@ -0,0 +1,81 @@
|
||||||
|
from typing import List, Optional
|
||||||
|
|
||||||
|
import hanabi
|
||||||
|
import constants
|
||||||
|
from variants import Variant
|
||||||
|
|
||||||
|
|
||||||
|
class HanabLiveInstance(hanabi.HanabiInstance):
|
||||||
|
def __init__(
|
||||||
|
self,
|
||||||
|
deck: List[hanabi.DeckCard],
|
||||||
|
num_players: int,
|
||||||
|
variant_id: int,
|
||||||
|
one_extra_card: bool = False,
|
||||||
|
one_less_card: bool = False,
|
||||||
|
*args, **kwargs
|
||||||
|
):
|
||||||
|
assert 2 <= num_players <= 6
|
||||||
|
hand_size = constants.HAND_SIZES[num_players]
|
||||||
|
if one_less_card:
|
||||||
|
hand_size -= 1
|
||||||
|
if one_extra_card:
|
||||||
|
hand_size += 1
|
||||||
|
|
||||||
|
super().__init__(deck, num_players, hand_size=hand_size, *args, **kwargs)
|
||||||
|
self.variant_id = variant_id
|
||||||
|
self.variant = Variant.from_db(self.variant_id)
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def select_standard_variant_id(instance: hanabi.HanabiInstance):
|
||||||
|
err_msg = "Hanabi instance not supported by hanab.live, cannot convert to HanabLiveInstance: "
|
||||||
|
assert 3 <= instance.num_suits <= 6, \
|
||||||
|
err_msg + "Illegal number of suits ({}) found, must be in range [3,6]".format(instance.num_suits)
|
||||||
|
assert 0 <= instance.num_dark_suits <= 2, \
|
||||||
|
err_msg + "Illegal number of dark suits ({}) found, must be in range [0,2]".format(instance.num_dark_suits)
|
||||||
|
assert 4 <= instance.num_suits - instance.num_dark_suits, \
|
||||||
|
err_msg + "Illegal ratio of dark suits to suits, can have at most {} dark suits with {} total suits".format(
|
||||||
|
max(instance.num_suits - 4, 0), instance.num_suits
|
||||||
|
)
|
||||||
|
return constants.VARIANT_IDS_STANDARD_DISTRIBUTIONS[instance.num_suits][instance.num_dark_suits]
|
||||||
|
|
||||||
|
|
||||||
|
class HanabLiveGameState(hanabi.GameState):
|
||||||
|
def __init__(self, instance: HanabLiveInstance, starting_player: int = 0):
|
||||||
|
super().__init__(instance, starting_player)
|
||||||
|
self.instance: HanabLiveInstance = instance
|
||||||
|
|
||||||
|
def make_action(self, action):
|
||||||
|
match action.type:
|
||||||
|
case hanabi.ActionType.ColorClue | hanabi.ActionType.RankClue:
|
||||||
|
assert(self.clues > 0)
|
||||||
|
self.actions.append(action)
|
||||||
|
self.clues -= self.instance.clue_increment
|
||||||
|
self._make_turn()
|
||||||
|
# TODO: could check that the clue specified is in fact legal
|
||||||
|
case hanabi.ActionType.Play:
|
||||||
|
self.play(action.target)
|
||||||
|
case hanabi.ActionType.Discard:
|
||||||
|
self.discard(action.target)
|
||||||
|
case hanabi.ActionType.EndGame | hanabi.ActionType.VoteTerminate:
|
||||||
|
self.over = True
|
||||||
|
|
||||||
|
def _waste_clue(self) -> hanabi.Action:
|
||||||
|
for player in range(self.turn + 1, self.turn + self.num_players):
|
||||||
|
for card in self.hands[player % self.num_players]:
|
||||||
|
for rank in self.instance.variant.ranks:
|
||||||
|
if self.instance.variant.rank_touches(card, rank):
|
||||||
|
return hanabi.Action(
|
||||||
|
hanabi.ActionType.RankClue,
|
||||||
|
player % self.num_players,
|
||||||
|
rank
|
||||||
|
)
|
||||||
|
for color in range(self.instance.variant.num_colors):
|
||||||
|
if self.instance.variant.color_touches(card, color):
|
||||||
|
return hanabi.Action(
|
||||||
|
hanabi.ActionType.ColorClue,
|
||||||
|
player % self.num_players,
|
||||||
|
color
|
||||||
|
)
|
||||||
|
raise RuntimeError("Current game state did not permit any legal clue."
|
||||||
|
"This case is incredibly rare and currently not handled.")
|
|
@ -1,12 +1,8 @@
|
||||||
from typing import Optional, List, Generator
|
from typing import Optional, List
|
||||||
from enum import Enum
|
from enum import Enum
|
||||||
from termcolor import colored
|
from termcolor import colored
|
||||||
|
|
||||||
from hanabi import constants
|
import constants
|
||||||
|
|
||||||
|
|
||||||
class ParseError(ValueError):
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
class DeckCard:
|
class DeckCard:
|
||||||
|
@ -17,19 +13,7 @@ class DeckCard:
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def from_json(deck_card):
|
def from_json(deck_card):
|
||||||
suit_index = deck_card.get('suitIndex', None)
|
return DeckCard(**deck_card)
|
||||||
rank = deck_card.get('rank', None)
|
|
||||||
if suit_index is None:
|
|
||||||
raise ParseError("No suit index specified in deck_card")
|
|
||||||
if rank is None:
|
|
||||||
raise ParseError("No rank specified in deck_card")
|
|
||||||
return DeckCard(suit_index, rank)
|
|
||||||
|
|
||||||
def to_json(self):
|
|
||||||
return {
|
|
||||||
"suitIndex": self.suitIndex,
|
|
||||||
"rank": self.rank
|
|
||||||
}
|
|
||||||
|
|
||||||
def colorize(self):
|
def colorize(self):
|
||||||
color = ["green", "blue", "magenta", "yellow", "white", "cyan"][self.suitIndex]
|
color = ["green", "blue", "magenta", "yellow", "white", "cyan"][self.suitIndex]
|
||||||
|
@ -39,8 +23,6 @@ class DeckCard:
|
||||||
return self.suitIndex == other.suitIndex and self.rank == other.rank
|
return self.suitIndex == other.suitIndex and self.rank == other.rank
|
||||||
|
|
||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
if self.suitIndex == 0 and self.rank == 0:
|
|
||||||
return "kt"
|
|
||||||
return constants.COLOR_INITIALS[self.suitIndex] + str(self.rank)
|
return constants.COLOR_INITIALS[self.suitIndex] + str(self.rank)
|
||||||
|
|
||||||
def __hash__(self):
|
def __hash__(self):
|
||||||
|
@ -48,7 +30,7 @@ class DeckCard:
|
||||||
return 1000 * self.suitIndex + self.rank
|
return 1000 * self.suitIndex + self.rank
|
||||||
|
|
||||||
|
|
||||||
def pp_deck(deck: Generator[DeckCard, None, None]) -> str:
|
def pp_deck(deck: List[DeckCard]) -> str:
|
||||||
return "[" + ", ".join(card.colorize() for card in deck) + "]"
|
return "[" + ", ".join(card.colorize() for card in deck) + "]"
|
||||||
|
|
||||||
|
|
||||||
|
@ -72,33 +54,12 @@ class Action:
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def from_json(action):
|
def from_json(action):
|
||||||
action_type_int = action.get('type', None)
|
|
||||||
action_target = action.get('target', None)
|
|
||||||
action_value = action.get('value', None)
|
|
||||||
if action_type_int is None:
|
|
||||||
raise ParseError("No action type specified in action, found {}".format(action_type))
|
|
||||||
if action_target is None:
|
|
||||||
raise ParseError("No action target specified in action, found {}".format(action_target))
|
|
||||||
for val in [action_type_int, action_target, action_value]:
|
|
||||||
if val is not None and type(val) != int:
|
|
||||||
raise ParseError("Invalid data type in action, expected int, found {}".format(type(val)))
|
|
||||||
try:
|
|
||||||
action_type = ActionType(action_type_int)
|
|
||||||
except ValueError as e:
|
|
||||||
raise ParseError("Invalid action type, found {}".format(action_type_int)) from e
|
|
||||||
return Action(
|
return Action(
|
||||||
action_type,
|
ActionType(action['type']),
|
||||||
action_target,
|
int(action['target']),
|
||||||
action_value
|
action.get('value', None)
|
||||||
)
|
)
|
||||||
|
|
||||||
def to_json(self):
|
|
||||||
return {
|
|
||||||
"type": self.type.value,
|
|
||||||
"target": self.target,
|
|
||||||
"value": self.value
|
|
||||||
}
|
|
||||||
|
|
||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
match self.type:
|
match self.type:
|
||||||
case ActionType.Play:
|
case ActionType.Play:
|
||||||
|
@ -120,10 +81,6 @@ class Action:
|
||||||
|
|
||||||
|
|
||||||
class HanabiInstance:
|
class HanabiInstance:
|
||||||
# TODO Max: Deal with the following variants:
|
|
||||||
# - Critical fours (need to calculate dark suits differently)
|
|
||||||
# - Reversed (need to store information somehow and pass this to the hanabi game class)
|
|
||||||
# - Up or Down (in the long run we also want this, but seems a bit tedious, not needed now)
|
|
||||||
def __init__(
|
def __init__(
|
||||||
self,
|
self,
|
||||||
deck: List[DeckCard],
|
deck: List[DeckCard],
|
||||||
|
@ -135,8 +92,7 @@ class HanabiInstance:
|
||||||
clue_starved: bool = False, # if true, discarding and playing fives only gives back half a clue
|
clue_starved: bool = False, # if true, discarding and playing fives only gives back half a clue
|
||||||
fives_give_clue: bool = True, # if false, then playing a five will not change the clue count
|
fives_give_clue: bool = True, # if false, then playing a five will not change the clue count
|
||||||
deck_plays: bool = False,
|
deck_plays: bool = False,
|
||||||
all_or_nothing: bool = False,
|
all_or_nothing: bool = False
|
||||||
starting_player: int = 0 # defines index of player that starts the game
|
|
||||||
):
|
):
|
||||||
# defining properties
|
# defining properties
|
||||||
self.deck = deck
|
self.deck = deck
|
||||||
|
@ -148,7 +104,6 @@ class HanabiInstance:
|
||||||
self.deck_plays = deck_plays,
|
self.deck_plays = deck_plays,
|
||||||
self.all_or_nothing = all_or_nothing
|
self.all_or_nothing = all_or_nothing
|
||||||
assert not self.all_or_nothing, "All or nothing not implemented"
|
assert not self.all_or_nothing, "All or nothing not implemented"
|
||||||
self.starting_player = starting_player
|
|
||||||
|
|
||||||
# normalize deck indices
|
# normalize deck indices
|
||||||
for (idx, card) in enumerate(self.deck):
|
for (idx, card) in enumerate(self.deck):
|
||||||
|
@ -189,13 +144,9 @@ class HanabiInstance:
|
||||||
def clue_increment(self):
|
def clue_increment(self):
|
||||||
return 0.5 if self.clue_starved else 1
|
return 0.5 if self.clue_starved else 1
|
||||||
|
|
||||||
@property
|
|
||||||
def dark_suits(self):
|
|
||||||
return list(range(self.num_suits - self.num_dark_suits, self.num_suits))
|
|
||||||
|
|
||||||
|
|
||||||
class GameState:
|
class GameState:
|
||||||
def __init__(self, instance: HanabiInstance):
|
def __init__(self, instance: HanabiInstance, starting_player: int = 0):
|
||||||
# will not be modified
|
# will not be modified
|
||||||
self.instance = instance
|
self.instance = instance
|
||||||
|
|
||||||
|
@ -206,7 +157,7 @@ class GameState:
|
||||||
self.stacks = [0 for i in range(0, self.instance.num_suits)]
|
self.stacks = [0 for i in range(0, self.instance.num_suits)]
|
||||||
self.strikes = 0
|
self.strikes = 0
|
||||||
self.clues = 8
|
self.clues = 8
|
||||||
self.turn = self.instance.starting_player
|
self.turn = starting_player
|
||||||
self.pace = self.instance.initial_pace
|
self.pace = self.instance.initial_pace
|
||||||
self.remaining_extra_turns = self.instance.num_players + 1
|
self.remaining_extra_turns = self.instance.num_players + 1
|
||||||
self.trash = []
|
self.trash = []
|
||||||
|
@ -254,26 +205,6 @@ class GameState:
|
||||||
self.clues -= 1
|
self.clues -= 1
|
||||||
self._make_turn()
|
self._make_turn()
|
||||||
|
|
||||||
def make_action(self, action):
|
|
||||||
match action.type:
|
|
||||||
case ActionType.ColorClue | ActionType.RankClue:
|
|
||||||
assert self.clues >= 1
|
|
||||||
self.actions.append(action)
|
|
||||||
self.clues -= 1
|
|
||||||
self._make_turn()
|
|
||||||
# TODO: could check that the clue specified is in fact legal
|
|
||||||
case ActionType.Play:
|
|
||||||
self.play(action.target)
|
|
||||||
case ActionType.Discard:
|
|
||||||
self.discard(action.target)
|
|
||||||
case ActionType.EndGame | ActionType.VoteTerminate:
|
|
||||||
self.actions.append(action)
|
|
||||||
self.over = True
|
|
||||||
|
|
||||||
def terminate(self):
|
|
||||||
action = Action(ActionType.EndGame, 0, 0)
|
|
||||||
self.make_action(action)
|
|
||||||
|
|
||||||
# Forward some properties of the underlying instance
|
# Forward some properties of the underlying instance
|
||||||
@property
|
@property
|
||||||
def num_players(self):
|
def num_players(self):
|
||||||
|
@ -299,10 +230,6 @@ class GameState:
|
||||||
def deck_size(self):
|
def deck_size(self):
|
||||||
return self.instance.deck_size
|
return self.instance.deck_size
|
||||||
|
|
||||||
@property
|
|
||||||
def draw_pile_size(self):
|
|
||||||
return self.deck_size - self.progress
|
|
||||||
|
|
||||||
# Properties of GameState
|
# Properties of GameState
|
||||||
|
|
||||||
def is_over(self):
|
def is_over(self):
|
||||||
|
@ -326,23 +253,6 @@ class GameState:
|
||||||
|
|
||||||
# Utilities
|
# Utilities
|
||||||
|
|
||||||
def is_playable(self, card: DeckCard):
|
|
||||||
return self.stacks[card.suitIndex] + 1 == card.rank
|
|
||||||
|
|
||||||
def is_trash(self, card: DeckCard):
|
|
||||||
return self.stacks[card.suitIndex] >= card.rank
|
|
||||||
|
|
||||||
def is_critical(self, card: DeckCard):
|
|
||||||
if card.rank == 5:
|
|
||||||
return True
|
|
||||||
if self.is_trash(card):
|
|
||||||
return False
|
|
||||||
count = 0
|
|
||||||
for hand in self.hands:
|
|
||||||
count += hand.count(card)
|
|
||||||
count += self.deck[self.progress:].count(card)
|
|
||||||
return count == 1
|
|
||||||
|
|
||||||
def holding_players(self, card):
|
def holding_players(self, card):
|
||||||
for (player, hand) in enumerate(self.hands):
|
for (player, hand) in enumerate(self.hands):
|
||||||
if card in hand:
|
if card in hand:
|
||||||
|
@ -357,9 +267,9 @@ class GameState:
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
return {
|
return {
|
||||||
"deck": [card.to_json() for card in self.instance.deck],
|
"deck": self.instance.deck,
|
||||||
"players": self.instance.player_names,
|
"players": self.instance.player_names,
|
||||||
"actions": [action.to_json() for action in self.actions],
|
"actions": self.actions,
|
||||||
"first_player": 0,
|
"first_player": 0,
|
||||||
"options": {
|
"options": {
|
||||||
"variant": "No Variant",
|
"variant": "No Variant",
|
|
@ -1,10 +0,0 @@
|
||||||
#! /usr//bin/env python3
|
|
||||||
|
|
||||||
"""
|
|
||||||
Short executable file to start the command-line-interface for the hanabi package.
|
|
||||||
Note this is not part of the package itself
|
|
||||||
"""
|
|
||||||
|
|
||||||
from hanabi import cli
|
|
||||||
|
|
||||||
cli.hanabi_cli()
|
|
81
hanabi_suite.py
Executable file
81
hanabi_suite.py
Executable file
|
@ -0,0 +1,81 @@
|
||||||
|
#! /usr/bin/python3
|
||||||
|
|
||||||
|
import argparse
|
||||||
|
import logging
|
||||||
|
|
||||||
|
import verboselogs
|
||||||
|
|
||||||
|
from check_game import check_game
|
||||||
|
from download_data import detailed_export_game
|
||||||
|
from compress import link
|
||||||
|
from log_setup import logger, logger_manager
|
||||||
|
|
||||||
|
"""
|
||||||
|
init db + populate tables
|
||||||
|
download games of variant
|
||||||
|
download single game
|
||||||
|
analyze single game
|
||||||
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
def add_init_subparser(subparsers):
|
||||||
|
parser = subparsers.add_parser(
|
||||||
|
'init',
|
||||||
|
help='Init database tables, retrieve variant and suit information from hanab.live'
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
def add_download_subparser(subparsers):
|
||||||
|
parser = subparsers.add_parser('download', help='Download games from hanab.live')
|
||||||
|
group = parser.add_mutually_exclusive_group(required=True)
|
||||||
|
group.add_argument('--var', '-v', type=int)
|
||||||
|
group.add_argument('--id', '-i', type=int)
|
||||||
|
|
||||||
|
|
||||||
|
def add_analyze_subparser(subparsers):
|
||||||
|
parser = subparsers.add_parser('analyze', help='Analyze a game and find the last winning state')
|
||||||
|
parser.add_argument('game_id', type=int)
|
||||||
|
parser.add_argument('--download', '-d', help='Download game if not in database', action='store_true')
|
||||||
|
|
||||||
|
|
||||||
|
def analyze_game(game_id: int, download: bool = False):
|
||||||
|
if download:
|
||||||
|
detailed_export_game(game_id)
|
||||||
|
logger.info('Analyzing game {}'.format(game_id))
|
||||||
|
turn, sol = check_game(game_id)
|
||||||
|
if turn == 0:
|
||||||
|
logger.info('Instance is unfeasible')
|
||||||
|
else:
|
||||||
|
logger.info('Game was first lost after {} turns.'.format(turn))
|
||||||
|
logger.info(
|
||||||
|
'A replay achieving perfect score from the previous turn onwards is: {}#{}'
|
||||||
|
.format(link(sol), turn)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
def main_parser() -> argparse.ArgumentParser:
|
||||||
|
parser = argparse.ArgumentParser(
|
||||||
|
prog='hanabi_suite',
|
||||||
|
description='High-level interface for analysis of hanabi instances.'
|
||||||
|
)
|
||||||
|
parser.add_argument('--verbose', '-v', help='Enable verbose logging to console', action='store_true')
|
||||||
|
subparsers = parser.add_subparsers(dest='command', required=True, help='select subcommand')
|
||||||
|
|
||||||
|
add_init_subparser(subparsers)
|
||||||
|
add_analyze_subparser(subparsers)
|
||||||
|
add_download_subparser(subparsers)
|
||||||
|
|
||||||
|
return parser
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
args = main_parser().parse_args()
|
||||||
|
switcher = {
|
||||||
|
'analyze': analyze_game
|
||||||
|
}
|
||||||
|
if args.verbose:
|
||||||
|
logger_manager.set_console_level(verboselogs.VERBOSE)
|
||||||
|
method_args = dict(vars(args))
|
||||||
|
method_args.pop('command')
|
||||||
|
method_args.pop('verbose')
|
||||||
|
switcher[args.command](**method_args)
|
204
instance_finder.py
Normal file
204
instance_finder.py
Normal file
|
@ -0,0 +1,204 @@
|
||||||
|
from typing import Optional
|
||||||
|
import pebble.concurrent
|
||||||
|
import concurrent.futures
|
||||||
|
|
||||||
|
import traceback
|
||||||
|
|
||||||
|
from sat import solve_sat
|
||||||
|
from database.database import conn, cur
|
||||||
|
from download_data import detailed_export_game
|
||||||
|
from alive_progress import alive_bar
|
||||||
|
from compress import decompress_deck, link
|
||||||
|
from hanabi import HanabiInstance
|
||||||
|
from threading import Lock
|
||||||
|
from time import perf_counter
|
||||||
|
from greedy_solver import GameState, GreedyStrategy
|
||||||
|
from log_setup import logger
|
||||||
|
from deck_analyzer import analyze, InfeasibilityReason
|
||||||
|
from variants import Variant
|
||||||
|
|
||||||
|
MAX_PROCESSES = 6
|
||||||
|
|
||||||
|
|
||||||
|
def update_seeds_db():
|
||||||
|
cur2 = conn.cursor()
|
||||||
|
with conn.cursor() as cur:
|
||||||
|
cur.execute("SELECT num_players, seed, variant_id from games;")
|
||||||
|
for (num_players, seed, variant_id) in cur:
|
||||||
|
cur2.execute("SELECT COUNT(*) from seeds WHERE seed = (%s);", (seed,))
|
||||||
|
if cur2.fetchone()[0] == 0:
|
||||||
|
print("new seed {}".format(seed))
|
||||||
|
cur2.execute("INSERT INTO seeds"
|
||||||
|
"(seed, num_players, variant_id)"
|
||||||
|
"VALUES"
|
||||||
|
"(%s, %s, %s)",
|
||||||
|
(seed, num_players, variant_id)
|
||||||
|
)
|
||||||
|
conn.commit()
|
||||||
|
else:
|
||||||
|
print("seed {} already found in DB".format(seed))
|
||||||
|
|
||||||
|
|
||||||
|
def get_decks_of_seeds():
|
||||||
|
cur2 = conn.cursor()
|
||||||
|
cur.execute("SELECT seed, variant_id FROM seeds WHERE deck is NULL")
|
||||||
|
for (seed, variant_id) in cur:
|
||||||
|
cur2.execute("SELECT id FROM games WHERE seed = (%s) LIMIT 1", (seed,))
|
||||||
|
(game_id,) = cur2.fetchone()
|
||||||
|
logger.verbose("Exporting game {} for seed {}.".format(game_id, seed))
|
||||||
|
detailed_export_game(game_id, var_id=variant_id, seed_exists=True)
|
||||||
|
conn.commit()
|
||||||
|
|
||||||
|
|
||||||
|
def update_trivially_feasible_games(variant_id):
|
||||||
|
variant: Variant = Variant.from_db(variant_id)
|
||||||
|
cur.execute("SELECT seed FROM seeds WHERE variant_id = (%s) AND feasible is null", (variant_id,))
|
||||||
|
seeds = cur.fetchall()
|
||||||
|
print('Checking variant {} (id {}), found {} seeds to check...'.format(variant.name, variant_id, len(seeds)))
|
||||||
|
|
||||||
|
with alive_bar(total=len(seeds), title='{} ({})'.format(variant.name, variant_id)) as bar:
|
||||||
|
for (seed,) in seeds:
|
||||||
|
cur.execute("SELECT id, deck_plays, one_extra_card, one_less_card, all_or_nothing "
|
||||||
|
"FROM games WHERE score = (%s) AND seed = (%s) ORDER BY id;",
|
||||||
|
(variant.max_score, seed)
|
||||||
|
)
|
||||||
|
res = cur.fetchall()
|
||||||
|
logger.debug("Checking seed {}: {:3} results".format(seed, len(res)))
|
||||||
|
for (game_id, a, b, c, d) in res:
|
||||||
|
if None in [a, b, c, d]:
|
||||||
|
logger.debug(' Game {} not found in database, exporting...'.format(game_id))
|
||||||
|
detailed_export_game(game_id, var_id=variant_id)
|
||||||
|
else:
|
||||||
|
logger.debug(' Game {} already in database'.format(game_id, valid))
|
||||||
|
valid = not any([a, b, c, d])
|
||||||
|
if valid:
|
||||||
|
logger.verbose('Seed {:10} (variant {}) found to be feasible via game {:6}'.format(seed, variant_id, game_id))
|
||||||
|
cur.execute("UPDATE seeds SET feasible = (%s) WHERE seed = (%s)", (True, seed))
|
||||||
|
conn.commit()
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
logger.verbose(' Cheaty game found')
|
||||||
|
bar()
|
||||||
|
|
||||||
|
|
||||||
|
def get_decks_for_all_seeds():
|
||||||
|
cur = conn.cursor()
|
||||||
|
cur.execute("SELECT id "
|
||||||
|
"FROM games "
|
||||||
|
" INNER JOIN seeds "
|
||||||
|
" ON seeds.seed = games.seed"
|
||||||
|
" WHERE"
|
||||||
|
" seeds.deck is null"
|
||||||
|
" AND"
|
||||||
|
" games.id = ("
|
||||||
|
" SELECT id FROM games WHERE games.seed = seeds.seed LIMIT 1"
|
||||||
|
" )"
|
||||||
|
)
|
||||||
|
print("Exporting decks for all seeds")
|
||||||
|
res = cur.fetchall()
|
||||||
|
with alive_bar(len(res), title="Exporting decks") as bar:
|
||||||
|
for (game_id,) in res:
|
||||||
|
export_game(game_id)
|
||||||
|
bar()
|
||||||
|
|
||||||
|
|
||||||
|
mutex = Lock()
|
||||||
|
|
||||||
|
|
||||||
|
def solve_instance(instance: HanabiInstance):
|
||||||
|
# first, sanity check on running out of pace
|
||||||
|
result = analyze(instance)
|
||||||
|
if result is not None:
|
||||||
|
assert type(result) == InfeasibilityReason
|
||||||
|
logger.debug("found infeasible deck")
|
||||||
|
return False, None, None
|
||||||
|
for num_remaining_cards in [0, 20]:
|
||||||
|
# logger.info("trying with {} remaining cards".format(num_remaining_cards))
|
||||||
|
game = GameState(instance)
|
||||||
|
strat = GreedyStrategy(game)
|
||||||
|
|
||||||
|
# make a number of greedy moves
|
||||||
|
while not game.is_over() and not game.is_known_lost():
|
||||||
|
if num_remaining_cards != 0 and game.progress == game.deck_size - num_remaining_cards:
|
||||||
|
break # stop solution here
|
||||||
|
strat.make_move()
|
||||||
|
|
||||||
|
# check if we won already
|
||||||
|
if game.is_won():
|
||||||
|
# print("won with greedy strat")
|
||||||
|
return True, game, num_remaining_cards
|
||||||
|
|
||||||
|
# now, apply sat solver
|
||||||
|
if not game.is_over():
|
||||||
|
logger.debug("continuing greedy sol with SAT")
|
||||||
|
solvable, sol = solve_sat(game)
|
||||||
|
if solvable is None:
|
||||||
|
return True, sol, num_remaining_cards
|
||||||
|
logger.debug(
|
||||||
|
"No success with {} remaining cards, reducing number of greedy moves, failed attempt was: {}".format(
|
||||||
|
num_remaining_cards, link(game)))
|
||||||
|
# print("Aborting trying with greedy strat")
|
||||||
|
logger.debug("Starting full SAT solver")
|
||||||
|
game = GameState(instance)
|
||||||
|
a, b = solve_sat(game)
|
||||||
|
return a, b, instance.draw_pile_size
|
||||||
|
|
||||||
|
|
||||||
|
@pebble.concurrent.process(timeout=150)
|
||||||
|
def solve_seed_with_timeout(seed, num_players, deck_compressed, var_name: Optional[str] = None):
|
||||||
|
try:
|
||||||
|
logger.verbose("Starting to solve seed {}".format(seed))
|
||||||
|
deck = decompress_deck(deck_compressed)
|
||||||
|
t0 = perf_counter()
|
||||||
|
solvable, solution, num_remaining_cards = solve_instance(HanabiInstance(deck, num_players))
|
||||||
|
t1 = perf_counter()
|
||||||
|
logger.verbose("Solved instance {} in {} seconds: {}".format(seed, round(t1 - t0, 2), solvable))
|
||||||
|
|
||||||
|
mutex.acquire()
|
||||||
|
if solvable is not None:
|
||||||
|
cur.execute("UPDATE seeds SET feasible = (%s) WHERE seed = (%s)", (solvable, seed))
|
||||||
|
conn.commit()
|
||||||
|
mutex.release()
|
||||||
|
|
||||||
|
if solvable == True:
|
||||||
|
logger.verbose("Success with {} cards left in draw by greedy solver on seed {}: {}\n".format(
|
||||||
|
num_remaining_cards, seed, link(solution))
|
||||||
|
)
|
||||||
|
elif solvable == False:
|
||||||
|
logger.debug("seed {} was not solvable".format(seed))
|
||||||
|
logger.debug('{}-player, seed {:10}, {}\n'.format(num_players, seed, var_name))
|
||||||
|
elif solvable is None:
|
||||||
|
logger.verbose("seed {} skipped".format(seed))
|
||||||
|
else:
|
||||||
|
raise Exception("Programming Error")
|
||||||
|
|
||||||
|
except Exception as e:
|
||||||
|
print("exception in subprocess:")
|
||||||
|
traceback.print_exc()
|
||||||
|
|
||||||
|
|
||||||
|
def solve_seed(seed, num_players, deck_compressed, var_name: Optional[str] = None):
|
||||||
|
f = solve_seed_with_timeout(seed, num_players, deck_compressed, var_name)
|
||||||
|
try:
|
||||||
|
return f.result()
|
||||||
|
except TimeoutError:
|
||||||
|
logger.verbose("Solving on seed {} timed out".format(seed))
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def solve_unknown_seeds(variant_id, variant_name: Optional[str] = None):
|
||||||
|
cur.execute("SELECT seed, num_players, deck FROM seeds WHERE variant_id = (%s) AND feasible IS NULL", (variant_id,))
|
||||||
|
res = cur.fetchall()
|
||||||
|
|
||||||
|
# for r in res:
|
||||||
|
# solve_seed(r[0], r[1], r[2], variant_name)
|
||||||
|
|
||||||
|
with concurrent.futures.ProcessPoolExecutor(max_workers=MAX_PROCESSES) as executor:
|
||||||
|
fs = [executor.submit(solve_seed, r[0], r[1], r[2], variant_name) for r in res]
|
||||||
|
with alive_bar(len(res), title='Seed solving on {}'.format(variant_name)) as bar:
|
||||||
|
for f in concurrent.futures.as_completed(fs):
|
||||||
|
bar()
|
||||||
|
|
||||||
|
|
||||||
|
update_trivially_feasible_games(0)
|
||||||
|
solve_unknown_seeds(0, "No Variant")
|
|
@ -1,10 +1,5 @@
|
||||||
import logging
|
import logging
|
||||||
import os
|
|
||||||
|
|
||||||
import verboselogs
|
import verboselogs
|
||||||
import platformdirs
|
|
||||||
|
|
||||||
from hanabi import constants
|
|
||||||
|
|
||||||
|
|
||||||
class LoggerManager:
|
class LoggerManager:
|
||||||
|
@ -29,22 +24,20 @@ class LoggerManager:
|
||||||
'%(message)s'
|
'%(message)s'
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
self.console_handler = logging.StreamHandler()
|
self.console_handler = logging.StreamHandler()
|
||||||
self.console_handler.setLevel(console_level)
|
self.console_handler.setLevel(console_level)
|
||||||
self.console_handler.setFormatter(self.nothing_formatter)
|
self.console_handler.setFormatter(self.nothing_formatter)
|
||||||
|
|
||||||
log_dir = platformdirs.user_log_dir(constants.APP_NAME)
|
self.debug_file_handler = logging.FileHandler("debug_log.txt")
|
||||||
os.makedirs(log_dir, exist_ok=True)
|
|
||||||
|
|
||||||
self.debug_file_handler = logging.FileHandler(log_dir + "/debug_log.txt")
|
|
||||||
self.debug_file_handler.setFormatter(self.file_formatter)
|
self.debug_file_handler.setFormatter(self.file_formatter)
|
||||||
self.debug_file_handler.setLevel(logging.DEBUG)
|
self.debug_file_handler.setLevel(logging.DEBUG)
|
||||||
|
|
||||||
self.verbose_file_handler = logging.FileHandler(log_dir + "/verbose_log.txt")
|
self.verbose_file_handler = logging.FileHandler("verbose_log.txt")
|
||||||
self.verbose_file_handler.setFormatter(self.file_formatter)
|
self.verbose_file_handler.setFormatter(self.file_formatter)
|
||||||
self.verbose_file_handler.setLevel(verboselogs.VERBOSE)
|
self.verbose_file_handler.setLevel(verboselogs.VERBOSE)
|
||||||
|
|
||||||
self.info_file_handler = logging.FileHandler(log_dir + "/log.txt")
|
self.info_file_handler = logging.FileHandler("log.txt")
|
||||||
self.info_file_handler.setFormatter(self.info_file_formatter)
|
self.info_file_handler.setFormatter(self.info_file_formatter)
|
||||||
self.info_file_handler.setLevel(logging.INFO)
|
self.info_file_handler.setLevel(logging.INFO)
|
||||||
|
|
63
old.py
Normal file
63
old.py
Normal file
|
@ -0,0 +1,63 @@
|
||||||
|
|
||||||
|
def print_suits_and_attrs():
|
||||||
|
with open("variants.json") as f:
|
||||||
|
variants = json.loads(f.read())
|
||||||
|
x = set()
|
||||||
|
c = []
|
||||||
|
for var in variants:
|
||||||
|
for k in var.keys():
|
||||||
|
x.add(k)
|
||||||
|
for s in var['suits']:
|
||||||
|
if s not in c:
|
||||||
|
c.append(s)
|
||||||
|
for y in x:
|
||||||
|
print(y)
|
||||||
|
print()
|
||||||
|
|
||||||
|
for s in c:
|
||||||
|
print(s)
|
||||||
|
|
||||||
|
attributes = {
|
||||||
|
"nativeColors": ["Red"],
|
||||||
|
"ranks": 1, # 0: none, 1: default, 2: all
|
||||||
|
"colors": 1, # 0: none, 1: default, 2: all, 3: prism
|
||||||
|
"dark": False,
|
||||||
|
"reversed": False,
|
||||||
|
"prism": False
|
||||||
|
}
|
||||||
|
|
||||||
|
d = OrderedDict((s, attributes) for s in c)
|
||||||
|
|
||||||
|
if not os.path.isfile("colors.json"):
|
||||||
|
with open("colors.json", "w") as f:
|
||||||
|
f.writelines(json.dumps(d, indent=4, sort_keys=False))
|
||||||
|
|
||||||
|
# need: suit name -> colors
|
||||||
|
|
||||||
|
|
||||||
|
def create_suit_graph():
|
||||||
|
with open("variants.json") as f:
|
||||||
|
variants = json.loads(f.read())
|
||||||
|
G = nx.DiGraph()
|
||||||
|
for var in variants:
|
||||||
|
suits = var['suits']
|
||||||
|
for suit in suits:
|
||||||
|
if suit not in G.nodes:
|
||||||
|
G.add_node(suit)
|
||||||
|
for i in range(0, len(suits) - 1):
|
||||||
|
G.add_edge(suits[i], suits[i + 1], var=var['name'])
|
||||||
|
|
||||||
|
H = nx.DiGraph()
|
||||||
|
try:
|
||||||
|
while True:
|
||||||
|
cycle = nx.find_cycle(G)
|
||||||
|
# J = nx.DiGraph()
|
||||||
|
# J.add_edges_from(cycle)
|
||||||
|
# nx.draw(J, with_labels=True)
|
||||||
|
H.add_edges_from(cycle)
|
||||||
|
G.remove_edges_from(cycle)
|
||||||
|
except nx.NetworkXNoCycle:
|
||||||
|
pass
|
||||||
|
|
||||||
|
nx.draw(H, with_labels=True, font_weight='bold')
|
||||||
|
plt.show()
|
|
@ -1,32 +0,0 @@
|
||||||
[project]
|
|
||||||
name = "hanabi"
|
|
||||||
version = "1.1.5"
|
|
||||||
description = "Hanabi interface"
|
|
||||||
readme = "README.md"
|
|
||||||
license = { file = "LICENSE" }
|
|
||||||
keywords = [ "hanabi" ]
|
|
||||||
authors = [
|
|
||||||
{ name = "Maximilian Keßler", email = "git@maximilian-kessler.de" }
|
|
||||||
]
|
|
||||||
dependencies = [
|
|
||||||
"requests",
|
|
||||||
"requests_cache",
|
|
||||||
"pysmt",
|
|
||||||
"termcolor",
|
|
||||||
"more_itertools",
|
|
||||||
"psycopg2",
|
|
||||||
"alive_progress",
|
|
||||||
"argparse",
|
|
||||||
"verboselogs",
|
|
||||||
"pebble",
|
|
||||||
"platformdirs",
|
|
||||||
"PyYAML",
|
|
||||||
"cython==0.29.36"
|
|
||||||
]
|
|
||||||
|
|
||||||
[project.urls]
|
|
||||||
"Homepage" = "https://gitlab.com/kesslermaximilian/hanabi"
|
|
||||||
|
|
||||||
[build-system]
|
|
||||||
requires = ["setuptools>=43.0.0", "wheel"]
|
|
||||||
build-backend = "setuptools.build_meta"
|
|
|
@ -8,7 +8,3 @@ alive_progress
|
||||||
argparse
|
argparse
|
||||||
verboselogs
|
verboselogs
|
||||||
pebble
|
pebble
|
||||||
platformdirs
|
|
||||||
PyYAML
|
|
||||||
cython==0.29.36
|
|
||||||
unidecode
|
|
||||||
|
|
389
sat.py
Normal file
389
sat.py
Normal file
|
@ -0,0 +1,389 @@
|
||||||
|
import copy
|
||||||
|
from pysmt.shortcuts import Symbol, Bool, Not, Implies, Iff, And, Or, AtMostOne, ExactlyOne, get_model, get_atoms, get_formula_size, get_unsat_core, Equals, GE, NotEquals, Int
|
||||||
|
from pysmt.typing import INT
|
||||||
|
from pysmt.rewritings import conjunctive_partition
|
||||||
|
import json
|
||||||
|
from typing import List, Optional, Tuple
|
||||||
|
from concurrent.futures import ProcessPoolExecutor
|
||||||
|
|
||||||
|
from hanabi import DeckCard, Action, ActionType, GameState, HanabiInstance
|
||||||
|
from compress import link, decompress_deck
|
||||||
|
from greedy_solver import GreedyStrategy
|
||||||
|
from constants import COLOR_INITIALS
|
||||||
|
from log_setup import logger
|
||||||
|
|
||||||
|
|
||||||
|
# literals to model game as sat instance to check for feasibility
|
||||||
|
# variants 'throw it in a hole not handled', 'clue starved' and 'up or down' currently not handled
|
||||||
|
class Literals():
|
||||||
|
# num_suits is total number of suits, i.e. also counts the dark suits
|
||||||
|
# default distribution among all suits is assumed
|
||||||
|
def __init__(self, instance: HanabiInstance):
|
||||||
|
|
||||||
|
# clues[m][i] == "after move m we have i clues", in clue starved, this counts half clues
|
||||||
|
self.clues = {
|
||||||
|
-1: Int(16 if instance.clue_starved else 8) # we have 8 clues after turn
|
||||||
|
, **{
|
||||||
|
m: Symbol('m{}clues'.format(m), INT)
|
||||||
|
for m in range(instance.max_winning_moves)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.pace = {
|
||||||
|
-1: Int(instance.initial_pace)
|
||||||
|
, **{
|
||||||
|
m: Symbol('m{}pace'.format(m), INT)
|
||||||
|
for m in range(instance.max_winning_moves)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# strikes[m][i] == "after move m we have at least i strikes"
|
||||||
|
self.strikes = {
|
||||||
|
-1: {i: Bool(i == 0) for i in range(0, instance.num_strikes + 1)} # no strikes when we start
|
||||||
|
, **{
|
||||||
|
m: {
|
||||||
|
0: Bool(True),
|
||||||
|
**{ s: Symbol('m{}strikes{}'.format(m,s)) for s in range(1, instance.num_strikes) },
|
||||||
|
instance.num_strikes: Bool(False) # never so many clues that we lose. Implicitly forbids striking out
|
||||||
|
}
|
||||||
|
for m in range(instance.max_winning_moves)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# extraturn[m] = "turn m is a move part of the extra round or a dummy turn"
|
||||||
|
self.extraround = {
|
||||||
|
-1: Bool(False)
|
||||||
|
, **{
|
||||||
|
m: Bool(False) if m < instance.draw_pile_size else Symbol('m{}extra'.format(m)) # it takes at least as many turns as cards in the draw pile to start the extra round
|
||||||
|
for m in range(0, instance.max_winning_moves)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# dummyturn[m] = "turn m is a dummy nurn and not actually part of the game"
|
||||||
|
self.dummyturn = {
|
||||||
|
-1: Bool(False)
|
||||||
|
, **{
|
||||||
|
m: Bool(False) if m < instance.draw_pile_size + instance.num_players else Symbol('m{}dummy'.format(m))
|
||||||
|
for m in range(0, instance.max_winning_moves)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# draw[m][i] == "at move m we play/discard deck[i]"
|
||||||
|
self.discard = {
|
||||||
|
m: {i: Symbol('m{}discard{}'.format(m, i)) for i in range(instance.deck_size)}
|
||||||
|
for m in range(instance.max_winning_moves)
|
||||||
|
}
|
||||||
|
|
||||||
|
# draw[m][i] == "at move m we draw deck card i"
|
||||||
|
self.draw = {
|
||||||
|
-1: { i: Bool(i == instance.num_dealt_cards - 1) for i in range(instance.num_dealt_cards - 1, instance.deck_size) }
|
||||||
|
, **{
|
||||||
|
m: {
|
||||||
|
instance.num_dealt_cards - 1: Bool(False),
|
||||||
|
**{i: Symbol('m{}draw{}'.format(m, i)) for i in range(instance.num_dealt_cards, instance.deck_size)}
|
||||||
|
}
|
||||||
|
for m in range(instance.max_winning_moves)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# strike[m] = "at move m we get a strike"
|
||||||
|
self.strike = {
|
||||||
|
-1: Bool(False)
|
||||||
|
, **{
|
||||||
|
m: Symbol('m{}newstrike'.format(m))
|
||||||
|
for m in range(instance.max_winning_moves)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# progress[m][card = (suitIndex, rank)] == "after move m we have played in suitIndex up to rank"
|
||||||
|
self.progress = {
|
||||||
|
-1: {(s, r): Bool(r == 0) for s in range(0, instance.num_suits) for r in range(0, 6)} # at start, have only played rank zero
|
||||||
|
, **{
|
||||||
|
m: {
|
||||||
|
**{(s, 0): Bool(True) for s in range(0, instance.num_suits)},
|
||||||
|
**{(s, r): Symbol('m{}progress{}{}'.format(m, s, r)) for s in range(0, instance.num_suits) for r in range(1, 6)}
|
||||||
|
}
|
||||||
|
for m in range(instance.max_winning_moves)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
## Utility variables
|
||||||
|
|
||||||
|
# discard_any[m] == "at move m we play/discard a card"
|
||||||
|
self.discard_any = { m: Symbol('m{}discard_any'.format(m)) for m in range(instance.max_winning_moves) }
|
||||||
|
|
||||||
|
# draw_any[m] == "at move m we draw a card"
|
||||||
|
self.draw_any = {m: Symbol('m{}draw_any'.format(m)) for m in range(instance.max_winning_moves)}
|
||||||
|
|
||||||
|
# play[m] == "at move m we play a card"
|
||||||
|
self.play = {m: Symbol('m{}play'.format(m)) for m in range(instance.max_winning_moves)}
|
||||||
|
|
||||||
|
# play5[m] == "at move m we play a 5"
|
||||||
|
self.play5 = {m: Symbol('m{}play5'.format(m)) for m in range(instance.max_winning_moves)}
|
||||||
|
|
||||||
|
# incr_clues[m] == "at move m we obtain a clue"
|
||||||
|
self.incr_clues = {m: Symbol('m{}c+'.format(m)) for m in range(instance.max_winning_moves)}
|
||||||
|
|
||||||
|
|
||||||
|
def solve_sat(starting_state: GameState | HanabiInstance, min_pace: Optional[int] = 0) -> Tuple[bool, Optional[GameState]]:
|
||||||
|
if isinstance(starting_state, HanabiInstance):
|
||||||
|
instance = starting_state
|
||||||
|
game_state = GameState(instance)
|
||||||
|
elif isinstance(starting_state, GameState):
|
||||||
|
instance = starting_state.instance
|
||||||
|
game_state = starting_state
|
||||||
|
else:
|
||||||
|
raise ValueError("Bad argument type")
|
||||||
|
|
||||||
|
ls = Literals(instance)
|
||||||
|
|
||||||
|
##### setup of initial game state
|
||||||
|
|
||||||
|
# properties used later to model valid moves
|
||||||
|
|
||||||
|
starting_hands = [[card.deck_index for card in hand] for hand in game_state.hands]
|
||||||
|
first_turn = len(game_state.actions)
|
||||||
|
|
||||||
|
if isinstance(starting_state, GameState):
|
||||||
|
# have to set additional variables
|
||||||
|
|
||||||
|
# set initial clues
|
||||||
|
for i in range(0, 10):
|
||||||
|
ls.clues[first_turn - 1] = Int(game_state.clues)
|
||||||
|
|
||||||
|
# set initial pace
|
||||||
|
ls.pace[first_turn - 1] = Int(game_state.pace)
|
||||||
|
|
||||||
|
# set initial strikes
|
||||||
|
for i in range(0, instance.num_strikes + 1):
|
||||||
|
ls.strikes[first_turn - 1][i] = Bool(i <= game_state.strikes)
|
||||||
|
|
||||||
|
# check if extraround has started (usually not)
|
||||||
|
ls.extraround[first_turn - 1] = Bool(game_state.remaining_extra_turns < game_state.num_players)
|
||||||
|
ls.dummyturn[first_turn -1] = Bool(False)
|
||||||
|
|
||||||
|
# set recent draws: important to model progress
|
||||||
|
# we just pretend that the last card drawn was in fact drawn last turn,
|
||||||
|
# regardless of when it was actually drawn
|
||||||
|
for neg_turn in range(1, min(9, first_turn + 2)):
|
||||||
|
for i in range(instance.num_players * instance.hand_size, instance.deck_size):
|
||||||
|
ls.draw[first_turn - neg_turn][i] = Bool(neg_turn == 1 and i == game_state.progress - 1)
|
||||||
|
# forbid re-drawing of the last card drawn
|
||||||
|
for m in range(first_turn, instance.max_winning_moves):
|
||||||
|
ls.draw[m][game_state.progress - 1] = Bool(False)
|
||||||
|
|
||||||
|
|
||||||
|
# model initial progress
|
||||||
|
for s in range(0, game_state.num_suits):
|
||||||
|
for r in range(0, 6):
|
||||||
|
ls.progress[first_turn - 1][s, r] = Bool(r <= game_state.stacks[s])
|
||||||
|
|
||||||
|
### Now, model all valid moves
|
||||||
|
|
||||||
|
valid_move = lambda m: And(
|
||||||
|
# in dummy turns, nothing can be discarded
|
||||||
|
Implies(ls.dummyturn[m], Not(ls.discard_any[m])),
|
||||||
|
|
||||||
|
# definition of discard_any
|
||||||
|
Iff(ls.discard_any[m], Or(ls.discard[m][i] for i in range(instance.deck_size))),
|
||||||
|
|
||||||
|
# definition of draw_any
|
||||||
|
Iff(ls.draw_any[m], Or(ls.draw[m][i] for i in range(game_state.progress, instance.deck_size))),
|
||||||
|
|
||||||
|
# ls.draw implies ls.discard (and converse true before the ls.extraround)
|
||||||
|
Implies(ls.draw_any[m], ls.discard_any[m]),
|
||||||
|
Implies(ls.discard_any[m], Or(ls.extraround[m], ls.draw_any[m])),
|
||||||
|
|
||||||
|
# ls.play requires ls.discard
|
||||||
|
Implies(ls.play[m], ls.discard_any[m]),
|
||||||
|
|
||||||
|
# definition of ls.play5
|
||||||
|
Iff(ls.play5[m], And(ls.play[m], Or(ls.discard[m][i] for i in range(instance.deck_size) if instance.deck[i].rank == 5))),
|
||||||
|
|
||||||
|
# definition of ls.incr_clues
|
||||||
|
Iff(ls.incr_clues[m], And(ls.discard_any[m], NotEquals(ls.clues[m-1], Int(16 if instance.clue_starved else 8)), Implies(ls.play[m], ls.play5[m]))),
|
||||||
|
|
||||||
|
# change of ls.clues
|
||||||
|
Implies(And(Not(ls.discard_any[m]), Not(ls.dummyturn[m])),
|
||||||
|
Equals(ls.clues[m], ls.clues[m-1] - (2 if instance.clue_starved else 1))),
|
||||||
|
Implies(ls.incr_clues[m], Equals(ls.clues[m], ls.clues[m-1] + 1)),
|
||||||
|
Implies(And(Or(ls.discard_any[m], ls.dummyturn[m]), Not(ls.incr_clues[m])), Equals(ls.clues[m], ls.clues[m-1])),
|
||||||
|
|
||||||
|
# change of pace
|
||||||
|
Implies(And(ls.discard_any[m], Or(ls.strike[m], Not(ls.play[m]))), Equals(ls.pace[m], ls.pace[m-1] - 1)),
|
||||||
|
Implies(Or(Not(ls.discard_any[m]), And(Not(ls.strike[m]), ls.play[m])), Equals(ls.pace[m], ls.pace[m-1])),
|
||||||
|
|
||||||
|
# pace is nonnegative
|
||||||
|
GE(ls.pace[m], Int(min_pace)),
|
||||||
|
|
||||||
|
## more than 8 clues not allowed, ls.discarding produces a strike
|
||||||
|
# Note that this means that we will never strike while not at 8 clues.
|
||||||
|
# It's easy to see that if there is any solution to the instance, then there is also one where we only strike at 8 clues
|
||||||
|
# (or not at all) -> Just strike later if neccessary
|
||||||
|
# So, we decrease the solution space with this formulation, but do not change whether it's empty or not
|
||||||
|
Iff(ls.strike[m], And(ls.discard_any[m], Not(ls.play[m]), Equals(ls.clues[m-1], Int(16 if instance.clue_starved else 8)))),
|
||||||
|
|
||||||
|
# change of strikes
|
||||||
|
*[Iff(ls.strikes[m][i], Or(ls.strikes[m-1][i], And(ls.strikes[m-1][i-1], ls.strike[m]))) for i in range(1, instance.num_strikes + 1)],
|
||||||
|
|
||||||
|
# less than 0 clues not allowed
|
||||||
|
Implies(Not(ls.discard_any[m]), Or(GE(ls.clues[m-1], Int(1)), ls.dummyturn[m])),
|
||||||
|
|
||||||
|
# we can only draw card i if the last ls.drawn card was i-1
|
||||||
|
*[Implies(ls.draw[m][i], Or(And(ls.draw[m0][i-1], *[Not(ls.draw_any[m1]) for m1 in range(m0+1, m)]) for m0 in range(max(first_turn - 1, m-9), m))) for i in range(game_state.progress, instance.deck_size)],
|
||||||
|
|
||||||
|
# we can only draw at most one card (NOTE: redundant, FIXME: avoid quadratic formula)
|
||||||
|
AtMostOne(ls.draw[m][i] for i in range(game_state.progress, instance.deck_size)),
|
||||||
|
|
||||||
|
# we can only discard a card if we drew it earlier...
|
||||||
|
*[Implies(ls.discard[m][i], Or(ls.draw[m0][i] for m0 in range(m-instance.num_players, first_turn - 1, -instance.num_players))) for i in range(game_state.progress, instance.deck_size)],
|
||||||
|
|
||||||
|
# ...or if it was part of the initial hand
|
||||||
|
*[Not(ls.discard[m][i]) for i in range(0, game_state.progress) if i not in starting_hands[m % instance.num_players] ],
|
||||||
|
|
||||||
|
# we can only discard a card if we did not discard it yet
|
||||||
|
*[Implies(ls.discard[m][i], And(Not(ls.discard[m0][i]) for m0 in range(m-instance.num_players, first_turn - 1, -instance.num_players))) for i in range(instance.deck_size)],
|
||||||
|
|
||||||
|
# we can only discard at most one card (FIXME: avoid quadratic formula)
|
||||||
|
AtMostOne(ls.discard[m][i] for i in range(instance.deck_size)),
|
||||||
|
|
||||||
|
# we can only play a card if it matches the progress
|
||||||
|
*[Implies(
|
||||||
|
And(ls.discard[m][i], ls.play[m]),
|
||||||
|
And(
|
||||||
|
Not(ls.progress[m-1][instance.deck[i].suitIndex, instance.deck[i].rank]),
|
||||||
|
ls.progress[m-1][instance.deck[i].suitIndex, instance.deck[i].rank-1 ]
|
||||||
|
)
|
||||||
|
)
|
||||||
|
for i in range(instance.deck_size)
|
||||||
|
],
|
||||||
|
|
||||||
|
# change of progress
|
||||||
|
*[
|
||||||
|
Iff(
|
||||||
|
ls.progress[m][s, r],
|
||||||
|
Or(
|
||||||
|
ls.progress[m-1][s, r],
|
||||||
|
And(ls.play[m], Or(ls.discard[m][i]
|
||||||
|
for i in range(0, instance.deck_size)
|
||||||
|
if instance.deck[i] == DeckCard(s, r) ))
|
||||||
|
)
|
||||||
|
)
|
||||||
|
for s in range(0, instance.num_suits)
|
||||||
|
for r in range(1, 6)
|
||||||
|
],
|
||||||
|
|
||||||
|
# extra round bool
|
||||||
|
Iff(ls.extraround[m], Or(ls.extraround[m-1], ls.draw[m-1][instance.deck_size-1])),
|
||||||
|
|
||||||
|
# dummy turn bool
|
||||||
|
*[Iff(ls.dummyturn[m], Or(ls.dummyturn[m-1], ls.draw[m-1 - instance.num_players][instance.deck_size-1])) for i in range(0,1) if m >= instance.num_players]
|
||||||
|
)
|
||||||
|
|
||||||
|
win = And(
|
||||||
|
# maximum progress at each color
|
||||||
|
*[ls.progress[instance.max_winning_moves-1][s, 5] for s in range(0, instance.num_suits)],
|
||||||
|
|
||||||
|
# played every color/value combination (NOTE: redundant, but makes solving faster)
|
||||||
|
*[
|
||||||
|
Or(
|
||||||
|
And(ls.discard[m][i], ls.play[m])
|
||||||
|
for m in range(first_turn, instance.max_winning_moves)
|
||||||
|
for i in range(instance.deck_size)
|
||||||
|
if game_state.deck[i] == DeckCard(s, r)
|
||||||
|
)
|
||||||
|
for s in range(0, instance.num_suits)
|
||||||
|
for r in range(1, 6)
|
||||||
|
if r > game_state.stacks[s]
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
constraints = And(*[valid_move(m) for m in range(first_turn, instance.max_winning_moves)], win)
|
||||||
|
# print('Solving instance with {} variables, {} nodes'.format(len(get_atoms(constraints)), get_formula_size(constraints)))
|
||||||
|
|
||||||
|
model = get_model(constraints)
|
||||||
|
if model:
|
||||||
|
log_model(model, game_state, ls)
|
||||||
|
solution = evaluate_model(model, copy.deepcopy(game_state), ls)
|
||||||
|
return True, solution
|
||||||
|
else:
|
||||||
|
#conj = list(conjunctive_partition(constraints))
|
||||||
|
#print('statements: {}'.format(len(conj)))
|
||||||
|
#ucore = get_unsat_core(conj)
|
||||||
|
#print('unsat core size: {}'.format(len(ucore)))
|
||||||
|
#for f in ucore:
|
||||||
|
# print(f.serialize())
|
||||||
|
return False, None
|
||||||
|
|
||||||
|
|
||||||
|
def log_model(model, cur_game_state, ls: Literals):
|
||||||
|
deck = cur_game_state.deck
|
||||||
|
first_turn = len(cur_game_state.actions)
|
||||||
|
if first_turn > 0:
|
||||||
|
logger.debug('[print_model] Note: Omitting first {} turns, since they were fixed already.'.format(first_turn))
|
||||||
|
for m in range(first_turn, cur_game_state.instance.max_winning_moves):
|
||||||
|
logger.debug('=== move {} ==='.format(m))
|
||||||
|
logger.debug('clues: {}'.format(model.get_py_value(ls.clues[m])))
|
||||||
|
logger.debug('strikes: ' + ''.join(str(i) for i in range(1, 3) if model.get_py_value(ls.strikes[m][i])))
|
||||||
|
logger.debug('draw: ' + ', '.join('{}: {}'.format(i, deck[i]) for i in range(cur_game_state.progress, cur_game_state.instance.deck_size) if model.get_py_value(ls.draw[m][i])))
|
||||||
|
logger.debug('discard: ' + ', '.join('{}: {}'.format(i, deck[i]) for i in range(cur_game_state.instance.deck_size) if model.get_py_value(ls.discard[m][i])))
|
||||||
|
logger.debug('pace: {}'.format(model.get_py_value(ls.pace[m])))
|
||||||
|
for s in range(0, cur_game_state.instance.num_suits):
|
||||||
|
logger.debug('progress {}: '.format(COLOR_INITIALS[s]) + ''.join(str(r) for r in range(1, 6) if model.get_py_value(ls.progress[m][s, r])))
|
||||||
|
flags = ['discard_any', 'draw_any', 'play', 'play5', 'incr_clues', 'strike', 'extraround', 'dummyturn']
|
||||||
|
logger.debug(', '.join(f for f in flags if model.get_py_value(getattr(ls, f)[m])))
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# given the initial game state and the model found by the SAT solver,
|
||||||
|
# evaluates the model to produce a full game history
|
||||||
|
def evaluate_model(model, cur_game_state: GameState, ls: Literals) -> GameState:
|
||||||
|
for m in range(len(cur_game_state.actions), cur_game_state.instance.max_winning_moves):
|
||||||
|
if model.get_py_value(ls.dummyturn[m]) or cur_game_state.is_over():
|
||||||
|
break
|
||||||
|
if model.get_py_value(ls.discard_any[m]):
|
||||||
|
card_idx = next(i for i in range(0, cur_game_state.instance.deck_size) if model.get_py_value(ls.discard[m][i]))
|
||||||
|
if model.get_py_value(ls.play[m]) or model.get_py_value(ls.strike[m]):
|
||||||
|
cur_game_state.play(card_idx)
|
||||||
|
else:
|
||||||
|
cur_game_state.discard(card_idx)
|
||||||
|
else:
|
||||||
|
cur_game_state.clue()
|
||||||
|
|
||||||
|
return cur_game_state
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def run_deck():
|
||||||
|
puzzle = True
|
||||||
|
if puzzle:
|
||||||
|
deck_str = 'p5 p3 b4 r5 y4 y4 y5 r4 b2 y2 y3 g5 g2 g3 g4 p4 r3 b2 b3 b3 p4 b1 p2 b1 b1 p2 p1 p1 g1 r4 g1 r1 r3 r1 g1 r1 p1 b4 p3 g2 g3 g4 b5 y1 y1 y1 r2 r2 y2 y3'
|
||||||
|
|
||||||
|
deck = [DeckCard(COLOR_INITIALS.index(c[0]), int(c[1])) for c in deck_str.split(" ")]
|
||||||
|
num_p = 5
|
||||||
|
else:
|
||||||
|
deck_str = "15gfvqluvuwaqnmrkpkaignlaxpjbmsprksfcddeybfixchuhtwo"
|
||||||
|
deck_str = "15diuknfwhqbplsrlkxjuvfbwyacoaxgtudcerskqfnhpgampmiv"
|
||||||
|
deck_str = "15jdxlpobvikrnhkslcuwggimtphafquqfvcwadampxkeyfrbnsu"
|
||||||
|
deck = decompress_deck(deck_str)
|
||||||
|
num_p = 6
|
||||||
|
|
||||||
|
print(deck)
|
||||||
|
|
||||||
|
gs = GameState(HanabiInstance(deck, num_p))
|
||||||
|
if puzzle:
|
||||||
|
gs.play(2)
|
||||||
|
else:
|
||||||
|
strat = GreedyStrategy(gs)
|
||||||
|
for _ in range(17):
|
||||||
|
strat.make_move()
|
||||||
|
|
||||||
|
solvable, sol = solve_sat(gs, 0)
|
||||||
|
if solvable:
|
||||||
|
print(sol)
|
||||||
|
print(link(sol))
|
||||||
|
else:
|
||||||
|
print('unsolvable')
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
run_deck()
|
|
@ -1,35 +1,25 @@
|
||||||
import json
|
import json
|
||||||
from typing import Optional, Dict
|
from typing import Optional, Dict
|
||||||
|
|
||||||
import requests_cache
|
import requests_cache
|
||||||
import platformdirs
|
from log_setup import logger
|
||||||
|
|
||||||
from hanabi import logger
|
|
||||||
from hanabi import constants
|
|
||||||
|
|
||||||
# Cache all requests to site to reduce traffic and latency
|
# Cache all requests to site to reduce traffic and latency
|
||||||
session = requests_cache.CachedSession(
|
session = requests_cache.CachedSession('hanab.live')
|
||||||
platformdirs.user_cache_dir(constants.APP_NAME) + '/hanab.live',
|
|
||||||
urls_expire_after={
|
|
||||||
'hanab.live/export/*': requests_cache.NEVER_EXPIRE
|
|
||||||
}
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def get(url, refresh=False) -> Optional[Dict | str]:
|
def get(url, refresh=False) -> Optional[Dict]:
|
||||||
# print("sending request for " + url)
|
# print("sending request for " + url)
|
||||||
query = "https://hanab.live/" + url
|
query = "https://hanab.live/" + url
|
||||||
logger.debug("GET {} (force_refresh={})".format(query, refresh))
|
logger.debug("GET {} (force_refresh={})".format(query, refresh))
|
||||||
response = session.get(query, force_refresh=refresh)
|
response = session.get(query, force_refresh=refresh)
|
||||||
if not response:
|
if not response:
|
||||||
logger.debug("Failed to get request {} from hanab.live".format(query))
|
logger.error("Failed to get request {} from hanab.live".format(query))
|
||||||
return None
|
return None
|
||||||
if not response.status_code == 200:
|
if not response.status_code == 200:
|
||||||
logger.debug("Request {} from hanab.live produced status code {}".format(query, response.status_code))
|
|
||||||
return None
|
return None
|
||||||
if "application/json" in response.headers['content-type']:
|
if "application/json" in response.headers['content-type']:
|
||||||
return json.loads(response.text)
|
return json.loads(response.text)
|
||||||
return response.text
|
|
||||||
|
|
||||||
|
|
||||||
def api(url, refresh=False):
|
def api(url, refresh=False):
|
|
@ -1,217 +0,0 @@
|
||||||
import argparse
|
|
||||||
import json
|
|
||||||
from typing import Optional
|
|
||||||
|
|
||||||
import verboselogs
|
|
||||||
|
|
||||||
from hanabi import logger, logger_manager
|
|
||||||
from hanabi.live import variants
|
|
||||||
from hanabi.live import check_game
|
|
||||||
from hanabi.live import download_data
|
|
||||||
from hanabi.live import compress
|
|
||||||
from hanabi.live import instance_finder
|
|
||||||
from hanabi.hanab_game import GameState
|
|
||||||
from hanabi.database import init_database
|
|
||||||
from hanabi.database import global_db_connection_manager
|
|
||||||
from hanabi.database.games_db_interface import load_instance
|
|
||||||
|
|
||||||
"""
|
|
||||||
Commands supported:
|
|
||||||
|
|
||||||
init db + populate tables
|
|
||||||
download games of variant
|
|
||||||
download single game
|
|
||||||
analyze single game
|
|
||||||
|
|
||||||
"""
|
|
||||||
|
|
||||||
def subcommand_show(seed: str):
|
|
||||||
inst = load_instance(seed)
|
|
||||||
if inst is None:
|
|
||||||
logger.info("This seed does not exist in the database")
|
|
||||||
return
|
|
||||||
game = GameState(inst)
|
|
||||||
game.terminate()
|
|
||||||
l = compress.link(game)
|
|
||||||
logger.info("Deck: {}\nReplay Link: {}".format(inst.deck, l))
|
|
||||||
|
|
||||||
|
|
||||||
def subcommand_analyze(game_id: int, download: bool = False):
|
|
||||||
if download:
|
|
||||||
download_data.detailed_export_game(game_id)
|
|
||||||
logger.info('Analyzing game {}'.format(game_id))
|
|
||||||
turn, sol = check_game.check_game(game_id)
|
|
||||||
if turn == 0:
|
|
||||||
logger.info('Instance is unfeasible')
|
|
||||||
else:
|
|
||||||
logger.info('Game was first lost after {} turns.'.format(turn))
|
|
||||||
logger.info(
|
|
||||||
'A replay achieving perfect score from the previous turn onwards is: {}#{}'
|
|
||||||
.format(compress.link(sol), turn)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def subcommand_decompress(game_link: str):
|
|
||||||
parts = game_link.split('replay-json/')
|
|
||||||
game_str = parts[-1].rstrip('/')
|
|
||||||
game = compress.decompress_game_state(game_str)
|
|
||||||
print(json.dumps(game.to_json()))
|
|
||||||
|
|
||||||
|
|
||||||
def subcommand_init(force: bool, populate: bool):
|
|
||||||
tables = init_database.get_existing_tables()
|
|
||||||
if len(tables) > 0 and not force:
|
|
||||||
logger.info(
|
|
||||||
'Database tables "{}" exist already, aborting. To force re-initialization, use the --force options'
|
|
||||||
.format(", ".join(tables))
|
|
||||||
)
|
|
||||||
return
|
|
||||||
if len(tables) > 0:
|
|
||||||
logger.info(
|
|
||||||
"WARNING: This will drop all existing tables from the database and re-initialize them."
|
|
||||||
)
|
|
||||||
response = input("Do you wish to continue? [y/N] ")
|
|
||||||
if response not in ["y", "Y", "yes"]:
|
|
||||||
return
|
|
||||||
init_database.init_database_tables()
|
|
||||||
logger.info("Successfully initialized database tables")
|
|
||||||
if populate:
|
|
||||||
init_database.populate_static_tables()
|
|
||||||
logger.info("Successfully populated tables with variants and suits from hanab.live")
|
|
||||||
|
|
||||||
|
|
||||||
def subcommand_download(
|
|
||||||
game_id: Optional[int]
|
|
||||||
, variant_id: Optional[int]
|
|
||||||
, export_all: bool = False
|
|
||||||
, all_variants: bool = False
|
|
||||||
):
|
|
||||||
if game_id is not None:
|
|
||||||
download_data.detailed_export_game(game_id)
|
|
||||||
logger.info("Successfully exported game {}".format(game_id))
|
|
||||||
if variant_id is not None:
|
|
||||||
download_data.download_games(variant_id, export_all)
|
|
||||||
logger.info("Successfully exported games for variant id {}".format(variant_id))
|
|
||||||
if all_variants:
|
|
||||||
for variant in variants.get_all_variant_ids():
|
|
||||||
download_data.download_games(variant, export_all)
|
|
||||||
logger.info("Successfully exported games for all variants")
|
|
||||||
|
|
||||||
|
|
||||||
def subcommand_solve(var_id: int, seed_class: int, num_players: Optional[int], timeout: int, num_threads: int):
|
|
||||||
instance_finder.solve_unknown_seeds(var_id, seed_class, num_players, timeout, num_threads)
|
|
||||||
|
|
||||||
|
|
||||||
def subcommand_gen_config():
|
|
||||||
global_db_connection_manager.create_config_file()
|
|
||||||
|
|
||||||
def add_show_seed_subparser(subparsers):
|
|
||||||
parser = subparsers.add_parser(
|
|
||||||
'show',
|
|
||||||
help='Show a seed and output a replay link for it'
|
|
||||||
)
|
|
||||||
parser.add_argument('seed', type=str)
|
|
||||||
|
|
||||||
|
|
||||||
def add_init_subparser(subparsers):
|
|
||||||
parser = subparsers.add_parser(
|
|
||||||
'init',
|
|
||||||
help='Init database tables, retrieve variant and suit information from hanab.live'
|
|
||||||
)
|
|
||||||
parser.add_argument('--force', '-f', help='Force initialization (Drops existing tables)', action='store_true')
|
|
||||||
parser.add_argument(
|
|
||||||
'--no-populate-tables', '-n',
|
|
||||||
help='Do not download variant and suit information from hanab.live',
|
|
||||||
action='store_false',
|
|
||||||
dest='populate'
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def add_download_subparser(subparsers):
|
|
||||||
parser = subparsers.add_parser('download', help='Download games from hanab.live')
|
|
||||||
group = parser.add_mutually_exclusive_group(required=True)
|
|
||||||
group.add_argument(
|
|
||||||
'--var', '--variant', '-v',
|
|
||||||
type=int,
|
|
||||||
dest='variant_id',
|
|
||||||
help='Download information on all games given variant id (but not necessarily export all of them)'
|
|
||||||
)
|
|
||||||
group.add_argument('--id', '-i', type=int, dest='game_id', help='Download single game given id')
|
|
||||||
group.add_argument(
|
|
||||||
'--all-variants', '-a',
|
|
||||||
action='store_true',
|
|
||||||
dest='all_variants',
|
|
||||||
help='Download information from games on all variants (but not necessarily export all of them)'
|
|
||||||
)
|
|
||||||
parser.add_argument(
|
|
||||||
'--export-all', '-e',
|
|
||||||
action='store_true',
|
|
||||||
dest='export_all',
|
|
||||||
help='Export all games specified in full detail (i.e. also actions and game options)'
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def add_analyze_subparser(subparsers):
|
|
||||||
parser = subparsers.add_parser('analyze', help='Analyze a game and find the last winning state')
|
|
||||||
parser.add_argument('game_id', type=int)
|
|
||||||
parser.add_argument('--download', '-d', help='Download game if not in database', action='store_true')
|
|
||||||
|
|
||||||
|
|
||||||
def add_config_gen_subparser(subparsers):
|
|
||||||
parser = subparsers.add_parser('gen-config', help='Generate config file at default location')
|
|
||||||
|
|
||||||
|
|
||||||
def add_solve_subparser(subparsers):
|
|
||||||
parser = subparsers.add_parser('solve', help='Seed solving')
|
|
||||||
parser.add_argument('var_id', type=int, help='Variant id to solve instances from.', default=0)
|
|
||||||
parser.add_argument('--timeout', '-t', type=int, help='Timeout [s] for individual seeds.', default=150)
|
|
||||||
parser.add_argument('--class', '-c', type=int, dest='seed_class', help='Class of seed to analyze. 0 stands for hanab.live seeds', default=0)
|
|
||||||
parser.add_argument('--num_players', '-n', type=int, help='Restrict to number of players. If not specified, all player counts are analyzed.', default = None)
|
|
||||||
parser.add_argument('--num_threads', '-p', type=int, help='Number of threads to solve with.', default=4)
|
|
||||||
|
|
||||||
def add_decompress_subparser(subparsers):
|
|
||||||
parser = subparsers.add_parser('decompress', help='Decompress a hanab.live JSON-encoded replay link')
|
|
||||||
parser.add_argument('game_link', type=str)
|
|
||||||
|
|
||||||
|
|
||||||
def main_parser() -> argparse.ArgumentParser:
|
|
||||||
parser = argparse.ArgumentParser(
|
|
||||||
prog='hanabi_suite',
|
|
||||||
description='High-level interface for analysis of hanabi instances.'
|
|
||||||
)
|
|
||||||
parser.add_argument('--verbose', '-v', help='Enable verbose logging to console', action='store_true')
|
|
||||||
subparsers = parser.add_subparsers(dest='command', required=True, help='select subcommand')
|
|
||||||
|
|
||||||
add_init_subparser(subparsers)
|
|
||||||
add_analyze_subparser(subparsers)
|
|
||||||
add_download_subparser(subparsers)
|
|
||||||
add_config_gen_subparser(subparsers)
|
|
||||||
add_solve_subparser(subparsers)
|
|
||||||
add_decompress_subparser(subparsers)
|
|
||||||
add_show_seed_subparser(subparsers)
|
|
||||||
|
|
||||||
return parser
|
|
||||||
|
|
||||||
|
|
||||||
def hanabi_cli():
|
|
||||||
args = main_parser().parse_args()
|
|
||||||
subcommand_func = {
|
|
||||||
'analyze': subcommand_analyze,
|
|
||||||
'init': subcommand_init,
|
|
||||||
'download': subcommand_download,
|
|
||||||
'gen-config': subcommand_gen_config,
|
|
||||||
'solve': subcommand_solve,
|
|
||||||
'decompress': subcommand_decompress,
|
|
||||||
'show': subcommand_show
|
|
||||||
}[args.command]
|
|
||||||
|
|
||||||
if args.command != 'gen-config':
|
|
||||||
global_db_connection_manager.read_config()
|
|
||||||
global_db_connection_manager.connect()
|
|
||||||
|
|
||||||
if args.verbose:
|
|
||||||
logger_manager.set_console_level(verboselogs.VERBOSE)
|
|
||||||
del args.command
|
|
||||||
del args.verbose
|
|
||||||
|
|
||||||
subcommand_func(**vars(args))
|
|
|
@ -1,6 +0,0 @@
|
||||||
from .database import DBConnectionManager
|
|
||||||
|
|
||||||
global_db_connection_manager = DBConnectionManager()
|
|
||||||
|
|
||||||
conn = global_db_connection_manager.lazy_conn
|
|
||||||
cur = global_db_connection_manager.lazy_cur
|
|
|
@ -1,95 +0,0 @@
|
||||||
from typing import Optional
|
|
||||||
from pathlib import Path
|
|
||||||
import yaml
|
|
||||||
|
|
||||||
import psycopg2
|
|
||||||
import platformdirs
|
|
||||||
|
|
||||||
from hanabi import constants
|
|
||||||
from hanabi import logger
|
|
||||||
|
|
||||||
|
|
||||||
class LazyDBCursor:
|
|
||||||
def __init__(self):
|
|
||||||
self.__cur: Optional[psycopg2.cursor] = None
|
|
||||||
|
|
||||||
def __getattr__(self, item):
|
|
||||||
if self.__cur is None:
|
|
||||||
raise ValueError(
|
|
||||||
"DB cursor used in uninitialized state. Did you forget to initialize the DB connection?"
|
|
||||||
)
|
|
||||||
return getattr(self.__cur, item)
|
|
||||||
|
|
||||||
def set_cur(self, cur):
|
|
||||||
self.__cur = cur
|
|
||||||
|
|
||||||
|
|
||||||
class LazyDBConnection:
|
|
||||||
def __init__(self):
|
|
||||||
self.__conn: Optional[psycopg2.connection] = None
|
|
||||||
|
|
||||||
def __getattr__(self, item):
|
|
||||||
if self.__conn is None:
|
|
||||||
raise ValueError(
|
|
||||||
"DB connection used in uninitialized state. Did you forget to initialize the DB connection?"
|
|
||||||
)
|
|
||||||
return getattr(self.__conn, item)
|
|
||||||
|
|
||||||
def set_conn(self, conn):
|
|
||||||
self.__conn = conn
|
|
||||||
|
|
||||||
|
|
||||||
class DBConnectionManager:
|
|
||||||
def __init__(self):
|
|
||||||
self.lazy_conn: LazyDBConnection = LazyDBConnection()
|
|
||||||
self.lazy_cur: LazyDBCursor = LazyDBCursor()
|
|
||||||
self.config_file = Path(platformdirs.user_config_dir(constants.APP_NAME, ensure_exists=True)) / 'config.yaml'
|
|
||||||
self.db_name: str = constants.DEFAULT_DB_NAME
|
|
||||||
self.db_user: str = constants.DEFAULT_DB_USER
|
|
||||||
self.db_pass: Optional[str] = None
|
|
||||||
|
|
||||||
def read_config(self):
|
|
||||||
logger.debug("DB connection configuration read from {}".format(self.config_file))
|
|
||||||
if self.config_file.exists():
|
|
||||||
with open(self.config_file, "r") as f:
|
|
||||||
config = yaml.safe_load(f)
|
|
||||||
self.db_name = config.get('dbname', None)
|
|
||||||
self.db_user = config.get('dbuser', None)
|
|
||||||
self.db_pass = config.get('dbpass', None)
|
|
||||||
if self.db_name is None:
|
|
||||||
logger.verbose("Falling back to default database name {}".format(constants.DEFAULT_DB_NAME))
|
|
||||||
self.db_name = constants.DEFAULT_DB_NAME
|
|
||||||
if self.db_user is None:
|
|
||||||
logger.verbose("Falling back to default database user {}".format(constants.DEFAULT_DB_USER))
|
|
||||||
self.db_user = constants.DEFAULT_DB_USER
|
|
||||||
else:
|
|
||||||
logger.info(
|
|
||||||
"No configuration file for database connection found, falling back to default values "
|
|
||||||
"(dbname={}, dbuser={}).".format(
|
|
||||||
constants.DEFAULT_DB_NAME, constants.DEFAULT_DB_USER
|
|
||||||
)
|
|
||||||
)
|
|
||||||
logger.info(
|
|
||||||
"Note: To turn off this message, create a config file at {}".format(self.config_file)
|
|
||||||
)
|
|
||||||
|
|
||||||
def create_config_file(self):
|
|
||||||
if self.config_file.exists():
|
|
||||||
raise FileExistsError("Configuration file already exists, not overriding.")
|
|
||||||
self.config_file.write_text(
|
|
||||||
"dbname: {}\n"
|
|
||||||
"dbuser: {}\n"
|
|
||||||
"dbpass: null".format(
|
|
||||||
constants.DEFAULT_DB_NAME,
|
|
||||||
constants.DEFAULT_DB_USER
|
|
||||||
)
|
|
||||||
)
|
|
||||||
logger.info("Initialised default config file {}".format(self.config_file))
|
|
||||||
|
|
||||||
def connect(self):
|
|
||||||
conn = psycopg2.connect("dbname='{}' user='{}' password='{}' host='localhost' sslmode='disable'".format(
|
|
||||||
self.db_name, self.db_user, self.db_pass),
|
|
||||||
)
|
|
||||||
cur = conn.cursor()
|
|
||||||
self.lazy_conn.set_conn(conn)
|
|
||||||
self.lazy_cur.set_cur(cur)
|
|
|
@ -1,145 +0,0 @@
|
||||||
from typing import List, Tuple, Optional
|
|
||||||
|
|
||||||
import psycopg2.extras
|
|
||||||
|
|
||||||
import hanabi.hanab_game
|
|
||||||
import hanabi.live.hanab_live
|
|
||||||
from hanabi import logger
|
|
||||||
|
|
||||||
from hanabi.database import conn, cur
|
|
||||||
|
|
||||||
def get_actions_table_name(cert_game: bool):
|
|
||||||
return "certificate_game_actions" if cert_game else "game_actions"
|
|
||||||
|
|
||||||
|
|
||||||
def store_actions(game_id: int, actions: List[hanabi.hanab_game.Action], cert_game: bool = False):
|
|
||||||
vals = []
|
|
||||||
for turn, action in enumerate(actions):
|
|
||||||
vals.append((game_id, turn, action.type.value, action.target, action.value or 0))
|
|
||||||
|
|
||||||
psycopg2.extras.execute_values(
|
|
||||||
cur,
|
|
||||||
"INSERT INTO {} (game_id, turn, type, target, value) "
|
|
||||||
"VALUES %s "
|
|
||||||
"ON CONFLICT (game_id, turn) "
|
|
||||||
"DO NOTHING".format(get_actions_table_name(cert_game)),
|
|
||||||
vals
|
|
||||||
)
|
|
||||||
conn.commit()
|
|
||||||
|
|
||||||
|
|
||||||
def store_deck_for_seed(seed: str, deck: List[hanabi.hanab_game.DeckCard]):
|
|
||||||
vals = []
|
|
||||||
for index, card in enumerate(deck):
|
|
||||||
vals.append((seed, index, card.suitIndex, card.rank))
|
|
||||||
|
|
||||||
psycopg2.extras.execute_values(
|
|
||||||
cur,
|
|
||||||
"INSERT INTO decks (seed, deck_index, suit_index, rank) "
|
|
||||||
"VALUES %s "
|
|
||||||
"ON CONFLICT (seed, deck_index) DO UPDATE SET "
|
|
||||||
"(suit_index, rank) = (excluded.suit_index, excluded.rank)",
|
|
||||||
vals
|
|
||||||
)
|
|
||||||
conn.commit()
|
|
||||||
|
|
||||||
|
|
||||||
def load_actions(game_id: int, cert_game: bool = False) -> List[hanabi.hanab_game.Action]:
|
|
||||||
cur.execute("SELECT type, target, value FROM {} "
|
|
||||||
"WHERE game_id = %s "
|
|
||||||
"ORDER BY turn ASC".format(get_actions_table_name(cert_game)),
|
|
||||||
(game_id,))
|
|
||||||
actions = []
|
|
||||||
for action_type, target, value in cur.fetchall():
|
|
||||||
actions.append(
|
|
||||||
hanabi.hanab_game.Action(hanabi.hanab_game.ActionType(action_type), target, value)
|
|
||||||
)
|
|
||||||
if len(actions) == 0:
|
|
||||||
err_msg = "Failed to load actions for game id {} from DB: No actions stored.".format(game_id)
|
|
||||||
logger.error(err_msg)
|
|
||||||
raise ValueError(err_msg)
|
|
||||||
return actions
|
|
||||||
|
|
||||||
|
|
||||||
def load_deck(seed: str) -> List[hanabi.hanab_game.DeckCard]:
|
|
||||||
cur.execute("SELECT deck_index, suit_index, rank FROM decks "
|
|
||||||
"WHERE seed = %s "
|
|
||||||
"ORDER BY deck_index ASC",
|
|
||||||
(seed,)
|
|
||||||
)
|
|
||||||
deck = []
|
|
||||||
for index, (card_index, suit_index, rank) in enumerate(cur.fetchall()):
|
|
||||||
assert index == card_index
|
|
||||||
deck.append(
|
|
||||||
hanabi.hanab_game.DeckCard(suit_index, rank, card_index)
|
|
||||||
)
|
|
||||||
if len(deck) == 0:
|
|
||||||
err_msg = "Failed to load deck for seed {} from DB: No cards stored.".format(seed)
|
|
||||||
logger.error(err_msg)
|
|
||||||
raise ValueError(err_msg)
|
|
||||||
return deck
|
|
||||||
|
|
||||||
def load_instance(seed: str) -> Optional[hanabi.live.hanab_live.HanabLiveInstance]:
|
|
||||||
cur.execute(
|
|
||||||
"SELECT num_players, variant_id "
|
|
||||||
"FROM seeds WHERE seed = %s ",
|
|
||||||
(seed,)
|
|
||||||
)
|
|
||||||
res = cur.fetchone()
|
|
||||||
if res is None:
|
|
||||||
return None
|
|
||||||
(num_players, var_id) = res
|
|
||||||
deck = load_deck(seed)
|
|
||||||
return hanabi.live.hanab_live.HanabLiveInstance(deck, num_players, var_id)
|
|
||||||
|
|
||||||
|
|
||||||
def load_game_parts(game_id: int, cert_game: bool = False) -> Tuple[hanabi.live.hanab_live.HanabLiveInstance, List[hanabi.hanab_game.Action]]:
|
|
||||||
"""
|
|
||||||
Loads information on game from database
|
|
||||||
@param game_id: ID of game
|
|
||||||
@return: Instance (i.e. deck + settings) of game, list of actions, variant name
|
|
||||||
"""
|
|
||||||
cur.execute(
|
|
||||||
"SELECT "
|
|
||||||
"games.num_players, games.seed, games.one_extra_card, games.one_less_card, games.deck_plays, "
|
|
||||||
"games.all_or_nothing,"
|
|
||||||
"variants.clue_starved, variants.name, variants.id, variants.throw_it_in_a_hole "
|
|
||||||
"FROM games "
|
|
||||||
"INNER JOIN variants"
|
|
||||||
" ON games.variant_id = variants.id "
|
|
||||||
"WHERE games.id = %s",
|
|
||||||
(game_id,)
|
|
||||||
)
|
|
||||||
res = cur.fetchone()
|
|
||||||
if res is None:
|
|
||||||
err_msg = "Failed to retrieve game details of game {}.".format(game_id)
|
|
||||||
logger.error(err_msg)
|
|
||||||
raise ValueError(err_msg)
|
|
||||||
|
|
||||||
# Unpack results now
|
|
||||||
(num_players, seed, one_extra_card, one_less_card, deck_plays, all_or_nothing, clue_starved, variant_name, variant_id, throw_it_in_a_hole) = res
|
|
||||||
|
|
||||||
actions = load_actions(game_id, cert_game)
|
|
||||||
deck = load_deck(seed)
|
|
||||||
|
|
||||||
instance = hanabi.live.hanab_live.HanabLiveInstance(
|
|
||||||
deck=deck,
|
|
||||||
num_players=num_players,
|
|
||||||
variant_id=variant_id,
|
|
||||||
one_extra_card=one_extra_card,
|
|
||||||
one_less_card=one_less_card,
|
|
||||||
fives_give_clue=not throw_it_in_a_hole,
|
|
||||||
deck_plays=deck_plays,
|
|
||||||
all_or_nothing=all_or_nothing,
|
|
||||||
clue_starved=clue_starved
|
|
||||||
)
|
|
||||||
return instance, actions
|
|
||||||
|
|
||||||
|
|
||||||
def load_game(game_id: int, cert_game: bool = False) -> hanabi.live.hanab_live.HanabLiveGameState:
|
|
||||||
instance, actions = load_game_parts(game_id, cert_game)
|
|
||||||
game = hanabi.live.hanab_live.HanabLiveGameState(instance)
|
|
||||||
for action in actions:
|
|
||||||
game.make_action(action)
|
|
||||||
return game
|
|
||||||
|
|
|
@ -1,181 +0,0 @@
|
||||||
DROP TABLE IF EXISTS users CASCADE;
|
|
||||||
CREATE TABLE users (
|
|
||||||
id SERIAL PRIMARY KEY,
|
|
||||||
username TEXT NOT NULL UNIQUE,
|
|
||||||
normalized_username TEXT NOT NULL UNIQUE
|
|
||||||
);
|
|
||||||
|
|
||||||
|
|
||||||
DROP TABLE IF EXISTS seeds CASCADE;
|
|
||||||
CREATE TABLE seeds (
|
|
||||||
seed TEXT NOT NULL PRIMARY KEY,
|
|
||||||
num_players SMALLINT NOT NULL,
|
|
||||||
variant_id SMALLINT NOT NULL,
|
|
||||||
starting_player SMALLINT NOT NULL DEFAULT 0,
|
|
||||||
/* Type of seed: 0 is from the website, all other integers are customly generated testsets, arbitrarily ordered into groups */
|
|
||||||
class SMALLINT NOT NULL DEFAULT 0,
|
|
||||||
/* For seeds on the website: Always 0. For custom seeds: Numbered within their class */
|
|
||||||
num INT NOT NULL DEFAULT 0,
|
|
||||||
feasible BOOLEAN DEFAULT NULL,
|
|
||||||
solved BOOLEAN GENERATED ALWAYS AS ( feasible IS NOT NULL ) STORED,
|
|
||||||
/*
|
|
||||||
If seed solved: Amount of time (in ms) to solve seed.
|
|
||||||
If seed not solved: Maximum amount of time spent on solving before timeout
|
|
||||||
*/
|
|
||||||
solve_time_ms INT NOT NULL DEFAULT 0,
|
|
||||||
max_score_theoretical SMALLINT
|
|
||||||
);
|
|
||||||
CREATE INDEX seeds_variant_class_feasible_idx ON seeds (variant_id, class, feasible);
|
|
||||||
|
|
||||||
|
|
||||||
DROP TABLE IF EXISTS decks CASCADE;
|
|
||||||
CREATE TABLE decks (
|
|
||||||
seed TEXT REFERENCES seeds (seed) ON DELETE CASCADE,
|
|
||||||
/* Order of card in deck*/
|
|
||||||
deck_index SMALLINT NOT NULL,
|
|
||||||
/* Suit */
|
|
||||||
suit_index SMALLINT NOT NULL,
|
|
||||||
/* Rank */
|
|
||||||
rank SMALLINT NOT NULL,
|
|
||||||
PRIMARY KEY (seed, deck_index)
|
|
||||||
);
|
|
||||||
|
|
||||||
DROP TABLE IF EXISTS games CASCADE;
|
|
||||||
CREATE TABLE games (
|
|
||||||
id INT PRIMARY KEY,
|
|
||||||
num_players SMALLINT NOT NULL,
|
|
||||||
|
|
||||||
starting_player SMALLINT NOT NULL DEFAULT 0,
|
|
||||||
|
|
||||||
variant_id SMALLINT NOT NULL,
|
|
||||||
|
|
||||||
timed BOOLEAN,
|
|
||||||
time_base INTEGER,
|
|
||||||
time_per_turn INTEGER,
|
|
||||||
speedrun BOOLEAN,
|
|
||||||
card_cycle BOOLEAN,
|
|
||||||
deck_plays BOOLEAN,
|
|
||||||
empty_clues BOOLEAN,
|
|
||||||
one_extra_card BOOLEAN,
|
|
||||||
one_less_card BOOLEAN,
|
|
||||||
all_or_nothing BOOLEAN,
|
|
||||||
detrimental_characters BOOLEAN,
|
|
||||||
|
|
||||||
seed TEXT NOT NULL REFERENCES seeds,
|
|
||||||
score SMALLINT NOT NULL,
|
|
||||||
num_turns SMALLINT
|
|
||||||
);
|
|
||||||
|
|
||||||
CREATE INDEX games_seed_score_idx ON games (seed, score);
|
|
||||||
CREATE INDEX games_var_seed_idx ON games (variant_id, seed);
|
|
||||||
CREATE INDEX games_player_idx ON games (num_players);
|
|
||||||
|
|
||||||
/* Example games finishing with max score, not necessarily played by humans. */
|
|
||||||
DROP TABLE IF EXISTS certificate_games CASCADE;
|
|
||||||
CREATE TABLE certificate_games (
|
|
||||||
id SERIAL PRIMARY KEY,
|
|
||||||
seed TEXT NOT NULL REFERENCES seeds ON DELETE CASCADE,
|
|
||||||
num_turns SMALLINT NOT NULL,
|
|
||||||
min_pace SMALLINT,
|
|
||||||
num_bdrs SMALLINT
|
|
||||||
);
|
|
||||||
CREATE INDEX certificate_games_seed_idx ON games (seed);
|
|
||||||
|
|
||||||
|
|
||||||
DROP TABLE IF EXISTS game_participants CASCADE;
|
|
||||||
CREATE TABLE game_participants (
|
|
||||||
id SERIAL PRIMARY KEY,
|
|
||||||
game_id INTEGER NOT NULL,
|
|
||||||
user_id INTEGER NOT NULL,
|
|
||||||
seat SMALLINT NOT NULL, /* Needed for the "GetNotes()" function */
|
|
||||||
FOREIGN KEY (game_id) REFERENCES games (id) ON DELETE CASCADE,
|
|
||||||
FOREIGN KEY (user_id) REFERENCES users (id) ON DELETE CASCADE,
|
|
||||||
CONSTRAINT game_participants_unique UNIQUE (game_id, user_id)
|
|
||||||
);
|
|
||||||
|
|
||||||
|
|
||||||
DROP FUNCTION IF EXISTS delete_game_of_deleted_participant;
|
|
||||||
CREATE FUNCTION delete_game_of_deleted_participant() RETURNS TRIGGER AS $_$
|
|
||||||
BEGIN
|
|
||||||
DELETE FROM games WHERE games.id = OLD.game_id;
|
|
||||||
RETURN OLD;
|
|
||||||
END $_$ LANGUAGE 'plpgsql';
|
|
||||||
|
|
||||||
CREATE TRIGGER delete_game_upon_participant_deletion
|
|
||||||
AFTER DELETE ON game_participants
|
|
||||||
FOR EACH ROW
|
|
||||||
EXECUTE PROCEDURE delete_game_of_deleted_participant();
|
|
||||||
|
|
||||||
|
|
||||||
DROP TABLE IF EXISTS game_participant_notes CASCADE;
|
|
||||||
CREATE TABLE game_participant_notes (
|
|
||||||
game_participant_id INTEGER NOT NULL,
|
|
||||||
card_order SMALLINT NOT NULL, /* "order" is a reserved word in PostgreSQL. */
|
|
||||||
note TEXT NOT NULL,
|
|
||||||
FOREIGN KEY (game_participant_id) REFERENCES game_participants (id) ON DELETE CASCADE,
|
|
||||||
PRIMARY KEY (game_participant_id, card_order)
|
|
||||||
);
|
|
||||||
|
|
||||||
|
|
||||||
DROP TABLE IF EXISTS game_actions CASCADE;
|
|
||||||
CREATE TABLE game_actions (
|
|
||||||
game_id INTEGER NOT NULL,
|
|
||||||
turn SMALLINT NOT NULL,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Corresponds to the "DatabaseGameActionType" enum.
|
|
||||||
*
|
|
||||||
* - 0 - play
|
|
||||||
* - 1 - discard
|
|
||||||
* - 2 - color clue
|
|
||||||
* - 3 - rank clue
|
|
||||||
* - 4 - game over
|
|
||||||
*/
|
|
||||||
type SMALLINT NOT NULL,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* - If a play or a discard, corresponds to the order of the the card that was played/discarded.
|
|
||||||
* - If a clue, corresponds to the index of the player that received the clue.
|
|
||||||
* - If a game over, corresponds to the index of the player that caused the game to end or -1 if
|
|
||||||
* the game was terminated by the server.
|
|
||||||
*/
|
|
||||||
target SMALLINT NOT NULL,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* - If a play or discard, then 0 (as NULL). It uses less database space and reduces code
|
|
||||||
* complexity to use a value of 0 for NULL than to use a SQL NULL:
|
|
||||||
* https://dev.mysql.com/doc/refman/8.0/en/data-size.html
|
|
||||||
* - If a color clue, then 0 if red, 1 if yellow, etc.
|
|
||||||
* - If a rank clue, then 1 if 1, 2 if 2, etc.
|
|
||||||
* - If a game over, then the value corresponds to the "endCondition" values in "constants.go".
|
|
||||||
*/
|
|
||||||
value SMALLINT NOT NULL,
|
|
||||||
|
|
||||||
FOREIGN KEY (game_id) REFERENCES games (id) ON DELETE CASCADE,
|
|
||||||
PRIMARY KEY (game_id, turn)
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Functions the same as game_actions, just for certificate_games instead */
|
|
||||||
DROP TABLE IF EXISTS certificate_game_actions CASCADE;
|
|
||||||
CREATE TABLE certificate_game_actions (
|
|
||||||
game_id INTEGER NOT NULL,
|
|
||||||
turn SMALLINT NOT NULL,
|
|
||||||
type SMALLINT NOT NULL,
|
|
||||||
target SMALLINT NOT NULL,
|
|
||||||
value SMALLINT NOT NULL,
|
|
||||||
|
|
||||||
FOREIGN KEY (game_id) REFERENCES certificate_games (id) ON DELETE CASCADE,
|
|
||||||
PRIMARY KEY (game_id, turn)
|
|
||||||
);
|
|
||||||
|
|
||||||
DROP TABLE IF EXISTS infeasibility_reasons CASCADE;
|
|
||||||
CREATE TABLE infeasibility_reasons (
|
|
||||||
seed TEXT NOT NULL REFERENCES seeds (seed) ON DELETE CASCADE,
|
|
||||||
reason SMALLINT NOT NULL,
|
|
||||||
/*
|
|
||||||
Some value whose meaning depends on the type of reason, for example index when pace loss occurs.
|
|
||||||
Can be null for some reason.
|
|
||||||
*/
|
|
||||||
value SMALLINT,
|
|
||||||
PRIMARY KEY (seed, reason)
|
|
||||||
);
|
|
|
@ -1,224 +0,0 @@
|
||||||
from typing import List, Union
|
|
||||||
|
|
||||||
import more_itertools
|
|
||||||
|
|
||||||
from hanabi import hanab_game
|
|
||||||
from hanabi.live import hanab_live
|
|
||||||
|
|
||||||
# use same BASE62 as on hanab.live to encode decks
|
|
||||||
BASE62 = "abcdefghijklmnopqrstuvwxyz0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
|
|
||||||
|
|
||||||
|
|
||||||
# Helper method, iterate over chunks of length n in a string
|
|
||||||
def chunks(s: str, n: int):
|
|
||||||
for i in range(0, len(s), n):
|
|
||||||
yield s[i:i + n]
|
|
||||||
|
|
||||||
|
|
||||||
# exception thrown by decompression methods if parsing fails
|
|
||||||
class InvalidFormatError(ValueError):
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
def compress_actions(actions: List[hanab_game.Action]) -> str:
|
|
||||||
min_type = 0
|
|
||||||
max_type = 0
|
|
||||||
if len(actions) != 0:
|
|
||||||
min_type = min(map(lambda a: a.type.value, actions))
|
|
||||||
max_type = max(map(lambda a: a.type.value, actions))
|
|
||||||
type_range = max_type - min_type + 1
|
|
||||||
|
|
||||||
def compress_action(action):
|
|
||||||
# We encode action values with +1 to differentiate
|
|
||||||
# null (encoded 0) and 0 (encoded 1)
|
|
||||||
value = 0 if action.value is None else action.value + 1
|
|
||||||
if action.type == hanab_game.ActionType.VoteTerminate:
|
|
||||||
# This is currently a hack, the actual format has a 10 here,
|
|
||||||
# but we cannot encode this
|
|
||||||
value = 0
|
|
||||||
try:
|
|
||||||
a = BASE62[type_range * value + (action.type.value - min_type)]
|
|
||||||
b = BASE62[action.target]
|
|
||||||
except IndexError as e:
|
|
||||||
raise ValueError("Encoding action failed, value too large, found {}".format(value)) from e
|
|
||||||
return a + b
|
|
||||||
|
|
||||||
return "{}{}{}".format(
|
|
||||||
min_type,
|
|
||||||
max_type,
|
|
||||||
''.join(map(compress_action, actions))
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def decompress_actions(actions_str: str) -> List[hanab_game.Action]:
|
|
||||||
if not len(actions_str) >= 2:
|
|
||||||
raise InvalidFormatError("min/max range not specified, found: {}".format(actions_str))
|
|
||||||
try:
|
|
||||||
min_type = int(actions_str[0])
|
|
||||||
max_type = int(actions_str[1])
|
|
||||||
except ValueError as e:
|
|
||||||
raise InvalidFormatError(
|
|
||||||
"min/max range of actions not specified, expected two integers, found {}".format(actions_str[:2])
|
|
||||||
) from e
|
|
||||||
if not min_type <= max_type:
|
|
||||||
raise InvalidFormatError("min/max range illegal, found [{},{}]".format(min_type, max_type))
|
|
||||||
type_range = max_type - min_type + 1
|
|
||||||
|
|
||||||
if not len(actions_str) % 2 == 0:
|
|
||||||
raise InvalidFormatError("Invalid action string length: Expected even number of characters")
|
|
||||||
|
|
||||||
for (index, char) in enumerate(actions_str[2:]):
|
|
||||||
if char not in BASE62:
|
|
||||||
raise InvalidFormatError(
|
|
||||||
"Invalid character at index {}: Found {}, expected one of {}".format(
|
|
||||||
index, char, BASE62
|
|
||||||
)
|
|
||||||
)
|
|
||||||
|
|
||||||
def decompress_action(action_idx: int, action: str):
|
|
||||||
try:
|
|
||||||
action_type_value = (BASE62.index(action[0]) % type_range) + min_type
|
|
||||||
action_type = hanab_game.ActionType(action_type_value)
|
|
||||||
except ValueError as e:
|
|
||||||
raise InvalidFormatError(
|
|
||||||
"Invalid action type at action {}: Found {}, expected one of {}".format(
|
|
||||||
action_idx, action_type_value,
|
|
||||||
[action_type.value for action_type in hanab_game.ActionType]
|
|
||||||
)
|
|
||||||
) from e
|
|
||||||
|
|
||||||
# We encode values with +1 to differentiate null (encoded 0) and 0 (encoded 1)
|
|
||||||
value = BASE62.index(action[0]) // type_range - 1
|
|
||||||
if value == -1:
|
|
||||||
value = None
|
|
||||||
if action_type in [hanab_game.ActionType.Play, hanab_game.ActionType.Discard]:
|
|
||||||
if value is not None:
|
|
||||||
raise InvalidFormatError(
|
|
||||||
"Invalid action value: Action at action index {} is Play/Discard, expected value None, "
|
|
||||||
"found: {}".format(action_idx, value)
|
|
||||||
)
|
|
||||||
target = BASE62.index(action[1])
|
|
||||||
return hanab_game.Action(action_type, target, value)
|
|
||||||
|
|
||||||
return [decompress_action(idx, a) for (idx, a) in enumerate(chunks(actions_str[2:], 2))]
|
|
||||||
|
|
||||||
|
|
||||||
def compress_deck(deck: List[hanab_game.DeckCard]) -> str:
|
|
||||||
assert (len(deck) != 0)
|
|
||||||
min_rank = min(map(lambda card: card.rank, deck))
|
|
||||||
max_rank = max(map(lambda card: card.rank, deck))
|
|
||||||
rank_range = max_rank - min_rank + 1
|
|
||||||
|
|
||||||
def compress_card(card):
|
|
||||||
try:
|
|
||||||
return BASE62[rank_range * card.suitIndex + (card.rank - min_rank)]
|
|
||||||
except IndexError as e:
|
|
||||||
raise InvalidFormatError(
|
|
||||||
"Could not compress card, suit or rank too large. Found: {}".format(card)
|
|
||||||
) from e
|
|
||||||
|
|
||||||
return "{}{}{}".format(
|
|
||||||
min_rank,
|
|
||||||
max_rank,
|
|
||||||
''.join(map(compress_card, deck))
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def decompress_deck(deck_str: str) -> List[hanab_game.DeckCard]:
|
|
||||||
if len(deck_str) < 2:
|
|
||||||
raise InvalidFormatError("min/max rank range not specified, found: {}".format(deck_str))
|
|
||||||
try:
|
|
||||||
min_rank = int(deck_str[0])
|
|
||||||
max_rank = int(deck_str[1])
|
|
||||||
except ValueError as e:
|
|
||||||
raise InvalidFormatError(
|
|
||||||
"min/max rank range not specified, expected two integers, found {}".format(deck_str[:2])
|
|
||||||
) from e
|
|
||||||
if not max_rank >= min_rank:
|
|
||||||
raise InvalidFormatError(
|
|
||||||
"Invalid rank range, found [{},{}]".format(min_rank, max_rank)
|
|
||||||
)
|
|
||||||
rank_range = max_rank - min_rank + 1
|
|
||||||
|
|
||||||
for (index, char) in enumerate(deck_str[2:]):
|
|
||||||
if char not in BASE62:
|
|
||||||
raise InvalidFormatError(
|
|
||||||
"Invalid character at index {}: Found {}, expected one of {}".format(
|
|
||||||
index, char, BASE62
|
|
||||||
)
|
|
||||||
)
|
|
||||||
|
|
||||||
def decompress_card(card_char):
|
|
||||||
encoded = BASE62.index(card_char)
|
|
||||||
suit_index = encoded // rank_range
|
|
||||||
rank = encoded % rank_range + min_rank
|
|
||||||
return hanab_game.DeckCard(suit_index, rank)
|
|
||||||
|
|
||||||
return [decompress_card(card) for card in deck_str[2:]]
|
|
||||||
|
|
||||||
|
|
||||||
# compresses a standard GameState object into hanab.live format
|
|
||||||
# which can be used in json replay links
|
|
||||||
# The GameState object has to be standard / fitting hanab.live variants,
|
|
||||||
# otherwise compression is not possible
|
|
||||||
def compress_game_state(state: Union[hanab_game.GameState, hanab_live.HanabLiveGameState]) -> str:
|
|
||||||
if isinstance(state, hanab_live.HanabLiveGameState):
|
|
||||||
var_id = state.instance.variant_id
|
|
||||||
else:
|
|
||||||
assert isinstance(state, hanab_game.GameState)
|
|
||||||
var_id = hanab_live.HanabLiveInstance.select_standard_variant_id(state.instance)
|
|
||||||
out = "{}{},{},{}".format(
|
|
||||||
state.instance.num_players,
|
|
||||||
compress_deck(state.instance.deck),
|
|
||||||
compress_actions(state.actions),
|
|
||||||
var_id
|
|
||||||
)
|
|
||||||
with_dashes = ''.join(more_itertools.intersperse("-", out, 20))
|
|
||||||
return with_dashes
|
|
||||||
|
|
||||||
|
|
||||||
def decompress_game_state(game_str: str) -> hanab_live.HanabLiveGameState:
|
|
||||||
game_str = game_str.replace("-", "")
|
|
||||||
parts = game_str.split(",")
|
|
||||||
if not len(parts) == 3:
|
|
||||||
raise InvalidFormatError(
|
|
||||||
"Expected 3 comma-separated parts of game, found {}".format(
|
|
||||||
len(parts)
|
|
||||||
)
|
|
||||||
)
|
|
||||||
[players_deck, actions, variant_id] = parts
|
|
||||||
if len(players_deck) == 0:
|
|
||||||
raise InvalidFormatError("Expected nonempty first part")
|
|
||||||
try:
|
|
||||||
num_players = int(players_deck[0])
|
|
||||||
except ValueError as e:
|
|
||||||
raise InvalidFormatError(
|
|
||||||
"Expected number of players, found: {}".format(players_deck[0])
|
|
||||||
) from e
|
|
||||||
|
|
||||||
try:
|
|
||||||
deck = decompress_deck(players_deck[1:])
|
|
||||||
except InvalidFormatError as e:
|
|
||||||
raise InvalidFormatError("Error while parsing deck") from e
|
|
||||||
|
|
||||||
try:
|
|
||||||
actions = decompress_actions(actions)
|
|
||||||
except InvalidFormatError as e:
|
|
||||||
raise InvalidFormatError("Error while parsing actions") from e
|
|
||||||
|
|
||||||
try:
|
|
||||||
variant_id = int(variant_id)
|
|
||||||
except ValueError:
|
|
||||||
raise ValueError("Expected variant id, found: {}".format(variant_id))
|
|
||||||
|
|
||||||
instance = hanab_live.HanabLiveInstance(deck, num_players, variant_id)
|
|
||||||
game = hanab_live.HanabLiveGameState(instance)
|
|
||||||
|
|
||||||
# TODO: game is not in consistent state
|
|
||||||
game.actions = actions
|
|
||||||
return game
|
|
||||||
|
|
||||||
|
|
||||||
def link(game_state: hanab_game.GameState) -> str:
|
|
||||||
compressed = compress_game_state(game_state)
|
|
||||||
return "https://hanab.live/replay-json/{}".format(compressed)
|
|
|
@ -1,363 +0,0 @@
|
||||||
import alive_progress
|
|
||||||
from typing import Dict, Optional, List
|
|
||||||
|
|
||||||
import psycopg2.errors
|
|
||||||
import psycopg2.extras
|
|
||||||
import platformdirs
|
|
||||||
import unidecode
|
|
||||||
|
|
||||||
from hanabi import hanab_game
|
|
||||||
from hanabi import constants
|
|
||||||
from hanabi import logger
|
|
||||||
from hanabi import database
|
|
||||||
from hanabi.live import site_api
|
|
||||||
from hanabi.live import variants
|
|
||||||
from hanabi.live import hanab_live
|
|
||||||
|
|
||||||
from hanabi.database import games_db_interface
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class GameExportError(ValueError):
|
|
||||||
def __init__(self, game_id, msg):
|
|
||||||
super().__init__("When exporting game {}: {}".format(game_id, msg))
|
|
||||||
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
class GameExportNoResponseFromSiteError(GameExportError):
|
|
||||||
def __init__(self, game_id):
|
|
||||||
super().__init__(game_id, "No response from site")
|
|
||||||
|
|
||||||
|
|
||||||
class GameExportInvalidResponseTypeError(GameExportError):
|
|
||||||
def __init__(self, game_id, response_type):
|
|
||||||
super().__init__(game_id, "Invalid response type (expected json, got {})".format(
|
|
||||||
response_type, game_id
|
|
||||||
))
|
|
||||||
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
class GameExportInvalidFormatError(GameExportError):
|
|
||||||
def __init__(self, game_id, msg):
|
|
||||||
super().__init__(game_id, "Invalid response format: {}".format(msg))
|
|
||||||
|
|
||||||
|
|
||||||
class GameExportInvalidNumberOfPlayersError(GameExportInvalidFormatError):
|
|
||||||
def __init__(self, game_id, expected, received):
|
|
||||||
super().__init__(
|
|
||||||
game_id,
|
|
||||||
"Received invalid list of players: Expected {} many, got {}".format(expected, received)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def ensure_users_in_db_and_get_ids(usernames: List[str]):
|
|
||||||
normalized_usernames = [unidecode.unidecode(username) for username in usernames]
|
|
||||||
psycopg2.extras.execute_values(
|
|
||||||
database.cur,
|
|
||||||
"INSERT INTO users (username, normalized_username)"
|
|
||||||
"VALUES %s "
|
|
||||||
"ON CONFLICT (username) DO NOTHING ",
|
|
||||||
zip(usernames, normalized_usernames)
|
|
||||||
)
|
|
||||||
|
|
||||||
# To only do one DB query, we sort by the normalized username.
|
|
||||||
ids = []
|
|
||||||
for username in usernames:
|
|
||||||
database.cur.execute(
|
|
||||||
"SELECT id FROM users "
|
|
||||||
"WHERE username = %s",
|
|
||||||
(username,)
|
|
||||||
)
|
|
||||||
(id, ) = database.cur.fetchone()
|
|
||||||
ids.append(id)
|
|
||||||
|
|
||||||
return ids
|
|
||||||
|
|
||||||
#
|
|
||||||
def detailed_export_game(
|
|
||||||
game_id: int
|
|
||||||
, score: Optional[int] = None
|
|
||||||
, var_id: Optional[int] = None
|
|
||||||
, seed_exists: bool = False
|
|
||||||
) -> None:
|
|
||||||
"""
|
|
||||||
Downloads full details of game from hanab.live, inserts seed and game into DB
|
|
||||||
If seed is already present, it is left as is
|
|
||||||
If game is already present, game details will be updated
|
|
||||||
|
|
||||||
:param game_id: id of game to export
|
|
||||||
:param score: If given, this will be inserted as score of the game. If not given, score is calculated
|
|
||||||
:param var_id: If given, this will be inserted as variant id of the game. If not given, this is looked up
|
|
||||||
:param seed_exists: If specified and true, assumes that the seed is already present in database.
|
|
||||||
If this is not the case, call will raise a DB insertion error
|
|
||||||
|
|
||||||
:raises GameExportError and its child classes
|
|
||||||
"""
|
|
||||||
|
|
||||||
logger.debug("Importing game {}".format(game_id))
|
|
||||||
|
|
||||||
game_json = site_api.get("export/{}".format(game_id))
|
|
||||||
if game_json is None:
|
|
||||||
raise GameExportNoResponseFromSiteError(game_id)
|
|
||||||
if type(game_json) != dict:
|
|
||||||
raise GameExportInvalidResponseTypeError(game_id, type(game_json))
|
|
||||||
|
|
||||||
if game_json.get('id', None) != game_id:
|
|
||||||
raise GameExportInvalidFormatError(game_id, "Unexpected game_id {} received, expected {}".format(
|
|
||||||
game_json.get('id'), game_id
|
|
||||||
))
|
|
||||||
|
|
||||||
players = game_json.get('players', [])
|
|
||||||
num_players = len(players)
|
|
||||||
if num_players < 2:
|
|
||||||
raise GameExportInvalidNumberOfPlayersError(game_id, "≥2", num_players)
|
|
||||||
|
|
||||||
seed = game_json.get('seed', None)
|
|
||||||
if type(seed) != str:
|
|
||||||
raise GameExportInvalidFormatError(game_id, "Unexpected seed, expected string, got {}".format(seed))
|
|
||||||
|
|
||||||
options = game_json.get('options', {})
|
|
||||||
var_id = var_id or variants.variant_id(options.get('variant', 'No Variant'))
|
|
||||||
timed = options.get('timed', False)
|
|
||||||
time_base = options.get('timeBase', 0)
|
|
||||||
time_per_turn = options.get('timePerTurn', 0)
|
|
||||||
speedrun = options.get('speedrun', False)
|
|
||||||
card_cycle = options.get('cardCycle', False)
|
|
||||||
deck_plays = options.get('deckPlays', False)
|
|
||||||
empty_clues = options.get('emptyClues', False)
|
|
||||||
one_extra_card = options.get('oneExtraCard', False)
|
|
||||||
one_less_card = options.get('oneLessCard', False)
|
|
||||||
all_or_nothing = options.get('allOrNothing', False)
|
|
||||||
detrimental_characters = options.get('detrimentalCharacters', False)
|
|
||||||
|
|
||||||
starting_player = options.get('startingPlayer', 0)
|
|
||||||
|
|
||||||
try:
|
|
||||||
actions = [hanab_game.Action.from_json(action) for action in game_json.get('actions', [])]
|
|
||||||
except hanab_game.ParseError as e:
|
|
||||||
raise GameExportInvalidFormatError(game_id, "Failed to parse actions") from e
|
|
||||||
|
|
||||||
try:
|
|
||||||
deck = [hanab_game.DeckCard.from_json(card) for card in game_json.get('deck', None)]
|
|
||||||
except hanab_game.ParseError as e:
|
|
||||||
raise GameExportInvalidFormatError(game_id, "Failed to parse deck") from e
|
|
||||||
|
|
||||||
if score is None:
|
|
||||||
# need to play through the game once to find out its score
|
|
||||||
if detrimental_characters:
|
|
||||||
raise NotImplementedError(
|
|
||||||
"detrimental characters not supported, cannot determine score of game {}".format(game_id)
|
|
||||||
)
|
|
||||||
game = hanab_live.HanabLiveGameState(
|
|
||||||
hanab_live.HanabLiveInstance(
|
|
||||||
deck, num_players, var_id,
|
|
||||||
deck_plays=deck_plays,
|
|
||||||
one_less_card=one_less_card,
|
|
||||||
one_extra_card=one_extra_card,
|
|
||||||
all_or_nothing=all_or_nothing,
|
|
||||||
starting_player=starting_player
|
|
||||||
)
|
|
||||||
)
|
|
||||||
for action in actions:
|
|
||||||
game.make_action(action)
|
|
||||||
score = game.score
|
|
||||||
|
|
||||||
if not seed_exists:
|
|
||||||
database.cur.execute(
|
|
||||||
"INSERT INTO seeds (seed, num_players, starting_player, variant_id)"
|
|
||||||
"VALUES (%s, %s, %s, %s)"
|
|
||||||
"ON CONFLICT (seed) DO NOTHING",
|
|
||||||
(seed, num_players, starting_player, var_id)
|
|
||||||
)
|
|
||||||
logger.debug("New seed {} imported.".format(seed))
|
|
||||||
|
|
||||||
games_db_interface.store_deck_for_seed(seed, deck)
|
|
||||||
|
|
||||||
database.cur.execute(
|
|
||||||
"INSERT INTO games ("
|
|
||||||
"id, num_players, starting_player, variant_id, timed, time_base, time_per_turn, speedrun, card_cycle, "
|
|
||||||
"deck_plays, empty_clues, one_extra_card, one_less_card,"
|
|
||||||
"all_or_nothing, detrimental_characters, seed, score"
|
|
||||||
")"
|
|
||||||
"VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)"
|
|
||||||
"ON CONFLICT (id) DO UPDATE SET ("
|
|
||||||
"timed, time_base, time_per_turn, speedrun, card_cycle, deck_plays, empty_clues, one_extra_card,"
|
|
||||||
"all_or_nothing, detrimental_characters"
|
|
||||||
") = ("
|
|
||||||
"EXCLUDED.timed, EXCLUDED.time_base, EXCLUDED.time_per_turn, EXCLUDED.speedrun, EXCLUDED.card_cycle, "
|
|
||||||
"EXCLUDED.deck_plays, EXCLUDED.empty_clues, EXCLUDED.one_extra_card,"
|
|
||||||
"EXCLUDED.all_or_nothing, EXCLUDED.detrimental_characters"
|
|
||||||
")",
|
|
||||||
(
|
|
||||||
game_id, num_players, starting_player, var_id, timed, time_base, time_per_turn, speedrun, card_cycle,
|
|
||||||
deck_plays, empty_clues, one_extra_card, one_less_card,
|
|
||||||
all_or_nothing, detrimental_characters, seed, score
|
|
||||||
)
|
|
||||||
)
|
|
||||||
|
|
||||||
# Insert participants into database
|
|
||||||
ids = ensure_users_in_db_and_get_ids(players)
|
|
||||||
game_participant_values = []
|
|
||||||
for index, user_id in enumerate(ids):
|
|
||||||
game_participant_values.append((game_id, user_id, index))
|
|
||||||
psycopg2.extras.execute_values(
|
|
||||||
database.cur,
|
|
||||||
"INSERT INTO game_participants (game_id, user_id, seat) VALUES %s "
|
|
||||||
"ON CONFLICT (game_id, user_id) DO UPDATE SET seat = excluded.seat",
|
|
||||||
game_participant_values
|
|
||||||
)
|
|
||||||
|
|
||||||
games_db_interface.store_actions(game_id, actions)
|
|
||||||
|
|
||||||
logger.debug("Imported game {}".format(game_id))
|
|
||||||
|
|
||||||
|
|
||||||
def _process_game_row(game: Dict, var_id, export_all_games: bool = False):
|
|
||||||
game_id = game.get('id', None)
|
|
||||||
seed = game.get('seed', None)
|
|
||||||
num_players = game.get('num_players', None)
|
|
||||||
users = game.get('users', "").split(", ")
|
|
||||||
score = game.get('score', None)
|
|
||||||
|
|
||||||
if any(v is None for v in [game_id, seed, num_players, score]):
|
|
||||||
raise ValueError("Unknown response format on hanab.live")
|
|
||||||
|
|
||||||
if len(users) != num_players:
|
|
||||||
logger.error("Invalid number of players reported when processing row {}".format(game))
|
|
||||||
f = platformdirs.user_data_dir(constants.APP_NAME, ensure_exists=True) + '/invalid_game_ids.txt'
|
|
||||||
with open(f, "a+") as invalid_games_file:
|
|
||||||
invalid_games_file.writelines(
|
|
||||||
"{}, {}, {}, {}\n".format(game_id, var_id, num_players, ", ".join(users))
|
|
||||||
)
|
|
||||||
return
|
|
||||||
# raise GameExportInvalidNumberOfPlayersError(game_id, num_players, users)
|
|
||||||
|
|
||||||
# Ensure users in database and find out their ids
|
|
||||||
|
|
||||||
if export_all_games:
|
|
||||||
detailed_export_game(game_id, score=score, var_id=var_id)
|
|
||||||
logger.debug("Imported game {}".format(game_id))
|
|
||||||
return
|
|
||||||
|
|
||||||
database.cur.execute("SAVEPOINT seed_insert")
|
|
||||||
try:
|
|
||||||
database.cur.execute(
|
|
||||||
"INSERT INTO games (id, seed, num_players, score, variant_id)"
|
|
||||||
"VALUES"
|
|
||||||
"(%s, %s ,%s ,%s ,%s)"
|
|
||||||
"ON CONFLICT (id) DO NOTHING",
|
|
||||||
(game_id, seed, num_players, score, var_id)
|
|
||||||
)
|
|
||||||
database.cur.execute("RELEASE seed_insert")
|
|
||||||
except psycopg2.errors.ForeignKeyViolation:
|
|
||||||
# Sometimes, seed is not present in the database yet, then we will have to query the full game details
|
|
||||||
# (including the seed) to export it accordingly
|
|
||||||
database.cur.execute("ROLLBACK TO seed_insert")
|
|
||||||
detailed_export_game(game_id, score=score, var_id=var_id)
|
|
||||||
|
|
||||||
# Insert participants into database
|
|
||||||
ids = ensure_users_in_db_and_get_ids(users)
|
|
||||||
game_participant_values = []
|
|
||||||
for index, user_id in enumerate(ids):
|
|
||||||
game_participant_values.append((game_id, user_id, index))
|
|
||||||
psycopg2.extras.execute_values(
|
|
||||||
database.cur,
|
|
||||||
"INSERT INTO game_participants (game_id, user_id, seat) VALUES %s "
|
|
||||||
"ON CONFLICT (game_id, user_id) DO UPDATE SET seat = excluded.seat",
|
|
||||||
game_participant_values
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
logger.debug("Imported game {}".format(game_id))
|
|
||||||
|
|
||||||
|
|
||||||
def download_all_games_not_in_db(download_known_but_not_exported=True):
|
|
||||||
database.cur.execute(
|
|
||||||
"SELECT id FROM games "
|
|
||||||
+ "WHERE actions is not null" if download_known_but_not_exported else ""
|
|
||||||
+ "ORDER BY id"
|
|
||||||
)
|
|
||||||
game_ids = [game_id for (game_id,) in database.cur.fetchall()]
|
|
||||||
largest_game_id = game_ids[-1]
|
|
||||||
with alive_progress.alive_bar(
|
|
||||||
total=largest_game_id - len(game_ids),
|
|
||||||
title='Downloading all games not in database'
|
|
||||||
) as bar:
|
|
||||||
for game_id in range(1, largest_game_id):
|
|
||||||
if game_id == game_ids[0]:
|
|
||||||
game_ids = game_ids[1:]
|
|
||||||
continue
|
|
||||||
try:
|
|
||||||
detailed_export_game(game_id)
|
|
||||||
logger.info("Found new game {} that was not in DB before".format(game_id))
|
|
||||||
bar()
|
|
||||||
except GameExportNoResponseFromSiteError:
|
|
||||||
bar()
|
|
||||||
continue
|
|
||||||
|
|
||||||
|
|
||||||
def download_games(var_id, export_all_games: bool = False):
|
|
||||||
name = variants.variant_name(var_id)
|
|
||||||
page_size = 100
|
|
||||||
if name is None:
|
|
||||||
raise ValueError("{} is not a known variant_id.".format(var_id))
|
|
||||||
|
|
||||||
url = "variants/{}".format(var_id)
|
|
||||||
r = site_api.api(url, refresh=True)
|
|
||||||
if not r:
|
|
||||||
raise RuntimeError("Failed to download request from hanab.live")
|
|
||||||
|
|
||||||
num_entries = r.get('total_rows', None)
|
|
||||||
if num_entries is None:
|
|
||||||
raise ValueError("Unknown response format on hanab.live")
|
|
||||||
|
|
||||||
database.cur.execute(
|
|
||||||
"SELECT COUNT(*) FROM games WHERE variant_id = %s AND id <= "
|
|
||||||
"(SELECT COALESCE (last_game_id, 0) FROM variant_game_downloads WHERE variant_id = %s)",
|
|
||||||
(var_id, var_id)
|
|
||||||
)
|
|
||||||
num_already_downloaded_games = database.cur.fetchone()[0]
|
|
||||||
assert num_already_downloaded_games <= num_entries, "Database inconsistent, too many games present."
|
|
||||||
next_page = num_already_downloaded_games // page_size
|
|
||||||
last_page = (num_entries - 1) // page_size
|
|
||||||
|
|
||||||
if num_already_downloaded_games == num_entries:
|
|
||||||
logger.info("Already downloaded all games ({:6} many) for variant {:4} [{}]".format(num_entries, var_id, name))
|
|
||||||
return
|
|
||||||
|
|
||||||
with alive_progress.alive_bar(
|
|
||||||
total=num_entries - num_already_downloaded_games,
|
|
||||||
title='Downloading remaining games for variant id {:4} [{}]'.format(var_id, name),
|
|
||||||
enrich_print=False
|
|
||||||
) as bar:
|
|
||||||
for page in range(next_page, last_page + 1):
|
|
||||||
for refresh in [False, True]:
|
|
||||||
r = site_api.api(url + "?col[0]=0&page={}".format(page), refresh=(page == last_page) or refresh)
|
|
||||||
rows = r.get('rows', [])
|
|
||||||
if page == next_page:
|
|
||||||
rows = rows[num_already_downloaded_games % 100:]
|
|
||||||
if not (page == last_page or len(rows) == page_size):
|
|
||||||
if not refresh:
|
|
||||||
# row count does not match, maybe this is due to an old cached version of the api query,
|
|
||||||
# try again with a forced refresh of the query
|
|
||||||
logger.verbose("refreshing page {} due to unexpected row count".format(page))
|
|
||||||
continue
|
|
||||||
# If refreshing did not fix the error, log a warning
|
|
||||||
logger.warn('WARN: received unexpected row count ({}, expected {}) on page {}'.format(
|
|
||||||
len(rows), page_size, page)
|
|
||||||
)
|
|
||||||
for row in rows:
|
|
||||||
_process_game_row(row, var_id, export_all_games)
|
|
||||||
bar()
|
|
||||||
database.cur.execute(
|
|
||||||
"INSERT INTO variant_game_downloads (variant_id, last_game_id) VALUES"
|
|
||||||
"(%s, %s)"
|
|
||||||
"ON CONFLICT (variant_id) DO UPDATE SET last_game_id = EXCLUDED.last_game_id",
|
|
||||||
(var_id, r['rows'][-1]['id'])
|
|
||||||
)
|
|
||||||
database.conn.commit()
|
|
||||||
# we need this so that we don't execute the iteration with forced refresh
|
|
||||||
# if stuff already checked out without refreshing
|
|
||||||
break
|
|
|
@ -1,73 +0,0 @@
|
||||||
import hanabi.live.compress
|
|
||||||
from hanabi.hanab_game import DeckCard
|
|
||||||
from hanabi import database
|
|
||||||
from hanabi.live.variants import Variant
|
|
||||||
from hanabi.database import games_db_interface
|
|
||||||
import random
|
|
||||||
|
|
||||||
from src.hanabi.solvers.sat import solve_sat
|
|
||||||
|
|
||||||
|
|
||||||
def get_deck(variant: Variant):
|
|
||||||
deck = []
|
|
||||||
for suit_index, suit in enumerate(variant.suits):
|
|
||||||
if suit.dark:
|
|
||||||
for rank in range(1, 6):
|
|
||||||
deck.append(DeckCard(suit_index, rank))
|
|
||||||
else:
|
|
||||||
deck.append(DeckCard(suit_index, 1))
|
|
||||||
if not suit.reversed:
|
|
||||||
deck.append(DeckCard(suit_index, 1))
|
|
||||||
deck.append(DeckCard(suit_index, 1))
|
|
||||||
|
|
||||||
for rank in range(2,5):
|
|
||||||
deck.append(DeckCard(suit_index, rank))
|
|
||||||
deck.append(DeckCard(suit_index, rank))
|
|
||||||
|
|
||||||
deck.append(DeckCard(suit_index, 5))
|
|
||||||
if suit.reversed:
|
|
||||||
deck.append(DeckCard(suit_index, 5))
|
|
||||||
deck.append(DeckCard(suit_index, 5))
|
|
||||||
return deck
|
|
||||||
|
|
||||||
def generate_deck(variant: Variant, num_players: int, seed: int, seed_class: int = 1):
|
|
||||||
deck = get_deck(variant)
|
|
||||||
seed = "p{}c{}s{}".format(num_players, seed_class, seed)
|
|
||||||
random.seed(seed)
|
|
||||||
random.shuffle(deck)
|
|
||||||
return seed, deck
|
|
||||||
|
|
||||||
def link():
|
|
||||||
seed = "p5v0sunblinkingly-kobe-prescriptively"
|
|
||||||
|
|
||||||
deck = database.games_db_interface.load_deck(seed)
|
|
||||||
database.cur.execute("SELECT id FROM certificate_games WHERE seed = %s", (seed,))
|
|
||||||
(game_id, ) = database.cur.fetchone()
|
|
||||||
actions = database.games_db_interface.load_actions(game_id, True)
|
|
||||||
inst = hanabi.hanab_game.HanabiInstance(deck, 5)
|
|
||||||
game = hanabi.hanab_game.GameState(inst)
|
|
||||||
for action in actions:
|
|
||||||
game.make_action(action)
|
|
||||||
|
|
||||||
print(hanabi.live.compress.link(game))
|
|
||||||
|
|
||||||
def generate_decks_for_variant(variant_id: int, num_players: int, num_seeds: int, seed_class: int = 1):
|
|
||||||
variant = Variant.from_db(variant_id)
|
|
||||||
for seed_num in range(num_seeds):
|
|
||||||
seed, deck = generate_deck(variant, num_players, seed_num, seed_class)
|
|
||||||
database.cur.execute(
|
|
||||||
"INSERT INTO seeds (seed, num_players, starting_player, variant_id, class, num) "
|
|
||||||
"VALUES (%s, %s, %s, %s, %s, %s)"
|
|
||||||
"ON CONFLICT (seed) DO NOTHING",
|
|
||||||
(seed, num_players, 0, variant_id, seed_class, seed_num)
|
|
||||||
)
|
|
||||||
games_db_interface.store_deck_for_seed(seed, deck)
|
|
||||||
|
|
||||||
def main():
|
|
||||||
database.global_db_connection_manager.read_config()
|
|
||||||
database.global_db_connection_manager.connect()
|
|
||||||
link()
|
|
||||||
# generate_decks_for_variant(0, 2, 100)
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
main()
|
|
|
@ -1,146 +0,0 @@
|
||||||
from typing import List, Dict, Tuple
|
|
||||||
|
|
||||||
from hanabi.hanab_game import Action, ParseError
|
|
||||||
from hanabi import hanab_game
|
|
||||||
from hanabi import constants
|
|
||||||
from hanabi.live import variants
|
|
||||||
|
|
||||||
|
|
||||||
class HanabLiveInstance(hanab_game.HanabiInstance):
|
|
||||||
def __init__(
|
|
||||||
self,
|
|
||||||
deck: List[hanab_game.DeckCard],
|
|
||||||
num_players: int,
|
|
||||||
variant_id: int,
|
|
||||||
one_extra_card: bool = False,
|
|
||||||
one_less_card: bool = False,
|
|
||||||
*args, **kwargs
|
|
||||||
):
|
|
||||||
self.one_extra_card = one_extra_card
|
|
||||||
self.one_less_card = one_less_card
|
|
||||||
assert 2 <= num_players <= 6
|
|
||||||
hand_size = constants.HAND_SIZES[num_players]
|
|
||||||
if one_less_card:
|
|
||||||
hand_size -= 1
|
|
||||||
if one_extra_card:
|
|
||||||
hand_size += 1
|
|
||||||
|
|
||||||
super().__init__(deck, num_players, hand_size=hand_size, *args, **kwargs)
|
|
||||||
self.variant_id = variant_id
|
|
||||||
self.variant = variants.Variant.from_db(self.variant_id)
|
|
||||||
|
|
||||||
|
|
||||||
@staticmethod
|
|
||||||
def select_standard_variant_id(instance: hanab_game.HanabiInstance):
|
|
||||||
err_msg = "Hanabi instance not supported by hanab.live, cannot convert to HanabLiveInstance: "
|
|
||||||
assert 3 <= instance.num_suits <= 6, \
|
|
||||||
err_msg + "Illegal number of suits ({}) found, must be in range [3,6]".format(instance.num_suits)
|
|
||||||
assert 0 <= instance.num_dark_suits <= 2, \
|
|
||||||
err_msg + "Illegal number of dark suits ({}) found, must be in range [0,2]".format(instance.num_dark_suits)
|
|
||||||
assert 4 <= max(instance.num_suits, 4) - instance.num_dark_suits, \
|
|
||||||
err_msg + "Illegal ratio of dark suits to suits, can have at most {} dark suits with {} total suits".format(
|
|
||||||
max(instance.num_suits - 4, 0), instance.num_suits
|
|
||||||
)
|
|
||||||
return constants.VARIANT_IDS_STANDARD_DISTRIBUTIONS[instance.num_suits][instance.num_dark_suits]
|
|
||||||
|
|
||||||
|
|
||||||
def parse_json_game(game_json: Dict, as_hanab_live_instance: bool = True) \
|
|
||||||
-> Tuple[HanabLiveInstance | hanab_game.HanabiInstance, List[Action]]:
|
|
||||||
game_id = game_json.get('id', None)
|
|
||||||
players = game_json.get('players', [])
|
|
||||||
num_players = len(players)
|
|
||||||
if num_players < 2 or num_players > 6:
|
|
||||||
raise ParseError(num_players)
|
|
||||||
|
|
||||||
options = game_json.get('options', {})
|
|
||||||
var_name = options.get('variant', 'No Variant')
|
|
||||||
deck_plays = options.get('deckPlays', False)
|
|
||||||
one_extra_card = options.get('oneExtraCard', False)
|
|
||||||
one_less_card = options.get('oneLessCard', False)
|
|
||||||
all_or_nothing = options.get('allOrNothing', False)
|
|
||||||
starting_player = options.get('startingPlayer', 0)
|
|
||||||
detrimental_characters = options.get('detrimentalCharacters', False)
|
|
||||||
|
|
||||||
try:
|
|
||||||
actions = [hanab_game.Action.from_json(action) for action in game_json.get('actions', [])]
|
|
||||||
except hanab_game.ParseError as e:
|
|
||||||
raise ParseError("Failed to parse actions") from e
|
|
||||||
|
|
||||||
try:
|
|
||||||
deck = [hanab_game.DeckCard.from_json(card) for card in game_json.get('deck', None)]
|
|
||||||
except hanab_game.ParseError as e:
|
|
||||||
raise ParseError("Failed to parse deck") from e
|
|
||||||
|
|
||||||
if detrimental_characters:
|
|
||||||
raise NotImplementedError(
|
|
||||||
"detrimental characters not supported, cannot determine score of game {}".format(game_id)
|
|
||||||
)
|
|
||||||
if as_hanab_live_instance:
|
|
||||||
var_id = variants.variant_id(var_name)
|
|
||||||
return HanabLiveInstance(
|
|
||||||
deck, num_players, var_id,
|
|
||||||
deck_plays=deck_plays,
|
|
||||||
one_less_card=one_less_card,
|
|
||||||
one_extra_card=one_extra_card,
|
|
||||||
all_or_nothing=all_or_nothing,
|
|
||||||
starting_player=starting_player
|
|
||||||
), actions
|
|
||||||
else:
|
|
||||||
hand_size = constants.HAND_SIZES[num_players]
|
|
||||||
if one_less_card:
|
|
||||||
hand_size -= 1
|
|
||||||
if one_extra_card:
|
|
||||||
hand_size += 1
|
|
||||||
|
|
||||||
clue_starved = 'Clue Starved' in var_name
|
|
||||||
|
|
||||||
return hanab_game.HanabiInstance(
|
|
||||||
deck, num_players, hand_size,
|
|
||||||
clue_starved=clue_starved,
|
|
||||||
deck_plays=deck_plays,
|
|
||||||
all_or_nothing=all_or_nothing,
|
|
||||||
starting_player=starting_player
|
|
||||||
), actions
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class HanabLiveGameState(hanab_game.GameState):
|
|
||||||
def __init__(self, instance: HanabLiveInstance):
|
|
||||||
super().__init__(instance)
|
|
||||||
self.instance: HanabLiveInstance = instance
|
|
||||||
|
|
||||||
def to_json(self):
|
|
||||||
return {
|
|
||||||
"actions": [action.to_json() for action in self.actions],
|
|
||||||
"deck": [card.to_json() for card in self.deck],
|
|
||||||
"players": ["Alice", "Bob", "Cathy", "Donald", "Emily", "Frank"][:self.num_players],
|
|
||||||
"notes": [[]] * self.num_players,
|
|
||||||
"options": {
|
|
||||||
"variant": self.instance.variant_id,
|
|
||||||
"deckPlays": self.instance.deck_plays,
|
|
||||||
"oneExtraCard": self.instance.one_extra_card,
|
|
||||||
"oneLessCard": self.instance.one_less_card,
|
|
||||||
"allOrNothing": self.instance.all_or_nothing,
|
|
||||||
"startingPlayer": self.instance.starting_player
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def _waste_clue(self) -> hanab_game.Action:
|
|
||||||
for player in range(self.turn + 1, self.turn + self.num_players):
|
|
||||||
for card in self.hands[player % self.num_players]:
|
|
||||||
for rank in self.instance.variant.ranks:
|
|
||||||
if self.instance.variant.rank_touches(card, rank):
|
|
||||||
return hanab_game.Action(
|
|
||||||
hanab_game.ActionType.RankClue,
|
|
||||||
player % self.num_players,
|
|
||||||
rank
|
|
||||||
)
|
|
||||||
for color in range(self.instance.variant.num_colors):
|
|
||||||
if self.instance.variant.color_touches(card, color):
|
|
||||||
return hanab_game.Action(
|
|
||||||
hanab_game.ActionType.ColorClue,
|
|
||||||
player % self.num_players,
|
|
||||||
color
|
|
||||||
)
|
|
||||||
raise RuntimeError("Current game state did not permit any legal clue."
|
|
||||||
"This case is incredibly rare and currently not handled.")
|
|
|
@ -1,270 +0,0 @@
|
||||||
from dataclasses import dataclass
|
|
||||||
from types import NoneType
|
|
||||||
from typing import Optional, Tuple, List
|
|
||||||
import pebble.concurrent
|
|
||||||
import concurrent.futures
|
|
||||||
|
|
||||||
import traceback
|
|
||||||
import alive_progress
|
|
||||||
import threading
|
|
||||||
import time
|
|
||||||
|
|
||||||
import psycopg2.extras
|
|
||||||
|
|
||||||
import hanabi.hanab_game
|
|
||||||
from hanabi import logger
|
|
||||||
from hanabi.hanab_game import GameState
|
|
||||||
from hanabi.solvers.sat import solve_sat
|
|
||||||
from hanabi import database
|
|
||||||
from hanabi.live import download_data
|
|
||||||
from hanabi.live import compress
|
|
||||||
from hanabi import hanab_game
|
|
||||||
from hanabi.solvers import greedy_solver
|
|
||||||
from hanabi.solvers import deck_analyzer
|
|
||||||
from hanabi.live import variants
|
|
||||||
from hanabi.database.games_db_interface import store_actions
|
|
||||||
|
|
||||||
MAX_PROCESSES = 3
|
|
||||||
|
|
||||||
|
|
||||||
def update_trivially_feasible_games(variant_id):
|
|
||||||
variant: variants.Variant = variants.Variant.from_db(variant_id)
|
|
||||||
database.cur.execute("SELECT seed FROM seeds WHERE variant_id = (%s) AND feasible is null", (variant_id,))
|
|
||||||
seeds = database.cur.fetchall()
|
|
||||||
logger.verbose('Checking variant {} (id {}), found {} seeds to check...'.format(variant.name, variant_id, len(seeds)))
|
|
||||||
|
|
||||||
with alive_progress.alive_bar(total=len(seeds), title='{} ({})'.format(variant.name, variant_id)) as bar:
|
|
||||||
for (seed,) in seeds:
|
|
||||||
database.cur.execute(
|
|
||||||
"SELECT id, deck_plays, one_extra_card, one_less_card, all_or_nothing, detrimental_characters "
|
|
||||||
"FROM games WHERE score = (%s) AND seed = (%s) ORDER BY id;",
|
|
||||||
(variant.max_score, seed)
|
|
||||||
)
|
|
||||||
res = database.cur.fetchall()
|
|
||||||
logger.debug("Checking seed {}: {:3} results".format(seed, len(res)))
|
|
||||||
for (game_id, a, b, c, d, e) in res:
|
|
||||||
if None in [a, b, c, d, e]:
|
|
||||||
logger.debug(' Game {} not found in database, exporting...'.format(game_id))
|
|
||||||
download_data.detailed_export_game(
|
|
||||||
game_id, var_id=variant_id, score=variant.max_score, seed_exists=True
|
|
||||||
)
|
|
||||||
database.cur.execute("SELECT deck_plays, one_extra_card, one_less_card, all_or_nothing, "
|
|
||||||
"detrimental_characters "
|
|
||||||
"FROM games WHERE id = (%s)",
|
|
||||||
(game_id,))
|
|
||||||
(a, b, c, d, e) = database.cur.fetchone()
|
|
||||||
else:
|
|
||||||
logger.debug(' Game {} already in database'.format(game_id))
|
|
||||||
valid = not any([a, b, c, d, e])
|
|
||||||
if valid:
|
|
||||||
print(a, b, c, d, e)
|
|
||||||
logger.verbose(
|
|
||||||
'Seed {:10} (variant {}) found to be feasible via game {:6}'.format(seed, variant_id, game_id))
|
|
||||||
database.cur.execute("UPDATE seeds SET (feasible, max_score_theoretical) = (%s, %s) WHERE seed = "
|
|
||||||
"(%s)", (True, variant.max_score, seed))
|
|
||||||
database.cur.execute(
|
|
||||||
"INSERT INTO score_lower_bounds (seed, score_lower_bound, game_id) VALUES (%s, %s, %s)",
|
|
||||||
(seed, variant.max_score, game_id)
|
|
||||||
)
|
|
||||||
database.conn.commit()
|
|
||||||
break
|
|
||||||
else:
|
|
||||||
logger.verbose(' Cheaty game {} found'.format(game_id))
|
|
||||||
bar()
|
|
||||||
|
|
||||||
|
|
||||||
def get_decks_for_all_seeds():
|
|
||||||
cur = database.conn.database.cursor()
|
|
||||||
cur.execute("SELECT id "
|
|
||||||
"FROM games "
|
|
||||||
" INNER JOIN seeds "
|
|
||||||
" ON seeds.seed = games.seed"
|
|
||||||
" WHERE"
|
|
||||||
" seeds.deck is null"
|
|
||||||
" AND"
|
|
||||||
" games.id = ("
|
|
||||||
" SELECT id FROM games WHERE games.seed = seeds.seed LIMIT 1"
|
|
||||||
" )"
|
|
||||||
)
|
|
||||||
print("Exporting decks for all seeds")
|
|
||||||
res = cur.fetchall()
|
|
||||||
with alive_progress.alive_bar(len(res), title="Exporting decks") as bar:
|
|
||||||
for (game_id,) in res:
|
|
||||||
download_data.detailed_export_game(game_id)
|
|
||||||
bar()
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
|
||||||
class SolutionData:
|
|
||||||
infeasibility_reasons: Optional[List[deck_analyzer.InfeasibilityReason]]
|
|
||||||
seed: str = None
|
|
||||||
time_ms: int = 0
|
|
||||||
feasible: Optional[bool] = None
|
|
||||||
solution: Optional[GameState] = None
|
|
||||||
num_remaining_cards: Optional[int] = None
|
|
||||||
skipped: bool = False
|
|
||||||
|
|
||||||
def __init__(self):
|
|
||||||
self.infeasibility_reasons = []
|
|
||||||
|
|
||||||
|
|
||||||
def solve_instance(instance: hanab_game.HanabiInstance)-> SolutionData:
|
|
||||||
retval = SolutionData()
|
|
||||||
# first, sanity check on running out of pace
|
|
||||||
result = deck_analyzer.analyze(instance)
|
|
||||||
if len(result) != 0:
|
|
||||||
logger.verbose("found infeasible deck by preliminary analysis")
|
|
||||||
retval.feasible = False
|
|
||||||
retval.infeasibility_reasons = result
|
|
||||||
return retval
|
|
||||||
for num_remaining_cards in [0, 10, 20]:
|
|
||||||
# logger.info("trying with {} remaining cards".format(num_remaining_cards))
|
|
||||||
game = hanab_game.GameState(instance)
|
|
||||||
strat = greedy_solver.GreedyStrategy(game)
|
|
||||||
|
|
||||||
# make a number of greedy moves
|
|
||||||
while not game.is_over() and not game.is_known_lost():
|
|
||||||
if num_remaining_cards != 0 and game.progress == game.deck_size - num_remaining_cards:
|
|
||||||
break # stop solution here
|
|
||||||
strat.make_move()
|
|
||||||
|
|
||||||
# check if we won already
|
|
||||||
if game.is_won():
|
|
||||||
retval.feasible = True
|
|
||||||
retval.solution = game
|
|
||||||
retval.num_remaining_cards = num_remaining_cards
|
|
||||||
# print("won with greedy strat")
|
|
||||||
return retval
|
|
||||||
|
|
||||||
# now, apply sat solver
|
|
||||||
if not game.is_over():
|
|
||||||
logger.debug("continuing greedy sol with SAT")
|
|
||||||
solvable, solution = solve_sat(game)
|
|
||||||
if solvable:
|
|
||||||
retval.feasible = True
|
|
||||||
retval.solution = solution
|
|
||||||
retval.num_remaining_cards = num_remaining_cards
|
|
||||||
return retval
|
|
||||||
logger.debug(
|
|
||||||
"No success with {} remaining cards, reducing number of greedy moves, failed attempt was: {}".format(
|
|
||||||
num_remaining_cards, compress.link(game)))
|
|
||||||
|
|
||||||
logger.debug("Starting full SAT solver")
|
|
||||||
|
|
||||||
game = hanab_game.GameState(instance)
|
|
||||||
retval.feasible, retval.solution = solve_sat(game)
|
|
||||||
retval.num_remaining_cards = instance.draw_pile_size
|
|
||||||
if not retval.feasible:
|
|
||||||
assert len(retval.infeasibility_reasons) == 0
|
|
||||||
retval.infeasibility_reasons.append(deck_analyzer.InfeasibilityReason(deck_analyzer.InfeasibilityType.SAT))
|
|
||||||
return retval
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def solve_seed(seed, num_players, deck, timeout: Optional[int] = 150) -> SolutionData:
|
|
||||||
try:
|
|
||||||
@pebble.concurrent.process(timeout=timeout)
|
|
||||||
def solve_seed_with_timeout(seed, num_players, deck) -> SolutionData:
|
|
||||||
try:
|
|
||||||
logger.verbose("Starting to solve seed {}".format(seed))
|
|
||||||
|
|
||||||
t0 = time.perf_counter()
|
|
||||||
retval = solve_instance(hanab_game.HanabiInstance(deck, num_players))
|
|
||||||
t1 = time.perf_counter()
|
|
||||||
|
|
||||||
retval.seed = seed
|
|
||||||
retval.time_ms = round((t1 - t0) * 1000)
|
|
||||||
logger.verbose("Solved instance {} in {} seconds: {}".format(seed, round(t1 - t0, 2), retval.feasible))
|
|
||||||
return retval
|
|
||||||
|
|
||||||
except Exception as e:
|
|
||||||
print("exception in subprocess:")
|
|
||||||
traceback.print_exc()
|
|
||||||
|
|
||||||
f = solve_seed_with_timeout(seed, num_players, deck)
|
|
||||||
try:
|
|
||||||
return f.result()
|
|
||||||
except TimeoutError:
|
|
||||||
retval = SolutionData()
|
|
||||||
retval.seed = seed
|
|
||||||
retval.feasible = None
|
|
||||||
retval.time_ms = 1000 * timeout
|
|
||||||
logger.verbose("Solving on seed {} timed out".format(seed))
|
|
||||||
return retval
|
|
||||||
except Exception as e:
|
|
||||||
print("exception in subprocess:")
|
|
||||||
traceback.print_exc()
|
|
||||||
|
|
||||||
|
|
||||||
def process_solve_result(result: SolutionData):
|
|
||||||
if result.feasible is not None:
|
|
||||||
database.cur.execute("UPDATE seeds SET (feasible, solve_time_ms) = (%s, %s) WHERE seed = (%s)",
|
|
||||||
(result.feasible, result.time_ms, result.seed))
|
|
||||||
if result.feasible:
|
|
||||||
assert result.solution is not None
|
|
||||||
database.cur.execute("INSERT INTO certificate_games (seed, num_turns) "
|
|
||||||
"VALUES (%s, %s) "
|
|
||||||
"RETURNING ID ", (result.seed, len(result.solution.actions)))
|
|
||||||
game_id = database.cur.fetchone()[0]
|
|
||||||
store_actions(game_id, result.solution.actions, True)
|
|
||||||
logger.verbose("Success with {} cards left in draw by greedy solver on seed {}: {}\n".format(
|
|
||||||
result.num_remaining_cards, result.seed, compress.link(result.solution))
|
|
||||||
)
|
|
||||||
else:
|
|
||||||
logger.debug("seed {} was not solvable".format(result.seed))
|
|
||||||
vals = [(result.seed, reason.type.value, reason.value) for reason in result.infeasibility_reasons]
|
|
||||||
psycopg2.extras.execute_values(
|
|
||||||
database.cur,
|
|
||||||
"INSERT INTO infeasibility_reasons (seed, reason, value) "
|
|
||||||
"VALUES %s "
|
|
||||||
"ON CONFLICT (seed, reason) DO NOTHING",
|
|
||||||
vals
|
|
||||||
)
|
|
||||||
database.conn.commit()
|
|
||||||
elif result.skipped:
|
|
||||||
logger.verbose("seed {} skipped".format(result.seed))
|
|
||||||
else:
|
|
||||||
database.cur.execute("UPDATE seeds SET solve_time_ms = %s WHERE seed = (%s)", (result.time_ms, result.seed))
|
|
||||||
database.conn.commit()
|
|
||||||
|
|
||||||
|
|
||||||
def solve_unknown_seeds(variant_id, seed_class: int = 0, num_players: Optional[int] = None, timeout: Optional[int] = 150, num_threads: int = 4):
|
|
||||||
variant_name = variants.variant_name(variant_id)
|
|
||||||
query = "SELECT seeds.seed, num_players, array_agg(suit_index order by deck_index asc), array_agg(rank order by deck_index asc) "\
|
|
||||||
"FROM seeds "\
|
|
||||||
"INNER JOIN decks ON seeds.seed = decks.seed "\
|
|
||||||
"WHERE variant_id = (%s) "\
|
|
||||||
"AND class = (%s) "\
|
|
||||||
"AND feasible IS NULL "\
|
|
||||||
"AND solve_time_ms < (%s)"
|
|
||||||
if num_players is not None:
|
|
||||||
query += "AND num_players = {} ".format(num_players)
|
|
||||||
query += "GROUP BY seeds.seed ORDER BY num"
|
|
||||||
database.cur.execute(query,
|
|
||||||
(variant_id, seed_class, 1000 * timeout)
|
|
||||||
)
|
|
||||||
res = database.cur.fetchall()
|
|
||||||
data = []
|
|
||||||
for (seed, num_players, suits, ranks) in res:
|
|
||||||
assert len(suits) == len(ranks)
|
|
||||||
deck = []
|
|
||||||
for (suit, rank) in zip(suits, ranks):
|
|
||||||
deck.append(hanabi.hanab_game.DeckCard(suit, rank))
|
|
||||||
data.append((seed, num_players, deck))
|
|
||||||
|
|
||||||
"""
|
|
||||||
with alive_progress.alive_bar(len(res), title='Seed solving on {}'.format(variant_name)) as bar:
|
|
||||||
for d in data:
|
|
||||||
solve_seed(d[0], d[1], d[2], timeout)
|
|
||||||
bar()
|
|
||||||
return
|
|
||||||
"""
|
|
||||||
|
|
||||||
|
|
||||||
with concurrent.futures.ProcessPoolExecutor(max_workers=num_threads) as executor:
|
|
||||||
fs = [executor.submit(solve_seed, d[0], d[1], d[2], timeout) for d in data]
|
|
||||||
with alive_progress.alive_bar(len(res), title='Seed solving on {}'.format(variant_name)) as bar:
|
|
||||||
for f in concurrent.futures.as_completed(fs):
|
|
||||||
result = f.result()
|
|
||||||
process_solve_result(result)
|
|
||||||
bar()
|
|
|
@ -1,321 +0,0 @@
|
||||||
import collections
|
|
||||||
from enum import Enum
|
|
||||||
from typing import List, Any, Optional, Tuple, Set
|
|
||||||
from dataclasses import dataclass
|
|
||||||
|
|
||||||
import alive_progress
|
|
||||||
|
|
||||||
import hanabi.hanab_game
|
|
||||||
from hanabi import database
|
|
||||||
from hanabi import logger
|
|
||||||
from hanabi import hanab_game
|
|
||||||
from hanabi.hanab_game import DeckCard
|
|
||||||
from hanabi.live import compress
|
|
||||||
|
|
||||||
from hanabi.database import games_db_interface
|
|
||||||
|
|
||||||
|
|
||||||
class InfeasibilityType(Enum):
|
|
||||||
Pace = 0 # idx denotes index of last card drawn before being forced to reduce pace, value denotes how bad pace is
|
|
||||||
DoubleBottom2With5s = 1 # same, special case for 2p
|
|
||||||
TripleBottom1With5s = 2 # same, special case for 2p
|
|
||||||
HandSize = 10 # idx denotes index of last card drawn before being forced to discard a crit
|
|
||||||
PaceAfterSqueeze = 11 # pace goes down to 0 after cards have been forcibly lost due to hand size that *might* have helped prevent this situation.
|
|
||||||
BottomTopDeck = 20 # Card distribution in a single suit in starting hands + near end of deck is impossible to win. value represents suit Index
|
|
||||||
|
|
||||||
# further reasons, currently not scanned for
|
|
||||||
DoubleBottomTopDeck = 30 # Card distribution in two suits in starting hands + near end of deck is impossible to win.
|
|
||||||
CritAtBottom = 40
|
|
||||||
|
|
||||||
# Default reason when we have nothing else
|
|
||||||
SAT = 50
|
|
||||||
Manual = 60
|
|
||||||
|
|
||||||
|
|
||||||
class InfeasibilityReason:
|
|
||||||
def __init__(self, infeasibility_type: InfeasibilityType, value=None):
|
|
||||||
self.type = infeasibility_type
|
|
||||||
self.value = value
|
|
||||||
|
|
||||||
def __repr__(self):
|
|
||||||
match self.type:
|
|
||||||
case InfeasibilityType.Pace:
|
|
||||||
return "Out of Pace after drawing card {}".format(self.value)
|
|
||||||
case InfeasibilityType.HandSize:
|
|
||||||
return "Out of hand size after drawing card {}".format(self.value)
|
|
||||||
case InfeasibilityType.CritAtBottom:
|
|
||||||
return "Critical non-5 at bottom"
|
|
||||||
case _:
|
|
||||||
return "{} ({})".format(self.type, self.value)
|
|
||||||
|
|
||||||
def __eq__(self, other):
|
|
||||||
return self.type == other.type and self.value == other.value
|
|
||||||
|
|
||||||
def __hash__(self):
|
|
||||||
return (self.type, self.value).__hash__()
|
|
||||||
|
|
||||||
|
|
||||||
def generate_all_choices(l: List[List[Any]]):
|
|
||||||
if len(l) == 0:
|
|
||||||
yield []
|
|
||||||
return
|
|
||||||
head, *tail = l
|
|
||||||
for option in head:
|
|
||||||
for back in generate_all_choices(tail):
|
|
||||||
yield [option] + back
|
|
||||||
|
|
||||||
|
|
||||||
# Returns index of the suit that makes deck infeasible, or None if it does not exist
|
|
||||||
def check_for_top_bottom_deck_loss(instance: hanab_game.HanabiInstance) -> Optional[int]:
|
|
||||||
hands = [instance.deck[p * instance.hand_size : (p+1) * instance.hand_size] for p in range(instance.num_players)]
|
|
||||||
|
|
||||||
# scan the deck in reverse order if any card is forced to be late
|
|
||||||
found = {}
|
|
||||||
# Note that only the last 4 cards are relevant for single-suit distribution loss
|
|
||||||
for i, card in enumerate(reversed(instance.deck[-4:])):
|
|
||||||
if card in found.keys():
|
|
||||||
found[card] += 1
|
|
||||||
else:
|
|
||||||
found[card] = 1
|
|
||||||
|
|
||||||
if found[card] >= 3 or (card.rank != 1 and found[card] >= 2):
|
|
||||||
max_rank_starting_extra_round = card.rank + (instance.deck_size - card.deck_index - 2)
|
|
||||||
|
|
||||||
# Next, need to figure out what positions of cards of the same suit are fixed
|
|
||||||
positions_by_rank = [[] for _ in range(6)]
|
|
||||||
for rank in range(max_rank_starting_extra_round, 6):
|
|
||||||
for player, hand in enumerate(hands):
|
|
||||||
card_test = DeckCard(card.suitIndex, rank)
|
|
||||||
for card_hand in hand:
|
|
||||||
if card_test == card_hand:
|
|
||||||
positions_by_rank[rank].append(player)
|
|
||||||
|
|
||||||
# clean up where we have free choice anyway
|
|
||||||
for rank, positions in enumerate(positions_by_rank):
|
|
||||||
if rank != 5 and len(positions) < 2:
|
|
||||||
positions.clear()
|
|
||||||
if len(positions) == 0:
|
|
||||||
positions.append(None)
|
|
||||||
|
|
||||||
# Now, iterate through all choices in starting hands (None stands for free choice of a card) and check them
|
|
||||||
assignment_found = False
|
|
||||||
for assignment in generate_all_choices(positions_by_rank):
|
|
||||||
cur_player = None
|
|
||||||
num_turns = 0
|
|
||||||
for rank in range(max_rank_starting_extra_round, 6):
|
|
||||||
if cur_player is None or assignment[rank] is None:
|
|
||||||
num_turns += 1
|
|
||||||
else:
|
|
||||||
# Note the -1 and +1 to output things in range [1,5] instead of [0,4]
|
|
||||||
num_turns += (assignment[rank] - cur_player - 1) % instance.num_players + 1
|
|
||||||
|
|
||||||
if assignment[rank] is not None:
|
|
||||||
cur_player = assignment[rank]
|
|
||||||
elif cur_player is not None:
|
|
||||||
cur_player = (cur_player + 1) % instance.num_players
|
|
||||||
|
|
||||||
if num_turns <= instance.num_players + 1:
|
|
||||||
assignment_found = True
|
|
||||||
|
|
||||||
# If no assignment worked out, the deck is infeasible because of this suit
|
|
||||||
if not assignment_found:
|
|
||||||
return card.suitIndex
|
|
||||||
|
|
||||||
# If we reach this point, we checked for every card near the bottom of the deck and found a possible endgame each
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def analyze_2p_bottom_loss(instance: hanab_game.HanabiInstance) -> List[InfeasibilityReason]:
|
|
||||||
reasons = []
|
|
||||||
filtered_deck = [card for card in instance.deck if card.rank != 5]
|
|
||||||
if instance.num_players == 2:
|
|
||||||
if filtered_deck[-1] == filtered_deck[-2] and filtered_deck[-1].rank == 2:
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.Pace, filtered_deck[-2].deck_index - 1))
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.DoubleBottom2With5s, filtered_deck[-2].deck_index - 1))
|
|
||||||
if filtered_deck[-1] == filtered_deck[-2] and filtered_deck[-2] == filtered_deck[-3] and filtered_deck[-3].rank == 1:
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.Pace, filtered_deck[-3].deck_index - 1))
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.TripleBottom1With5s, filtered_deck[-2].deck_index - 1))
|
|
||||||
|
|
||||||
return reasons
|
|
||||||
|
|
||||||
|
|
||||||
def analyze_pace_and_hand_size(instance: hanab_game.HanabiInstance, do_squeeze: bool = True) -> List[InfeasibilityReason]:
|
|
||||||
reasons = []
|
|
||||||
# we will sweep through the deck and pretend that
|
|
||||||
# - we keep all non-trash cards in our hands
|
|
||||||
# - we instantly play all playable cards as soon as we have them
|
|
||||||
# - we recurse on this instant-play
|
|
||||||
#
|
|
||||||
# For example, we assume that once we draw r2, we check if we can play r2.
|
|
||||||
# If yes, then we also check if we drew r3 earlier and so on.
|
|
||||||
# If not, then we keep r2 in our hands
|
|
||||||
#
|
|
||||||
# In total, this is equivalent to assuming that we have infinitely many clues
|
|
||||||
# and infinite storage space in our hands (which is of course not true),
|
|
||||||
# but even in this setting, some games are infeasible due to pace issues
|
|
||||||
# that we can detect
|
|
||||||
#
|
|
||||||
# A small refinement is to pretend that we only have infinite storage for non-crit cards,
|
|
||||||
# for crit-cards, the usual hand card limit applies.
|
|
||||||
# This allows us to detect some seeds where there are simply too many unplayable cards to hold at some point
|
|
||||||
# that also can't be discarded
|
|
||||||
|
|
||||||
stacks = [0] * instance.num_suits
|
|
||||||
|
|
||||||
# we will ensure that stored_crits is a subset of stored_cards
|
|
||||||
stored_cards = set()
|
|
||||||
stored_crits = set()
|
|
||||||
|
|
||||||
pace_found = False
|
|
||||||
hand_size_found = False
|
|
||||||
squeeze = False
|
|
||||||
artificial_crits = set()
|
|
||||||
|
|
||||||
# Investigate BDRs. This catches special cases of Pace losses in 2p, as well as mark some cards critical because
|
|
||||||
# their second copies cannot be used.
|
|
||||||
filtered_deck = [card for card in instance.deck if card.rank != 5]
|
|
||||||
if instance.num_players == 2:
|
|
||||||
# In 2-player, the second-last card cannot be played if it is a 2
|
|
||||||
if filtered_deck[-2].rank == 2:
|
|
||||||
artificial_crits.add(filtered_deck[-2])
|
|
||||||
|
|
||||||
# In 2-player, in case there is double bottom 3 of the same suit, the card immediately before cannot be played:
|
|
||||||
# After playing that one and drawing the first 3, exactly 3,4,5 of the bottom suit have to be played
|
|
||||||
if filtered_deck[-1] == filtered_deck[-2] and filtered_deck[-2].rank == 3:
|
|
||||||
artificial_crits.add(filtered_deck[-3])
|
|
||||||
elif instance.num_players == 3:
|
|
||||||
if filtered_deck[-1] == filtered_deck[-2] and filtered_deck[-2].rank == 2:
|
|
||||||
artificial_crits.add(filtered_deck[-3])
|
|
||||||
|
|
||||||
# Last card in the deck can never be played unless it is a five.
|
|
||||||
if instance.deck[-1].rank != 5:
|
|
||||||
artificial_crits.add(instance.deck[-1])
|
|
||||||
|
|
||||||
for (card_index, card) in enumerate(instance.deck):
|
|
||||||
if card.rank == stacks[card.suitIndex] + 1:
|
|
||||||
# card is playable
|
|
||||||
stacks[card.suitIndex] += 1
|
|
||||||
# check for further playables that we stored
|
|
||||||
for check_rank in range(card.rank + 1, 6):
|
|
||||||
check_card = hanab_game.DeckCard(card.suitIndex, check_rank)
|
|
||||||
if check_card in stored_cards:
|
|
||||||
stacks[card.suitIndex] += 1
|
|
||||||
stored_cards.remove(check_card)
|
|
||||||
if check_card in stored_crits:
|
|
||||||
stored_crits.remove(check_card)
|
|
||||||
else:
|
|
||||||
break
|
|
||||||
elif card.rank <= stacks[card.suitIndex]:
|
|
||||||
pass # card is trash
|
|
||||||
elif card.rank > stacks[card.suitIndex] + 1:
|
|
||||||
# need to store card
|
|
||||||
if card in stored_cards or card.rank == 5 or card in artificial_crits:
|
|
||||||
stored_crits.add(card)
|
|
||||||
stored_cards.add(card)
|
|
||||||
|
|
||||||
hand_size_left_for_crits = instance.num_players * instance.hand_size - len(stored_crits) - 1
|
|
||||||
|
|
||||||
# In case we can only keep the critical cards exactly, get rid of all others
|
|
||||||
if hand_size_left_for_crits == 0 and do_squeeze:
|
|
||||||
# Note the very important copy here (!)
|
|
||||||
stored_cards = stored_crits.copy()
|
|
||||||
squeeze = True
|
|
||||||
|
|
||||||
# Use a bool flag to only mark this reason once
|
|
||||||
if hand_size_left_for_crits < 0 and not hand_size_found:
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.HandSize, card_index))
|
|
||||||
hand_size_found = True
|
|
||||||
|
|
||||||
# the last - 1 is there because we have to discard 'next', causing a further draw
|
|
||||||
max_remaining_plays = (instance.deck_size - card_index - 1) + instance.num_players - 1
|
|
||||||
needed_plays = instance.max_score - sum(stacks)
|
|
||||||
cur_pace = max_remaining_plays - needed_plays
|
|
||||||
if cur_pace < 0 and not pace_found:
|
|
||||||
if squeeze:
|
|
||||||
# We checked single-suit pace losses beforehand (which can only occur in 2p)
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.PaceAfterSqueeze, card_index))
|
|
||||||
else:
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.Pace, card_index))
|
|
||||||
|
|
||||||
pace_found = True
|
|
||||||
|
|
||||||
return reasons
|
|
||||||
|
|
||||||
|
|
||||||
def analyze(instance: hanab_game.HanabiInstance) -> List[InfeasibilityReason]:
|
|
||||||
reasons: List[InfeasibilityReason] = []
|
|
||||||
|
|
||||||
# Top/bottom deck losses in a single suit.
|
|
||||||
top_bottom_deck_loss = check_for_top_bottom_deck_loss(instance)
|
|
||||||
if top_bottom_deck_loss is not None:
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.BottomTopDeck, top_bottom_deck_loss))
|
|
||||||
|
|
||||||
# Special cases of pace loss, categorization for 2p only
|
|
||||||
reasons += analyze_2p_bottom_loss(instance)
|
|
||||||
|
|
||||||
# check for critical non-fives at bottom of the deck
|
|
||||||
bottom_card = instance.deck[-1]
|
|
||||||
if bottom_card.rank != 5 and bottom_card.suitIndex in instance.dark_suits:
|
|
||||||
reasons.append(InfeasibilityReason(
|
|
||||||
InfeasibilityType.CritAtBottom,
|
|
||||||
instance.deck_size - 1
|
|
||||||
))
|
|
||||||
|
|
||||||
# Check for pace and hand size problems:
|
|
||||||
reasons += analyze_pace_and_hand_size(instance)
|
|
||||||
# In case pace ran out after a squeeze from hand size, we want to run a clean pace analysis again
|
|
||||||
if any(map(lambda r: r.type == InfeasibilityType.PaceAfterSqueeze, reasons)):
|
|
||||||
reasons += analyze_pace_and_hand_size(instance, False)
|
|
||||||
|
|
||||||
# clean up reasons to unique
|
|
||||||
return list(set(reasons))
|
|
||||||
|
|
||||||
|
|
||||||
def run_on_database(variant_id):
|
|
||||||
database.cur.execute(
|
|
||||||
"SELECT seed, num_players, deck FROM seeds WHERE variant_id = (%s) ORDER BY (num_players, seed)",
|
|
||||||
(variant_id,)
|
|
||||||
)
|
|
||||||
res = database.cur.fetchall()
|
|
||||||
logger.verbose("Checking {} seeds of variant {} for infeasibility".format(len(res), variant_id))
|
|
||||||
with alive_progress.alive_bar(total=len(res), title='Check for infeasibility reasons in var {}'.format(variant_id)) as bar:
|
|
||||||
for (seed, num_players, deck_str) in res:
|
|
||||||
deck = compress.decompress_deck(deck_str)
|
|
||||||
reasons = analyze(hanab_game.HanabiInstance(deck, num_players))
|
|
||||||
for reason in reasons:
|
|
||||||
database.cur.execute(
|
|
||||||
"INSERT INTO score_upper_bounds (seed, score_upper_bound, reason) "
|
|
||||||
"VALUES (%s,%s,%s) "
|
|
||||||
"ON CONFLICT (seed, reason) DO UPDATE "
|
|
||||||
"SET score_upper_bound = EXCLUDED.score_upper_bound",
|
|
||||||
(seed, reason.score_upper_bound, reason.type.value)
|
|
||||||
)
|
|
||||||
database.cur.execute(
|
|
||||||
"UPDATE seeds SET feasible = (%s) WHERE seed = (%s)",
|
|
||||||
(False, seed)
|
|
||||||
)
|
|
||||||
bar()
|
|
||||||
database.conn.commit()
|
|
||||||
|
|
||||||
|
|
||||||
def main():
|
|
||||||
seed = "p5v0sporcupines-underclass-phantasmagorical"
|
|
||||||
seed = 'p5c1s98804'
|
|
||||||
seed = 'p4c1s1116'
|
|
||||||
seed = 'p5c1s14459'
|
|
||||||
num_players = 5
|
|
||||||
database.global_db_connection_manager.read_config()
|
|
||||||
database.global_db_connection_manager.connect()
|
|
||||||
|
|
||||||
database.cur.execute("SELECT seed, num_players FROM seeds WHERE (feasible IS NULL OR feasible = false) AND class = 1 AND num_players = 5")
|
|
||||||
# for (seed, num_players) in database.cur.fetchall():
|
|
||||||
for _ in range(1):
|
|
||||||
deck = database.games_db_interface.load_deck(seed)
|
|
||||||
inst = hanabi.hanab_game.HanabiInstance(deck, num_players)
|
|
||||||
lost = check_for_top_bottom_deck_loss(inst)
|
|
||||||
if lost:
|
|
||||||
print(seed)
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
main()
|
|
|
@ -1,385 +0,0 @@
|
||||||
import copy
|
|
||||||
from typing import Optional, Tuple
|
|
||||||
|
|
||||||
from pysmt.shortcuts import Symbol, Bool, Not, Implies, Iff, And, Or, AtMostOne, get_model, Equals, GE, NotEquals, Int
|
|
||||||
from pysmt.typing import INT
|
|
||||||
|
|
||||||
from hanabi import logger
|
|
||||||
from hanabi import constants
|
|
||||||
from hanabi import hanab_game
|
|
||||||
|
|
||||||
|
|
||||||
# literals to model game as sat instance to check for feasibility
|
|
||||||
# variants 'throw it in a hole not handled', 'clue starved' and 'up or down' currently not handled
|
|
||||||
class Literals():
|
|
||||||
# num_suits is total number of suits, i.e. also counts the dark suits
|
|
||||||
# default distribution among all suits is assumed
|
|
||||||
def __init__(self, instance: hanab_game.HanabiInstance):
|
|
||||||
# clues[m][i] == "after move m we have i clues", in clue starved, this counts half clues
|
|
||||||
self.clues = {
|
|
||||||
-1: Int(16 if instance.clue_starved else 8) # we have 8 clues after turn
|
|
||||||
, **{
|
|
||||||
m: Symbol('m{}clues'.format(m), INT)
|
|
||||||
for m in range(instance.max_winning_moves)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
self.pace = {
|
|
||||||
-1: Int(instance.initial_pace)
|
|
||||||
, **{
|
|
||||||
m: Symbol('m{}pace'.format(m), INT)
|
|
||||||
for m in range(instance.max_winning_moves)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# progress[m] = i "after move m the next card drawn from the deck has index i"
|
|
||||||
self.next_draw = {
|
|
||||||
-1: Int(0)
|
|
||||||
, **{
|
|
||||||
m: Symbol('m{}progress'.format(m), INT)
|
|
||||||
for m in range(instance.max_winning_moves)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# strikes[m][i] == "after move m we have at least i strikes"
|
|
||||||
self.strikes = {
|
|
||||||
-1: {i: Bool(i == 0) for i in range(0, instance.num_strikes + 1)} # no strikes when we start
|
|
||||||
, **{
|
|
||||||
m: {
|
|
||||||
0: Bool(True),
|
|
||||||
**{s: Symbol('m{}strikes{}'.format(m, s)) for s in range(1, instance.num_strikes)},
|
|
||||||
instance.num_strikes: Bool(False)
|
|
||||||
# never so many clues that we lose. Implicitly forbids striking out
|
|
||||||
}
|
|
||||||
for m in range(instance.max_winning_moves)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# extraturn[m] = "turn m is a move part of the extra round or a dummy turn"
|
|
||||||
self.extraround = {
|
|
||||||
-1: Bool(False)
|
|
||||||
, **{
|
|
||||||
m: Bool(False) if m < instance.draw_pile_size else Symbol('m{}extra'.format(m))
|
|
||||||
# it takes at least as many turns as cards in the draw pile to start the extra round
|
|
||||||
for m in range(0, instance.max_winning_moves)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# dummyturn[m] = "turn m is a dummy nurn and not actually part of the game"
|
|
||||||
self.dummyturn = {
|
|
||||||
-1: Bool(False)
|
|
||||||
, **{
|
|
||||||
m: Bool(False) if m < instance.draw_pile_size + instance.num_players else Symbol('m{}dummy'.format(m))
|
|
||||||
for m in range(0, instance.max_winning_moves)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# draw[m][i] == "at move m we play/discard deck[i]"
|
|
||||||
self.discard = {
|
|
||||||
m: {i: Symbol('m{}discard{}'.format(m, i)) for i in range(instance.deck_size)}
|
|
||||||
for m in range(instance.max_winning_moves)
|
|
||||||
}
|
|
||||||
|
|
||||||
# draw[m][i] == "at move m we draw deck card i"
|
|
||||||
self.draw = {
|
|
||||||
-1: {i: Bool(i == instance.num_dealt_cards - 1) for i in
|
|
||||||
range(instance.num_dealt_cards - 1, instance.deck_size)}
|
|
||||||
, **{
|
|
||||||
m: {
|
|
||||||
instance.num_dealt_cards - 1: Bool(False),
|
|
||||||
**{i: Symbol('m{}draw{}'.format(m, i)) for i in range(instance.num_dealt_cards, instance.deck_size)}
|
|
||||||
}
|
|
||||||
for m in range(instance.max_winning_moves)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# strike[m] = "at move m we get a strike"
|
|
||||||
self.strike = {
|
|
||||||
-1: Bool(False)
|
|
||||||
, **{
|
|
||||||
m: Symbol('m{}newstrike'.format(m))
|
|
||||||
for m in range(instance.max_winning_moves)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# progress[m][card = (suitIndex, rank)] == "after move m we have played in suitIndex up to rank"
|
|
||||||
self.progress = {
|
|
||||||
-1: {(s, r): Bool(r == 0) for s in range(0, instance.num_suits) for r in range(0, 6)}
|
|
||||||
# at start, have only played rank zero
|
|
||||||
, **{
|
|
||||||
m: {
|
|
||||||
**{(s, 0): Bool(True) for s in range(0, instance.num_suits)},
|
|
||||||
**{(s, r): Symbol('m{}progress{}{}'.format(m, s, r)) for s in range(0, instance.num_suits) for r in
|
|
||||||
range(1, 6)}
|
|
||||||
}
|
|
||||||
for m in range(instance.max_winning_moves)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
## Utility variables
|
|
||||||
|
|
||||||
# discard_any[m] == "at move m we play/discard a card"
|
|
||||||
self.discard_any = {m: Symbol('m{}discard_any'.format(m)) for m in range(instance.max_winning_moves)}
|
|
||||||
|
|
||||||
# draw_any[m] == "at move m we draw a card"
|
|
||||||
self.draw_any = {m: Symbol('m{}draw_any'.format(m)) for m in range(instance.max_winning_moves)}
|
|
||||||
|
|
||||||
# play[m] == "at move m we play a card"
|
|
||||||
self.play = {m: Symbol('m{}play'.format(m)) for m in range(instance.max_winning_moves)}
|
|
||||||
|
|
||||||
# play5[m] == "at move m we play a 5"
|
|
||||||
self.play5 = {m: Symbol('m{}play5'.format(m)) for m in range(instance.max_winning_moves)}
|
|
||||||
|
|
||||||
# incr_clues[m] == "at move m we obtain a clue"
|
|
||||||
self.incr_clues = {m: Symbol('m{}c+'.format(m)) for m in range(instance.max_winning_moves)}
|
|
||||||
|
|
||||||
|
|
||||||
def solve_sat(starting_state: hanab_game.GameState | hanab_game.HanabiInstance, min_pace: Optional[int] = 0) -> Tuple[
|
|
||||||
bool, Optional[hanab_game.GameState]]:
|
|
||||||
if isinstance(starting_state, hanab_game.HanabiInstance):
|
|
||||||
instance = starting_state
|
|
||||||
game_state = hanab_game.GameState(instance)
|
|
||||||
elif isinstance(starting_state, hanab_game.GameState):
|
|
||||||
instance = starting_state.instance
|
|
||||||
game_state = starting_state
|
|
||||||
else:
|
|
||||||
raise ValueError("Bad argument type")
|
|
||||||
|
|
||||||
ls = Literals(instance)
|
|
||||||
|
|
||||||
##### setup of initial game state
|
|
||||||
|
|
||||||
# properties used later to model valid moves
|
|
||||||
|
|
||||||
starting_hands = [[card.deck_index for card in hand] for hand in game_state.hands]
|
|
||||||
first_turn = len(game_state.actions)
|
|
||||||
|
|
||||||
if isinstance(starting_state, hanab_game.GameState):
|
|
||||||
# have to set additional variables
|
|
||||||
|
|
||||||
# set initial clues
|
|
||||||
for i in range(0, 10):
|
|
||||||
ls.clues[first_turn - 1] = Int(game_state.clues)
|
|
||||||
|
|
||||||
# set initial pace
|
|
||||||
ls.pace[first_turn - 1] = Int(game_state.pace)
|
|
||||||
|
|
||||||
# set initial strikes
|
|
||||||
for i in range(0, instance.num_strikes + 1):
|
|
||||||
ls.strikes[first_turn - 1][i] = Bool(i <= game_state.strikes)
|
|
||||||
|
|
||||||
# check if extraround has started (usually not)
|
|
||||||
ls.extraround[first_turn - 1] = Bool(game_state.remaining_extra_turns < game_state.num_players)
|
|
||||||
ls.dummyturn[first_turn - 1] = Bool(False)
|
|
||||||
|
|
||||||
# set recent draws: important to model progress
|
|
||||||
# we just pretend that the last card drawn was in fact drawn last turn,
|
|
||||||
# regardless of when it was actually drawn
|
|
||||||
for neg_turn in range(1, min(9, first_turn + 2)):
|
|
||||||
for i in range(instance.num_players * instance.hand_size, instance.deck_size):
|
|
||||||
ls.draw[first_turn - neg_turn][i] = Bool(neg_turn == 1 and i == game_state.progress - 1)
|
|
||||||
# forbid re-drawing of the last card drawn
|
|
||||||
for m in range(first_turn, instance.max_winning_moves):
|
|
||||||
ls.draw[m][game_state.progress - 1] = Bool(False)
|
|
||||||
|
|
||||||
# model initial progress
|
|
||||||
for s in range(0, game_state.num_suits):
|
|
||||||
for r in range(0, 6):
|
|
||||||
ls.progress[first_turn - 1][s, r] = Bool(r <= game_state.stacks[s])
|
|
||||||
|
|
||||||
### Now, model all valid moves
|
|
||||||
|
|
||||||
valid_move = lambda m: And(
|
|
||||||
# in dummy turns, nothing can be discarded
|
|
||||||
Implies(ls.dummyturn[m], Not(ls.discard_any[m])),
|
|
||||||
|
|
||||||
# definition of discard_any
|
|
||||||
Iff(ls.discard_any[m], Or(ls.discard[m][i] for i in range(instance.deck_size))),
|
|
||||||
|
|
||||||
# definition of draw_any
|
|
||||||
Iff(ls.draw_any[m], Or(ls.draw[m][i] for i in range(game_state.progress, instance.deck_size))),
|
|
||||||
|
|
||||||
# ls.draw implies ls.discard (and converse true before the ls.extraround)
|
|
||||||
Implies(ls.draw_any[m], ls.discard_any[m]),
|
|
||||||
Implies(ls.discard_any[m], Or(ls.extraround[m], ls.draw_any[m])),
|
|
||||||
|
|
||||||
# ls.play requires ls.discard
|
|
||||||
Implies(ls.play[m], ls.discard_any[m]),
|
|
||||||
|
|
||||||
# definition of ls.play5
|
|
||||||
Iff(ls.play5[m],
|
|
||||||
And(ls.play[m], Or(ls.discard[m][i] for i in range(instance.deck_size) if instance.deck[i].rank == 5))),
|
|
||||||
|
|
||||||
# definition of ls.incr_clues
|
|
||||||
Iff(ls.incr_clues[m],
|
|
||||||
And(ls.discard_any[m], NotEquals(ls.clues[m - 1], Int(16 if instance.clue_starved else 8)),
|
|
||||||
Implies(ls.play[m], ls.play5[m]))),
|
|
||||||
|
|
||||||
# change of ls.clues
|
|
||||||
Implies(And(Not(ls.discard_any[m]), Not(ls.dummyturn[m])),
|
|
||||||
Equals(ls.clues[m], ls.clues[m - 1] - (2 if instance.clue_starved else 1))),
|
|
||||||
Implies(ls.incr_clues[m], Equals(ls.clues[m], ls.clues[m - 1] + 1)),
|
|
||||||
Implies(And(Or(ls.discard_any[m], ls.dummyturn[m]), Not(ls.incr_clues[m])),
|
|
||||||
Equals(ls.clues[m], ls.clues[m - 1])),
|
|
||||||
|
|
||||||
# change of progress
|
|
||||||
Implies(ls.draw_any[m], Equals(ls.next_draw[m], ls.next_draw[m-1] + 1)),
|
|
||||||
Implies(Not(ls.draw_any[m]), Equals(ls.next_draw[m], ls.next_draw[m-1])),
|
|
||||||
|
|
||||||
# change of pace
|
|
||||||
Implies(And(ls.discard_any[m], Or(ls.strike[m], Not(ls.play[m]))), Equals(ls.pace[m], ls.pace[m - 1] - 1)),
|
|
||||||
Implies(Or(Not(ls.discard_any[m]), And(Not(ls.strike[m]), ls.play[m])), Equals(ls.pace[m], ls.pace[m - 1])),
|
|
||||||
|
|
||||||
# pace is nonnegative
|
|
||||||
GE(ls.pace[m], Int(min_pace)),
|
|
||||||
|
|
||||||
## more than 8 clues not allowed, ls.discarding produces a strike
|
|
||||||
# Note that this means that we will never strike while not at 8 clues.
|
|
||||||
# It's easy to see that if there is any solution to the instance, then there is also one where we only strike at 8 clues
|
|
||||||
# (or not at all) -> Just strike later if neccessary
|
|
||||||
# So, we decrease the solution space with this formulation, but do not change whether it's empty or not
|
|
||||||
Iff(ls.strike[m],
|
|
||||||
And(ls.discard_any[m], Not(ls.play[m]), Equals(ls.clues[m - 1], Int(16 if instance.clue_starved else 8)))),
|
|
||||||
|
|
||||||
# change of strikes
|
|
||||||
*[Iff(ls.strikes[m][i], Or(ls.strikes[m - 1][i], And(ls.strikes[m - 1][i - 1], ls.strike[m]))) for i in
|
|
||||||
range(1, instance.num_strikes + 1)],
|
|
||||||
|
|
||||||
# less than 0 clues not allowed
|
|
||||||
Implies(Not(ls.discard_any[m]), Or(GE(ls.clues[m - 1], Int(1)), ls.dummyturn[m])),
|
|
||||||
|
|
||||||
# we can only draw card i if the last ls.drawn card was i-1
|
|
||||||
*[Implies(ls.draw[m][i], Or(
|
|
||||||
And(ls.draw[m0][i - 1], *[Not(ls.draw_any[m1]) for m1 in range(m0 + 1, m)]) for m0 in
|
|
||||||
range(max(first_turn - 1, m - 9), m))) for i in range(game_state.progress, instance.deck_size)],
|
|
||||||
|
|
||||||
# we can only draw at most one card (NOTE: redundant, FIXME: avoid quadratic formula)
|
|
||||||
AtMostOne(ls.draw[m][i] for i in range(game_state.progress, instance.deck_size)),
|
|
||||||
|
|
||||||
# we can only discard a card if we drew it earlier...
|
|
||||||
*[Implies(ls.discard[m][i],
|
|
||||||
Or(ls.draw[m0][i] for m0 in range(m - instance.num_players, first_turn - 1, -instance.num_players)))
|
|
||||||
for i in range(game_state.progress, instance.deck_size)],
|
|
||||||
|
|
||||||
# ...or if it was part of the initial hand
|
|
||||||
*[Not(ls.discard[m][i]) for i in range(0, game_state.progress) if
|
|
||||||
i not in starting_hands[m % instance.num_players]],
|
|
||||||
|
|
||||||
# we can only discard a card if we did not discard it yet
|
|
||||||
*[Implies(ls.discard[m][i], And(
|
|
||||||
Not(ls.discard[m0][i]) for m0 in range(m - instance.num_players, first_turn - 1, -instance.num_players)))
|
|
||||||
for i in range(instance.deck_size)],
|
|
||||||
|
|
||||||
# we can only discard at most one card (FIXME: avoid quadratic formula)
|
|
||||||
AtMostOne(ls.discard[m][i] for i in range(instance.deck_size)),
|
|
||||||
|
|
||||||
# we can only play a card if it matches the progress
|
|
||||||
*[Implies(
|
|
||||||
And(ls.discard[m][i], ls.play[m]),
|
|
||||||
And(
|
|
||||||
Not(ls.progress[m - 1][instance.deck[i].suitIndex, instance.deck[i].rank]),
|
|
||||||
ls.progress[m - 1][instance.deck[i].suitIndex, instance.deck[i].rank - 1]
|
|
||||||
)
|
|
||||||
)
|
|
||||||
for i in range(instance.deck_size)
|
|
||||||
],
|
|
||||||
|
|
||||||
# change of progress
|
|
||||||
*[
|
|
||||||
Iff(
|
|
||||||
ls.progress[m][s, r],
|
|
||||||
Or(
|
|
||||||
ls.progress[m - 1][s, r],
|
|
||||||
And(ls.play[m], Or(ls.discard[m][i]
|
|
||||||
for i in range(0, instance.deck_size)
|
|
||||||
if instance.deck[i] == hanab_game.DeckCard(s, r)))
|
|
||||||
)
|
|
||||||
)
|
|
||||||
for s in range(0, instance.num_suits)
|
|
||||||
for r in range(1, 6)
|
|
||||||
],
|
|
||||||
|
|
||||||
# extra round bool
|
|
||||||
Iff(ls.extraround[m], Or(ls.extraround[m - 1], ls.draw[m - 1][instance.deck_size - 1])),
|
|
||||||
|
|
||||||
# dummy turn bool
|
|
||||||
*[Iff(ls.dummyturn[m], Or(ls.dummyturn[m - 1], ls.draw[m - 1 - instance.num_players][instance.deck_size - 1]))
|
|
||||||
for i in range(0, 1) if m >= instance.num_players]
|
|
||||||
)
|
|
||||||
|
|
||||||
win = And(
|
|
||||||
# maximum progress at each color
|
|
||||||
*[ls.progress[instance.max_winning_moves - 1][s, 5] for s in range(0, instance.num_suits)],
|
|
||||||
|
|
||||||
# played every color/value combination (NOTE: redundant, but makes solving faster)
|
|
||||||
*[
|
|
||||||
Or(
|
|
||||||
And(ls.discard[m][i], ls.play[m])
|
|
||||||
for m in range(first_turn, instance.max_winning_moves)
|
|
||||||
for i in range(instance.deck_size)
|
|
||||||
if game_state.deck[i] == hanab_game.DeckCard(s, r)
|
|
||||||
)
|
|
||||||
for s in range(0, instance.num_suits)
|
|
||||||
for r in range(1, 6)
|
|
||||||
if r > game_state.stacks[s]
|
|
||||||
]
|
|
||||||
)
|
|
||||||
|
|
||||||
constraints = And(*[valid_move(m) for m in range(first_turn, instance.max_winning_moves)], win)
|
|
||||||
# print('Solving instance with {} variables, {} nodes'.format(len(get_atoms(constraints)), get_formula_size(constraints)))
|
|
||||||
|
|
||||||
model = get_model(constraints, solver_name="z3")
|
|
||||||
if model:
|
|
||||||
log_model(model, game_state, ls)
|
|
||||||
solution = evaluate_model(model, copy.deepcopy(game_state), ls)
|
|
||||||
return True, solution
|
|
||||||
else:
|
|
||||||
# conj = list(conjunctive_partition(constraints))
|
|
||||||
# print('statements: {}'.format(len(conj)))
|
|
||||||
# ucore = get_unsat_core(conj)
|
|
||||||
# print('unsat core size: {}'.format(len(ucore)))
|
|
||||||
# for f in ucore:
|
|
||||||
# print(f.serialize())
|
|
||||||
return False, None
|
|
||||||
|
|
||||||
|
|
||||||
def log_model(model, cur_game_state, ls: Literals):
|
|
||||||
deck = cur_game_state.deck
|
|
||||||
first_turn = len(cur_game_state.actions)
|
|
||||||
if first_turn > 0:
|
|
||||||
logger.debug('[print_model] Note: Omitting first {} turns, since they were fixed already.'.format(first_turn))
|
|
||||||
for m in range(first_turn, cur_game_state.instance.max_winning_moves):
|
|
||||||
logger.debug('=== move {} ==='.format(m))
|
|
||||||
logger.debug('clues: {}'.format(model.get_py_value(ls.clues[m])))
|
|
||||||
logger.debug('strikes: ' + ''.join(str(i) for i in range(1, 3) if model.get_py_value(ls.strikes[m][i])))
|
|
||||||
logger.debug('draw: ' + ', '.join(
|
|
||||||
'{}: {}'.format(i, deck[i]) for i in range(cur_game_state.progress, cur_game_state.instance.deck_size) if
|
|
||||||
model.get_py_value(ls.draw[m][i])))
|
|
||||||
logger.debug('discard: ' + ', '.join(
|
|
||||||
'{}: {}'.format(i, deck[i]) for i in range(cur_game_state.instance.deck_size) if
|
|
||||||
model.get_py_value(ls.discard[m][i])))
|
|
||||||
logger.debug('pace: {}'.format(model.get_py_value(ls.pace[m])))
|
|
||||||
for s in range(0, cur_game_state.instance.num_suits):
|
|
||||||
logger.debug('progress {}: '.format(constants.COLOR_INITIALS[s]) + ''.join(
|
|
||||||
str(r) for r in range(1, 6) if model.get_py_value(ls.progress[m][s, r])))
|
|
||||||
flags = ['discard_any', 'draw_any', 'play', 'play5', 'incr_clues', 'strike', 'extraround', 'dummyturn']
|
|
||||||
logger.debug(', '.join(f for f in flags if model.get_py_value(getattr(ls, f)[m])))
|
|
||||||
|
|
||||||
|
|
||||||
# given the initial game state and the model found by the SAT solver,
|
|
||||||
# evaluates the model to produce a full game history
|
|
||||||
def evaluate_model(model, cur_game_state: hanab_game.GameState, ls: Literals) -> hanab_game.GameState:
|
|
||||||
for m in range(len(cur_game_state.actions), cur_game_state.instance.max_winning_moves):
|
|
||||||
if model.get_py_value(ls.dummyturn[m]) or cur_game_state.is_over():
|
|
||||||
break
|
|
||||||
if model.get_py_value(ls.discard_any[m]):
|
|
||||||
card_idx = next(
|
|
||||||
i for i in range(0, cur_game_state.instance.deck_size) if model.get_py_value(ls.discard[m][i]))
|
|
||||||
if model.get_py_value(ls.play[m]) or model.get_py_value(ls.strike[m]):
|
|
||||||
cur_game_state.play(card_idx)
|
|
||||||
else:
|
|
||||||
cur_game_state.discard(card_idx)
|
|
||||||
else:
|
|
||||||
cur_game_state.clue()
|
|
||||||
|
|
||||||
return cur_game_state
|
|
94
test.py
Normal file
94
test.py
Normal file
|
@ -0,0 +1,94 @@
|
||||||
|
import json
|
||||||
|
|
||||||
|
import alive_progress
|
||||||
|
import requests
|
||||||
|
|
||||||
|
from variants import Variant
|
||||||
|
from variants import Suit, variant_name
|
||||||
|
from site_api import *
|
||||||
|
from download_data import download_games, detailed_export_game
|
||||||
|
from check_game import check_game
|
||||||
|
from compress import link
|
||||||
|
from database.database import conn, cur
|
||||||
|
|
||||||
|
from database.init_database import init_database_tables, populate_static_tables
|
||||||
|
|
||||||
|
|
||||||
|
def find_double_dark_games():
|
||||||
|
cur.execute("SELECT variants.id, variants.name, count(suits.id) from variants "
|
||||||
|
"inner join variant_suits on variants.id = variant_suits.variant_id "
|
||||||
|
"left join suits on suits.id = variant_suits.suit_id "
|
||||||
|
"where suits.dark = (%s) "
|
||||||
|
"group by variants.id "
|
||||||
|
"order by count(suits.id), variants.id",
|
||||||
|
(True,)
|
||||||
|
)
|
||||||
|
cur2 = conn.cursor()
|
||||||
|
r = []
|
||||||
|
for (var_id, var_name, num_dark_suits) in cur.fetchall():
|
||||||
|
if num_dark_suits == 2:
|
||||||
|
cur2.execute("select count(*) from games where variant_id = (%s)", (var_id,))
|
||||||
|
games = cur2.fetchone()[0]
|
||||||
|
cur2.execute("select count(*) from seeds where variant_id = (%s)", (var_id, ))
|
||||||
|
r.append((var_name, games, cur2.fetchone()[0]))
|
||||||
|
l = sorted(r, key=lambda e: -e[1])
|
||||||
|
for (name, games, seeds) in l:
|
||||||
|
print("{}: {} games on {} seeds".format(name, games, seeds))
|
||||||
|
|
||||||
|
|
||||||
|
def test_suits():
|
||||||
|
suit = Suit.from_db(55)
|
||||||
|
print(suit.__dict__)
|
||||||
|
|
||||||
|
|
||||||
|
def test_variant():
|
||||||
|
var = Variant.from_db(926)
|
||||||
|
print(var.__dict__)
|
||||||
|
|
||||||
|
|
||||||
|
def check_missing_ids():
|
||||||
|
# start = 357849
|
||||||
|
# end = 358154
|
||||||
|
start = 358393
|
||||||
|
end = 358687
|
||||||
|
# broken_ids = [357913, 357914, 357915] # two of these are no variant
|
||||||
|
# not_supported_ids = [357925, 357957, 358081]
|
||||||
|
broken_ids = [358627, 358630, 358632]
|
||||||
|
not_supported_ids = [
|
||||||
|
]
|
||||||
|
for game_id in range(start, end):
|
||||||
|
if game_id in broken_ids or game_id in not_supported_ids:
|
||||||
|
continue
|
||||||
|
print(game_id)
|
||||||
|
detailed_export_game(game_id)
|
||||||
|
conn.commit()
|
||||||
|
|
||||||
|
|
||||||
|
def export_all_seeds():
|
||||||
|
cur.execute(
|
||||||
|
"SELECT id FROM variants ORDER BY ID"
|
||||||
|
)
|
||||||
|
var_ids = cur.fetchall()
|
||||||
|
for var in var_ids:
|
||||||
|
download_games(*var)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
find_double_dark_games()
|
||||||
|
exit(0)
|
||||||
|
var_id = 964532
|
||||||
|
export_all_seeds()
|
||||||
|
exit(0)
|
||||||
|
|
||||||
|
# init_database_tables()
|
||||||
|
# populate_static_tables()
|
||||||
|
download_games(1)
|
||||||
|
print(variant_name(17888))
|
||||||
|
for page in range(0, 4):
|
||||||
|
r = api("variants/0?size=20&col[0]=0&page={}".format(page))
|
||||||
|
ids = []
|
||||||
|
for game in r['rows']:
|
||||||
|
ids.append(game['id'])
|
||||||
|
r['rows'] = None
|
||||||
|
print(json.dumps(r, indent=2))
|
||||||
|
print(ids)
|
|
@ -1,44 +1,36 @@
|
||||||
import enum
|
import enum
|
||||||
from typing import List, Optional
|
from typing import List, Optional
|
||||||
from hanabi import hanab_game
|
from hanabi import DeckCard, ActionType
|
||||||
|
|
||||||
from hanabi import database
|
from database.database import cur
|
||||||
|
|
||||||
|
|
||||||
def variant_id(name) -> Optional[int]:
|
def variant_id(name) -> Optional[int]:
|
||||||
database.cur.execute(
|
cur.execute(
|
||||||
"SELECT id FROM variants WHERE name = %s",
|
"SELECT id FROM variants WHERE name = %s",
|
||||||
(name,)
|
(name,)
|
||||||
)
|
)
|
||||||
var_id = database.cur.fetchone()
|
var_id = cur.fetchone()
|
||||||
if var_id is not None:
|
if var_id is not None:
|
||||||
return var_id[0]
|
return var_id[0]
|
||||||
|
|
||||||
|
|
||||||
def get_all_variant_ids() -> List[int]:
|
def variant_name(var_id) -> Optional[int]:
|
||||||
database.cur.execute(
|
cur.execute(
|
||||||
"SELECT id FROM variants "
|
|
||||||
"ORDER BY id"
|
|
||||||
)
|
|
||||||
return [var_id for (var_id,) in database.cur.fetchall()]
|
|
||||||
|
|
||||||
|
|
||||||
def variant_name(var_id) -> Optional[str]:
|
|
||||||
database.cur.execute(
|
|
||||||
"SELECT name FROM variants WHERE id = %s",
|
"SELECT name FROM variants WHERE id = %s",
|
||||||
(var_id,)
|
(var_id,)
|
||||||
)
|
)
|
||||||
name = database.cur.fetchone()
|
name = cur.fetchone()
|
||||||
if name is not None:
|
if name is not None:
|
||||||
return name[0]
|
return name[0]
|
||||||
|
|
||||||
|
|
||||||
def num_suits(var_id) -> Optional[int]:
|
def num_suits(var_id) -> Optional[int]:
|
||||||
database.cur.execute(
|
cur.execute(
|
||||||
"SELECT num_suits FROM variants WHERE id = %s",
|
"SELECT num_suits FROM variants WHERE id = %s",
|
||||||
(var_id,)
|
(var_id,)
|
||||||
)
|
)
|
||||||
num = database.cur.fetchone()
|
num = cur.fetchone()
|
||||||
if num is not None:
|
if num is not None:
|
||||||
return num
|
return num
|
||||||
|
|
||||||
|
@ -90,19 +82,19 @@ class Suit:
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def from_db(suit_id):
|
def from_db(suit_id):
|
||||||
database.cur.execute(
|
cur.execute(
|
||||||
"SELECT name, display_name, abbreviation, rank_clues, color_clues, prism, dark, reversed "
|
"SELECT name, display_name, abbreviation, rank_clues, color_clues, prism, dark, reversed "
|
||||||
"FROM suits "
|
"FROM suits "
|
||||||
"WHERE id = %s",
|
"WHERE id = %s",
|
||||||
(suit_id,)
|
(suit_id,)
|
||||||
)
|
)
|
||||||
suit_properties = database.cur.fetchone()
|
suit_properties = cur.fetchone()
|
||||||
|
|
||||||
database.cur.execute(
|
cur.execute(
|
||||||
"SELECT color_id FROM suit_colors WHERE suit_id = %s",
|
"SELECT color_id FROM suit_colors WHERE suit_id = %s",
|
||||||
(suit_id,)
|
(suit_id,)
|
||||||
)
|
)
|
||||||
colors = list(map(lambda t: t[0], database.cur.fetchall()))
|
colors = list(map(lambda t: t[0], cur.fetchall()))
|
||||||
return Suit(*suit_properties, colors)
|
return Suit(*suit_properties, colors)
|
||||||
|
|
||||||
|
|
||||||
|
@ -169,7 +161,7 @@ class Variant:
|
||||||
def _synesthesia_ranks(self, color_value: int) -> List[int]:
|
def _synesthesia_ranks(self, color_value: int) -> List[int]:
|
||||||
return [rank for rank in self.ranks if (rank - color_value) % len(self.colors) == 0]
|
return [rank for rank in self.ranks if (rank - color_value) % len(self.colors) == 0]
|
||||||
|
|
||||||
def rank_touches(self, card: hanab_game.DeckCard, value: int):
|
def rank_touches(self, card: DeckCard, value: int):
|
||||||
assert 0 <= card.suitIndex < self.num_suits,\
|
assert 0 <= card.suitIndex < self.num_suits,\
|
||||||
f"Unexpected card {card}, suitIndex {card.suitIndex} out of bounds for {self.num_suits} suits."
|
f"Unexpected card {card}, suitIndex {card.suitIndex} out of bounds for {self.num_suits} suits."
|
||||||
assert not self.no_rank_clues, "Cluing rank not allowed in this variant."
|
assert not self.no_rank_clues, "Cluing rank not allowed in this variant."
|
||||||
|
@ -194,7 +186,7 @@ class Variant:
|
||||||
ranks = self._preprocess_rank(value)
|
ranks = self._preprocess_rank(value)
|
||||||
return any(self.suits[card.suitIndex].rank_touches(card.rank, rank) for rank in ranks)
|
return any(self.suits[card.suitIndex].rank_touches(card.rank, rank) for rank in ranks)
|
||||||
|
|
||||||
def color_touches(self, card: hanab_game.DeckCard, value: int):
|
def color_touches(self, card: DeckCard, value: int):
|
||||||
assert 0 <= card.suitIndex < self.num_suits, \
|
assert 0 <= card.suitIndex < self.num_suits, \
|
||||||
f"Unexpected card {card}, suitIndex {card.suitIndex} out of bounds for {self.num_suits} suits."
|
f"Unexpected card {card}, suitIndex {card.suitIndex} out of bounds for {self.num_suits} suits."
|
||||||
assert not self.no_color_clues, "Cluing color not allowed in this variant."
|
assert not self.no_color_clues, "Cluing color not allowed in this variant."
|
||||||
|
@ -232,7 +224,7 @@ class Variant:
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def from_db(var_id):
|
def from_db(var_id):
|
||||||
database.cur.execute(
|
cur.execute(
|
||||||
"SELECT "
|
"SELECT "
|
||||||
"name, clue_starved, throw_it_in_a_hole, alternating_clues, synesthesia, chimneys, funnels, "
|
"name, clue_starved, throw_it_in_a_hole, alternating_clues, synesthesia, chimneys, funnels, "
|
||||||
"no_color_clues, no_rank_clues, empty_color_clues, empty_rank_clues, odds_and_evens, up_or_down,"
|
"no_color_clues, no_rank_clues, empty_color_clues, empty_rank_clues, odds_and_evens, up_or_down,"
|
||||||
|
@ -240,14 +232,14 @@ class Variant:
|
||||||
"FROM variants WHERE id = %s",
|
"FROM variants WHERE id = %s",
|
||||||
(var_id,)
|
(var_id,)
|
||||||
)
|
)
|
||||||
var_properties = database.cur.fetchone()
|
var_properties = cur.fetchone()
|
||||||
|
|
||||||
database.cur.execute(
|
cur.execute(
|
||||||
"SELECT suit_id FROM variant_suits "
|
"SELECT suit_id FROM variant_suits "
|
||||||
"WHERE variant_id = %s "
|
"WHERE variant_id = %s "
|
||||||
"ORDER BY index",
|
"ORDER BY index",
|
||||||
(var_id,)
|
(var_id,)
|
||||||
)
|
)
|
||||||
var_suits = [Suit.from_db(*s) for s in database.cur.fetchall()]
|
var_suits = [Suit.from_db(*s) for s in cur.fetchall()]
|
||||||
|
|
||||||
return Variant(*var_properties, var_suits)
|
return Variant(*var_properties, var_suits)
|
Loading…
Reference in a new issue