support extra options from hanab.liv
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parent
4a036801c4
commit
fb713fcf9e
2 changed files with 27 additions and 10 deletions
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@ -10,10 +10,19 @@ class HanabLiveInstance(hanabi.HanabiInstance):
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self,
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self,
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deck: List[hanabi.DeckCard],
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deck: List[hanabi.DeckCard],
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num_players: int,
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num_players: int,
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variant_id: int
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variant_id: int,
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one_extra_card: bool = False,
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one_less_card: bool = False,
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*args, **kwargs
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):
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):
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assert(2 <= num_players <= 6)
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assert 2 <= num_players <= 6
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super().__init__(deck, num_players)
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hand_size = constants.HAND_SIZES[num_players]
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if one_less_card:
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hand_size -= 1
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if one_extra_card:
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hand_size += 1
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super().__init__(deck, num_players, hand_size=hand_size, *args, **kwargs)
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self.variant_id = variant_id
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self.variant_id = variant_id
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self.variant = Variant.from_db(self.variant_id)
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self.variant = Variant.from_db(self.variant_id)
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22
hanabi.py
22
hanabi.py
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@ -80,7 +80,7 @@ class Action:
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return self.type == other.type and self.target == other.target and self.value == other.value
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return self.type == other.type and self.target == other.target and self.value == other.value
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class HanabiInstance():
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class HanabiInstance:
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def __init__(
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def __init__(
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self,
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self,
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deck: List[DeckCard],
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deck: List[DeckCard],
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@ -91,6 +91,8 @@ class HanabiInstance():
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num_strikes: Optional[int] = None, # number of strikes that leads to game loss
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num_strikes: Optional[int] = None, # number of strikes that leads to game loss
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clue_starved: bool = False, # if true, discarding and playing fives only gives back half a clue
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clue_starved: bool = False, # if true, discarding and playing fives only gives back half a clue
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fives_give_clue: bool = True, # if false, then playing a five will not change the clue count
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fives_give_clue: bool = True, # if false, then playing a five will not change the clue count
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deck_plays: bool = False,
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all_or_nothing: bool = False
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):
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):
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# defining properties
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# defining properties
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self.deck = deck
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self.deck = deck
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@ -99,6 +101,8 @@ class HanabiInstance():
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self.num_strikes = num_strikes or constants.NUM_STRIKES
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self.num_strikes = num_strikes or constants.NUM_STRIKES
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self.clue_starved = clue_starved
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self.clue_starved = clue_starved
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self.fives_give_clue = fives_give_clue
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self.fives_give_clue = fives_give_clue
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self.deck_plays = deck_plays,
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self.all_or_nothing = all_or_nothing
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# normalize deck indices
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# normalize deck indices
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for (idx, card) in enumerate(self.deck):
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for (idx, card) in enumerate(self.deck):
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@ -138,7 +142,7 @@ class HanabiInstance():
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return 0.5 if self.clue_starved else 1
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return 0.5 if self.clue_starved else 1
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class GameState():
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class GameState:
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def __init__(self, instance: HanabiInstance):
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def __init__(self, instance: HanabiInstance):
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# will not be modified
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# will not be modified
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self.instance = instance
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self.instance = instance
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@ -178,7 +182,7 @@ class GameState():
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self.strikes += 1
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self.strikes += 1
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self.trash.append(self.instance.deck[card_idx])
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self.trash.append(self.instance.deck[card_idx])
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self.actions.append(Action(ActionType.Play, target=card_idx))
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self.actions.append(Action(ActionType.Play, target=card_idx))
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self._replace(card_idx)
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self._replace(card_idx, allow_not_present=self.instance.deck_plays and (card_idx == self.deck_size - 1))
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self._make_turn()
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self._make_turn()
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if all(s == 5 for s in self.stacks) or self.strikes >= self.instance.num_strikes:
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if all(s == 5 for s in self.stacks) or self.strikes >= self.instance.num_strikes:
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self.over = True
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self.over = True
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@ -281,10 +285,14 @@ class GameState():
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self.over = True
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self.over = True
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# replaces the specified card (has to be in current player's hand) with the next card of the deck (if nonempty)
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# replaces the specified card (has to be in current player's hand) with the next card of the deck (if nonempty)
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def _replace(self, card_idx):
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def _replace(self, card_idx, allow_not_present: bool = False):
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idx_in_hand = next((i for (i, card) in enumerate(self.cur_hand) if card.deck_index == card_idx), None)
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try:
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idx_in_hand = next((i for (i, card) in enumerate(self.cur_hand) if card.deck_index == card_idx), None)
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assert (idx_in_hand is not None)
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except StopIteration:
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if not allow_not_present:
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raise
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self.progress += 1
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return
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for i in range(idx_in_hand, self.instance.hand_size - 1):
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for i in range(idx_in_hand, self.instance.hand_size - 1):
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self.cur_hand[i] = self.cur_hand[i + 1]
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self.cur_hand[i] = self.cur_hand[i + 1]
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