add method to check replay for last feasible state (binary search)
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check_game.py
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check_game.py
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import copy
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from typing import Tuple, Optional
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from database import conn
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from compress import decompress_deck, decompress_actions, compress_actions, link
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from hanabi import Action, HanabiInstance, GameState
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from sat import solve_sat
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from download_data import export_game
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# returns number of first turn before which the game was infeasible (counting from 0)
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# and a replay achieving maximum score (from this turn onwards) if instance is feasible
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# 0 if instance is infeasible
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# 1 if instance is feasible but first turn is suboptimal
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# ...
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# (number of turns) if replay was winning
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def check_game(game_id: int) -> Tuple[int, GameState]:
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with conn.cursor() as cur:
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cur.execute("SELECT games.num_players, deck, actions, score, games.variant_id FROM games "
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"INNER JOIN seeds ON seeds.seed = games.seed "
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"WHERE games.id = (%s)",
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(game_id,)
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)
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(num_players, compressed_deck, compressed_actions, score, variant_id) = cur.fetchone()
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deck = decompress_deck(compressed_deck)
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actions = decompress_actions(compressed_actions)
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instance = HanabiInstance(deck, num_players, variant_id=variant_id)
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if instance.max_score == score:
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# instance has been won, nothing to compute here
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return len(actions)
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# store the turn numbers *before* we know the game was (in)feasible
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solvable_turn = 0
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unsolvable_turn = len(actions)
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# first, check if the instance itself is feasible:
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game = GameState(instance)
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solvable, solution = solve_sat(game)
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if not solvable:
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return -1, solution
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while (unsolvable_turn - solvable_turn > 1):
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try_turn = (unsolvable_turn + solvable_turn) // 2
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try_game = copy.deepcopy(game)
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assert(len(try_game.actions) == solvable_turn)
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for a in range(solvable_turn, try_turn):
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try_game.make_action(actions[a])
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solvable, potential_sol = solve_sat(try_game)
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if solvable:
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solution = potential_sol
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game = try_game
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solvable_turn = try_turn
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else:
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unsolvable_turn = try_turn
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assert(unsolvable_turn - 1 == solvable_turn)
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return unsolvable_turn, solution
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if __name__ == "__main__":
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game_id = 961092
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export_game(game_id)
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print("checking game {}".format(game_id))
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turn, sol = check_game(game_id)
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if turn != 0:
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print(turn, link(sol))
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else:
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print("instance is unfeasible")
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pass
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