add method to check replay for last feasible state (binary search)

This commit is contained in:
Maximilian Keßler 2023-05-06 23:54:26 +02:00
parent ab82ec00ed
commit d91dec3c81
Signed by: max
GPG key ID: BCC5A619923C0BA5

70
check_game.py Normal file
View file

@ -0,0 +1,70 @@
import copy
from typing import Tuple, Optional
from database import conn
from compress import decompress_deck, decompress_actions, compress_actions, link
from hanabi import Action, HanabiInstance, GameState
from sat import solve_sat
from download_data import export_game
# returns number of first turn before which the game was infeasible (counting from 0)
# and a replay achieving maximum score (from this turn onwards) if instance is feasible
# 0 if instance is infeasible
# 1 if instance is feasible but first turn is suboptimal
# ...
# (number of turns) if replay was winning
def check_game(game_id: int) -> Tuple[int, GameState]:
with conn.cursor() as cur:
cur.execute("SELECT games.num_players, deck, actions, score, games.variant_id FROM games "
"INNER JOIN seeds ON seeds.seed = games.seed "
"WHERE games.id = (%s)",
(game_id,)
)
(num_players, compressed_deck, compressed_actions, score, variant_id) = cur.fetchone()
deck = decompress_deck(compressed_deck)
actions = decompress_actions(compressed_actions)
instance = HanabiInstance(deck, num_players, variant_id=variant_id)
if instance.max_score == score:
# instance has been won, nothing to compute here
return len(actions)
# store the turn numbers *before* we know the game was (in)feasible
solvable_turn = 0
unsolvable_turn = len(actions)
# first, check if the instance itself is feasible:
game = GameState(instance)
solvable, solution = solve_sat(game)
if not solvable:
return -1, solution
while (unsolvable_turn - solvable_turn > 1):
try_turn = (unsolvable_turn + solvable_turn) // 2
try_game = copy.deepcopy(game)
assert(len(try_game.actions) == solvable_turn)
for a in range(solvable_turn, try_turn):
try_game.make_action(actions[a])
solvable, potential_sol = solve_sat(try_game)
if solvable:
solution = potential_sol
game = try_game
solvable_turn = try_turn
else:
unsolvable_turn = try_turn
assert(unsolvable_turn - 1 == solvable_turn)
return unsolvable_turn, solution
if __name__ == "__main__":
game_id = 961092
export_game(game_id)
print("checking game {}".format(game_id))
turn, sol = check_game(game_id)
if turn != 0:
print(turn, link(sol))
else:
print("instance is unfeasible")
pass