deck_analyzer: also find seeds where handsize is too small to store all

valuables
This commit is contained in:
Maximilian Keßler 2023-03-17 11:58:04 +01:00
parent 93eca1f0b1
commit c43b0fc475
Signed by: max
GPG key ID: BCC5A619923C0BA5

View file

@ -15,6 +15,7 @@ deck = decompress_deck(deck_str)
class InfeasibilityType(Enum): class InfeasibilityType(Enum):
OutOfPace = 0 # idx denotes index of last card drawn before being forced to reduce pace, value denotes how bad pace is OutOfPace = 0 # idx denotes index of last card drawn before being forced to reduce pace, value denotes how bad pace is
OutOfHandSize = 1 # idx denotes index of last card drawn before being forced to discard a crit OutOfHandSize = 1 # idx denotes index of last card drawn before being forced to discard a crit
NotTrivial = 2
class InfeasibilityReason(): class InfeasibilityReason():
@ -31,7 +32,8 @@ class InfeasibilityReason():
return "Deck runs out of hand size after drawing card {}".format(self.index) return "Deck runs out of hand size after drawing card {}".format(self.index)
def analyze(deck: List[DeckCard], num_players) -> InfeasibilityReason | None:
def analyze(deck: List[DeckCard], num_players, find_non_trivial=False) -> InfeasibilityReason | None:
num_suits = max(map(lambda c: c.suitIndex, deck)) + 1 num_suits = max(map(lambda c: c.suitIndex, deck)) + 1
hand_size = STANDARD_HAND_SIZE[num_players] hand_size = STANDARD_HAND_SIZE[num_players]
@ -44,7 +46,7 @@ def analyze(deck: List[DeckCard], num_players) -> InfeasibilityReason | None:
stored_crits = set() stored_crits = set()
min_forced_pace = 100 min_forced_pace = 100
worst_index = 0 worst_index = 0
for (i, card) in enumerate(deck[:-2]): for (i, card) in enumerate(deck):
if card.rank == stacks[card.suitIndex] + 1: if card.rank == stacks[card.suitIndex] + 1:
# card is playable # card is playable
stacks[card.suitIndex] += 1 stacks[card.suitIndex] += 1
@ -70,6 +72,9 @@ def analyze(deck: List[DeckCard], num_players) -> InfeasibilityReason | None:
if len(stored_crits) == num_players * hand_size: if len(stored_crits) == num_players * hand_size:
return InfeasibilityReason(InfeasibilityType.OutOfHandSize, i) return InfeasibilityReason(InfeasibilityType.OutOfHandSize, i)
if find_non_trivial and len(stored_cards) == num_players * hand_size:
return InfeasibilityReason(InfeasibilityType.NotTrivial, i)
# the last - 1 is there because we have to discard 'next', causing a further draw # the last - 1 is there because we have to discard 'next', causing a further draw
max_remaining_plays = (len(deck) - i - 1) + num_players - 1 max_remaining_plays = (len(deck) - i - 1) + num_players - 1
@ -79,6 +84,12 @@ def analyze(deck: List[DeckCard], num_players) -> InfeasibilityReason | None:
# print("update to {}: {}".format(i, missing)) # print("update to {}: {}".format(i, missing))
min_forced_pace = missing min_forced_pace = missing
worst_index = i worst_index = i
# check that we correctly walked through the deck
assert(len(stored_cards) == 0)
assert(len(stored_crits) == 0)
assert(sum(stacks) == 5 * num_suits)
if min_forced_pace < 0: if min_forced_pace < 0:
return InfeasibilityReason(InfeasibilityType.OutOfPace, worst_index, min_forced_pace) return InfeasibilityReason(InfeasibilityType.OutOfPace, worst_index, min_forced_pace)
else: else:
@ -88,20 +99,42 @@ def analyze(deck: List[DeckCard], num_players) -> InfeasibilityReason | None:
def run_on_database(): def run_on_database():
cur = conn.cursor() cur = conn.cursor()
cur2 = conn.cursor() cur2 = conn.cursor()
cur.execute("SELECT seed, num_players, deck from seeds where variant_id = 0 order by num_players desc") for num_p in range(2, 6):
res = cur.fetchall() cur.execute("SELECT seed, num_players, deck from seeds where variant_id = 0 and num_players = (%s) order by seed asc", (num_p,))
for (seed, num_players, deck) in res: res = cur.fetchall()
deck = decompress_deck(deck) hand = 0
a = analyze(deck, num_players) pace = 0
if type(a) == InfeasibilityReason: non_trivial = 0
if a.type == InfeasibilityType.OutOfHandSize: d = None
print("Seed {} infeasible: {}\n{}".format(seed, a, deck)) print("Checking {} {}-player seeds from database".format(len(res), num_p))
for (seed, num_players, deck) in res:
deck = decompress_deck(deck)
a = analyze(deck, num_players, True)
if type(a) == InfeasibilityReason:
if a.type == InfeasibilityType.OutOfHandSize:
# print("Seed {} infeasible: {}\n{}".format(seed, a, deck))
hand += 1
elif a.type == InfeasibilityType.OutOfPace:
pace += 1
elif a.type == InfeasibilityType.NotTrivial:
non_trivial += 1
d = seed, deck
print("Found {} seeds running out of hand size, {} running out of pace and {} that are not trivial".format(hand, pace, non_trivial))
if d is not None:
print("example non-trivial deck (seed {}): [{}]"
.format(
d[0],
", ".join(c.colorize() for c in d[1])
)
)
print()
# if p < 0: # if p < 0:
# print("seed {} ({} players) runs out of pace ({}) after drawing {}: {}:\n{}".format(seed, num_players, p, i, deck[i], deck)) # print("seed {} ({} players) runs out of pace ({}) after drawing {}: {}:\n{}".format(seed, num_players, p, i, deck[i], deck))
# cur.execute("UPDATE seeds SET feasible = f WHERE seed = (%s)", seed) # cur.execute("UPDATE seeds SET feasible = f WHERE seed = (%s)", seed)
if __name__ == "__main__": if __name__ == "__main__":
print(deck) # print(deck)
a = analyze(deck, 4) # a = analyze(deck, 4)
print(a) # print(a)
run_on_database() run_on_database()