hanabif interface: refactor hanab.live specific features into own class
This commit is contained in:
parent
35e78f4753
commit
b7f6df7e0d
1 changed files with 58 additions and 74 deletions
92
hanabi.py
92
hanabi.py
|
@ -5,7 +5,7 @@ from termcolor import colored
|
||||||
import constants
|
import constants
|
||||||
|
|
||||||
|
|
||||||
class DeckCard():
|
class DeckCard:
|
||||||
def __init__(self, suitIndex: int, rank: int, deck_index=None):
|
def __init__(self, suitIndex: int, rank: int, deck_index=None):
|
||||||
self.suitIndex: int = suitIndex
|
self.suitIndex: int = suitIndex
|
||||||
self.rank: int = rank
|
self.rank: int = rank
|
||||||
|
@ -29,11 +29,11 @@ class DeckCard():
|
||||||
# should be injective enough, we never use cards with ranks differing by 1000
|
# should be injective enough, we never use cards with ranks differing by 1000
|
||||||
return 1000 * self.suitIndex + self.rank
|
return 1000 * self.suitIndex + self.rank
|
||||||
|
|
||||||
|
|
||||||
def pp_deck(deck: List[DeckCard]) -> str:
|
def pp_deck(deck: List[DeckCard]) -> str:
|
||||||
return "[" + ", ".join(card.colorize() for card in deck) + "]"
|
return "[" + ", ".join(card.colorize() for card in deck) + "]"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class ActionType(Enum):
|
class ActionType(Enum):
|
||||||
Play = 0
|
Play = 0
|
||||||
Discard = 1
|
Discard = 1
|
||||||
|
@ -43,7 +43,7 @@ class ActionType(Enum):
|
||||||
VoteTerminate = 5 ## hack: online, this is encoded as a 10
|
VoteTerminate = 5 ## hack: online, this is encoded as a 10
|
||||||
|
|
||||||
|
|
||||||
class Action():
|
class Action:
|
||||||
def __init__(self, type_: ActionType, target: int, value: Optional[int] = None):
|
def __init__(self, type_: ActionType, target: int, value: Optional[int] = None):
|
||||||
self.type = type_
|
self.type = type_
|
||||||
self.target = target
|
self.target = target
|
||||||
|
@ -83,7 +83,8 @@ class Action():
|
||||||
class HanabiInstance():
|
class HanabiInstance():
|
||||||
def __init__(
|
def __init__(
|
||||||
self,
|
self,
|
||||||
deck: List[DeckCard], # assumes a default deck, every suit has to be distributed either [1,1,1,2,2,3,3,4,4,5] or [1,2,3,4,5]
|
deck: List[DeckCard],
|
||||||
|
# assumes a default deck, every suit has to be distributed either [1,1,1,2,2,3,3,4,4,5] or [1,2,3,4,5]
|
||||||
num_players: int, # number of players that play this deck, in range [2,6]
|
num_players: int, # number of players that play this deck, in range [2,6]
|
||||||
|
|
||||||
hand_size: Optional[int] = None, # number of cards that each player holds
|
hand_size: Optional[int] = None, # number of cards that each player holds
|
||||||
|
@ -91,7 +92,6 @@ class HanabiInstance():
|
||||||
clue_starved: bool = False, # if true, discarding and playing fives only gives back half a clue
|
clue_starved: bool = False, # if true, discarding and playing fives only gives back half a clue
|
||||||
fives_give_clue: bool = True, # if false, then playing a five will not change the clue count
|
fives_give_clue: bool = True, # if false, then playing a five will not change the clue count
|
||||||
):
|
):
|
||||||
|
|
||||||
# defining properties
|
# defining properties
|
||||||
self.deck = deck
|
self.deck = deck
|
||||||
self.num_players = num_players
|
self.num_players = num_players
|
||||||
|
@ -110,11 +110,12 @@ class HanabiInstance():
|
||||||
self.player_names = constants.PLAYER_NAMES[:self.num_players]
|
self.player_names = constants.PLAYER_NAMES[:self.num_players]
|
||||||
self.deck_size = len(self.deck)
|
self.deck_size = len(self.deck)
|
||||||
|
|
||||||
## maximum number of moves in any game that can achieve max score
|
# # maximum number of moves in any game that can achieve max score each suit gives 15 moves, as we can play
|
||||||
# each suit gives 15 moves, as we can play and discard 5 cards each and give 5 clues. dark suits only give 5 moves, since no discards are added
|
# and discard 5 cards each and give 5 clues. dark suits only give 5 moves, since no discards are added number
|
||||||
# number of cards that remain in players hands after end of game. they cost 2 turns each, since we cannot discard them and also have one clue less
|
# of cards that remain in players hands after end of game. they cost 2 turns each, since we cannot discard
|
||||||
# 8 clues at beginning, one further clue for each suit but one (the clue of the last 5 is never useful since it is gained in the extra-round)
|
# them and also have one clue less 8 clues at beginning, one further clue for each suit but one (the clue of
|
||||||
# subtract a further move for a second 5-clue that can't be used in 5 or 6-player games, since the extraround starts too soon
|
# the last 5 is never useful since it is gained in the extra-round) subtract a further move for a second
|
||||||
|
# 5-clue that can't be used in 5 or 6-player games, since the extraround starts too soon
|
||||||
self.max_winning_moves = 15 * self.num_suits - 10 * self.num_dark_suits \
|
self.max_winning_moves = 15 * self.num_suits - 10 * self.num_dark_suits \
|
||||||
- 2 * self.num_players * (self.hand_size - 1) \
|
- 2 * self.num_players * (self.hand_size - 1) \
|
||||||
+ 8 + (self.num_suits - 1) \
|
+ 8 + (self.num_suits - 1) \
|
||||||
|
@ -144,79 +145,58 @@ class GameState():
|
||||||
|
|
||||||
# dynamic game state
|
# dynamic game state
|
||||||
self.progress = self.instance.num_players * self.instance.hand_size # index of next card to be drawn
|
self.progress = self.instance.num_players * self.instance.hand_size # index of next card to be drawn
|
||||||
self.hands = [self.instance.deck[self.instance.hand_size * p : self.instance.hand_size * (p+1)] for p in range(0, self.instance.num_players)]
|
self.hands = [self.instance.deck[self.instance.hand_size * p: self.instance.hand_size * (p + 1)] for p in
|
||||||
|
range(0, self.instance.num_players)]
|
||||||
self.stacks = [0 for i in range(0, self.instance.num_suits)]
|
self.stacks = [0 for i in range(0, self.instance.num_suits)]
|
||||||
self.strikes = 0
|
self.strikes = 0
|
||||||
self.clues = 8
|
self.clues = 8
|
||||||
self.turn = 0
|
self.turn = 0
|
||||||
self.pace = self.instance.deck_size - 5 * self.instance.num_suits - self.instance.num_players * (self.instance.hand_size - 1)
|
self.pace = self.instance.deck_size - 5 * self.instance.num_suits - self.instance.num_players * (
|
||||||
|
self.instance.hand_size - 1)
|
||||||
self.remaining_extra_turns = self.instance.num_players + 1
|
self.remaining_extra_turns = self.instance.num_players + 1
|
||||||
self.trash = []
|
self.trash = []
|
||||||
|
|
||||||
# can be set to true if game is known to be in a lost state
|
# can be set to true if game is known to be in a lost state
|
||||||
self.in_lost_state = False
|
self.in_lost_state = False
|
||||||
|
|
||||||
# automatically set upon third strike, when extar round is over or when explicitly taking EndGame or VoteTerminate actions
|
# automatically set upon third strike, when extar round is over or when explicitly taking EndGame or
|
||||||
|
# VoteTerminate actions
|
||||||
self.over = False
|
self.over = False
|
||||||
|
|
||||||
# will track replay as game progresses
|
# will track replay as game progresses
|
||||||
self.actions = []
|
self.actions = []
|
||||||
|
|
||||||
|
# Methods to control game state change
|
||||||
## Methods to control game state change
|
|
||||||
|
|
||||||
def make_action(self, action):
|
|
||||||
match action.type:
|
|
||||||
case ActionType.ColorClue | ActionType.RankClue:
|
|
||||||
assert(self.clues > 0)
|
|
||||||
self.actions.append(action)
|
|
||||||
self.clues -= self.instance.clue_increment
|
|
||||||
self.__make_turn()
|
|
||||||
# TODO: could check that the clue specified is in fact legal
|
|
||||||
case ActionType.Play:
|
|
||||||
self.play(action.target)
|
|
||||||
case ActionType.Discard:
|
|
||||||
self.discard(action.target)
|
|
||||||
case ActionType.EndGame | ActionType.VoteTerminate:
|
|
||||||
self.over = True
|
|
||||||
|
|
||||||
def play(self, card_idx):
|
def play(self, card_idx):
|
||||||
card = self.instance.deck[card_idx]
|
card = self.instance.deck[card_idx]
|
||||||
if card.rank == self.stacks[card.suitIndex] + 1:
|
if card.rank == self.stacks[card.suitIndex] + 1:
|
||||||
self.stacks[card.suitIndex] += 1
|
self.stacks[card.suitIndex] += 1
|
||||||
if card.rank == 5 and self.clues != 8 and self.fives_give_clue:
|
if card.rank == 5 and self.clues != 8 and self.instance.fives_give_clue:
|
||||||
self.clues += self.instance.clue_increment
|
self.clues += self.instance.clue_increment
|
||||||
else:
|
else:
|
||||||
self.strikes += 1
|
self.strikes += 1
|
||||||
self.trash.append(self.instance.deck[card_idx])
|
self.trash.append(self.instance.deck[card_idx])
|
||||||
self.actions.append(Action(ActionType.Play, target=card_idx))
|
self.actions.append(Action(ActionType.Play, target=card_idx))
|
||||||
self.__replace(card_idx)
|
self._replace(card_idx)
|
||||||
self.__make_turn()
|
self._make_turn()
|
||||||
if all(s == 5 for s in self.stacks) or self.strikes >= self.instance.num_strikes:
|
if all(s == 5 for s in self.stacks) or self.strikes >= self.instance.num_strikes:
|
||||||
self.over = True
|
self.over = True
|
||||||
|
|
||||||
def discard(self, card_idx):
|
def discard(self, card_idx):
|
||||||
assert(self.clues < 8)
|
assert (self.clues < 8)
|
||||||
self.actions.append(Action(ActionType.Discard, target=card_idx))
|
self.actions.append(Action(ActionType.Discard, target=card_idx))
|
||||||
self.clues += self.instance.clue_increment
|
self.clues += self.instance.clue_increment
|
||||||
self.pace -= 1
|
self.pace -= 1
|
||||||
self.trash.append(self.instance.deck[card_idx])
|
self.trash.append(self.instance.deck[card_idx])
|
||||||
self.__replace(card_idx)
|
self._replace(card_idx)
|
||||||
self.__make_turn()
|
self._make_turn()
|
||||||
|
|
||||||
def clue(self):
|
def clue(self):
|
||||||
assert(self.clues > 0)
|
assert (self.clues > 0)
|
||||||
self.actions.append(
|
self.actions.append(self._waste_clue())
|
||||||
Action(
|
|
||||||
ActionType.RankClue,
|
|
||||||
target=(self.turn +1) % self.instance.num_players, # clue next plyaer
|
|
||||||
value=self.hands[(self.turn +1) % self.instance.num_players][0].rank # clue index 0
|
|
||||||
)
|
|
||||||
)
|
|
||||||
self.clues -= 1
|
self.clues -= 1
|
||||||
self.__make_turn()
|
self._make_turn()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Forward some properties of the underlying instance
|
# Forward some properties of the underlying instance
|
||||||
@property
|
@property
|
||||||
|
@ -243,7 +223,6 @@ class GameState():
|
||||||
def deck_size(self):
|
def deck_size(self):
|
||||||
return self.instance.deck_size
|
return self.instance.deck_size
|
||||||
|
|
||||||
|
|
||||||
# Properties of GameState
|
# Properties of GameState
|
||||||
|
|
||||||
def is_over(self):
|
def is_over(self):
|
||||||
|
@ -265,7 +244,6 @@ class GameState():
|
||||||
def cur_hand(self):
|
def cur_hand(self):
|
||||||
return self.hands[self.turn]
|
return self.hands[self.turn]
|
||||||
|
|
||||||
|
|
||||||
# Utilities
|
# Utilities
|
||||||
|
|
||||||
def holding_players(self, card):
|
def holding_players(self, card):
|
||||||
|
@ -273,7 +251,6 @@ class GameState():
|
||||||
if card in hand:
|
if card in hand:
|
||||||
yield player
|
yield player
|
||||||
|
|
||||||
|
|
||||||
def to_json(self):
|
def to_json(self):
|
||||||
# ensure we have at least one action
|
# ensure we have at least one action
|
||||||
if len(self.actions) == 0:
|
if len(self.actions) == 0:
|
||||||
|
@ -295,8 +272,8 @@ class GameState():
|
||||||
# Private helpers
|
# Private helpers
|
||||||
|
|
||||||
# increments turn counter and tracks extra round
|
# increments turn counter and tracks extra round
|
||||||
def __make_turn(self):
|
def _make_turn(self):
|
||||||
assert(not self.over)
|
assert (not self.over)
|
||||||
self.turn = (self.turn + 1) % self.instance.num_players
|
self.turn = (self.turn + 1) % self.instance.num_players
|
||||||
if self.progress == self.instance.deck_size:
|
if self.progress == self.instance.deck_size:
|
||||||
self.remaining_extra_turns -= 1
|
self.remaining_extra_turns -= 1
|
||||||
|
@ -304,10 +281,10 @@ class GameState():
|
||||||
self.over = True
|
self.over = True
|
||||||
|
|
||||||
# replaces the specified card (has to be in current player's hand) with the next card of the deck (if nonempty)
|
# replaces the specified card (has to be in current player's hand) with the next card of the deck (if nonempty)
|
||||||
def __replace(self, card_idx):
|
def _replace(self, card_idx):
|
||||||
idx_in_hand = next((i for (i, card) in enumerate(self.cur_hand) if card.deck_index == card_idx), None)
|
idx_in_hand = next((i for (i, card) in enumerate(self.cur_hand) if card.deck_index == card_idx), None)
|
||||||
|
|
||||||
assert(idx_in_hand is not None)
|
assert (idx_in_hand is not None)
|
||||||
|
|
||||||
for i in range(idx_in_hand, self.instance.hand_size - 1):
|
for i in range(idx_in_hand, self.instance.hand_size - 1):
|
||||||
self.cur_hand[i] = self.cur_hand[i + 1]
|
self.cur_hand[i] = self.cur_hand[i + 1]
|
||||||
|
@ -315,3 +292,10 @@ class GameState():
|
||||||
self.cur_hand[self.instance.hand_size - 1] = self.instance.deck[self.progress]
|
self.cur_hand[self.instance.hand_size - 1] = self.instance.deck[self.progress]
|
||||||
self.progress += 1
|
self.progress += 1
|
||||||
|
|
||||||
|
# in HanabLiveInstances, this will be overridden with something that checks defaults
|
||||||
|
def _waste_clue(self) -> Action:
|
||||||
|
return Action(
|
||||||
|
ActionType.RankClue,
|
||||||
|
target=(self.turn + 1) % self.instance.num_players, # clue next plyaer
|
||||||
|
value=self.hands[(self.turn + 1) % self.instance.num_players][0].rank # clue index 0
|
||||||
|
)
|
||||||
|
|
Loading…
Reference in a new issue