diff --git a/README.md b/README.md new file mode 100644 index 0000000..af0a44c --- /dev/null +++ b/README.md @@ -0,0 +1,30 @@ +# Hanabi-Suite + +This is my personal attempt to write hanabi-related code to analyse and play around with the game. +The main goals of the code are: + +- Provide an easy-to-use interface that supports all the variants available at hanab.live (some variants not supported yet) +- Store data in a local database that mirrors (part of) the hanab.live database + - This allows local analysis of a large sample of real-world hanab games played + - It also allows us to store additional data for games / seeds etc, like: Is this seed theoretically winnable etc +- Develop fast, exact algorithms to test for feasibility of instances +- Develop bots that can play hanabi reasonably well, both for cheating and solitaire versions of the game +- Have analysis tools for actual games played (from which turn onwords did we lose? What was the correct winning line in the end?) + +Apart from the obvious use-cases for some features, I want to explore boundaries of the following questions: +- What percentage of games is theoretically winnable, assuming perfect information? (solitaire play) + - To answer this, we need fast, exact algorithms and run them on larg samples of seeds +- What percentage of games is theoretically winnable by only looking at drawn cards, but not into the draw pile (cheating play)? + - I guess we need to write a very good bot here, based on https://github.com/fpvandoorn/hanabi + + +# Alternative stuff that I would also like to try out eventually +- Have some sort of endgame database, both for solitaire and cheating play +- Develop certificates for infeasibility of hanab instances (I don't think the problem lies in coNP, but for real-world instances, most decks seems to have a short explanation on why they are not winnable) +- Have analysis tools that can compute optimal moves in cheating play for endgame situations (and display winning percentages) +- Analyse every seed on hanab.live for feasibility + + + +Clearly, there is still much work to do, any contributions, suggestions etc are welcome +