Rework analyzing seeds and outcome categories
This commit is contained in:
parent
1027184c59
commit
a4b9112ce7
1 changed files with 74 additions and 103 deletions
|
@ -1,6 +1,6 @@
|
||||||
import collections
|
import collections
|
||||||
from enum import Enum
|
from enum import Enum
|
||||||
from typing import List, Any, Optional, Tuple
|
from typing import List, Any, Optional, Tuple, Set
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
|
|
||||||
import alive_progress
|
import alive_progress
|
||||||
|
@ -19,21 +19,17 @@ class InfeasibilityType(Enum):
|
||||||
Pace = 0 # idx denotes index of last card drawn before being forced to reduce pace, value denotes how bad pace is
|
Pace = 0 # idx denotes index of last card drawn before being forced to reduce pace, value denotes how bad pace is
|
||||||
DoubleBottom2With5s = 1 # same, special case for 2p
|
DoubleBottom2With5s = 1 # same, special case for 2p
|
||||||
TripleBottom1With5s = 2 # same, special case for 2p
|
TripleBottom1With5s = 2 # same, special case for 2p
|
||||||
MultiSuitBdr = 3
|
|
||||||
PaceAfterSqueeze = 4
|
|
||||||
HandSize = 10 # idx denotes index of last card drawn before being forced to discard a crit
|
HandSize = 10 # idx denotes index of last card drawn before being forced to discard a crit
|
||||||
HandSizeDirect = 11
|
PaceAfterSqueeze = 11 # pace goes down to 0 after cards have been forcibly lost due to hand size that *might* have helped prevent this situation.
|
||||||
HandSizeWithSqueeze = 12
|
BottomTopDeck = 20 # Card distribution in a single suit in starting hands + near end of deck is impossible to win. value represents suit Index
|
||||||
HandSizeWithBdr = 13
|
|
||||||
HandSizeWithBdrSqueeze = 14
|
|
||||||
BottomTopDeck = 20
|
|
||||||
|
|
||||||
# further reasons, currently not scanned for
|
# further reasons, currently not scanned for
|
||||||
DoubleBottomTopDeck = 30
|
DoubleBottomTopDeck = 30 # Card distribution in two suits in starting hands + near end of deck is impossible to win.
|
||||||
CritAtBottom = 40
|
CritAtBottom = 40
|
||||||
|
|
||||||
# Default reason when we have nothing else
|
# Default reason when we have nothing else
|
||||||
SAT = 50
|
SAT = 50
|
||||||
|
Manual = 60
|
||||||
|
|
||||||
|
|
||||||
class InfeasibilityReason:
|
class InfeasibilityReason:
|
||||||
|
@ -41,9 +37,7 @@ class InfeasibilityReason:
|
||||||
self.type = infeasibility_type
|
self.type = infeasibility_type
|
||||||
self.value = value
|
self.value = value
|
||||||
|
|
||||||
|
|
||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
return "{} ({})".format(self.type, self.value)
|
|
||||||
match self.type:
|
match self.type:
|
||||||
case InfeasibilityType.Pace:
|
case InfeasibilityType.Pace:
|
||||||
return "Out of Pace after drawing card {}".format(self.value)
|
return "Out of Pace after drawing card {}".format(self.value)
|
||||||
|
@ -51,6 +45,14 @@ class InfeasibilityReason:
|
||||||
return "Out of hand size after drawing card {}".format(self.value)
|
return "Out of hand size after drawing card {}".format(self.value)
|
||||||
case InfeasibilityType.CritAtBottom:
|
case InfeasibilityType.CritAtBottom:
|
||||||
return "Critical non-5 at bottom"
|
return "Critical non-5 at bottom"
|
||||||
|
case _:
|
||||||
|
return "{} ({})".format(self.type, self.value)
|
||||||
|
|
||||||
|
def __eq__(self, other):
|
||||||
|
return self.type == other.type and self.value == other.value
|
||||||
|
|
||||||
|
def __hash__(self):
|
||||||
|
return (self.type, self.value).__hash__()
|
||||||
|
|
||||||
|
|
||||||
def generate_all_choices(l: List[List[Any]]):
|
def generate_all_choices(l: List[List[Any]]):
|
||||||
|
@ -62,7 +64,9 @@ def generate_all_choices(l: List[List[Any]]):
|
||||||
for back in generate_all_choices(tail):
|
for back in generate_all_choices(tail):
|
||||||
yield [option] + back
|
yield [option] + back
|
||||||
|
|
||||||
def check_for_top_bottom_deck_loss(instance: hanab_game.HanabiInstance) -> bool:
|
|
||||||
|
# Returns index of the suit that makes deck infeasible, or None if it does not exist
|
||||||
|
def check_for_top_bottom_deck_loss(instance: hanab_game.HanabiInstance) -> Optional[int]:
|
||||||
hands = [instance.deck[p * instance.hand_size : (p+1) * instance.hand_size] for p in range(instance.num_players)]
|
hands = [instance.deck[p * instance.hand_size : (p+1) * instance.hand_size] for p in range(instance.num_players)]
|
||||||
|
|
||||||
# scan the deck in reverse order if any card is forced to be late
|
# scan the deck in reverse order if any card is forced to be late
|
||||||
|
@ -86,7 +90,6 @@ def check_for_top_bottom_deck_loss(instance: hanab_game.HanabiInstance) -> bool:
|
||||||
if card_test == card_hand:
|
if card_test == card_hand:
|
||||||
positions_by_rank[rank].append(player)
|
positions_by_rank[rank].append(player)
|
||||||
|
|
||||||
|
|
||||||
# clean up where we have free choice anyway
|
# clean up where we have free choice anyway
|
||||||
for rank, positions in enumerate(positions_by_rank):
|
for rank, positions in enumerate(positions_by_rank):
|
||||||
if rank != 5 and len(positions) < 2:
|
if rank != 5 and len(positions) < 2:
|
||||||
|
@ -94,8 +97,6 @@ def check_for_top_bottom_deck_loss(instance: hanab_game.HanabiInstance) -> bool:
|
||||||
if len(positions) == 0:
|
if len(positions) == 0:
|
||||||
positions.append(None)
|
positions.append(None)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Now, iterate through all choices in starting hands (None stands for free choice of a card) and check them
|
# Now, iterate through all choices in starting hands (None stands for free choice of a card) and check them
|
||||||
assignment_found = False
|
assignment_found = False
|
||||||
for assignment in generate_all_choices(positions_by_rank):
|
for assignment in generate_all_choices(positions_by_rank):
|
||||||
|
@ -118,47 +119,28 @@ def check_for_top_bottom_deck_loss(instance: hanab_game.HanabiInstance) -> bool:
|
||||||
|
|
||||||
# If no assignment worked out, the deck is infeasible because of this suit
|
# If no assignment worked out, the deck is infeasible because of this suit
|
||||||
if not assignment_found:
|
if not assignment_found:
|
||||||
return True
|
return card.suitIndex
|
||||||
|
|
||||||
# If we reach this point, we checked for every card near the bottom of the deck and found a possible endgame each
|
# If we reach this point, we checked for every card near the bottom of the deck and found a possible endgame each
|
||||||
return False
|
return None
|
||||||
|
|
||||||
|
|
||||||
|
def analyze_2p_bottom_loss(instance: hanab_game.HanabiInstance) -> List[InfeasibilityReason]:
|
||||||
def analyze(instance: hanab_game.HanabiInstance, only_find_first=False) -> List[InfeasibilityReason]:
|
|
||||||
"""
|
|
||||||
Checks instance for the following (easy) certificates for unfeasibility
|
|
||||||
- There is a critical non-5 at the bottom
|
|
||||||
- We necessarily run out of pace when playing this deck:
|
|
||||||
At some point, among all drawn cards, there are too few playable ones so that the next discard
|
|
||||||
reduces pace to a negative amount
|
|
||||||
- We run out of hand size when playing this deck:
|
|
||||||
At some point, there are too many critical cards (that also could not have been played) for the players
|
|
||||||
to hold collectively
|
|
||||||
:param instance: Instance to be analyzed
|
|
||||||
:param only_find_first: If true, we immediately return when finding the first infeasibility reason and don't
|
|
||||||
check for further ones. Might be slightly faster on some instances, especially dark ones.
|
|
||||||
:return: List with all reasons found. Empty if none is found.
|
|
||||||
In particular, if return value is not the empty list, the analyzed instance is unfeasible
|
|
||||||
"""
|
|
||||||
reasons = []
|
reasons = []
|
||||||
|
filtered_deck = [card for card in instance.deck if card.rank != 5]
|
||||||
|
if instance.num_players == 2:
|
||||||
|
if filtered_deck[-1] == filtered_deck[-2] and filtered_deck[-1].rank == 2:
|
||||||
|
reasons.append(InfeasibilityReason(InfeasibilityType.Pace, filtered_deck[-2].deck_index - 1))
|
||||||
|
reasons.append(InfeasibilityReason(InfeasibilityType.DoubleBottom2With5s, filtered_deck[-2].deck_index - 1))
|
||||||
|
if filtered_deck[-1] == filtered_deck[-2] and filtered_deck[-2] == filtered_deck[-3] and filtered_deck[-3].rank == 1:
|
||||||
|
reasons.append(InfeasibilityReason(InfeasibilityType.Pace, filtered_deck[-3].deck_index - 1))
|
||||||
|
reasons.append(InfeasibilityReason(InfeasibilityType.TripleBottom1With5s, filtered_deck[-2].deck_index - 1))
|
||||||
|
|
||||||
top_bottom_deck_loss = check_for_top_bottom_deck_loss(instance)
|
|
||||||
if top_bottom_deck_loss:
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.BottomTopDeck))
|
|
||||||
if only_find_first:
|
|
||||||
return reasons
|
return reasons
|
||||||
|
|
||||||
# check for critical non-fives at bottom of the deck
|
|
||||||
bottom_card = instance.deck[-1]
|
|
||||||
if bottom_card.rank != 5 and bottom_card.suitIndex in instance.dark_suits:
|
|
||||||
reasons.append(InfeasibilityReason(
|
|
||||||
InfeasibilityType.CritAtBottom,
|
|
||||||
instance.deck_size - 1
|
|
||||||
))
|
|
||||||
if only_find_first:
|
|
||||||
return reasons
|
|
||||||
|
|
||||||
|
def analyze_pace_and_hand_size(instance: hanab_game.HanabiInstance, do_squeeze: bool = True) -> List[InfeasibilityReason]:
|
||||||
|
reasons = []
|
||||||
# we will sweep through the deck and pretend that
|
# we will sweep through the deck and pretend that
|
||||||
# - we keep all non-trash cards in our hands
|
# - we keep all non-trash cards in our hands
|
||||||
# - we instantly play all playable cards as soon as we have them
|
# - we instantly play all playable cards as soon as we have them
|
||||||
|
@ -187,26 +169,12 @@ def analyze(instance: hanab_game.HanabiInstance, only_find_first=False) -> List[
|
||||||
pace_found = False
|
pace_found = False
|
||||||
hand_size_found = False
|
hand_size_found = False
|
||||||
squeeze = False
|
squeeze = False
|
||||||
considered_bdr = False
|
|
||||||
artificial_crits = set()
|
artificial_crits = set()
|
||||||
|
|
||||||
# Investigate BDRs. This catches special cases of Pace losses in 2p, as well as mark some cards critical because
|
# Investigate BDRs. This catches special cases of Pace losses in 2p, as well as mark some cards critical because
|
||||||
# their second copies cannot be used.
|
# their second copies cannot be used.
|
||||||
filtered_deck = [card for card in instance.deck if card.rank != 5]
|
filtered_deck = [card for card in instance.deck if card.rank != 5]
|
||||||
if instance.num_players == 2:
|
if instance.num_players == 2:
|
||||||
if filtered_deck[-1] == filtered_deck[-2] and filtered_deck[-1].rank == 2:
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.Pace, filtered_deck[-2].deck_index - 1))
|
|
||||||
if only_find_first:
|
|
||||||
return reasons
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.DoubleBottom2With5s, filtered_deck[-2].deck_index - 1))
|
|
||||||
pace_found = True
|
|
||||||
if filtered_deck[-1] == filtered_deck[-2] and filtered_deck[-2] == filtered_deck[-3] and filtered_deck[-3].rank == 1:
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.Pace, filtered_deck[-3].deck_index - 1))
|
|
||||||
if only_find_first:
|
|
||||||
return reasons
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.DoubleBottom2With5s, filtered_deck[-2].deck_index - 1))
|
|
||||||
pace_found = True
|
|
||||||
|
|
||||||
# In 2-player, the second-last card cannot be played if it is a 2
|
# In 2-player, the second-last card cannot be played if it is a 2
|
||||||
if filtered_deck[-2].rank == 2:
|
if filtered_deck[-2].rank == 2:
|
||||||
artificial_crits.add(filtered_deck[-2])
|
artificial_crits.add(filtered_deck[-2])
|
||||||
|
@ -214,13 +182,16 @@ def analyze(instance: hanab_game.HanabiInstance, only_find_first=False) -> List[
|
||||||
# In 2-player, in case there is double bottom 3 of the same suit, the card immediately before cannot be played:
|
# In 2-player, in case there is double bottom 3 of the same suit, the card immediately before cannot be played:
|
||||||
# After playing that one and drawing the first 3, exactly 3,4,5 of the bottom suit have to be played
|
# After playing that one and drawing the first 3, exactly 3,4,5 of the bottom suit have to be played
|
||||||
if filtered_deck[-1] == filtered_deck[-2] and filtered_deck[-2].rank == 3:
|
if filtered_deck[-1] == filtered_deck[-2] and filtered_deck[-2].rank == 3:
|
||||||
artificial_crits.add(filtered_deck[-2])
|
artificial_crits.add(filtered_deck[-3])
|
||||||
|
elif instance.num_players == 3:
|
||||||
|
if filtered_deck[-1] == filtered_deck[-2] and filtered_deck[-2].rank == 2:
|
||||||
|
artificial_crits.add(filtered_deck[-3])
|
||||||
|
|
||||||
# Last card in the deck can never be played
|
# Last card in the deck can never be played unless it is a five.
|
||||||
if instance.deck[-1].rank != 5:
|
if instance.deck[-1].rank != 5:
|
||||||
artificial_crits.add(instance.deck[-1])
|
artificial_crits.add(instance.deck[-1])
|
||||||
|
|
||||||
for (i, card) in enumerate(instance.deck):
|
for (card_index, card) in enumerate(instance.deck):
|
||||||
if card.rank == stacks[card.suitIndex] + 1:
|
if card.rank == stacks[card.suitIndex] + 1:
|
||||||
# card is playable
|
# card is playable
|
||||||
stacks[card.suitIndex] += 1
|
stacks[card.suitIndex] += 1
|
||||||
|
@ -238,68 +209,68 @@ def analyze(instance: hanab_game.HanabiInstance, only_find_first=False) -> List[
|
||||||
pass # card is trash
|
pass # card is trash
|
||||||
elif card.rank > stacks[card.suitIndex] + 1:
|
elif card.rank > stacks[card.suitIndex] + 1:
|
||||||
# need to store card
|
# need to store card
|
||||||
if card in stored_cards or card.rank == 5:
|
if card in stored_cards or card.rank == 5 or card in artificial_crits:
|
||||||
stored_crits.add(card)
|
stored_crits.add(card)
|
||||||
elif card in artificial_crits:
|
|
||||||
stored_crits.add(card)
|
|
||||||
considered_bdr = True
|
|
||||||
stored_cards.add(card)
|
stored_cards.add(card)
|
||||||
|
|
||||||
hand_size_left_for_crits = instance.num_players * instance.hand_size - len(stored_crits) - 1
|
hand_size_left_for_crits = instance.num_players * instance.hand_size - len(stored_crits) - 1
|
||||||
|
|
||||||
# In case we can only keep the critical cards exactly, get rid of all others
|
# In case we can only keep the critical cards exactly, get rid of all others
|
||||||
if hand_size_left_for_crits == 0:
|
if hand_size_left_for_crits == 0 and do_squeeze:
|
||||||
# Note the very important copy here (!)
|
# Note the very important copy here (!)
|
||||||
stored_cards = stored_crits.copy()
|
stored_cards = stored_crits.copy()
|
||||||
squeeze = True
|
squeeze = True
|
||||||
|
|
||||||
# Use a bool flag to only mark this reason once
|
# Use a bool flag to only mark this reason once
|
||||||
if hand_size_left_for_crits < 0 and not hand_size_found:
|
if hand_size_left_for_crits < 0 and not hand_size_found:
|
||||||
reasons.append(InfeasibilityReason(
|
reasons.append(InfeasibilityReason(InfeasibilityType.HandSize, card_index))
|
||||||
InfeasibilityType.HandSize,
|
|
||||||
i
|
|
||||||
))
|
|
||||||
if only_find_first:
|
|
||||||
return reasons
|
|
||||||
hand_size_found = True
|
hand_size_found = True
|
||||||
|
|
||||||
# More detailed analysis of loss, categorization only
|
|
||||||
if squeeze:
|
|
||||||
if considered_bdr:
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.HandSizeWithBdrSqueeze, i))
|
|
||||||
else:
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.HandSizeWithSqueeze, i))
|
|
||||||
else:
|
|
||||||
if considered_bdr:
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.HandSizeWithBdr, i))
|
|
||||||
else:
|
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.HandSizeDirect, i))
|
|
||||||
|
|
||||||
# the last - 1 is there because we have to discard 'next', causing a further draw
|
# the last - 1 is there because we have to discard 'next', causing a further draw
|
||||||
max_remaining_plays = (instance.deck_size - i - 1) + instance.num_players - 1
|
max_remaining_plays = (instance.deck_size - card_index - 1) + instance.num_players - 1
|
||||||
needed_plays = instance.max_score - sum(stacks)
|
needed_plays = instance.max_score - sum(stacks)
|
||||||
cur_pace = max_remaining_plays - needed_plays
|
cur_pace = max_remaining_plays - needed_plays
|
||||||
if cur_pace < 0 and not pace_found and not hand_size_found:
|
if cur_pace < 0 and not pace_found:
|
||||||
reasons.append(InfeasibilityReason(
|
|
||||||
InfeasibilityType.Pace,
|
|
||||||
i
|
|
||||||
))
|
|
||||||
if only_find_first:
|
|
||||||
return reasons
|
|
||||||
|
|
||||||
# We checked single-suit pace losses beforehand (which can only occur in 2p)
|
|
||||||
if squeeze:
|
if squeeze:
|
||||||
reasons.append(InfeasibilityReason(InfeasibilityType.PaceAfterSqueeze, i))
|
# We checked single-suit pace losses beforehand (which can only occur in 2p)
|
||||||
|
reasons.append(InfeasibilityReason(InfeasibilityType.PaceAfterSqueeze, card_index))
|
||||||
else:
|
else:
|
||||||
reasons.append(InfeasibilityReason(
|
reasons.append(InfeasibilityReason(InfeasibilityType.Pace, card_index))
|
||||||
InfeasibilityType.MultiSuitBdr,
|
|
||||||
i
|
|
||||||
))
|
|
||||||
pace_found = True
|
pace_found = True
|
||||||
|
|
||||||
return reasons
|
return reasons
|
||||||
|
|
||||||
|
|
||||||
|
def analyze(instance: hanab_game.HanabiInstance) -> List[InfeasibilityReason]:
|
||||||
|
reasons: List[InfeasibilityReason] = []
|
||||||
|
|
||||||
|
# Top/bottom deck losses in a single suit.
|
||||||
|
top_bottom_deck_loss = check_for_top_bottom_deck_loss(instance)
|
||||||
|
if top_bottom_deck_loss is not None:
|
||||||
|
reasons.append(InfeasibilityReason(InfeasibilityType.BottomTopDeck, top_bottom_deck_loss))
|
||||||
|
|
||||||
|
# Special cases of pace loss, categorization for 2p only
|
||||||
|
reasons += analyze_2p_bottom_loss(instance)
|
||||||
|
|
||||||
|
# check for critical non-fives at bottom of the deck
|
||||||
|
bottom_card = instance.deck[-1]
|
||||||
|
if bottom_card.rank != 5 and bottom_card.suitIndex in instance.dark_suits:
|
||||||
|
reasons.append(InfeasibilityReason(
|
||||||
|
InfeasibilityType.CritAtBottom,
|
||||||
|
instance.deck_size - 1
|
||||||
|
))
|
||||||
|
|
||||||
|
# Check for pace and hand size problems:
|
||||||
|
reasons += analyze_pace_and_hand_size(instance)
|
||||||
|
# In case pace ran out after a squeeze from hand size, we want to run a clean pace analysis again
|
||||||
|
if any(map(lambda r: r.type == InfeasibilityType.PaceAfterSqueeze, reasons)):
|
||||||
|
reasons += analyze_pace_and_hand_size(instance, False)
|
||||||
|
|
||||||
|
# clean up reasons to unique
|
||||||
|
return list(set(reasons))
|
||||||
|
|
||||||
|
|
||||||
def run_on_database(variant_id):
|
def run_on_database(variant_id):
|
||||||
database.cur.execute(
|
database.cur.execute(
|
||||||
"SELECT seed, num_players, deck FROM seeds WHERE variant_id = (%s) ORDER BY (num_players, seed)",
|
"SELECT seed, num_players, deck FROM seeds WHERE variant_id = (%s) ORDER BY (num_players, seed)",
|
||||||
|
|
Loading…
Reference in a new issue