refactor greedy solver for new hanabi classes
This commit is contained in:
parent
a056c83869
commit
8730551055
1 changed files with 21 additions and 150 deletions
157
greedy_solver.py
157
greedy_solver.py
|
@ -1,15 +1,13 @@
|
||||||
#! /bin/python3
|
#! /bin/python3
|
||||||
import collections
|
import collections
|
||||||
from compress import DeckCard, Action, ActionType, link, decompress_deck
|
|
||||||
from enum import Enum
|
|
||||||
from database import conn
|
|
||||||
from time import sleep
|
|
||||||
import sys
|
import sys
|
||||||
|
from enum import Enum
|
||||||
|
from time import sleep
|
||||||
|
|
||||||
|
from hanabi import DeckCard, Action, ActionType, GameState, HanabiInstance
|
||||||
|
from compress import link, decompress_deck
|
||||||
|
from database import conn
|
||||||
|
|
||||||
COLORS = 'rygbp'
|
|
||||||
STANDARD_HAND_SIZE = {2: 5, 3: 5, 4: 4, 5: 4, 6: 3}
|
|
||||||
NUM_STRIKES_TO_LOSE = 3
|
|
||||||
|
|
||||||
class CardType(Enum):
|
class CardType(Enum):
|
||||||
Trash = 0
|
Trash = 0
|
||||||
|
@ -35,153 +33,25 @@ class CardState():
|
||||||
case CardType.Dispensable:
|
case CardType.Dispensable:
|
||||||
return "Dispensable ({}) with weight {}".format(self.card, self.weight)
|
return "Dispensable ({}) with weight {}".format(self.card, self.weight)
|
||||||
|
|
||||||
|
# TODO
|
||||||
class GameState():
|
def card_type(game_state, card):
|
||||||
def __init__(self, num_players, deck, debug=False):
|
played = game_state.stacks[card.suitIndex]
|
||||||
assert ( 2 <= num_players <= 6)
|
|
||||||
|
|
||||||
self.debug = debug
|
|
||||||
|
|
||||||
self.num_players = num_players
|
|
||||||
self.deck = deck
|
|
||||||
for (idx, card) in enumerate(self.deck):
|
|
||||||
card.deck_index = idx
|
|
||||||
self.deck_size = len(deck)
|
|
||||||
self.num_suits = max(map(lambda c: c.suitIndex, deck)) + 1
|
|
||||||
self.num_dark_suits = (len(deck) - 10 * self.num_suits) // (-5)
|
|
||||||
self.hand_size = STANDARD_HAND_SIZE[self.num_players]
|
|
||||||
self.num_strikes = 3
|
|
||||||
self.players = ["Alice", "Bob", "Cathy", "Donald", "Emily", "Frank"][:self.num_players]
|
|
||||||
|
|
||||||
# can be set to true if game is known to be in a lost state
|
|
||||||
self.in_lost_state = False
|
|
||||||
|
|
||||||
# dynamic game state
|
|
||||||
self.progress = self.num_players * self.hand_size # index of next card to be drawn
|
|
||||||
self.hands = [deck[self.hand_size * p : self.hand_size * (p+1)] for p in range(0, num_players)]
|
|
||||||
self.stacks = [0 for i in range(0, self.num_suits)]
|
|
||||||
self.strikes = 0
|
|
||||||
self.clues = 8
|
|
||||||
self.turn = 0
|
|
||||||
self.pace = self.deck_size - 5 * self.num_suits - self.num_players * (self.hand_size - 1)
|
|
||||||
self.remaining_extra_turns = self.num_players + 1
|
|
||||||
self.trash = []
|
|
||||||
|
|
||||||
# will track replay as game progresses
|
|
||||||
self.actions = []
|
|
||||||
|
|
||||||
@property
|
|
||||||
def cur_hand(self):
|
|
||||||
return self.hands[self.turn]
|
|
||||||
|
|
||||||
def __make_turn(self):
|
|
||||||
assert(self.remaining_extra_turns > 0)
|
|
||||||
self.turn = (self.turn + 1) % self.num_players
|
|
||||||
if self.progress == self.deck_size:
|
|
||||||
self.remaining_extra_turns -= 1
|
|
||||||
if self.debug:
|
|
||||||
print("Elapsed {} turns, last action was {}. Current board state:\n{} with stacks:{}".format(
|
|
||||||
len(self.actions), self.actions[-1], self.hands, self.stacks
|
|
||||||
))
|
|
||||||
|
|
||||||
def __replace(self, card_idx):
|
|
||||||
idx_in_hand = next((i for (i, card) in enumerate(self.cur_hand) if card.deck_index == card_idx), None)
|
|
||||||
assert(idx_in_hand is not None)
|
|
||||||
for i in range(idx_in_hand, self.hand_size - 1):
|
|
||||||
self.cur_hand[i] = self.cur_hand[i + 1]
|
|
||||||
if self.progress < self.deck_size:
|
|
||||||
self.cur_hand[self.hand_size - 1] = self.deck[self.progress]
|
|
||||||
self.progress += 1
|
|
||||||
|
|
||||||
def play(self, card_idx):
|
|
||||||
card = self.deck[card_idx]
|
|
||||||
if card.rank == self.stacks[card.suitIndex] + 1:
|
|
||||||
self.stacks[card.suitIndex] += 1
|
|
||||||
if card.rank == 5 and self.clues != 8:
|
|
||||||
self.clues += 1
|
|
||||||
else:
|
|
||||||
self.strikes += 1
|
|
||||||
assert (self.strikes < self.num_strikes)
|
|
||||||
self.trash.append(self.deck[card_idx])
|
|
||||||
self.actions.append(Action(ActionType.Play, target=card_idx))
|
|
||||||
self.__replace(card_idx)
|
|
||||||
self.__make_turn()
|
|
||||||
|
|
||||||
def discard(self, card_idx):
|
|
||||||
assert(self.clues < 8)
|
|
||||||
self.actions.append(Action(ActionType.Discard, target=card_idx))
|
|
||||||
self.clues += 1
|
|
||||||
self.pace -= 1
|
|
||||||
self.trash.append(self.deck[card_idx])
|
|
||||||
self.__replace(card_idx)
|
|
||||||
self.__make_turn()
|
|
||||||
|
|
||||||
def clue(self):
|
|
||||||
assert(self.clues > 0)
|
|
||||||
self.actions.append(
|
|
||||||
Action(
|
|
||||||
ActionType.RankClue,
|
|
||||||
target=(self.turn +1) % self.num_players, # clue next plyaer
|
|
||||||
value=self.hands[(self.turn +1) % self.num_players][0].rank # clue index 0
|
|
||||||
)
|
|
||||||
)
|
|
||||||
self.clues -= 1
|
|
||||||
self.__make_turn()
|
|
||||||
|
|
||||||
def to_json(self):
|
|
||||||
# ensure we have at least one action
|
|
||||||
if len(self.actions) == 0:
|
|
||||||
self.actions.append(Action(
|
|
||||||
ActionType.EndGame,
|
|
||||||
target: 0
|
|
||||||
)
|
|
||||||
)
|
|
||||||
return {
|
|
||||||
"deck": self.deck,
|
|
||||||
"players": self.players,
|
|
||||||
"actions": self.actions,
|
|
||||||
"first_player": 0,
|
|
||||||
"options": {
|
|
||||||
"variant": "No Variant",
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def card_type(self, card):
|
|
||||||
played = self.stacks[card.suitIndex]
|
|
||||||
if card.rank <= played:
|
if card.rank <= played:
|
||||||
return CardType.Trash
|
return CardType.Trash
|
||||||
elif card.rank == played + 1:
|
elif card.rank == played + 1:
|
||||||
return CardType.Playable
|
return CardType.Playable
|
||||||
elif card.rank == 5 or card in self.trash:
|
elif card.rank == 5 or card in game_state.trash:
|
||||||
return CardType.Critical
|
return CardType.Critical
|
||||||
else:
|
else:
|
||||||
return CardType.Dispensable
|
return CardType.Dispensable
|
||||||
|
|
||||||
def is_over(self):
|
|
||||||
return all(s == 5 for s in self.stacks) or (self.remaining_extra_turns == 0) or (self.is_known_lost())
|
|
||||||
|
|
||||||
|
|
||||||
def holding_players(self, card):
|
|
||||||
for (player, hand) in enumerate(self.hands):
|
|
||||||
if card in hand:
|
|
||||||
yield player
|
|
||||||
|
|
||||||
@property
|
|
||||||
def score(self):
|
|
||||||
return sum(self.stacks)
|
|
||||||
|
|
||||||
def is_won(self):
|
|
||||||
return self.score == 5 * self.num_suits
|
|
||||||
|
|
||||||
def is_known_lost(self):
|
|
||||||
return self.in_lost_state
|
|
||||||
|
|
||||||
class GreedyStrategy():
|
class GreedyStrategy():
|
||||||
def __init__(self, game_state: GameState):
|
def __init__(self, game_state: GameState):
|
||||||
self.game_state = game_state
|
self.game_state = game_state
|
||||||
|
|
||||||
self.earliest_draw_times = []
|
self.earliest_draw_times = []
|
||||||
for s in range(0, game_state.num_suits):
|
for s in range(0, game_state.instance.num_suits):
|
||||||
self.earliest_draw_times.append([])
|
self.earliest_draw_times.append([])
|
||||||
for r in range(1, 6):
|
for r in range(1, 6):
|
||||||
self.earliest_draw_times[s].append(max(
|
self.earliest_draw_times[s].append(max(
|
||||||
|
@ -194,7 +64,7 @@ class GreedyStrategy():
|
||||||
self.suit_badness = [sum(self.earliest_draw_times[s][:-1]) for s in range(0, game_state.num_suits)]
|
self.suit_badness = [sum(self.earliest_draw_times[s][:-1]) for s in range(0, game_state.num_suits)]
|
||||||
|
|
||||||
def make_move(self):
|
def make_move(self):
|
||||||
hand_states = [[CardState(self.game_state.card_type(card), card, None) for card in self.game_state.hands[p]] for p in range(self.game_state.num_players)]
|
hand_states = [[CardState(card_type(self.game_state, card), card, None) for card in self.game_state.hands[p]] for p in range(self.game_state.num_players)]
|
||||||
|
|
||||||
# find dupes in players hands, marke one card crit and the other one trash
|
# find dupes in players hands, marke one card crit and the other one trash
|
||||||
p = False
|
p = False
|
||||||
|
@ -305,12 +175,13 @@ crits = open("crits_lost.txt", "a")
|
||||||
|
|
||||||
def run_deck(seed, num_players, deck_str):
|
def run_deck(seed, num_players, deck_str):
|
||||||
deck = decompress_deck(deck_str)
|
deck = decompress_deck(deck_str)
|
||||||
gs = GameState(num_players, deck)
|
instance = HanabiInstance(deck, num_players)
|
||||||
|
gs = GameState(instance)
|
||||||
strat = GreedyStrategy(gs)
|
strat = GreedyStrategy(gs)
|
||||||
while not gs.is_over():
|
while not gs.is_over():
|
||||||
strat.make_move()
|
strat.make_move()
|
||||||
if not gs.score == 25:
|
if not gs.score == 25:
|
||||||
losses.write("{}-player seed {:10} {}:\n{}\n".format(num_players, seed, str(deck), link(gs.to_json())))
|
losses.write("{}-player seed {:10} {}:\n{}\n".format(num_players, seed, str(deck), link(gs)))
|
||||||
return False
|
return False
|
||||||
return True
|
return True
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue