deck generation: adapt to new DB (seed classes)
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171cdab6e2
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1 changed files with 9 additions and 9 deletions
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@ -26,29 +26,29 @@ def get_deck(variant: Variant):
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deck.append(DeckCard(suit_index, 5))
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return deck
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def generate_deck(variant: Variant, num_players: int, seed: int):
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def generate_deck(variant: Variant, num_players: int, seed: int, seed_class: int = 1):
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deck = get_deck(variant)
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seed = "p{}cs{}".format(num_players, seed)
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seed = "p{}c{}s{}".format(num_players, seed_class, seed)
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random.seed(seed)
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random.shuffle(deck)
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return seed, deck
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def generate_decks_for_variant(variant_id: int, num_players: int, num_seeds: int):
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def generate_decks_for_variant(variant_id: int, num_players: int, num_seeds: int, seed_class: int = 1):
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variant = Variant.from_db(variant_id)
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for seed in range(num_seeds):
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seed, deck = generate_deck(variant, num_players, seed)
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for seed_num in range(num_seeds):
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seed, deck = generate_deck(variant, num_players, seed_num)
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database.cur.execute(
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"INSERT INTO seeds (seed, num_players, starting_player, variant_id, custom)"
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"VALUES (%s, %s, %s, %s, %s)"
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"INSERT INTO seeds (seed, num_players, starting_player, variant_id, class, num) "
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"VALUES (%s, %s, %s, %s, %s, %s)"
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"ON CONFLICT (seed) DO NOTHING",
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(seed, num_players, 0, variant_id, True)
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(seed, num_players, 0, variant_id, seed_class, seed_num)
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)
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games_db_interface.store_deck_for_seed(seed, deck)
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def main():
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database.global_db_connection_manager.read_config()
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database.global_db_connection_manager.connect()
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generate_decks_for_variant(0, 4, 20000)
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generate_decks_for_variant(0, 2, 100)
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if __name__ == '__main__':
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main()
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