update instance finder to new db. supports timeouts now

This commit is contained in:
Maximilian Keßler 2023-06-24 17:24:37 +02:00
parent 9f0f85b604
commit 673e5841a8
Signed by: max
GPG Key ID: BCC5A619923C0BA5

View File

@ -1,17 +1,24 @@
from typing import Optional
import pebble.concurrent
import concurrent.futures
import traceback
from sat import solve_sat
from database import conn
from download_data import export_game
from variants import VARIANTS, variant_name
from database.database import conn, cur
from download_data import detailed_export_game
from alive_progress import alive_bar
from compress import decompress_deck, link
import concurrent.futures
from hanabi import HanabiInstance
from threading import Lock
from time import perf_counter
from greedy_solver import GameState, GreedyStrategy
from log_setup.logger_setup import logger
from log_setup import logger
from deck_analyzer import analyze, InfeasibilityReason
from variants import Variant
MAX_PROCESSES = 6
MAX_PROCESSES=4
def update_seeds_db():
cur2 = conn.cursor()
@ -33,51 +40,45 @@ def update_seeds_db():
def get_decks_of_seeds():
cur = conn.cursor()
cur2 = conn.cursor()
cur.execute("SELECT seed FROM seeds WHERE deck is NULL")
for (seed,) in cur:
cur2.execute("SELECT id FROM games WHERE seed = (%s)", (seed,))
cur.execute("SELECT seed, variant_id FROM seeds WHERE deck is NULL")
for (seed, variant_id) in cur:
cur2.execute("SELECT id FROM games WHERE seed = (%s) LIMIT 1", (seed,))
(game_id,) = cur2.fetchone()
print("Exporting game {} for seed {}.".format(game_id, seed))
export_game(game_id)
logger.verbose("Exporting game {} for seed {}.".format(game_id, seed))
detailed_export_game(game_id, var_id=variant_id, seed_exists=True)
conn.commit()
def update_trivially_feasible_games():
cur = conn.cursor()
for var in VARIANTS:
cur.execute("SELECT seed FROM seeds WHERE variant_id = (%s) AND feasible is null", (var['id'],))
seeds = cur.fetchall()
print('Checking variant {} (id {}), found {} seeds to check...'.format(var['name'], var['id'], len(seeds)))
with alive_bar(total=len(seeds), title='{} ({})'.format(var['name'], var['id'])) as bar:
for (seed,) in seeds:
cur.execute("SELECT id, deck_plays, one_extra_card, one_less_card, all_or_nothing "
"FROM games WHERE score = (%s) AND seed = (%s) ORDER BY id;",
(5 * len(var['suits']), seed)
)
res = cur.fetchall()
print("Checking seed {}: {:3} results".format(seed, len(res)))
for (game_id, a, b, c, d) in res:
if None in [a,b,c,d]:
print(' Game {} not found in database, exporting...'.format(game_id))
succ, valid = export_game(game_id)
if not succ:
print('Error exporting game {}.'.format(game_id))
continue
else:
valid = not any([a,b,c,d])
print(' Game {} already in database, valid: {}'.format(game_id, valid))
if valid:
print('Seed {:10} (variant {} / {}) found to be feasible via game {:6}'.format(seed, var['id'], var['name'], game_id))
cur.execute("UPDATE seeds SET feasible = (%s) WHERE seed = (%s)", (True, seed))
conn.commit()
break
else:
print(' Cheaty game found')
bar()
def update_trivially_feasible_games(variant_id):
variant: Variant = Variant.from_db(variant_id)
cur.execute("SELECT seed FROM seeds WHERE variant_id = (%s) AND feasible is null", (variant_id,))
seeds = cur.fetchall()
print('Checking variant {} (id {}), found {} seeds to check...'.format(variant.name, variant_id, len(seeds)))
with alive_bar(total=len(seeds), title='{} ({})'.format(variant.name, variant_id)) as bar:
for (seed,) in seeds:
cur.execute("SELECT id, deck_plays, one_extra_card, one_less_card, all_or_nothing "
"FROM games WHERE score = (%s) AND seed = (%s) ORDER BY id;",
(variant.max_score, seed)
)
res = cur.fetchall()
logger.debug("Checking seed {}: {:3} results".format(seed, len(res)))
for (game_id, a, b, c, d) in res:
if None in [a, b, c, d]:
logger.debug(' Game {} not found in database, exporting...'.format(game_id))
detailed_export_game(game_id, var_id=variant_id)
else:
logger.debug(' Game {} already in database'.format(game_id, valid))
valid = not any([a, b, c, d])
if valid:
logger.verbose('Seed {:10} (variant {}) found to be feasible via game {:6}'.format(seed, variant_id, game_id))
cur.execute("UPDATE seeds SET feasible = (%s) WHERE seed = (%s)", (True, seed))
conn.commit()
break
else:
logger.verbose(' Cheaty game found')
bar()
def get_decks_for_all_seeds():
@ -103,90 +104,101 @@ def get_decks_for_all_seeds():
mutex = Lock()
def solve_instance(num_players, deck):
def solve_instance(instance: HanabiInstance):
# first, sanity check on running out of pace
result = analyze(deck, num_players)
result = analyze(instance)
if result is not None:
assert type(result) == InfeasibilityReason
logger.info("found infeasible deck")
logger.debug("found infeasible deck")
return False, None, None
for num_remaining_cards in [0, 5, 10, 20, 30]:
# logger.info("trying with {} remaining cards".format(num_remaining_cards))
game = GameState(num_players, deck)
for num_remaining_cards in [0, 20]:
# logger.info("trying with {} remaining cards".format(num_remaining_cards))
game = GameState(instance)
strat = GreedyStrategy(game)
# make a number of greedy moves
while not game.is_over() and not game.is_known_lost():
if num_remaining_cards != 0 and game.progress == game.deck_size - num_remaining_cards:
break # stop solution here
break # stop solution here
strat.make_move()
# check if we won already
if game.is_won():
# print("won with greedy strat")
# print("won with greedy strat")
return True, game, num_remaining_cards
# now, apply sat solver
if not game.is_over():
logger.info("continuing greedy sol with SAT")
logger.debug("continuing greedy sol with SAT")
solvable, sol = solve_sat(game)
if solvable:
if solvable is None:
return True, sol, num_remaining_cards
logger.info("No success with {} remaining cards, reducing number of greedy moves, failed attempt was: {}".format(num_remaining_cards, link(game.to_json())))
# print("Aborting trying with greedy strat")
logger.info("Starting full SAT solver")
game = GameState(num_players, deck)
logger.debug(
"No success with {} remaining cards, reducing number of greedy moves, failed attempt was: {}".format(
num_remaining_cards, link(game)))
# print("Aborting trying with greedy strat")
logger.debug("Starting full SAT solver")
game = GameState(instance)
a, b = solve_sat(game)
return a, b, 99
return a, b, instance.draw_pile_size
def solve_seed(seed, num_players, deck_compressed, var_id):
@pebble.concurrent.process(timeout=150)
def solve_seed_with_timeout(seed, num_players, deck_compressed, var_name: Optional[str] = None):
try:
logger.verbose("Starting to solve seed {}".format(seed))
deck = decompress_deck(deck_compressed)
t0 = perf_counter()
solvable, solution, num_remaining_cards = solve_instance(num_players, deck)
solvable, solution, num_remaining_cards = solve_instance(HanabiInstance(deck, num_players))
t1 = perf_counter()
logger.info("Solved instance {} in {} seconds".format(seed, round(t1-t0, 2)))
logger.verbose("Solved instance {} in {} seconds: {}".format(seed, round(t1 - t0, 2), solvable))
mutex.acquire()
if solvable is not None:
lcur = conn.cursor()
lcur.execute("UPDATE seeds SET feasible = (%s) WHERE seed = (%s)", (solvable, seed))
cur.execute("UPDATE seeds SET feasible = (%s) WHERE seed = (%s)", (solvable, seed))
conn.commit()
mutex.release()
if solvable == True:
with open("remaining_cards.txt", "a") as f:
f.write("Success with {} cards left in draw by greedy solver on seed {}: {}\n".format(num_remaining_cards, seed ,link(solution.to_json())))
logger.verbose("Success with {} cards left in draw by greedy solver on seed {}: {}\n".format(
num_remaining_cards, seed, link(solution))
)
elif solvable == False:
logger.info("seed {} was not solvable".format(seed))
with open('infeasible_instances.txt', 'a') as f:
f.write('{}-player, seed {:10}, {}\n'.format(num_players, seed, variant_name(var_id)))
logger.debug("seed {} was not solvable".format(seed))
logger.debug('{}-player, seed {:10}, {}\n'.format(num_players, seed, var_name))
elif solvable is None:
logger.info("seed {} skipped".format(seed))
logger.verbose("seed {} skipped".format(seed))
else:
raise Exception("Programming Error")
mutex.release()
except Exception:
traceback.format_exc()
except Exception as e:
print("exception in subprocess:")
traceback.print_exc()
def solve_unknown_seeds():
cur = conn.cursor()
for var in VARIANTS:
cur.execute("SELECT seed, num_players, deck FROM seeds WHERE variant_id = (%s) AND feasible IS NULL AND deck IS NOT NULL", (var['id'],))
res = cur.fetchall()
# for r in res:
# solve_seed(r[0], r[1], r[2], var['id'])
with concurrent.futures.ProcessPoolExecutor(max_workers=MAX_PROCESSES) as executor:
fs = [executor.submit(solve_seed, r[0], r[1], r[2], var['id']) for r in res]
with alive_bar(len(res), title='Seed solving on {}'.format(var['name'])) as bar:
for f in concurrent.futures.as_completed(fs):
bar()
break
def solve_seed(seed, num_players, deck_compressed, var_name: Optional[str] = None):
f = solve_seed_with_timeout(seed, num_players, deck_compressed, var_name)
try:
return f.result()
except TimeoutError:
logger.verbose("Solving on seed {} timed out".format(seed))
return
solve_unknown_seeds()
def solve_unknown_seeds(variant_id, variant_name: Optional[str] = None):
cur.execute("SELECT seed, num_players, deck FROM seeds WHERE variant_id = (%s) AND feasible IS NULL", (variant_id,))
res = cur.fetchall()
# for r in res:
# solve_seed(r[0], r[1], r[2], variant_name)
with concurrent.futures.ProcessPoolExecutor(max_workers=MAX_PROCESSES) as executor:
fs = [executor.submit(solve_seed, r[0], r[1], r[2], variant_name) for r in res]
with alive_bar(len(res), title='Seed solving on {}'.format(variant_name)) as bar:
for f in concurrent.futures.as_completed(fs):
bar()
update_trivially_feasible_games(0)
solve_unknown_seeds(0, "No Variant")