add storing / loading of games to database

This commit is contained in:
Maximilian Keßler 2023-03-02 13:03:05 +01:00
parent 9a771b0782
commit 5e537423e9
Signed by: max
GPG Key ID: BCC5A619923C0BA5

View File

@ -1,4 +1,5 @@
import psycopg2
from typing import Optional
## global connection
conn = psycopg2.connect("dbname=hanab-live user=postgres")
@ -6,6 +7,10 @@ conn = psycopg2.connect("dbname=hanab-live user=postgres")
## cursor
cur = conn.cursor()
# cur.execute("DROP TABLE games;")
# conn.commit()
# exit(0)
## check if table exists, else create it
cur.execute("SELECT EXISTS (SELECT FROM pg_tables WHERE schemaname = 'public' AND tablename = 'games');")
a = cur.fetchone()
@ -16,8 +21,8 @@ if a[0] is False:
"CREATE TABLE games ("
"id SERIAL PRIMARY KEY,"
"num_players SMALLINT NOT NULL,"
"seed TEXT NOT NULL,"
"score SMALLINT NOT NULL,"
"seed TEXT NOT NULL,"
"variant_id SMALLINT NOT NULL,"
"deck_plays BOOLEAN,"
"one_extra_card BOOLEAN,"
@ -28,3 +33,66 @@ if a[0] is False:
conn.commit()
else:
print("table already exists")
class Game():
def __init__(self, info=None):
self.id = -1
self.num_players = -1
self.score = -1
self.seed = ""
self.variant_id = -1
self.deck_plays = None
self.one_extra_card = None
self.one_less_card = None
self.all_or_nothing = None
self.num_turns = None
if type(info) == dict:
self.__dict__.update(info)
@staticmethod
def from_tuple(t):
g = Game()
g.id = t[0]
g.num_players = t[1]
g.score = t[2]
g.seed = t[3]
g.variant_id = t[4]
g.deck_plays = t[5]
g.one_extra_card = t[6]
g.one_less_card = t[7]
g.all_or_nothing = t[8]
g.num_turns = t[9]
return g
def __eq__(self, other):
return self.__dict__ == other.__dict__
def load(game_id: int) -> Optional[Game]:
cur.execute("SELECT * from games WHERE id = {};".format(game_id))
a = cur.fetchone()
if a is None:
return None
else:
return Game.from_tuple(a)
def store(game: Game):
stored = load(game.id)
if stored is None:
print("inserting game with id {} into DB".format(game.id))
cur.execute(
"INSERT INTO games"
"(id, num_players, score, seed, variant_id)"
"VALUES"
"(%s, %s, %s, %s, %s);",
(game.id, game.num_players, game.score, game.seed, game.variant_id)
)
else:
if not stored == game:
print("Already stored game with id {}, aborting".format(game.id))
print("Stored game is: {}".format(stored.__dict__))
print("New game is: {}".format(game.__dict__))
def commit():
conn.commit()