add method to check for criticality of card
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@ -310,6 +310,17 @@ class GameState:
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def is_trash(self, card: DeckCard):
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return self.stacks[card.suitIndex] >= card.rank
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def is_critical(self, card: DeckCard):
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if card.rank == 5:
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return True
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if self.is_trash(card):
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return False
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count = 0
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for hand in self.hands:
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count += hand.count(card)
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count += self.deck[self.progress:].count(card)
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return count == 1
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def holding_players(self, card):
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for (player, hand) in enumerate(self.hands):
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if card in hand:
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