fix clue cost in ClueStarved variants
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@ -255,9 +255,9 @@ class GameState:
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def make_action(self, action):
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match action.type:
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case ActionType.ColorClue | ActionType.RankClue:
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assert self.clues > 0
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assert self.clues >= 1
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self.actions.append(action)
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self.clues -= self.instance.clue_increment
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self.clues -= 1
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self._make_turn()
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# TODO: could check that the clue specified is in fact legal
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case ActionType.Play:
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