make timeout a parameter when solving seeds
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parent
e5efe517ee
commit
397dd9d641
2 changed files with 66 additions and 45 deletions
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@ -98,9 +98,8 @@ def subcommand_download(
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logger.info("Successfully exported games for all variants")
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def subcommand_solve(var_id):
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instance_finder.solve_unknown_seeds(var_id, '')
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def subcommand_solve(var_id, timeout: int):
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instance_finder.solve_unknown_seeds(var_id, timeout)
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def subcommand_gen_config():
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@ -164,7 +163,8 @@ def add_config_gen_subparser(subparsers):
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def add_solve_subparser(subparsers):
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parser = subparsers.add_parser('solve', help='Seed solving')
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parser.add_argument('--var_id', type=int, help='Variant id to solve instances from.', default=0)
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parser.add_argument('var_id', type=int, help='Variant id to solve instances from.', default=0)
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parser.add_argument('--timeout', '-t', type=int, help='Timeout [s] for individual seeds.', default=150)
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def add_decompress_subparser(subparsers):
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parser = subparsers.add_parser('decompress', help='Decompress a hanab.live JSON-encoded replay link')
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@ -9,6 +9,7 @@ import time
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import hanabi.hanab_game
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from hanabi import logger
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from hanabi.hanab_game import GameState
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from hanabi.solvers.sat import solve_sat
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from hanabi import database
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from hanabi.live import download_data
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@ -17,7 +18,7 @@ from hanabi import hanab_game
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from hanabi.solvers import greedy_solver
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from hanabi.solvers import deck_analyzer
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from hanabi.live import variants
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from hanabi.database.games_db_interface import load_deck
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from hanabi.database.games_db_interface import load_deck, load_instance
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MAX_PROCESSES = 3
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@ -91,12 +92,12 @@ def get_decks_for_all_seeds():
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mutex = threading.Lock()
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def solve_instance(instance: hanab_game.HanabiInstance):
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# first, sanity check on running out of pace
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result = deck_analyzer.analyze(instance)
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# print(result)
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if len(result) != 0:
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logger.info("found infeasible deck by foreward analysis")
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logger.verbose("found infeasible deck by preliminary analysis")
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return False, None, None
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for num_remaining_cards in [0, 20]:
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# logger.info("trying with {} remaining cards".format(num_remaining_cards))
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@ -130,8 +131,11 @@ def solve_instance(instance: hanab_game.HanabiInstance):
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return a, b, instance.draw_pile_size
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@pebble.concurrent.process(timeout=150)
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def solve_seed_with_timeout(seed, num_players, deck, var_name: Optional[str] = None):
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def solve_seed(seed, num_players, deck, var_name: str, timeout: Optional[int] = 150):
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try:
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@pebble.concurrent.process(timeout=timeout)
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def solve_seed_with_timeout(seed, num_players, deck, var_name: Optional[str] = None):
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try:
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logger.verbose("Starting to solve seed {}".format(seed))
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t0 = time.perf_counter()
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@ -141,15 +145,17 @@ def solve_seed_with_timeout(seed, num_players, deck, var_name: Optional[str] = N
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mutex.acquire()
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if solvable is not None:
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database.cur.execute("UPDATE seeds SET feasible = (%s) WHERE seed = (%s)", (solvable, seed))
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time_ms = round((t1 - t0) * 1000)
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database.cur.execute("UPDATE seeds SET (feasible, solve_time_ms) = (%s, %s) WHERE seed = (%s)",
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(solvable, time_ms, seed))
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database.conn.commit()
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mutex.release()
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if solvable == True:
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if solvable:
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logger.verbose("Success with {} cards left in draw by greedy solver on seed {}: {}\n".format(
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num_remaining_cards, seed, compress.link(solution))
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)
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elif solvable == False:
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elif not solvable:
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logger.debug("seed {} was not solvable".format(seed))
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logger.debug('{}-player, seed {:10}, {}\n'.format(num_players, seed, var_name))
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elif solvable is None:
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@ -161,23 +167,29 @@ def solve_seed_with_timeout(seed, num_players, deck, var_name: Optional[str] = N
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print("exception in subprocess:")
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traceback.print_exc()
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def solve_seed(seed, num_players, deck, var_name: Optional[str] = None):
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f = solve_seed_with_timeout(seed, num_players, deck, var_name)
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try:
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return f.result()
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except TimeoutError:
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logger.verbose("Solving on seed {} timed out".format(seed))
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mutex.acquire()
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database.cur.execute("UPDATE seeds SET solve_time_ms = %s WHERE seed = (%s)", (1000 * timeout, seed))
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database.conn.commit()
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mutex.release()
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return
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except Exception as e:
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print("exception in subprocess:")
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traceback.print_exc()
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def solve_unknown_seeds(variant_id, variant_name: Optional[str] = None):
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def solve_unknown_seeds(variant_id, timeout: Optional[int] = 150):
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variant_name = variants.variant_name(variant_id)
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database.cur.execute(
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"SELECT seeds.seed, num_players, array_agg(suit_index order by deck_index asc), array_agg(rank order by deck_index asc) "
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"FROM seeds "
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"INNER JOIN decks ON seeds.seed = decks.seed "
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"WHERE variant_id = (%s) AND feasible IS NULL AND num_players = 2"
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"GROUP BY seeds.seed ",
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"WHERE variant_id = (%s) AND num_players = 2 AND class = 1 AND feasible is null "
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"GROUP BY seeds.seed order by num",
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(variant_id,)
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)
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res = database.cur.fetchall()
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@ -189,8 +201,17 @@ def solve_unknown_seeds(variant_id, variant_name: Optional[str] = None):
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deck.append(hanabi.hanab_game.DeckCard(suit, rank))
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data.append((seed, num_players, deck))
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"""
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with alive_progress.alive_bar(len(res), title='Seed solving on {}'.format(variant_name)) as bar:
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for d in data:
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solve_seed(d[0], d[1], d[2], variant_name, timeout)
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bar()
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return
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"""
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with concurrent.futures.ProcessPoolExecutor(max_workers=MAX_PROCESSES) as executor:
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fs = [executor.submit(solve_seed, d[0], d[1], d[2], variant_name) for d in data]
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fs = [executor.submit(solve_seed, d[0], d[1], d[2], variant_name, timeout) for d in data]
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with alive_progress.alive_bar(len(res), title='Seed solving on {}'.format(variant_name)) as bar:
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for f in concurrent.futures.as_completed(fs):
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bar()
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