check_game: some cleanup, better comments
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1 changed files with 10 additions and 10 deletions
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@ -1,9 +1,9 @@
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import copy
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from typing import Tuple, Optional
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from typing import Tuple
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from database.database import conn
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from database import conn
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from compress import decompress_deck, decompress_actions, link
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from hanabi import Action, GameState
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from hanabi import GameState
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from hanab_live import HanabLiveInstance, HanabLiveGameState
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from sat import solve_sat
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from log_setup import logger
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@ -33,6 +33,7 @@ def check_game(game_id: int) -> Tuple[int, GameState]:
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instance = HanabLiveInstance(deck, num_players, variant_id=variant_id)
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# check if the instance is already won
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if instance.max_score == score:
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game = HanabLiveGameState(instance)
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for action in actions:
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@ -40,22 +41,21 @@ def check_game(game_id: int) -> Tuple[int, GameState]:
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# instance has been won, nothing to compute here
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return len(actions) + 1, game
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# store lower and upper bounds of numbers of turns after which we know the game was feasible / infeasible
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solvable_turn = 0
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unsolvable_turn = len(actions)
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# first, check if the instance itself is feasible:
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game = HanabLiveGameState(instance)
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solvable, solution = solve_sat(game)
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if not solvable:
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logger.debug("Returning: Instance {} is not feasible.")
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return 0, solution
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logger.verbose("Instance {} is feasible after 0 turns: {}".format(game_id, link(solution)))
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# store lower and upper bounds of numbers of turns after which we know the game was feasible / infeasible
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solvable_turn = 0
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unsolvable_turn = len(actions)
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while unsolvable_turn - solvable_turn > 1:
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try_turn = (unsolvable_turn + solvable_turn) // 2
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try_game = copy.deepcopy(game)
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assert(len(try_game.actions) == solvable_turn)
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assert len(try_game.actions) == solvable_turn
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for a in range(solvable_turn, try_turn):
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try_game.make_action(actions[a])
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logger.debug("Checking if instance {} is feasible after {} turns.".format(game_id, try_turn))
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@ -70,5 +70,5 @@ def check_game(game_id: int) -> Tuple[int, GameState]:
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unsolvable_turn = try_turn
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logger.verbose("Instance {} is not feasible after {} turns.".format(game_id, unsolvable_turn))
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assert unsolvable_turn - 1 == solvable_turn, "Programming error"
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assert unsolvable_turn - 1 == solvable_turn
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return unsolvable_turn, solution
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