add progress bar when checking for infeasibility

This commit is contained in:
Maximilian Keßler 2023-07-08 11:53:30 +02:00
parent 29cae8f139
commit 2a230d1444
Signed by: max
GPG Key ID: BCC5A619923C0BA5
2 changed files with 21 additions and 21 deletions

View File

@ -24,7 +24,7 @@ def update_trivially_feasible_games(variant_id):
variant: variants.Variant = variants.Variant.from_db(variant_id) variant: variants.Variant = variants.Variant.from_db(variant_id)
database.cur.execute("SELECT seed FROM seeds WHERE variant_id = (%s) AND feasible is null", (variant_id,)) database.cur.execute("SELECT seed FROM seeds WHERE variant_id = (%s) AND feasible is null", (variant_id,))
seeds = database.cur.fetchall() seeds = database.cur.fetchall()
logger.info('Checking variant {} (id {}), found {} seeds to check...'.format(variant.name, variant_id, len(seeds))) logger.verbose('Checking variant {} (id {}), found {} seeds to check...'.format(variant.name, variant_id, len(seeds)))
with alive_progress.alive_bar(total=len(seeds), title='{} ({})'.format(variant.name, variant_id)) as bar: with alive_progress.alive_bar(total=len(seeds), title='{} ({})'.format(variant.name, variant_id)) as bar:
for (seed,) in seeds: for (seed,) in seeds:

View File

@ -1,6 +1,8 @@
from enum import Enum from enum import Enum
from typing import List from typing import List
import alive_progress
from hanabi import database from hanabi import database
from hanabi import logger from hanabi import logger
from hanabi import hanab_game from hanabi import hanab_game
@ -172,24 +174,22 @@ def run_on_database(variant_id):
(variant_id,) (variant_id,)
) )
res = database.cur.fetchall() res = database.cur.fetchall()
logger.info("Checking {} seeds of variant {} for infeasibility".format(len(res), variant_id)) logger.verbose("Checking {} seeds of variant {} for infeasibility".format(len(res), variant_id))
for (seed, num_players, deck_str) in res: with alive_progress.alive_bar(total=len(res), title='Check for infeasibility reasons in var {}'.format(variant_id)) as bar:
deck = compress.decompress_deck(deck_str) for (seed, num_players, deck_str) in res:
reasons = analyze(hanab_game.HanabiInstance(deck, num_players)) deck = compress.decompress_deck(deck_str)
if reasons: reasons = analyze(hanab_game.HanabiInstance(deck, num_players))
print("found infeasible seed {}: {}".format(seed, reasons)) for reason in reasons:
else: database.cur.execute(
print("found nothing for seed {}".format(seed)) "INSERT INTO score_upper_bounds (seed, score_upper_bound, reason) "
for reason in reasons: "VALUES (%s,%s,%s) "
database.cur.execute( "ON CONFLICT (seed, reason) DO UPDATE "
"INSERT INTO score_upper_bounds (seed, score_upper_bound, reason) " "SET score_upper_bound = EXCLUDED.score_upper_bound",
"VALUES (%s,%s,%s) " (seed, reason.score_upper_bound, reason.type.value)
"ON CONFLICT (seed, reason) DO UPDATE " )
"SET score_upper_bound = EXCLUDED.score_upper_bound", database.cur.execute(
(seed, reason.score_upper_bound, reason.type.value) "UPDATE seeds SET feasible = (%s) WHERE seed = (%s)",
) (False, seed)
database.cur.execute( )
"UPDATE seeds SET feasible = (%s) WHERE seed = (%s)", bar()
(False, seed)
)
database.conn.commit() database.conn.commit()