adjust greedy solver to hanabliveinstances. dump file
This commit is contained in:
parent
6d19565f5e
commit
16cee69c82
1 changed files with 28 additions and 18 deletions
|
@ -2,9 +2,11 @@
|
||||||
import collections
|
import collections
|
||||||
import sys
|
import sys
|
||||||
from enum import Enum
|
from enum import Enum
|
||||||
|
from log_setup import logger
|
||||||
from time import sleep
|
from time import sleep
|
||||||
|
|
||||||
from hanabi import DeckCard, Action, ActionType, GameState, HanabiInstance
|
from hanabi import DeckCard, Action, ActionType, GameState, HanabiInstance
|
||||||
|
from hanab_live import HanabLiveInstance, HanabLiveGameState
|
||||||
from compress import link, decompress_deck
|
from compress import link, decompress_deck
|
||||||
from database.database import conn
|
from database.database import conn
|
||||||
|
|
||||||
|
@ -33,6 +35,7 @@ class CardState():
|
||||||
case CardType.Dispensable:
|
case CardType.Dispensable:
|
||||||
return "Dispensable ({}) with weight {}".format(self.card, self.weight)
|
return "Dispensable ({}) with weight {}".format(self.card, self.weight)
|
||||||
|
|
||||||
|
|
||||||
# TODO
|
# TODO
|
||||||
def card_type(game_state, card):
|
def card_type(game_state, card):
|
||||||
played = game_state.stacks[card.suitIndex]
|
played = game_state.stacks[card.suitIndex]
|
||||||
|
@ -64,7 +67,8 @@ class GreedyStrategy():
|
||||||
self.suit_badness = [sum(self.earliest_draw_times[s][:-1]) for s in range(0, game_state.num_suits)]
|
self.suit_badness = [sum(self.earliest_draw_times[s][:-1]) for s in range(0, game_state.num_suits)]
|
||||||
|
|
||||||
def make_move(self):
|
def make_move(self):
|
||||||
hand_states = [[CardState(card_type(self.game_state, card), card, None) for card in self.game_state.hands[p]] for p in range(self.game_state.num_players)]
|
hand_states = [[CardState(card_type(self.game_state, card), card, None) for card in self.game_state.hands[p]]
|
||||||
|
for p in range(self.game_state.num_players)]
|
||||||
|
|
||||||
# find dupes in players hands, marke one card crit and the other one trash
|
# find dupes in players hands, marke one card crit and the other one trash
|
||||||
p = False
|
p = False
|
||||||
|
@ -95,7 +99,8 @@ class GreedyStrategy():
|
||||||
if state.card_type == CardType.Playable:
|
if state.card_type == CardType.Playable:
|
||||||
copy_holders = set(self.game_state.holding_players(state.card))
|
copy_holders = set(self.game_state.holding_players(state.card))
|
||||||
copy_holders.remove(player)
|
copy_holders.remove(player)
|
||||||
connecting_holders = set(self.game_state.holding_players(DeckCard(state.card.suitIndex, state.card.rank + 1)))
|
connecting_holders = set(
|
||||||
|
self.game_state.holding_players(DeckCard(state.card.suitIndex, state.card.rank + 1)))
|
||||||
|
|
||||||
if len(copy_holders) == 0:
|
if len(copy_holders) == 0:
|
||||||
# card is unique, imortancy is based lexicographically on whether somebody has the conn. card and the rank
|
# card is unique, imortancy is based lexicographically on whether somebody has the conn. card and the rank
|
||||||
|
@ -126,12 +131,10 @@ class GreedyStrategy():
|
||||||
# state.weight = self.suit_badness[state.card.suitIndex] * nextCopy + 2 * (5 - state.card.rank)
|
# state.weight = self.suit_badness[state.card.suitIndex] * nextCopy + 2 * (5 - state.card.rank)
|
||||||
state.weight = nextCopy + 2 * (5 - state.card.rank)
|
state.weight = nextCopy + 2 * (5 - state.card.rank)
|
||||||
|
|
||||||
|
|
||||||
cur_hand = hand_states[self.game_state.turn]
|
cur_hand = hand_states[self.game_state.turn]
|
||||||
plays = [cstate for cstate in cur_hand if cstate.card_type == CardType.Playable]
|
plays = [cstate for cstate in cur_hand if cstate.card_type == CardType.Playable]
|
||||||
trash = next((cstate for cstate in cur_hand if cstate.card_type == CardType.Trash), None)
|
trash = next((cstate for cstate in cur_hand if cstate.card_type == CardType.Trash), None)
|
||||||
|
|
||||||
|
|
||||||
# actual decision on what to do
|
# actual decision on what to do
|
||||||
|
|
||||||
if len(plays) > 0:
|
if len(plays) > 0:
|
||||||
|
@ -152,6 +155,7 @@ class GreedyStrategy():
|
||||||
else:
|
else:
|
||||||
self.game_state.clue()
|
self.game_state.clue()
|
||||||
|
|
||||||
|
|
||||||
def test():
|
def test():
|
||||||
# seed p4v0s148
|
# seed p4v0s148
|
||||||
deck = decompress_deck("15wpspaodknlftabkpixbxiudqvrumhsgeakqucvgcrfmfhynwlj")
|
deck = decompress_deck("15wpspaodknlftabkpixbxiudqvrumhsgeakqucvgcrfmfhynwlj")
|
||||||
|
@ -173,15 +177,18 @@ def test():
|
||||||
# crits = open("crits_lost.txt", "a")
|
# crits = open("crits_lost.txt", "a")
|
||||||
|
|
||||||
|
|
||||||
def run_deck(seed, num_players, deck_str):
|
def run_deck(seed, num_players, deck_str, variant_id):
|
||||||
deck = decompress_deck(deck_str)
|
deck = decompress_deck(deck_str)
|
||||||
instance = HanabiInstance(deck, num_players)
|
instance = HanabLiveInstance(deck, num_players, variant_id)
|
||||||
gs = GameState(instance)
|
gs = HanabLiveGameState(instance)
|
||||||
strat = GreedyStrategy(gs)
|
strat = GreedyStrategy(gs)
|
||||||
while not gs.is_over():
|
while not gs.is_over():
|
||||||
strat.make_move()
|
strat.make_move()
|
||||||
if not gs.score == 25:
|
if not gs.score == 25:
|
||||||
losses.write("{}-player seed {:10} {}:\n{}\n".format(num_players, seed, str(deck), link(gs)))
|
logger.verbose(
|
||||||
|
"Greedy strategy lost {}-player seed {:10} {}:\n{}"
|
||||||
|
.format(num_players, seed, str(deck), link(gs))
|
||||||
|
)
|
||||||
return False
|
return False
|
||||||
return True
|
return True
|
||||||
|
|
||||||
|
@ -190,7 +197,9 @@ def run_samples(num_players, sample_size):
|
||||||
won = 0
|
won = 0
|
||||||
lost = 0
|
lost = 0
|
||||||
cur = conn.cursor()
|
cur = conn.cursor()
|
||||||
cur.execute("SELECT seed, num_players, deck FROM seeds WHERE variant_id = 0 AND num_players = (%s) order by seed desc limit (%s)", (num_players, sample_size))
|
cur.execute(
|
||||||
|
"SELECT seed, num_players, deck, variant_id FROM seeds WHERE variant_id = 0 AND num_players = (%s) order by seed desc limit (%s)",
|
||||||
|
(num_players, sample_size))
|
||||||
for r in cur:
|
for r in cur:
|
||||||
succ = run_deck(*r)
|
succ = run_deck(*r)
|
||||||
if succ:
|
if succ:
|
||||||
|
@ -201,6 +210,7 @@ def run_samples(num_players, sample_size):
|
||||||
print()
|
print()
|
||||||
print("Total wins: {}%".format(round(100 * won / (lost + won), 2)))
|
print("Total wins: {}%".format(round(100 * won / (lost + won), 2)))
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
for p in range(2, 6):
|
for p in range(2, 6):
|
||||||
print("Testing on {} players...".format(p))
|
print("Testing on {} players...".format(p))
|
||||||
|
|
Loading…
Reference in a new issue