adjust greedy solver to hanabliveinstances. dump file
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1 changed files with 28 additions and 18 deletions
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@ -2,9 +2,11 @@
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import collections
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import sys
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from enum import Enum
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from log_setup import logger
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from time import sleep
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from hanabi import DeckCard, Action, ActionType, GameState, HanabiInstance
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from hanab_live import HanabLiveInstance, HanabLiveGameState
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from compress import link, decompress_deck
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from database.database import conn
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@ -33,6 +35,7 @@ class CardState():
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case CardType.Dispensable:
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return "Dispensable ({}) with weight {}".format(self.card, self.weight)
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# TODO
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def card_type(game_state, card):
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played = game_state.stacks[card.suitIndex]
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@ -55,8 +58,8 @@ class GreedyStrategy():
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self.earliest_draw_times.append([])
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for r in range(1, 6):
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self.earliest_draw_times[s].append(max(
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game_state.deck.index(DeckCard(s,r)) - game_state.hand_size * game_state.num_players + 1,
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0 if r == 1 else self.earliest_draw_times[s][r - 2]
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game_state.deck.index(DeckCard(s, r)) - game_state.hand_size * game_state.num_players + 1,
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0 if r == 1 else self.earliest_draw_times[s][r - 2]
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))
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# Currently, we do not add the time the 5 gets drawn to this, since this is rather a measurument on how
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@ -64,7 +67,8 @@ class GreedyStrategy():
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self.suit_badness = [sum(self.earliest_draw_times[s][:-1]) for s in range(0, game_state.num_suits)]
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def make_move(self):
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hand_states = [[CardState(card_type(self.game_state, card), card, None) for card in self.game_state.hands[p]] for p in range(self.game_state.num_players)]
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hand_states = [[CardState(card_type(self.game_state, card), card, None) for card in self.game_state.hands[p]]
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for p in range(self.game_state.num_players)]
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# find dupes in players hands, marke one card crit and the other one trash
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p = False
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@ -86,7 +90,7 @@ class GreedyStrategy():
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crits_val = sum(map(lambda state: state.card.rank, crits))
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if any(state.card_type == CardType.Playable for state in states):
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return crits_val
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def player_distance(f, t):
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return ((t - f - 1) % self.game_state.num_players) + 1
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@ -95,7 +99,8 @@ class GreedyStrategy():
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if state.card_type == CardType.Playable:
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copy_holders = set(self.game_state.holding_players(state.card))
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copy_holders.remove(player)
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connecting_holders = set(self.game_state.holding_players(DeckCard(state.card.suitIndex, state.card.rank + 1)))
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connecting_holders = set(
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self.game_state.holding_players(DeckCard(state.card.suitIndex, state.card.rank + 1)))
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if len(copy_holders) == 0:
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# card is unique, imortancy is based lexicographically on whether somebody has the conn. card and the rank
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@ -123,15 +128,13 @@ class GreedyStrategy():
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nextCopy = self.game_state.deck[self.game_state.progress:].index(card)
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except:
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nextCopy = 1
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# state.weight = self.suit_badness[state.card.suitIndex] * nextCopy + 2 * (5 - state.card.rank)
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# state.weight = self.suit_badness[state.card.suitIndex] * nextCopy + 2 * (5 - state.card.rank)
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state.weight = nextCopy + 2 * (5 - state.card.rank)
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cur_hand = hand_states[self.game_state.turn]
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plays = [cstate for cstate in cur_hand if cstate.card_type == CardType.Playable]
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trash = next((cstate for cstate in cur_hand if cstate.card_type == CardType.Trash), None)
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# actual decision on what to do
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if len(plays) > 0:
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@ -145,13 +148,14 @@ class GreedyStrategy():
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dispensable = [cstate for cstate in cur_hand if cstate.card_type == CardType.Dispensable]
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if len(dispensable) == 0:
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self.game_state.in_lost_state = True
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# raise ValueError("Lost critical card")
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# raise ValueError("Lost critical card")
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else:
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discard = min(dispensable, key=lambda s: s.weight)
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self.game_state.discard(discard.card.deck_index)
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else:
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self.game_state.clue()
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def test():
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# seed p4v0s148
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deck = decompress_deck("15wpspaodknlftabkpixbxiudqvrumhsgeakqucvgcrfmfhynwlj")
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@ -161,9 +165,9 @@ def test():
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strat = GreedyStrategy(gs)
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while not gs.is_over():
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strat.make_move()
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# print(strat.suit_badness)
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# print(COLORS)
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# strat.make_move()
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# print(strat.suit_badness)
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# print(COLORS)
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# strat.make_move()
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print(gs.actions)
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print(link(gs.to_json()))
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@ -173,15 +177,18 @@ def test():
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# crits = open("crits_lost.txt", "a")
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def run_deck(seed, num_players, deck_str):
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def run_deck(seed, num_players, deck_str, variant_id):
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deck = decompress_deck(deck_str)
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instance = HanabiInstance(deck, num_players)
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gs = GameState(instance)
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instance = HanabLiveInstance(deck, num_players, variant_id)
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gs = HanabLiveGameState(instance)
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strat = GreedyStrategy(gs)
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while not gs.is_over():
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strat.make_move()
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if not gs.score == 25:
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losses.write("{}-player seed {:10} {}:\n{}\n".format(num_players, seed, str(deck), link(gs)))
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logger.verbose(
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"Greedy strategy lost {}-player seed {:10} {}:\n{}"
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.format(num_players, seed, str(deck), link(gs))
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)
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return False
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return True
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@ -190,17 +197,20 @@ def run_samples(num_players, sample_size):
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won = 0
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lost = 0
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cur = conn.cursor()
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cur.execute("SELECT seed, num_players, deck FROM seeds WHERE variant_id = 0 AND num_players = (%s) order by seed desc limit (%s)", (num_players, sample_size))
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cur.execute(
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"SELECT seed, num_players, deck, variant_id FROM seeds WHERE variant_id = 0 AND num_players = (%s) order by seed desc limit (%s)",
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(num_players, sample_size))
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for r in cur:
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succ = run_deck(*r)
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if succ:
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won += 1
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else:
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lost += 1
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print("won: {:4}, lost: {:4}".format(won, lost), end = "\r")
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print("won: {:4}, lost: {:4}".format(won, lost), end="\r")
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print()
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print("Total wins: {}%".format(round(100 * won / (lost + won), 2)))
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if __name__ == "__main__":
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for p in range(2, 6):
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print("Testing on {} players...".format(p))
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