Py-Hanabi/download_data.py

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import json
from site_api import get, api, replay
from database import Game, store, load, commit, conn
from compress import compress_deck, compress_actions, DeckCard, Action
from variants import variant_id
from hanabi import HanabiInstance, GameState, Action
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with open('variants.json') as f:
variants = json.loads(f.read())
def download_games(variant_id, name=None):
url = "variants/{}".format(variant_id)
r = api(url)
if not r:
print("Not a valid variant: {}".format(variant_id))
return
num_entries = r['total_rows']
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print("Downloading {} entries for variant {} ({})".format(num_entries, variant_id, name))
num_pages = (num_entries + 99) // 100
for page in range(0, num_pages):
print("Downloading page {} of {}".format(page + 1, num_pages), end = '\r')
r = api(url + "?page={}".format(page))
for row in r['rows']:
row.pop('users')
row.pop('datetime')
g = Game(row)
g.variant_id = variant_id
store(g)
print()
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print('Downloaded and stored {} entries for variant {} ({})'.format(num_entries, variant_id, name))
commit()
# requires seed AND game to already have an entry in database
# return: (successfully exported game, game without cheat options, null if not exported)
def export_game(game_id) -> [bool, bool]:
with conn.cursor() as cur:
cur.execute("SELECT deck_plays, one_extra_card, one_less_card, all_or_nothing, actions FROM games WHERE id = (%s)", (game_id,))
res = cur.fetchall()
if len(res) == 1:
print(res)
else:
print('game is completely new')
# return
r = get("export/{}".format(game_id))
if r is None:
print("Failed to export game id {}".format(game_id))
return False, None
assert(r['id'] == game_id)
# print(r)
try:
num_players = len(r['players'])
seed = r['seed']
options = r.get('options', {})
var_id = variant_id(options['variant'])
deck_plays = options.get('deckPlays', False)
one_extra_card = options.get('oneExtraCard', False)
one_less_card = options.get('oneLessCard', False)
all_or_nothing = options.get('allOrNothing', False)
actions = [Action.from_json(action) for action in r['actions']]
deck = [DeckCard.from_json(card) for card in r['deck']]
except KeyError:
print('Error parsing JSON when exporting game {}'.format(game_id))
# need to play through the game once to find out its score
game = GameState(HanabiInstance(deck, num_players))
for action in actions:
game.make_action(action)
try:
compressed_deck = compress_deck(deck)
except:
print("Failed to compress deck while exporting game {}".format(game_id))
raise
try:
compressed_actions = compress_actions(actions)
except:
print("Failed to compress actions while exporting game {}".format(game_id))
raise
with conn.cursor() as cur:
# cur.execute("UPDATE seeds SET deck=(%s) WHERE seed=(%s);", (deck, seed))
cur.execute(
"INSERT INTO games (id, num_players, score, seed, variant_id, deck_plays, one_extra_card, one_less_card, all_or_nothing, actions)"
"VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)",
(game_id, num_players, game.score, seed, var_id, deck_plays, one_extra_card, one_less_card, all_or_nothing, compressed_actions))
cur.execute(
"INSERT INTO seeds (seed, num_players, variant_id, deck)"
"VALUES (%s, %s, %s, %s)"
"ON CONFLICT (seed) DO NOTHING",
(seed, num_players, var_id, compressed_deck)
)
conn.commit()
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return True, not any([deck_plays, one_extra_card, one_less_card, all_or_nothing])
if __name__ == "__main__":
export_game(960753)