Py-Hanabi/hanabi/live/variants.py

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import enum
from typing import List, Optional
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from hanabi.game import DeckCard, ActionType
from hanabi.database.database import cur
def variant_id(name) -> Optional[int]:
cur.execute(
"SELECT id FROM variants WHERE name = %s",
(name,)
)
var_id = cur.fetchone()
if var_id is not None:
return var_id[0]
def variant_name(var_id) -> Optional[int]:
cur.execute(
"SELECT name FROM variants WHERE id = %s",
(var_id,)
)
name = cur.fetchone()
if name is not None:
return name[0]
def num_suits(var_id) -> Optional[int]:
cur.execute(
"SELECT num_suits FROM variants WHERE id = %s",
(var_id,)
)
num = cur.fetchone()
if num is not None:
return num
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class ClueBehaviour(enum.Enum):
none = 0
default = 1
all = 2
class Suit:
def __init__(self, name, display_name, abbreviation, rank_clues, color_clues, prism, dark, rev, colors):
self.name = name
self.display_name = display_name
self.abbreviation = abbreviation
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self.rank_clues = ClueBehaviour(rank_clues)
self.color_clues = ClueBehaviour(color_clues)
self.prism = prism
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self.dark = dark
self.reversed = rev
self.colors = colors
def rank_touches(self, card_rank: int, clue_rank: int) -> bool:
match self.rank_clues:
case ClueBehaviour.none:
return False
case ClueBehaviour.default:
return card_rank == clue_rank
case ClueBehaviour.all:
return True
def color_touches(self, clue_color: int) -> bool:
match self.color_clues:
case ClueBehaviour.none:
return False
case ClueBehaviour.default:
return clue_color in self.colors
case ClueBehaviour.all:
return True
def __str__(self):
return self.name
def __repr__(self):
return str(self.__dict__)
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@staticmethod
def from_db(suit_id):
cur.execute(
"SELECT name, display_name, abbreviation, rank_clues, color_clues, prism, dark, reversed "
"FROM suits "
"WHERE id = %s",
(suit_id,)
)
suit_properties = cur.fetchone()
cur.execute(
"SELECT color_id FROM suit_colors WHERE suit_id = %s",
(suit_id,)
)
colors = list(map(lambda t: t[0], cur.fetchall()))
return Suit(*suit_properties, colors)
class Variant:
def __init__(
self, name, clue_starved, throw_it_in_a_hole, alternating_clues, synesthesia, chimneys, funnels,
no_color_clues, no_rank_clues, empty_color_clues, empty_rank_clues, odds_and_evens, up_or_down,
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critical_fours, special_rank, special_rank_ranks, special_rank_colors, special_deceptive, suits: List[Suit]
):
self.name = name
self.clue_starved = clue_starved
self.throw_it_in_a_hole = throw_it_in_a_hole
self.alternating_clues = alternating_clues # TODO: has to be somehow supported by game itself
self.synesthesia = synesthesia #
self.chimneys = chimneys #
self.funnels = funnels #
self.no_color_clues = no_color_clues #
self.no_rank_clues = no_rank_clues #
self.empty_color_clues = empty_color_clues #
self.empty_rank_clues = empty_rank_clues #
self.odds_and_evens = odds_and_evens #
self.up_or_down = up_or_down # TODO: currently not supported
self.critical_fours = critical_fours
self.num_suits = len(suits)
self.special_rank = special_rank #
self.special_rank_ranks = special_rank_ranks #
self.special_rank_colors = special_rank_colors #
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self.special_deceptive = special_deceptive
self.suits = suits
self.colors = []
if not self.no_color_clues:
for suit in self.suits:
for color in suit.colors:
if color not in self.colors:
self.colors.append(color)
self.ranks = [1, 2, 3, 4, 5]
if self.special_rank and self.special_rank_ranks != ClueBehaviour.default:
self.ranks.remove(self.special_rank)
if self.odds_and_evens:
self.ranks = sorted([
next(i for i in self.ranks if i % 2 == 0),
next(i for i in self.ranks if i % 2 == 1)
]
)
if self.no_rank_clues or self.synesthesia:
self.ranks = []
self.num_colors = len(self.colors)
def _preprocess_rank(self, value: int) -> List[int]:
if self.empty_rank_clues:
return []
if self.chimneys:
return [rank for rank in self.ranks if rank >= value]
if self.funnels:
return [rank for rank in self.ranks if rank <= value]
if self.odds_and_evens:
return [rank for rank in self.ranks if (rank - value) % 2 == 0]
return [value]
def _synesthesia_ranks(self, color_value: int) -> List[int]:
return [rank for rank in self.ranks if (rank - color_value) % len(self.colors) == 0]
def rank_touches(self, card: DeckCard, value: int):
assert 0 <= card.suitIndex < self.num_suits,\
f"Unexpected card {card}, suitIndex {card.suitIndex} out of bounds for {self.num_suits} suits."
assert not self.no_rank_clues, "Cluing rank not allowed in this variant."
assert value in self.ranks, f"Cluing value {value} not allowed in this variant."
if self.special_rank is not None and self.special_rank_ranks != ClueBehaviour.default:
suit = self.suits[card.suitIndex]
match suit.rank_clues:
case ClueBehaviour.none:
return False
case ClueBehaviour.default:
match self.special_rank_ranks:
case ClueBehaviour.none:
return False
case ClueBehaviour.default:
assert False, "Programming error"
case ClueBehaviour.all:
return True
case ClueBehaviour.all:
return True
ranks = self._preprocess_rank(value)
return any(self.suits[card.suitIndex].rank_touches(card.rank, rank) for rank in ranks)
def color_touches(self, card: DeckCard, value: int):
assert 0 <= card.suitIndex < self.num_suits, \
f"Unexpected card {card}, suitIndex {card.suitIndex} out of bounds for {self.num_suits} suits."
assert not self.no_color_clues, "Cluing color not allowed in this variant."
assert 0 <= value < len(self.colors), f"Color clue with index {value} does not exist in this variant."
if self.special_rank is not None and self.special_rank_colors != ClueBehaviour.default:
suit = self.suits[card.suitIndex]
match suit.color_clues:
case ClueBehaviour.none:
return False
case ClueBehaviour.default:
match self.special_rank_colors:
case ClueBehaviour.none:
return False
case ClueBehaviour.default:
assert False, "Programming error"
case ClueBehaviour.all:
return True
case ClueBehaviour.all:
return True
if self.empty_color_clues:
return False
if self.synesthesia and any(self.rank_touches(card, rank_val) for rank_val in self._synesthesia_ranks(value)):
return True
suit = self.suits[card.suitIndex]
if suit.prism and value == ((card.rank - 1) % len(self.colors)):
return True
return suit.color_touches(self.colors[value])
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@property
def max_score(self):
return self.num_suits * 5
@staticmethod
def from_db(var_id):
cur.execute(
"SELECT "
"name, clue_starved, throw_it_in_a_hole, alternating_clues, synesthesia, chimneys, funnels, "
"no_color_clues, no_rank_clues, empty_color_clues, empty_rank_clues, odds_and_evens, up_or_down,"
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"critical_fours, special_rank, special_rank_ranks, special_rank_colors, special_deceptive "
"FROM variants WHERE id = %s",
(var_id,)
)
var_properties = cur.fetchone()
cur.execute(
"SELECT suit_id FROM variant_suits "
"WHERE variant_id = %s "
"ORDER BY index",
(var_id,)
)
var_suits = [Suit.from_db(*s) for s in cur.fetchall()]
return Variant(*var_properties, var_suits)