35 lines
1 KiB
C++
35 lines
1 KiB
C++
#ifndef DYNAMIC_PROGRAM_DOWNLOAD_H
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#define DYNAMIC_PROGRAM_DOWNLOAD_H
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#include <iostream>
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#include <variant>
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#include <optional>
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#include <boost/json.hpp>
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#include "game_interface.h"
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namespace Download
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{
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std::optional<boost::json::object> download_game_json(int game_id);
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std::optional<boost::json::object> open_game_json(char const *filename);
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/**
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* @brief Create game object from given source
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* @param game_spec Either an id to download from hanab.live or a filename with a json specification
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* @param score_goal What score counts as a win for this game. If left empty, the maximum score is inserted.
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* @return Game state
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*
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* If both turn and draw_pile_break are specified, the game skips until the specified turn or the first time the
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* draw pile hits the given size, whichever comes first
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*
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*/
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Hanabi::Game get_game(int game_id, std::optional<uint8_t> score_goal);
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Hanabi::Game get_game(std::string const & filename, std::optional<uint8_t> score_goal);
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} // namespace Download
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#endif // DYNAMIC_PROGRAM_DOWNLOAD_H
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