Maximilian Keßler
32af52ae9e
This should cover all use cases / exceptions now and is in a reasonably good code state.
35 lines
993 B
C++
35 lines
993 B
C++
#ifndef DYNAMIC_PROGRAM_COMMAND_LINE_INTERFACE_H
|
|
#define DYNAMIC_PROGRAM_COMMAND_LINE_INTERFACE_H
|
|
|
|
#include <variant>
|
|
#include <boost/optional.hpp>
|
|
#include "game_state.h"
|
|
|
|
|
|
namespace Hanabi {
|
|
enum class GameStateSpecType {
|
|
turn = 0,
|
|
draw_pile_size = 1,
|
|
};
|
|
|
|
struct CLIParms {
|
|
std::variant<int, std::string> game {};
|
|
boost::optional<uint8_t> score_goal {};
|
|
GameStateSpecType game_state_spec_type { GameStateSpecType::draw_pile_size };
|
|
unsigned game_state_spec { 5 };
|
|
boost::optional<bool> interactive {};
|
|
bool quiet { false };
|
|
// If this holds std::monostate, then all clue numbers are evaluated
|
|
std::variant<std::monostate, clue_t> clue_spec;
|
|
bool recursive { false };
|
|
};
|
|
|
|
std::ostream & quiet_ostream(bool quiet);
|
|
|
|
constexpr int download_failed = 1;
|
|
constexpr int state_unreachable = 2;
|
|
|
|
std::optional<CLIParms> parse_parms(int argc, char *argv[]);
|
|
int run_cli(CLIParms parms);
|
|
}
|
|
#endif //DYNAMIC_PROGRAM_COMMAND_LINE_INTERFACE_H
|