#include #include #include #include #include #include "game_state.h" namespace Hanabi { std::ostream& operator<<(std::ostream& os, const std::optional& prob) { if (prob.has_value()) { os << prob.value() << " ~ " << std::setprecision(5) << boost::rational_cast(prob.value()) * 100 << "%"; } else { os << "unknown"; } return os; } std::string read_line_memory_safe(const char *prompt) { char *line = readline(prompt); std::string ret; if (line == nullptr) { ret = ""; } else { ret = std::string(line); } free(line); return ret; } Card parse_card(std::string card_str) { if(card_str.size() != 2) { return unknown_card; } constexpr std::array color_initials = {'r', 'y', 'g', 'b', 'p', 't'}; auto it = std::find(color_initials.begin(), color_initials.end(), card_str[0]); if (it == color_initials.end()) { return unknown_card; } const suit_t suit = std::distance(color_initials.begin(), it); try { const rank_t rank = 5 - std::stoi(card_str.substr(1, 1)); return Card {suit, rank}; } catch(std::invalid_argument&) { return unknown_card; } } bool ask_for_card_and_rotate_draw(const std::shared_ptr& game, hand_index_t index, bool play) { const auto next_states = game->possible_next_states(index, play); if (next_states.size() <= 1) { return true; } std::cout << "Choose drawn card: " << std::endl; for(const auto &[card_multiplicity, probability]: next_states) { if (game->is_trash(card_multiplicity.card)) { std::cout << "kt " << std::endl; } else { std::cout << card_multiplicity.card << " "; } std::cout << "(" << card_multiplicity.multiplicity << " copie(s) in draw) " << probability << std::endl; } const std::string card_str = read_line_memory_safe("draw? "); const Card drawn_card = parse_card(card_str); if (drawn_card == unknown_card) { std::cout << "Could not parse card " << card_str << std::endl; return false; } if (std::find_if(next_states.begin(), next_states.end(), [&drawn_card](const std::pair>& pair) { return pair.first.card.suit == drawn_card.suit and pair.first.card.rank == drawn_card.rank; }) == next_states.end()) { std::cout << "That card is not in the draw pile" << std::endl; }; game->rotate_next_draw(drawn_card); return true; } [[noreturn]] void cli(const std::shared_ptr& game) { while (true) { const std::string prompt = read_line_memory_safe("> "); if (prompt.starts_with("help")) { std::cout << "state: print information on current game state" << std::endl; std::cout << "clue: give a clue" << std::endl; std::cout << "play : play specified card" << std::endl; std::cout << "discard : discard specified card" << std::endl; std::cout << "revert: revert last turn of game" << std::endl; std::cout << "actions: display list of reasonable actions to take and their winning chances" << std::endl; continue; } if (prompt.starts_with("state")) { std::cout << *game << std::endl; const std::optional prob = game->lookup(); std::cout << "Winning chance: " << prob << std::endl; continue; } if (prompt.starts_with("revert")) { std::cout << "Reverting one turn" << std::endl; game->revert(); continue; } if (prompt.starts_with("play")) { const Card card = parse_card(prompt.substr(5,2)); if (card == unknown_card) { std::cout << "Could not parse card " << prompt.substr(5,2) << std::endl; continue; } const hand_index_t index = game->find_card_in_hand(card); if (index == hand_index_t(-1)) { std::cout << "This card is not in the current players hand, aborting." << std::endl; } if (!ask_for_card_and_rotate_draw(game, index, true)) { continue; } game->play(index); continue; } if (prompt.starts_with("discard")) { const Card card = parse_card(prompt.substr(8,2)); if (card == unknown_card) { std::cout << "Could not parse card " << prompt.substr(5,2) << std::endl; continue; } const hand_index_t index = game->find_card_in_hand(card); if (index == hand_index_t(-1)) { std::cout << "This card is not in the current players hand, aborting." << std::endl; } if (!ask_for_card_and_rotate_draw(game, index, false)) { continue; } game->discard(index); continue; } if (prompt.starts_with("clue")) { game->clue(); continue; } if (prompt.starts_with("actions")) { for (const auto &[action, probability] : game->get_reasonable_actions()) { std::cout << action << ": " << probability << std::endl; } continue; } std::cout << "Unrecognized command. Type 'help' for a list of available commands." << std::endl; } } }