#include #include #include "parse_game.h" #include "game_state.h" #include "download.h" namespace Download { std::optional download_game_json(int game_id) { std::string request_str = "https://hanab.live/export/" + std::to_string(game_id); cpr::Response r = cpr::Get(cpr::Url(request_str)); if (r.header["content-type"] != "application/json; charset=utf-8") { return std::nullopt; } return boost::json::parse(r.text).as_object(); } std::optional open_game_json(const char *filename) { std::ifstream file(filename); if (!file.is_open()) { return std::nullopt; } std::string game_json((std::istreambuf_iterator(file)), std::istreambuf_iterator()); return boost::json::parse(game_json).as_object(); } std::unique_ptr get_base_state( std::size_t num_suits, Hanabi::player_t num_players, std::vector const & deck, std::optional score_goal) { uint8_t actual_score_goal = score_goal.value_or(5 * num_suits); switch(num_players) { case 2: switch(num_suits) { case 3: return std::unique_ptr(new Hanabi::HanabiState<3,2,5>(deck, actual_score_goal)); case 4: return std::unique_ptr(new Hanabi::HanabiState<4,2,5>(deck, actual_score_goal)); case 5: return std::unique_ptr(new Hanabi::HanabiState<5,2,5>(deck, actual_score_goal)); case 6: return std::unique_ptr(new Hanabi::HanabiState<6,2,5>(deck, actual_score_goal)); default: throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits)); } case 3: switch(num_suits) { case 3: return std::unique_ptr(new Hanabi::HanabiState<3,3,5>(deck, actual_score_goal)); case 4: return std::unique_ptr(new Hanabi::HanabiState<4,3,5>(deck, actual_score_goal)); case 5: return std::unique_ptr(new Hanabi::HanabiState<5,3,5>(deck, actual_score_goal)); case 6: return std::unique_ptr(new Hanabi::HanabiState<6,3,5>(deck, actual_score_goal)); default: throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits)); } case 4: switch(num_suits) { case 3: return std::unique_ptr(new Hanabi::HanabiState<3,4,4>(deck, actual_score_goal)); case 4: return std::unique_ptr(new Hanabi::HanabiState<4,4,4>(deck, actual_score_goal)); case 5: return std::unique_ptr(new Hanabi::HanabiState<5,4,4>(deck, actual_score_goal)); case 6: return std::unique_ptr(new Hanabi::HanabiState<6,4,4>(deck, actual_score_goal)); default: throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits)); } case 5: switch(num_suits) { case 3: return std::unique_ptr(new Hanabi::HanabiState<3,5,4>(deck, actual_score_goal)); case 4: return std::unique_ptr(new Hanabi::HanabiState<4,5,4>(deck, actual_score_goal)); case 5: return std::unique_ptr(new Hanabi::HanabiState<5,5,4>(deck, actual_score_goal)); case 6: return std::unique_ptr(new Hanabi::HanabiState<6,5,4>(deck, actual_score_goal)); default: throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits)); } case 6: switch(num_suits) { case 3: return std::unique_ptr(new Hanabi::HanabiState<3,6,3>(deck, actual_score_goal)); case 4: return std::unique_ptr(new Hanabi::HanabiState<4,6,3>(deck, actual_score_goal)); case 5: return std::unique_ptr(new Hanabi::HanabiState<5,6,3>(deck, actual_score_goal)); case 6: return std::unique_ptr(new Hanabi::HanabiState<6,6,3>(deck, actual_score_goal)); default: throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits)); } default: throw std::runtime_error("Invalid number of players: " + std::to_string(num_players)); } } Hanabi::Game get_game(std::variant game_spec, std::optional score_goal){ const std::optional game_json_opt = [&game_spec]() { if (game_spec.index() == 0) { return download_game_json(std::get(game_spec)); } else { return open_game_json(std::get(game_spec).c_str()); } }(); if (!game_json_opt.has_value() or game_json_opt.value().empty()) { return {nullptr, {}, {}}; } Parsing::GameInfo game_info = Parsing::parse_game(game_json_opt.value()); return {get_base_state(game_info.num_suits, game_info.num_players, game_info.deck, score_goal), game_info.actions, game_info.deck}; } } // namespace Download