cmake_minimum_required(VERSION 3.16) project(endgame-analyzer CXX) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wpedantic -Werror") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DGAME_STATE_NO_TABLEBASE_LOOKUP") include_directories( ${PROJECT_SOURCE_DIR}/include ) include(FetchContent) FetchContent_Declare(cpr GIT_REPOSITORY https://github.com/libcpr/cpr.git GIT_TAG 2553fc41450301cd09a9271c8d2c3e0cf3546b73) FetchContent_MakeAvailable(cpr) find_package(Boost 1.75 COMPONENTS program_options REQUIRED) set(Boost_USE_STATIC_LIBS ON) include_directories(.) include_directories(${Boost_INCLUDE_DIR}) set(SOURCES src/state_explorer.cpp src/download.cpp src/command_line_interface.cpp src/parse_game.cpp src/hanabi_types.cpp src/game_interface.cpp src/make_state.cpp ) # Include git module from https://github.com/rpavlik/cmake-modules to # dynamically include git revisions into the build. # This re-generates the file version.cpp whenever the git HEAD changes. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/") include(GetGitRevisionDescription) get_git_head_revision(GIT_REFSPEC GIT_SHA1) git_describe(GIT_DESCRIPTION) git_local_changes(GIT_LOCAL_CHANGES) configure_file( ${CMAKE_SOURCE_DIR}/src/version.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/generated/version.cpp ) list(APPEND SOURCES ${CMAKE_CURRENT_BINARY_DIR}/generated/version.cpp) add_executable(endgame-analyzer src/main.cpp ${SOURCES} ) target_link_libraries(endgame-analyzer cpr) target_link_libraries(endgame-analyzer Boost::program_options) target_link_libraries(endgame-analyzer readline) #set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_GLIBCXX_DEBUG") # This enables assertions in the RelWithDebInfo build type (assuming gcc or clang) string(REPLACE "-DNDEBUG" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")