compact storage of positions of draw pile cards
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parent
0100e8c987
commit
f29e3d1202
2 changed files with 60 additions and 42 deletions
23
game_state.h
23
game_state.h
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@ -18,7 +18,7 @@ namespace Hanabi {
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using rank_t = std::uint8_t;
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using suit_t = std::uint8_t;
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using clue_t = std::uint8_t;
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using player_t = std::int8_t;
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using player_t = std::uint8_t;
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using hand_index_t = std::uint8_t;
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using state_t = std::uint32_t;
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@ -42,14 +42,28 @@ constexpr std::array<std::string, 6> suit_initials{"r", "y", "g", "b", "p", "t"}
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struct Card {
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suit_t suit;
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rank_t rank;
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uint8_t local_index_among_good_starting_hand_cards;
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uint8_t local_index;
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bool in_starting_hand;
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bool initial_trash;
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Card &operator++();
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const Card operator++(int);
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auto operator<=>(const Card &) const = default;
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};
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}
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namespace std {
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template<>
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struct hash<Hanabi::Card> {
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std::size_t operator()(Hanabi::Card const& card) const noexcept {
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return card.suit * 6 + card.rank;
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}
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};
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}
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namespace Hanabi {
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std::ostream &operator<<(std::ostream &os, const Card &card);
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@ -213,11 +227,12 @@ private:
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std::uint8_t _endgame_turns_left{};
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// This will save the card positions of all cards that are in the draw pile when we start backtracking
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CardArray<num_suits, boost::container::static_vector<player_t, max_card_duplicity>> _card_positions_draw;
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// TODO: currently, we support at most 10 useful different cards in draw pile
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boost::container::static_vector<boost::container::static_vector<player_t, max_card_duplicity>, 10> _card_positions_draw;
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// This will indicate whether cards that were in hands initially still are in hands
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std::bitset<num_players * hand_size> _card_positions_hands;
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size_t _num_useful_cards_in_starting_hands;
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uint8_t _num_useful_cards_in_starting_hands;
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// further statistics that we might want to keep track of
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uint8_t _pace{};
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@ -3,6 +3,7 @@
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#include "myassert.h"
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#include "game_state.h"
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#include <vector>
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#include <map>
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namespace Hanabi {
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@ -222,12 +223,12 @@ namespace Hanabi {
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if constexpr(update_card_positions) {
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const Card discarded = _hands[_turn][index];
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if (!discarded.initial_trash) {
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if (discarded.local_index_among_good_starting_hand_cards != not_in_starting_hand) {
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ASSERT(_card_positions_hands[discarded.local_index_among_good_starting_hand_cards] == true);
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_card_positions_hands[discarded.local_index_among_good_starting_hand_cards] = false;
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if (discarded.in_starting_hand) {
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ASSERT(_card_positions_hands[discarded.local_index] == true);
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_card_positions_hands[discarded.local_index] = false;
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} else {
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auto replaced_card_it = std::ranges::find(_card_positions_draw[discarded], _turn);
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ASSERT(replaced_card_it != _card_positions_draw[discarded].end());
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auto replaced_card_it = std::ranges::find(_card_positions_draw[discarded.local_index], _turn);
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ASSERT(replaced_card_it != _card_positions_draw[discarded.local_index].end());
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*replaced_card_it = trash_or_play_stack;
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}
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}
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@ -249,8 +250,9 @@ namespace Hanabi {
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if constexpr(update_card_positions) {
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// update card position of the drawn card
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if (!draw.card.initial_trash) {
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auto new_card_it = std::ranges::find(_card_positions_draw[draw.card], draw_pile);
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ASSERT(new_card_it != _card_positions_draw[draw.card].end());
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ASSERT(draw.card.in_starting_hand == false);
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auto new_card_it = std::ranges::find(_card_positions_draw[draw.card.local_index], draw_pile);
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ASSERT(new_card_it != _card_positions_draw[draw.card.local_index].end());
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*new_card_it = _turn;
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}
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}
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@ -282,8 +284,9 @@ namespace Hanabi {
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}
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if (!drawn.initial_trash) {
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auto drawn_card_it = std::ranges::find(_card_positions_draw[drawn], _turn);
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ASSERT(drawn_card_it != _card_positions_draw[drawn].end());
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ASSERT(drawn.in_starting_hand == false);
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auto drawn_card_it = std::ranges::find(_card_positions_draw[drawn.local_index], _turn);
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ASSERT(drawn_card_it != _card_positions_draw[drawn.local_index].end());
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*drawn_card_it = draw_pile;
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}
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@ -294,12 +297,12 @@ namespace Hanabi {
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}
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if (!discarded_card.initial_trash) {
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if (discarded_card.local_index_among_good_starting_hand_cards != not_in_starting_hand) {
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ASSERT(_card_positions_hands[discarded_card.local_index_among_good_starting_hand_cards] == false);
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_card_positions_hands[discarded_card.local_index_among_good_starting_hand_cards] = true;
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if (discarded_card.in_starting_hand) {
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ASSERT(_card_positions_hands[discarded_card.local_index] == false);
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_card_positions_hands[discarded_card.local_index] = true;
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} else {
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auto hand_card_it = std::ranges::find(_card_positions_draw[discarded_card], trash_or_play_stack);
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ASSERT(hand_card_it != _card_positions_draw[discarded_card].end());
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auto hand_card_it = std::ranges::find(_card_positions_draw[discarded_card.local_index], trash_or_play_stack);
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ASSERT(hand_card_it != _card_positions_draw[discarded_card.local_index].end());
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*hand_card_it = _turn;
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}
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}
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@ -313,7 +316,7 @@ namespace Hanabi {
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const Card trash = [this]() -> Card {
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for(suit_t suit = 0; suit < num_suits; suit++) {
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if(_stacks[suit] < starting_card_rank) {
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return {suit, starting_card_rank - 1, not_in_starting_hand, true};
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return {suit, starting_card_rank - 1, 0, false, true};
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}
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}
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return {0,0};
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@ -332,12 +335,11 @@ namespace Hanabi {
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_draw_pile.clear();
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for(suit_t suit = 0; suit < num_suits; suit++) {
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for(rank_t rank = 0; rank < starting_card_rank; rank++) {
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Card card {suit, rank, not_in_starting_hand, is_trash(card)};
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_card_positions_draw[card].clear();
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Card card {suit, rank, static_cast<uint8_t>(_card_positions_draw.size()), false, is_trash(card)};
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if (nums_in_draw_pile[card] > 0) {
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_draw_pile.push_back({card, nums_in_draw_pile[card]});
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if(!is_trash(card)) {
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_card_positions_draw[card].resize(nums_in_draw_pile[card], draw_pile);
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_card_positions_draw.push_back({nums_in_draw_pile[card], draw_pile});
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}
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}
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}
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@ -347,6 +349,7 @@ namespace Hanabi {
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for(player_t player = 0; player < num_players; player++) {
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for(Card& card : _hands[player]) {
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card.initial_trash = is_trash(card);
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card.in_starting_hand = true;
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// Needed to check for dupes in same hand
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boost::container::static_vector<Card, hand_size> good_cards_in_hand;
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if(!is_trash(card)) {
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@ -354,7 +357,7 @@ namespace Hanabi {
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// This card is already in hand, so just replace the second copy by some trash
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card = trash;
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} else {
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card.local_index_among_good_starting_hand_cards = _num_useful_cards_in_starting_hands;
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card.local_index = _num_useful_cards_in_starting_hands;
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_num_useful_cards_in_starting_hands++;
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good_cards_in_hand.push_back(card);
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