set up initial card positions
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228eac7af1
commit
ed6f3949b0
3 changed files with 68 additions and 8 deletions
26
game_state.h
26
game_state.h
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@ -43,6 +43,7 @@ constexpr std::array<std::string, 6> suit_initials{"r", "y", "g", "b", "p", "t"}
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struct Card {
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suit_t suit;
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rank_t rank;
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bool was_in_initial_hand;
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Card &operator++();
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const Card operator++(int);
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@ -84,12 +85,26 @@ struct CardMultiplicity {
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auto operator<=>(const CardMultiplicity &) const = default;
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};
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template<typename T>
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struct InnerCardArray {
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template<size_t N>
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using array_t = std::array<T, N>;
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};
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template<>
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struct InnerCardArray<bool> {
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template<size_t N>
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using array_t = std::bitset<N>;
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};
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template <suit_t num_suits, typename T> struct CardArray {
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using value_type = T;
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CardArray() = default;
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explicit CardArray(value_type default_val);
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void fill(value_type val);
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const value_type &operator[](const Card &card) const;
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value_type &operator[](const Card &card);
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@ -97,7 +112,8 @@ template <suit_t num_suits, typename T> struct CardArray {
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auto operator<=>(const CardArray &) const = default;
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private:
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std::array<std::array<T, starting_card_rank>, num_suits> _array {};
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using inner_array_t = typename InnerCardArray<T>::template array_t<starting_card_rank>;
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std::array<inner_array_t , num_suits> _array {};
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};
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enum class ActionType {
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@ -195,6 +211,14 @@ private:
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static constexpr uint8_t no_endgame = std::numeric_limits<uint8_t>::max();
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// This will save the card positions of all cards that are in the draw pile when we start backtracking
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CardArray<num_suits, boost::container::static_vector<player_t, max_card_duplicity>> _card_positions_draw;
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// This will indicate whether cards that were in hands initially still are in hands
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CardArray<num_suits, bool> _card_positions_hands;
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// A list of cards (set up once upon initialization) of all good cards that were in starting hands
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std::array<boost::container::static_vector<Card, hand_size>, num_players> _good_cards_in_initial_draw_pile;
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// further statistics that we might want to keep track of
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uint8_t _pace{};
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uint8_t _score{};
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@ -37,14 +37,19 @@ namespace Hanabi {
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}
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template<suit_t num_suits, typename T>
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CardArray<num_suits, T>::CardArray(T default_val) {
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for(size_t suit = 0; suit < num_suits; suit++) {
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void CardArray<num_suits, T>::fill(T val) {
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for (size_t suit = 0; suit < num_suits; suit++) {
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for (rank_t rank = 0; rank < starting_card_rank; rank++) {
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_array[suit][rank] = default_val;
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_array[suit][rank] = val;
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}
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}
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}
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template<suit_t num_suits, typename T>
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CardArray<num_suits, T>::CardArray(T default_val) {
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fill(default_val);
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}
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template<suit_t num_suits, typename T>
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const T& CardArray<num_suits, T>::operator[](const Card &card) const {
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return _array[card.suit][card.rank];
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@ -247,6 +252,7 @@ namespace Hanabi {
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template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
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void HanabiState<num_suits, num_players, hand_size>::normalize_draw_and_positions() {
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// Note that this function does not have to be particularly performant, we only call it once to initialize.
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const Card trash = [this]() -> Card {
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for(suit_t suit = 0; suit < num_suits; suit++) {
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if(_stacks[suit] < starting_card_rank) {
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@ -257,25 +263,44 @@ namespace Hanabi {
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}();
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CardArray<num_suits, std::uint8_t> nums_in_draw_pile;
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std::uint8_t num_trash_in_draw_pile = 0;
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for(const auto [card, multiplicity] : _draw_pile) {
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if (_stacks[card.suit] > card.rank) {
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nums_in_draw_pile[card] += multiplicity;
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} else {
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num_trash_in_draw_pile++;
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nums_in_draw_pile[trash] += multiplicity;
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}
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}
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// Prepare draw pile
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_draw_pile.clear();
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for(suit_t suit = 0; suit < num_suits; suit++) {
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for(rank_t rank = 0; rank < starting_card_rank; rank++) {
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Card card {suit, rank};
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Card card {suit, rank, false};
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if (nums_in_draw_pile[card] > 0) {
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_draw_pile.push_back({card, nums_in_draw_pile[card]});
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if(!is_trash(card)) {
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_card_positions_draw[card].clear();
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_card_positions_draw[card].resize(nums_in_draw_pile[card], draw_pile);
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}
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}
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}
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_draw_pile.push_back({trash, num_trash_in_draw_pile});
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}
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// Prepare cards in hands
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for(player_t player = 0; player < num_players; player++) {
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for(Card& card : _hands[player]) {
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if(!is_trash(card)) {
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if(std::count(_good_cards_in_initial_draw_pile[player].begin(), _good_cards_in_initial_draw_pile[player].end(), card) > 0) {
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// This card is already in hand, so just replace the second copy by some trash
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card = trash;
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} else {
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_good_cards_in_initial_draw_pile[player].push_back(card);
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card.was_in_initial_hand = true;
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}
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}
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}
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}
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_card_positions_draw.fill(draw_pile);
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}
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template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
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11
main.cpp
11
main.cpp
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@ -40,7 +40,18 @@ namespace Hanabi {
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}
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#define CHECK(test, condition) if (!(condition)) { std::cerr << "Test " << (test) << " failed." << std::endl; }
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void test() {
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{
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auto game = Download::get_game("1005195", 43);
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auto res = game->backtrack(1);
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CHECK("1005195", res == static_cast<double>(7) / 8);
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}
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}
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int main(int argc, char *argv[]) {
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test();
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if(argc == 3) {
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std::string game (argv[1]);
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std::string turn (argv[2]);
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