improve printing
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76c10dc381
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df559929b0
2 changed files with 24 additions and 18 deletions
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@ -55,13 +55,12 @@ namespace Hanabi {
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template<size_t num_suits>
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std::ostream &operator<<(std::ostream &os, const Stacks<num_suits> &stacks) {
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for (size_t i = 0; i < stacks.size() - 1; i++) {
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os << starting_card_rank - stacks[i];
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for (size_t i = 0; i < stacks.size(); i++) {
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os << suit_initials[i] << starting_card_rank - stacks[i];
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if(i < stacks.size() - 1) {
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os << ", ";
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}
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}
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os << starting_card_rank - stacks.back();
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return os;
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}
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@ -235,22 +234,38 @@ namespace Hanabi {
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template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
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void HanabiState<num_suits, num_players, hand_size>::print(std::ostream &os) const {
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os << "Stacks: " << _stacks << " (score " << +_score << ")";
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os << ", clues: " << +_num_clues << ", turn: " << +_turn << std::endl;
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os << ", clues: " << +_num_clues << ", turn: " << +_turn;
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if (_endgame_turns_left != no_endgame) {
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os << ", " << +_endgame_turns_left << " turns left";
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}
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os << std::endl;
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os << "Draw pile: ";
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unsigned num_trash = 0;
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for (const auto &[card, mul]: _draw_pile) {
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if (is_trash(card)) {
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num_trash += mul;
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continue;
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}
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os << card;
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if (mul > 1) {
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os << " (" << +mul << ")";
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}
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os << ", ";
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}
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os << "(size " << +_weighted_draw_pile_size << ")" << std::endl;
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if (num_trash > 0) {
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os << Cards::trash << " (" << num_trash << ") ";
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}
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os << "[size " << +_weighted_draw_pile_size << "]" << std::endl;
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os << "Hands: ";
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for (const auto &hand: _hands) {
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for (const auto &card: hand) {
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os << card << ", ";
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os << "[";
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for(hand_index_t index = 0; index < hand.size(); index++) {
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os << hand[index];
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if (index < hand.size() - 1) {
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os << " ";
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}
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os << " | ";
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}
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os << "] ";
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}
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}
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11
main.cpp
11
main.cpp
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@ -24,21 +24,12 @@ namespace Hanabi {
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std::cout << "Probability with optimal play: " << res << std::endl;
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std::cout << "Enumerated " << game->enumerated_states() << " states" << std::endl;
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std::cout << "Visited " << game->position_tablebase().size() << " unique game states. " << std::endl;
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for (const auto &[action, probability] : game->get_reasonable_actions()) {
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std::cout << action;
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if(probability.has_value()) {
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std::cout << " " << probability.value();
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} else {
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std::cout << " unknown";
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}
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std::cout << ", ";
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}
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std::cout << std::endl;
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unsigned long biggest_key = 0;
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for(const auto& [key, prob] : game->position_tablebase()) {
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biggest_key = std::max(biggest_key, key);
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}
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std::cout << "Biggest key generated is " << biggest_key << std::endl;
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std::cout << std::endl;
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auto game_shared = std::shared_ptr<HanabiStateIF>(game.release());
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auto states = game_shared->possible_next_states(0, false);
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