normalize positions if duplicates of cards have already been played
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28b30edd81
commit
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4 changed files with 17 additions and 7 deletions
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@ -16,4 +16,4 @@ add_executable(dynamic_program main.cpp game_state.h)
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target_link_libraries(dynamic_program cpr)
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target_link_libraries(dynamic_program cpr)
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TARGET_LINK_LIBRARIES(dynamic_program Boost::program_options )
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TARGET_LINK_LIBRARIES(dynamic_program Boost::program_options )
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_GLIBCXX_DEBUG")
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#set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_GLIBCXX_DEBUG")
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@ -234,6 +234,7 @@ private:
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// This will save the card positions of all cards that are in the draw pile when we start backtracking
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// This will save the card positions of all cards that are in the draw pile when we start backtracking
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// TODO: currently, we support at most 10 useful different cards in draw pile
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// TODO: currently, we support at most 10 useful different cards in draw pile
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boost::container::static_vector<boost::container::static_vector<player_t, max_card_duplicity>, 10> _card_positions_draw;
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boost::container::static_vector<boost::container::static_vector<player_t, max_card_duplicity>, 10> _card_positions_draw;
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boost::container::static_vector<Card, 10> _good_cards_draw;
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// This will indicate whether cards that were in hands initially still are in hands
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// This will indicate whether cards that were in hands initially still are in hands
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std::bitset<num_players * hand_size> _card_positions_hands;
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std::bitset<num_players * hand_size> _card_positions_hands;
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@ -342,6 +342,7 @@ namespace Hanabi {
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_draw_pile.push_back({card, nums_in_draw_pile[card]});
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_draw_pile.push_back({card, nums_in_draw_pile[card]});
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if (!is_trash(card)) {
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if (!is_trash(card)) {
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_card_positions_draw.push_back({nums_in_draw_pile[card], draw_pile});
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_card_positions_draw.push_back({nums_in_draw_pile[card], draw_pile});
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_good_cards_draw.push_back(card);
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}
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}
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}
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}
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}
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}
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@ -510,10 +511,18 @@ namespace Hanabi {
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unsigned long id = 0;
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unsigned long id = 0;
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// encode all positions of cards that started in draw pile
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// encode all positions of cards that started in draw pile
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for(const auto & positions: _card_positions_draw) {
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ASSERT(_card_positions_draw.size() == _good_cards_draw.size());
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for(player_t player : positions) {
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for(size_t i = 0; i < _card_positions_draw.size(); i++) {
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for(player_t player : _card_positions_draw[i]) {
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id *= num_players + 2;
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id *= num_players + 2;
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id += player;
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// We normalize here: If a card is already played, then the positions of its other copies
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// do not matter, so we can just pretend that they are all in the trash already.
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// The resulting states will be equivalent.
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if (!is_trash(_good_cards_draw[i])) {
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id += player;
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} else {
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id += trash_or_play_stack;
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}
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}
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}
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}
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}
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4
main.cpp
4
main.cpp
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@ -51,7 +51,7 @@ namespace Hanabi {
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void test() {
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void test() {
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{
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{
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auto game = Download::get_game("1005195", 43);
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auto game = Download::get_game("in/1005195", 43);
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auto res = game->backtrack(1);
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auto res = game->backtrack(1);
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CHECK("1005195", res == static_cast<double>(7) / 8);
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CHECK("1005195", res == static_cast<double>(7) / 8);
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}
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}
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@ -109,7 +109,7 @@ int main(int argc, char *argv[]) {
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#ifndef NDEBUG
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#ifndef NDEBUG
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test();
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test();
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#endif
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#endif
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check_games(2, 9);
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// check_games(2, 9);
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if(argc == 3) {
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if(argc == 3) {
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std::string game(argv[1]);
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std::string game(argv[1]);
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std::string turn (argv[2]);
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std::string turn (argv[2]);
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