fix assertions and when to consider stalling
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1 changed files with 5 additions and 4 deletions
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@ -91,7 +91,7 @@ namespace Hanabi
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template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
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template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
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void HanabiState<num_suits, num_players, hand_size>::give_clue()
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void HanabiState<num_suits, num_players, hand_size>::give_clue()
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{
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{
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ASSERT(_num_clues > 0);
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ASSERT(_num_clues >= clue_t(1));
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--_num_clues;
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--_num_clues;
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_actions_log.emplace(ActionType::clue, Cards::unknown, 0);
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_actions_log.emplace(ActionType::clue, Cards::unknown, 0);
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@ -591,9 +591,10 @@ namespace Hanabi
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ASSERT(last_action.action_type == ActionType::discard);
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ASSERT(last_action.action_type == ActionType::discard);
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decr_turn();
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decr_turn();
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ASSERT(_num_clues > 0);
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_num_clues -= _clues_gained_on_discard_or_stack_finished;
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_num_clues -= _clues_gained_on_discard_or_stack_finished;
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ASSERT(_num_clues >= clue_t(0));
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_pace++;
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_pace++;
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revert_draw(last_action.index, last_action.discarded, cycle, false);
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revert_draw(last_action.index, last_action.discarded, cycle, false);
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@ -806,7 +807,7 @@ namespace Hanabi
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}
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}
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}
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}
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if (_num_clues > 0)
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if (_num_clues >= clue_t(1))
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{
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{
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give_clue();
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give_clue();
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const std::optional<probability_t> prob = lookup();
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const std::optional<probability_t> prob = lookup();
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@ -945,7 +946,7 @@ namespace Hanabi
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}
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}
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// Last option is to stall
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// Last option is to stall
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if (_num_clues > 0)
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if (_num_clues >= clue_t(1))
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{
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{
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give_clue();
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give_clue();
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const probability_t probability_stall = evaluate_state();
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const probability_t probability_stall = evaluate_state();
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