fix assertions and when to consider stalling

This commit is contained in:
Maximilian Keßler 2024-01-09 04:13:13 +01:00
parent 486e459c68
commit c6a7eec903
Signed by: max
GPG Key ID: BCC5A619923C0BA5

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@ -91,7 +91,7 @@ namespace Hanabi
template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
void HanabiState<num_suits, num_players, hand_size>::give_clue()
{
ASSERT(_num_clues > 0);
ASSERT(_num_clues >= clue_t(1));
--_num_clues;
_actions_log.emplace(ActionType::clue, Cards::unknown, 0);
@ -591,9 +591,10 @@ namespace Hanabi
ASSERT(last_action.action_type == ActionType::discard);
decr_turn();
ASSERT(_num_clues > 0);
_num_clues -= _clues_gained_on_discard_or_stack_finished;
ASSERT(_num_clues >= clue_t(0));
_pace++;
revert_draw(last_action.index, last_action.discarded, cycle, false);
@ -806,7 +807,7 @@ namespace Hanabi
}
}
if (_num_clues > 0)
if (_num_clues >= clue_t(1))
{
give_clue();
const std::optional<probability_t> prob = lookup();
@ -945,7 +946,7 @@ namespace Hanabi
}
// Last option is to stall
if (_num_clues > 0)
if (_num_clues >= clue_t(1))
{
give_clue();
const probability_t probability_stall = evaluate_state();