add unit tests
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test/unit_test.cpp
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49
test/unit_test.cpp
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#define BOOST_TEST_MAIN
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#include <boost/test/unit_test.hpp>
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#include <boost/json.hpp>
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#include "game_state.h"
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#include "parse_game.h"
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using namespace Hanabi;
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std::string const game_json_str = R"({"id":1058099,"players":["NoVarkusKahlsen","RamaNoVarjan","PurpleJoeVar"],"deck":[{"suitIndex":3,"rank":5},{"suitIndex":2,"rank":2},{"suitIndex":4,"rank":5},{"suitIndex":3,"rank":1},{"suitIndex":1,"rank":3},{"suitIndex":2,"rank":1},{"suitIndex":1,"rank":2},{"suitIndex":4,"rank":2},{"suitIndex":2,"rank":3},{"suitIndex":2,"rank":5},{"suitIndex":4,"rank":1},{"suitIndex":3,"rank":1},{"suitIndex":0,"rank":3},{"suitIndex":4,"rank":1},{"suitIndex":3,"rank":4},{"suitIndex":4,"rank":1},{"suitIndex":0,"rank":4},{"suitIndex":4,"rank":4},{"suitIndex":3,"rank":1},{"suitIndex":0,"rank":3},{"suitIndex":0,"rank":1},{"suitIndex":2,"rank":1},{"suitIndex":2,"rank":1},{"suitIndex":3,"rank":3},{"suitIndex":1,"rank":1},{"suitIndex":3,"rank":2},{"suitIndex":1,"rank":4},{"suitIndex":1,"rank":4},{"suitIndex":3,"rank":2},{"suitIndex":0,"rank":4},{"suitIndex":0,"rank":2},{"suitIndex":0,"rank":1},{"suitIndex":0,"rank":2},{"suitIndex":4,"rank":2},{"suitIndex":2,"rank":4},{"suitIndex":1,"rank":1},{"suitIndex":1,"rank":3},{"suitIndex":3,"rank":4},{"suitIndex":2,"rank":2},{"suitIndex":4,"rank":4},{"suitIndex":2,"rank":4},{"suitIndex":2,"rank":3},{"suitIndex":1,"rank":2},{"suitIndex":1,"rank":1},{"suitIndex":0,"rank":5},{"suitIndex":1,"rank":5},{"suitIndex":0,"rank":1},{"suitIndex":3,"rank":3},{"suitIndex":4,"rank":3},{"suitIndex":4,"rank":3}],"actions":[{"type":2,"target":1,"value":2},{"type":0,"target":5,"value":0},{"type":2,"target":0,"value":2},{"type":2,"target":2,"value":0},{"type":0,"target":15,"value":0},{"type":3,"target":1,"value":2},{"type":2,"target":1,"value":4},{"type":3,"target":0,"value":5},{"type":1,"target":10,"value":0},{"type":0,"target":1,"value":0},{"type":2,"target":2,"value":3},{"type":3,"target":1,"value":3},{"type":1,"target":3,"value":0},{"type":0,"target":7,"value":0},{"type":2,"target":0,"value":3},{"type":3,"target":2,"value":4},{"type":0,"target":20,"value":0},{"type":1,"target":11,"value":0},{"type":0,"target":18,"value":0},{"type":3,"target":2,"value":1},{"type":1,"target":13,"value":0},{"type":0,"target":23,"value":0},{"type":2,"target":2,"value":3},{"type":0,"target":24,"value":0},{"type":0,"target":25,"value":0},{"type":0,"target":8,"value":0},{"type":1,"target":22,"value":0},{"type":0,"target":27,"value":0},{"type":1,"target":21,"value":0},{"type":2,"target":0,"value":0},{"type":0,"target":30,"value":0},{"type":0,"target":6,"value":0},{"type":3,"target":0,"value":3},{"type":0,"target":4,"value":0},{"type":1,"target":28,"value":0},{"type":3,"target":1,"value":5},{"type":0,"target":34,"value":0},{"type":0,"target":9,"value":0},{"type":0,"target":12,"value":0},{"type":2,"target":2,"value":1},{"type":1,"target":31,"value":0},{"type":0,"target":26,"value":0},{"type":1,"target":19,"value":0},{"type":1,"target":33,"value":0},{"type":2,"target":1,"value":0},{"type":1,"target":32,"value":0},{"type":0,"target":16,"value":0},{"type":2,"target":1,"value":0},{"type":3,"target":1,"value":5},{"type":0,"target":44,"value":0},{"type":3,"target":1,"value":5},{"type":1,"target":36,"value":0},{"type":0,"target":45,"value":0},{"type":3,"target":1,"value":3},{"type":3,"target":1,"value":3},{"type":0,"target":47,"value":0},{"type":0,"target":14,"value":0},{"type":0,"target":0,"value":0},{"type":0,"target":48,"value":0},{"type":0,"target":17,"value":0}],"seed":"p3v0s23"})";
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boost::json::value const game_json = boost::json::parse(game_json_str);
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BOOST_AUTO_TEST_SUITE(parsing)
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BOOST_AUTO_TEST_CASE(parse_deck)
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{
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BOOST_CHECK_NO_THROW(auto deck = Parsing::parse_deck(game_json.at("deck")));
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auto const [deck, num_suits] = Parsing::parse_deck(game_json.at("deck"));
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BOOST_CHECK_EQUAL(num_suits, 5);
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BOOST_REQUIRE_EQUAL(deck.size(), 50);
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BOOST_CHECK_EQUAL(deck[0], Cards::b5);
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BOOST_CHECK_EQUAL(deck[1], Cards::g2);
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BOOST_CHECK_EQUAL(deck[2], Cards::p5);
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BOOST_CHECK_EQUAL(deck[3], Cards::b1);
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BOOST_CHECK_EQUAL(deck[4], Cards::y3);
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BOOST_CHECK_EQUAL(deck[5], Cards::g1);
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BOOST_CHECK_EQUAL(deck[6], Cards::y2);
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BOOST_CHECK_EQUAL(deck[7], Cards::p2);
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BOOST_CHECK_EQUAL(deck[8], Cards::g3);
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BOOST_CHECK_EQUAL(deck[9], Cards::g5);
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BOOST_CHECK_EQUAL(deck[10], Cards::p1);
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BOOST_CHECK_EQUAL(deck[11], Cards::b1);
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BOOST_CHECK_EQUAL(deck[12], Cards::r3);
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BOOST_CHECK_EQUAL(deck[13], Cards::p1);
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BOOST_CHECK_EQUAL(deck[14], Cards::b4);
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}
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BOOST_AUTO_TEST_CASE(parse_actions)
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{
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BOOST_CHECK_NO_THROW(auto actions = Parsing::parse_actions(game_json.at("actions")));
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std::vector<Parsing::HanabLiveAction> actions = Parsing::parse_actions(game_json.at("actions"));
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BOOST_CHECK_EQUAL(actions[0].type, ActionType::color_clue);
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}
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BOOST_AUTO_TEST_CASE(parse_game)
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{
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BOOST_CHECK_NO_THROW(auto game = Parsing::parse_game(game_json.as_object()));
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}
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BOOST_AUTO_TEST_SUITE_END()
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