From b1963967a7a246734b2a216c5e42cef5fdbdfc38 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Maximilian=20Ke=C3=9Fler?= Date: Thu, 10 Aug 2023 12:44:09 +0200 Subject: [PATCH] add 8 clue state to backtrack action --- game_state.h | 13 +++++++++++-- game_state.hpp | 21 +++++++++++---------- 2 files changed, 22 insertions(+), 12 deletions(-) diff --git a/game_state.h b/game_state.h index 7aa04a4..8e1451b 100644 --- a/game_state.h +++ b/game_state.h @@ -146,13 +146,22 @@ enum class ActionType { }; struct BacktrackAction { - BacktrackAction(ActionType action_type, Card discarded_or_played, hand_index_t index); + explicit BacktrackAction( + ActionType action_type, + Card discarded_or_played = unknown_card, + hand_index_t index = 0, + bool was_on_8_clues = false + ); ActionType action_type{}; // The card that was discarded or played Card discarded{}; // Index of card in hand that was discarded or played hand_index_t index{}; + + // Indicates whether before the action was taken, we had 8 clues. + // This is important so that we know if we go back to 7 or 8 clues when we revert playing a 5 + bool was_on_8_clues {false}; }; /** Would like to have 2 versions: @@ -201,7 +210,7 @@ public: void discard(hand_index_t index) final; void revert_clue(); - void revert_play(bool was_on_8_clues); + void revert_play(); void revert_discard(); [[nodiscard]] hand_index_t find_card_in_hand(const Card& card) const final; diff --git a/game_state.hpp b/game_state.hpp index 899977c..bbc92ba 100644 --- a/game_state.hpp +++ b/game_state.hpp @@ -62,11 +62,13 @@ namespace Hanabi { }; BacktrackAction::BacktrackAction( - Hanabi::ActionType action_type, Hanabi::Card discarded_or_played, Hanabi::hand_index_t index + Hanabi::ActionType action_type, Hanabi::Card discarded_or_played, Hanabi::hand_index_t index, + bool was_on_8_clues ): action_type(action_type), discarded(discarded_or_played), - index(index) { + index(index), + was_on_8_clues(was_on_8_clues) { } template @@ -156,6 +158,8 @@ namespace Hanabi { const Card played_card = _hands[_turn][index]; ASSERT(is_playable(played_card)); + _actions_log.emplace(ActionType::play, played_card, index, _num_clues == 8); + --_stacks[played_card.suit]; _score++; @@ -165,7 +169,6 @@ namespace Hanabi { } unsigned long multiplicity = draw(index); - _actions_log.emplace(ActionType::play, played_card, index); incr_turn(); return multiplicity; @@ -388,14 +391,14 @@ namespace Hanabi { template void - HanabiState::revert_play(bool was_on_8_clues) { + HanabiState::revert_play() { const BacktrackAction last_action = _actions_log.top(); _actions_log.pop(); ASSERT(last_action.action_type == ActionType::play); - ASSERT(!was_on_8_clues or _num_clues == 8); + ASSERT(!last_action.was_on_8_clues or _num_clues == 8); decr_turn(); - if (last_action.discarded.rank == 0 and not was_on_8_clues) { + if (last_action.discarded.rank == 0 and not last_action.was_on_8_clues) { _num_clues--; } revert_draw(last_action.index, last_action.discarded); @@ -471,20 +474,18 @@ namespace Hanabi { for(std::uint8_t index = 0; index < hand_size; index++) { if(is_playable(hand[index])) { if (_draw_pile.empty()) { - bool on_8_clues = _num_clues == 8; play_and_potentially_update(index); const probability_t probability_for_this_play = backtrack(depth + 1); - revert_play(on_8_clues); + revert_play(); UPDATE_PROBABILITY(probability_for_this_play); } else { probability_t sum_of_probabilities = 0; uint8_t sum_of_mults = 0; for (size_t i = 0; i < _draw_pile.size(); i++) { - bool on_8_clues = _num_clues == 8; const unsigned long multiplicity = play_and_potentially_update(index); sum_of_probabilities += backtrack(depth + 1) * multiplicity; sum_of_mults += multiplicity; - revert_play(on_8_clues); + revert_play(); ASSERT(sum_of_mults <= _weighted_draw_pile_size); } ASSERT(sum_of_mults == _weighted_draw_pile_size);