Fix: Correctly handle bombing of cards and reverting thereof
This commit is contained in:
parent
5308eeaf6e
commit
a615733350
3 changed files with 23 additions and 22 deletions
|
@ -327,7 +327,8 @@ private:
|
||||||
ActionType action_type,
|
ActionType action_type,
|
||||||
Card discarded_or_played = Cards::unknown,
|
Card discarded_or_played = Cards::unknown,
|
||||||
hand_index_t index = 0,
|
hand_index_t index = 0,
|
||||||
bool was_on_8_clues = false
|
bool was_on_8_clues = false,
|
||||||
|
bool strike = false
|
||||||
);
|
);
|
||||||
|
|
||||||
ActionType action_type{};
|
ActionType action_type{};
|
||||||
|
@ -339,6 +340,11 @@ private:
|
||||||
// Indicates whether before the action was taken, we had 8 clues.
|
// Indicates whether before the action was taken, we had 8 clues.
|
||||||
// This is important so that we know if we go back to 7 or 8 clues when we revert playing a 5
|
// This is important so that we know if we go back to 7 or 8 clues when we revert playing a 5
|
||||||
bool was_on_8_clues {false};
|
bool was_on_8_clues {false};
|
||||||
|
|
||||||
|
// Indicates whether playing this card triggered a bomb.
|
||||||
|
// This cannot be deduced just from the stacks since we cannot differentiate between a card
|
||||||
|
// having been played correctly or the top card of the draw pile being bombed.
|
||||||
|
bool strike {false};
|
||||||
};
|
};
|
||||||
|
|
||||||
// This keeps track of the representation of the gamestate relative to some starting state
|
// This keeps track of the representation of the gamestate relative to some starting state
|
||||||
|
|
|
@ -103,12 +103,12 @@ namespace Hanabi {
|
||||||
template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
|
template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
|
||||||
HanabiState<num_suits, num_players, hand_size>::BacktrackAction::BacktrackAction(
|
HanabiState<num_suits, num_players, hand_size>::BacktrackAction::BacktrackAction(
|
||||||
Hanabi::ActionType action_type, Hanabi::Card discarded_or_played, Hanabi::hand_index_t index,
|
Hanabi::ActionType action_type, Hanabi::Card discarded_or_played, Hanabi::hand_index_t index,
|
||||||
bool was_on_8_clues
|
bool was_on_8_clues, bool strike
|
||||||
):
|
):
|
||||||
action_type(action_type),
|
action_type(action_type),
|
||||||
discarded(discarded_or_played),
|
discarded(discarded_or_played),
|
||||||
index(index),
|
index(index),
|
||||||
was_on_8_clues(was_on_8_clues) {
|
was_on_8_clues(was_on_8_clues), strike(strike) {
|
||||||
}
|
}
|
||||||
|
|
||||||
template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
|
template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
|
||||||
|
@ -210,21 +210,17 @@ namespace Hanabi {
|
||||||
check_draw_pile_integrity();
|
check_draw_pile_integrity();
|
||||||
ASSERT(index < _hands[_turn].size());
|
ASSERT(index < _hands[_turn].size());
|
||||||
const Card played_card = _hands[_turn][index];
|
const Card played_card = _hands[_turn][index];
|
||||||
if (!is_playable(played_card)) {
|
|
||||||
const unsigned long multiplicity = draw(index, cycle);
|
|
||||||
incr_turn();
|
|
||||||
return multiplicity;
|
|
||||||
}
|
|
||||||
ASSERT(is_playable(played_card));
|
|
||||||
|
|
||||||
_actions_log.emplace(ActionType::play, played_card, index, _num_clues == 8);
|
_actions_log.emplace(ActionType::play, played_card, index, _num_clues == 8, !is_playable(played_card));
|
||||||
|
|
||||||
--_stacks[played_card.suit];
|
if(is_playable(played_card))
|
||||||
_score++;
|
{
|
||||||
|
--_stacks[played_card.suit];
|
||||||
if (played_card.rank == 0 and _num_clues < max_num_clues) {
|
_score++;
|
||||||
// update clues if we played the last played_card of a stack
|
if (played_card.rank == 0 and _num_clues < max_num_clues) {
|
||||||
_num_clues++;
|
// update clues if we played the last played_card of a stack
|
||||||
|
_num_clues++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const unsigned long multiplicity = draw(index, cycle);
|
const unsigned long multiplicity = draw(index, cycle);
|
||||||
|
@ -505,14 +501,14 @@ namespace Hanabi {
|
||||||
ASSERT(!last_action.was_on_8_clues or _num_clues == 8);
|
ASSERT(!last_action.was_on_8_clues or _num_clues == 8);
|
||||||
|
|
||||||
decr_turn();
|
decr_turn();
|
||||||
if (last_action.discarded.rank == 0 and not last_action.was_on_8_clues) {
|
if (last_action.discarded.rank == 0 and not last_action.was_on_8_clues and not last_action.strike) {
|
||||||
_num_clues--;
|
_num_clues--;
|
||||||
}
|
}
|
||||||
revert_draw(last_action.index, last_action.discarded, cycle);
|
revert_draw(last_action.index, last_action.discarded, cycle);
|
||||||
if(_stacks[last_action.discarded.suit] == last_action.discarded.rank) {
|
if(not last_action.strike) {
|
||||||
_stacks[last_action.discarded.suit]++;
|
_stacks[last_action.discarded.suit]++;
|
||||||
|
_score--;
|
||||||
}
|
}
|
||||||
_score--;
|
|
||||||
check_draw_pile_integrity();
|
check_draw_pile_integrity();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -80,7 +80,6 @@ namespace Hanabi {
|
||||||
while(state->draw_pile_size() < draw_pile_break or (state->draw_pile_size() == draw_pile_break and state->last_action_type() == ActionType::clue)) {
|
while(state->draw_pile_size() < draw_pile_break or (state->draw_pile_size() == draw_pile_break and state->last_action_type() == ActionType::clue)) {
|
||||||
revert_turn();
|
revert_turn();
|
||||||
}
|
}
|
||||||
std::cout << "Moved to turn " << next_action + 1 << " with draw pile size " << state->draw_pile_size() << ".\n";
|
|
||||||
return state->draw_pile_size() == draw_pile_break;
|
return state->draw_pile_size() == draw_pile_break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue