fix bug on not doing stuff in extraround
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parent
12ba53d37a
commit
89e6e02603
3 changed files with 29 additions and 16 deletions
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@ -109,7 +109,6 @@ namespace Download {
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size_t num_turns_to_replicate
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size_t num_turns_to_replicate
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) {
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) {
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Hanabi::HanabiState<num_suits, num_players, hand_size> game(deck);
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Hanabi::HanabiState<num_suits, num_players, hand_size> game(deck);
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std::cout << game << std::endl;
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std::uint8_t index;
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std::uint8_t index;
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for (size_t i = 0; i < num_turns_to_replicate; i++) {
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for (size_t i = 0; i < num_turns_to_replicate; i++) {
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switch(actions[i].type) {
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switch(actions[i].type) {
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@ -170,7 +170,7 @@ namespace Hanabi {
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template<std::size_t num_suits, player_t num_players, std::size_t hand_size>
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template<std::size_t num_suits, player_t num_players, std::size_t hand_size>
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std::ostream &operator<<(std::ostream &os, const HanabiState<num_suits, num_players, hand_size> hanabi_state) {
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std::ostream &operator<<(std::ostream &os, const HanabiState<num_suits, num_players, hand_size> hanabi_state) {
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os << "Stacks: " << hanabi_state._stacks << " (score " << +hanabi_state._score << ")";
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os << "Stacks: " << hanabi_state._stacks << " (score " << +hanabi_state._score << ")";
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os << ", clues: " << +hanabi_state._num_clues << std::endl;
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os << ", clues: " << +hanabi_state._num_clues << ", turn: " << +hanabi_state._turn << std::endl;
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os << "Draw pile: ";
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os << "Draw pile: ";
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for (const auto &[card, mul]: hanabi_state._draw_pile) {
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for (const auto &[card, mul]: hanabi_state._draw_pile) {
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os << card;
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os << card;
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@ -349,9 +349,15 @@ namespace Hanabi {
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// First, check for playables
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// First, check for playables
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for(std::uint8_t index = 0; index < hand_size; index++) {
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for(std::uint8_t index = 0; index < hand_size; index++) {
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if(is_playable(hand[index])) {
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if(is_playable(hand[index])) {
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if (_draw_pile.empty()) {
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BacktrackAction action = play(index);
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const double probability_for_this_play = backtrack();
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revert(action);
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UPDATE_PROBABILITY(probability_for_this_play);
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} else {
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double sum_of_probabilities = 0;
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double sum_of_probabilities = 0;
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uint8_t sum_of_mults = 0;
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uint8_t sum_of_mults = 0;
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for(size_t i = 0; i < _draw_pile.size(); i++) {
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for (size_t i = 0; i < _draw_pile.size(); i++) {
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BacktrackAction action = play(index);
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BacktrackAction action = play(index);
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sum_of_probabilities += backtrack() * action.multiplicity;
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sum_of_probabilities += backtrack() * action.multiplicity;
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sum_of_mults += action.multiplicity;
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sum_of_mults += action.multiplicity;
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@ -363,19 +369,27 @@ namespace Hanabi {
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UPDATE_PROBABILITY(probability_for_this_play);
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UPDATE_PROBABILITY(probability_for_this_play);
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}
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}
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}
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}
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}
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// Check for discards now
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// Check for discards now
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if(_pace > 0) {
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if(_pace > 0) {
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for(std::uint8_t index = 0; index < hand_size; index++) {
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for(std::uint8_t index = 0; index < hand_size; index++) {
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if (is_trash(hand[index])) {
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if (is_trash(hand[index])) {
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double sum_of_probabilities = 0;
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double sum_of_probabilities = 0;
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for(size_t i = 0; i < _draw_pile.size(); i++) {
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if (_draw_pile.empty()) {
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BacktrackAction action = discard(index);
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const double probability_for_this_discard = backtrack();
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revert(action);
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UPDATE_PROBABILITY(probability_for_this_discard);
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} else {
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for (size_t i = 0; i < _draw_pile.size(); i++) {
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BacktrackAction action = discard(index);
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BacktrackAction action = discard(index);
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sum_of_probabilities += backtrack() * action.multiplicity;
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sum_of_probabilities += backtrack() * action.multiplicity;
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revert(action);
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revert(action);
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}
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}
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const double probability_discard = sum_of_probabilities / _weighted_draw_pile_size;
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const double probability_discard = sum_of_probabilities / _weighted_draw_pile_size;
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UPDATE_PROBABILITY(probability_discard);
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UPDATE_PROBABILITY(probability_discard);
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}
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// All discards are equivalent, do not continue searching for different trash
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// All discards are equivalent, do not continue searching for different trash
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break;
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break;
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2
main.cpp
2
main.cpp
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@ -39,7 +39,7 @@ void test_game() {
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}
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}
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void download() {
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void download() {
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auto game = Download::get_game<6,3,5>("1004116.json", 40);
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auto game = Download::get_game<4,3,5>("1004480.json", 36);
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std::cout << game << std::endl;
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std::cout << game << std::endl;
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auto res = game.backtrack();
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auto res = game.backtrack();
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std::cout << res << std::endl;
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std::cout << res << std::endl;
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